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Let's Design The Mid-Gen Refreshes, Part 2: SONY PLAYSTATION 5 PRO

Do you even think there'll BE a PS5 Pro in 2023? If so, of what nature/type?

  • Yes; 20.6 TF BEAST MODE, electricity bill be damned!

    Votes: 26 33.3%
  • Yes; much more modest like a Slim tho, no spec bumps just smaller and less watt-consuming

    Votes: 18 23.1%
  • Yes; slight/conservative TF bump with upgraded specs in memory and such. Cross btwn a Pro and Slim

    Votes: 16 20.5%
  • No; they'll ride it out with PS5 Disc and PS5 Digital until PS6 is ready

    Votes: 18 23.1%

  • Total voters
    78
  • Poll closed .
Yeah maybe LPDDR4 would make more sense. They do have 512 MB of that for the SSD already. But if the SSD gets doubled to 1.65 TB in size, Sony might want to double that cache as well to 1 GB of LPDDR4. So maybe they'd need to add 1 GB extra for OS, so 2 GB total.

Its just to free up more of the G6 for devs. They did that with PS4 Pro. They went from 256 MB DDR3 on launch PS4 to 1 GB DDR3 on PS4 Pro that was used for the OS and they gave devs more of the G5 for games.

As for the Wifi, I just assume it will progress over time. Sony uses the latest spec most of the time.

PS4 - WiFi 4 (802.11n), Bluetooth 2.1
PS4 Pro - WiFi 5 (802.11ac), Bluetooth 4.0
PS5 - WiFi 6 (802.11ax), Bluetooth 5.1
so
PS5 Pro - WiFi 7 (802.11be), Bluetooth 6
PS6 - WiFi 8 (802.11?), Bluetooth 7

Just seems likely. Unless the WiFi standards aren't ready in time.
Hmm, I didn't know Sony liked staying up-to-date with the WiFi standards if they're around by the time they drop a new system. Not unfeasible they would have WiFi 7 support if it's around by then.

Though like you said, it's up in the air if it'll actually be around by the time of a mid-gen refresh. And as far as further improvements regarding that are concerned, hopefully a doubling of the current top-end channel bandwidth (160 MHz < 320 MHz) and more MU-MIMO streams/antenna support come along, even if it's not double WiFi 6's current limit of 8.

Not sure where you're getting 11.3TF @2.23GHz from - thats not how FLOPs are calculated. Its fairly simple mathematics.
36CU = 2304 shaders (64 shaders per Compute unit) = 4608 fused multiply-add floating point operations per clock (2 operations per shader).
Multiply 4608 by 2.23GHz, and you get 10,275 GFLOPS of compute or 10.28 TFLOPS

In order to get 11.3TF, you would 2535 shaders which is not divisible by 64 and therefore not a viable configuration. The only alternative would be 2560 shaders (40CU), which at 2.23GHz would net you 11.4 TFLOPS.

TeraFLOPS is simply a metric to measure how many floating point operations can be performed by a GPU per second.

Also, I doubt Sony would make a PS5 Pro thats barely 10% faster than the base PS5. If they're going to be using chiplets, they could easily configure a set with 3x 20CU chiplets for a total of 60CU. 2 CU disabled per chiplet for a total of 54 CU active.
This nets you 3456 active shaders. 5nm should allow for higher clockspeeds than 7nm, but lets not go too crazy for a power-limited console - say 2.3GHz.
This would net you 15.9 TFLOPS, which is perfectly acceptable for a mid-generation refresh. The great thing about this approach is that 1 chiplet can be kept active for PS4 back compat, 2 chiplets for PS4 Pro and PS5 base back compat, and all 3 chiplets for PS5 Pro boost mode.

Will they go for a chiplet approach for a hypothetical PS5 Pro? I don't know. The benefit of chiplets is that the dies will be smaller and thus more manufacturable, which means the yields will be much higher as you can churn out considerably more of them on a given wafer. On 5nm, 20CU chiplets would be positively tiny. The biggest die will undoubtedly be the I/O complex die. Which they can of course make a nice big one for the PS5 Pro, and then cut it down based on bins for a PS5 Slim refresh with just 2 chiplets as needed. HBMX for PS5 Pro is a resounding no. Probably will keep 16GB of RAM, or will at most add a secondary separate pool of DDR5 RAM along with a co-processor for the OS to free up more of the VRAM for gaming.
TBH I'm not sure how I derived the 11.3 TF either; I know in hindsight I probably messed something up, but at the time I wrote the OP I believe I took the PS5 chip design as it stands and added in the perf gains by going to N5P, but didn't know how to express that outside of just writing 11.3 TF. It might've been better to just say it as 10.275 TF on such a node equivalent to 11.3 TF on the older N7P process, if the design stayed the same. But any design changes to chip architecture would just "absorb" that performance gain and then some, but then that wouldn't need the funky calculation I did in the OP.

I also agree that a PS5 Pro that's only 10% faster than base PS5 can't really be called a "Pro" model but, I don't know if they would actually want to go wider as you say, either. Because Sony's BC is hardware-based, if they went with a 54 CU PS5 Pro, that forces them to a minimum 54 CU PS6, or drop PS5 Pro BC if they wish to keep to a smaller chip for PS6. Smaller nodes are only getting more expensive, not less, and Cerny seems to prefer smaller chips that can get more work done by going faster.

We also can't underestimate the role of hardware accelerated engines becoming more and more important in embedded design systems going forward. We can see that already when you look at stuff like the M1 chip from Apple, and other examples too. Dedicated silicon with a specialized purpose that can save on space and power consumption costs, and ultimately save on costs, that's going to be very big in terms of future focus for a lot of embedded systems and even GPU designs going forward.

Sticking to the hardware-based BC that Cerny and the PS team seem to prefer, if they went 54 CUs for a PS5 Pro and wanted to retain BC for PS6 and give it a notable boost, they'd either be stuck with 54 CU as their floor, and a minimum raise to 72 CUs. Then that starts to ask if that sticks to their "narrow and fast" design philosophy; although that's relative compared to what would be considered as "Big Navi" in 3-4 years' time, again it asks the question of what a good balance would be when you already also have specialized features getting baked into the silicon for hardware acceleration of specific tasks looking like the better alternative to sheer scale of more generic compute capability.

I dunno if chiplets can help with the increasing costs of monolithic dies on smaller nodes, but I'm guessing they'd help at least a bit. In any case any hypothetical PS5 Pro is up in the air regards it being a chiplet or not (same can be said of any hypothetical Series X or S midgen refreshes), but PS6 will absolutely be a chiplet design, probably with some form of PoP vertical 3D die stacking to try keeping the footprint smaller for size.
 
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kraspkibble

Permabanned.
I'll get a PS5 Slim and "Series X-X" / "Series Z". The PS4 Pro + PS5 are the worst PS designs yet so I don't feel optimistic that a PS5 Pro will be small or good looking. I don't think the PS5 Slim will be good looking either but as long as it's smaller and not so curvy then I'll be happy.

Series X is already a nice looking console and I think MS will be able to slim it down or keep it about the same for a "Pro" model. The One X was the most powerful console last gen and wasn't a huge mess like the PS4 Pro.
 

Hezekiah

Banned
The pro consoles didn't sell well last gen, I'm not sure why either Sony or Microsoft would go through the trouble this gen
No I think they will go for them around 2024, it's just that they won't outsell the OG spec models which will obviously drop in price.

People asking for a $700 super-console are dreaming though.
 

Shifty

Member
No idea about specs, but sources have leaked me a few prototype renders of the case redesign:

1045763292.jpg
 
Maybe PS5Pro and XsXPro or PS6 and XsXNext will adopt UCIe?

What is UCIe? Anandtech Article

Pro systems? No. Too radical a shift in the architecture design altogether. PS6 and Xbox Series Next? Definitely.

Here's basically what I see for 10th gen systems:

-UCIe​
-HBM PIM (Processing-In-Memory)​
-PNM (Processing-Near-Memory) design further expanded upon (arguably PS5 already has a form of this with the I/O complex, but it's limited compared to what it could actually be)​
-Scalable data locality improvement for CPU cores & processes​
-Some entry-level integrated form of VR (at least for PS6) out of the box​
-Controllers with more advanced haptic feedback​
-Some type of OS with "shared universe" features i.e digital items in the UI that can update based on what games are in your collection and how far in your games you are, etc.​
-PS Home-style design for OS with UI options and settings scalable via customization by the user, per profile​
-100 TF GPUs minimum (not much more than that though, not like too much more will be needed)​
-2nm process​
-Lower power consumption targets (150 - 175 watt total system TDP)​
-Much faster SSDs​
-Removal of blu-ray disc drives and support for microSD-style game "cartridges" like the Switch with interfacing to data decompression I/O​
-10 Gbit ethernet​
-Wifi 7​
-Complementary PC storefronts with ad-supported and sub-supported models for shared ecosystem perks​
-Price increase to $599 for premium models​
-Different "device family" products to serve different markets with shared architecture (MS is already doing this with Series, Sony will do something similar going forward)​

I had a lot of time to think up some 10th-gen console ideas but I was also waiting to get more RDNA3 info before maybe posting a thread on it.

I’ll buy a PS5 Pro with full hardware backwards compatibility (PS1, PS2, and PS3) for 600+ dollars if it’s an option.

Gonna be interesting to see what Sony's solution for PS3 BC is. They can't rely on cloud streaming-only, they'll have to make a local emulator to some point, might as well do it sooner rather than later.
 
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with the release of PC's with console like form factor along with portable handhelds, is there really a need for Xbox hardware and Xbox branding specifically for Microsoft and Windows OS?

I think Xbox was a stepping stone that was needed to get us where we are at now, but I really dont see the need for it anymore. I think Xbox needs to be dismantled, because you will literally have hardware refreshes every year for PC console form factor along with handhelds from NVIDIA, AMD, Intel, and soon Qualcomm. Microsoft will literally win the hardware wars on titiflops, gigmahertz, ray beams etc every fucking year.

Sony (along with Nintendo)*do* need to make hardware refreshes every 4-5 years, because well....they are not Microsoft

Instead of game development on x86 PC, Xbox, and ARM, take out Xbox, and you are left making games using DirectX12Ultimate-WIndowsOS for x86 and ARM from the ground up.

A good way to transition from Xbox to PC console form factor is by using the microsoft account, and taking your purchased downloads, and DVDs/BluRays from Xbox and transition into something that is already purchased from the Microsoft store, along with your saved progress of the game (in the cloud), and literally play anywhere you want: PC handheld, PC Desktop, PC console. You could say being ubiquitous?

I wish there was a Windows OS for smart TVs, instead of Android, so there can be some sort of seamless transition-recognition-optimized experience from the PC desktop/handheld/console form factor.

I honestly dont see the need for Xbox and its branding anymore, I am seeing the future through a Window(s)
 
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I think the more you offset redundant mundane tasks\overhead from CPU to co-processors or controllers or accelerators (whatever you want to call it), the more the CPU will be dedicated to hi-fidelity graphics.

Example, I/O SSD for XsX|S and PS5 for compression/decompression using controllers. It would take something like 10 Zen 2 cores or something to get the same results (forgot the exact number)

Can anyone think of controllers\accelerators\dedicated hardware that would be useful for XsXPro and PS5Pro? (Besides machine learning cores, and more efficient raytracing cores)
 
with the release of PC's with console like form factor along with portable handhelds, is there really a need for Xbox hardware and Xbox branding specifically for Microsoft and Windows OS?

I think Xbox was a stepping stone that was needed to get us where we are at now, but I really dont see the need for it anymore. I think Xbox needs to be dismantled, because you will literally have hardware refreshes every year for PC console form factor along with handhelds from NVIDIA, AMD, Intel, and soon Qualcomm. Microsoft will literally win the hardware wars on titiflops, gigmahertz, ray beams etc every fucking year.

Sony (along with Nintendo)*do* need to make hardware refreshes every 4-5 years, because well....they are not Microsoft

That's actually a pretty bold statement. I don't know if I can quite picture MS just stop making consoles altogether, not just yet. There's still one more gen in them on that front. I'm thinking they basically take another stab at the Steam Machines concept, but actually put their backing behind it, unlike Valve. I also think they'll leverage their Surface device line as a way to design a lower-cost (well, kind of) Xbox device that can also be used like a laptop, and maybe they have the more powerful Xbox that can have an upgradable GPU (via some type of eGPU add-on; mini-tower form factor for a console wouldn't fly) and some PC-like expansions including upgradable system RAM.

Giving up the console end altogether would mean MS also has to give up the higher-priced GamePass Ultimate (since you don't need to pay for online on PC), XBL Gold (granted they may be considering phasing that out right now anyway), 30% cut off of 3P software sales AND DLC/MTX content revenue cuts, too. That's a lot less revenue from Xbox division, maybe too much in all honesty, and I don't think they could be a competitive enough storefront against Steam to use that as their new revenue stream (also don't think they'll be able to buy Steam, for monopolistic concerns). So for those reasons alone they'll probably still want to make 10th-gen consoles.

Instead of game development on x86 PC, Xbox, and ARM, take out Xbox, and you are left making games using DirectX12Ultimate-WIndowsOS for x86 and ARM from the ground up.

I mean, I guess. But they technically already target a generic DX12U environment for their game development as-is, now that they unified everything in the GDK. They wouldn't have to optimize specifically for Xbox consoles anymore, true, but compared to everything they lose out on, it wouldn't seem like a good trade-off.

The point about ARM is interesting tho, because if ARM can actually see some big advancements (either through MS, AMD, or both) and it can run the x86 microcode with little penalty, they could (and the same goes for Sony) use it for their 10th gen systems rather than x86-64 CPUs. But that's a big "if" for right now.

A good way to transition from Xbox to PC console form factor is by using the microsoft account, and taking your purchased downloads, and DVDs/BluRays from Xbox and transition into something that is already purchased from the Microsoft store, along with your saved progress of the game (in the cloud), and literally play anywhere you want: PC handheld, PC Desktop, PC console. You could say being ubiquitous?

It's a good idea, the problem tho is a Microsoft Account doesn't require a subscription the way XBL Gold or GamePass does, so this would just be Microsoft doing this for free, essentially, or at least that's how I read it. Which would basically put Xbox in the deep red revenue-wise, so I don't know if that can be done.

They could do this, though, basically as an extension of what they do right now but with hardware of their own.

I wish there was a Windows OS for smart TVs, instead of Android, so there can be some sort of seamless transition-recognition-optimized experience from the PC desktop/handheld/console form factor.

I honestly dont see the need for Xbox and its branding anymore, I am seeing the future through a Window(s)

I can see where you're coming from, but ultimately I still think there's a purpose for Xbox in the hardware space (and therefore, in the OS and services space, too): it allows MS to retain vertical integration and control of things up and down the pipeline, and is probably the best way for them to maximize revenue. They can't really do this going software-only because on PC, for example, MS may own the OS but it's Valve who actually own the storefront in Steam, so MS are always going to be beholden to Valve in that dynamic.

Just like how if they go software-only in the console space, they'd be 100% beholden to Sony and Nintendo, whereas otherwise they at least can use Xbox as some leverage. If they want a more hardware-agnostic future where they can have their cake and eat it too, though, I think they will just design the OS for their next consoles in a way where you get almost the degree of functionality you can get with Windows on PC, but where competing storefronts like Steam, GOG and EGS are still not usable.

So they could do things like whitelisting use & functionality of their Windows apps on a future Xbox, whitelist 3P productivity Windows apps for Xbox (graphic design, audio, video editing, text document, spreadsheets, CAD etc.) etc. MS always wanted Windows on Xbox, and every generation they've added more and more Windows functionality to Xbox consoles. With 10th gen they could have systems in a design sense and OS sense that get as close as possible to finally doing that in full minus having competing gaming storefronts accessible.

That seems like a direction they might consider going in.

Looks non-gaming related. combining ARM/AMD in a package is wild. This goes in hand with AMD's investment in Xilinx's FPGAs.

Kind of turns the SOC into a motherboard.

Yeah for now, it's specifically focused on markets like AI, enterprise and the such, not gaming. However, it's not hard to see it being used in gaming systems for 10th gen at all; AMD are already building a beefy chiplet package with the MI300, Intel have Ponte Vecchio etc. Not hard to see that type of tech having design elements introduced in future gaming GPU products, among other new (to gaming) technologies.

But it's going to be very important in the future for computing, let alone consoles, especially as the limits are node shrinks are being reached.

I think the more you offset redundant mundane tasks\overhead from CPU to co-processors or controllers or accelerators (whatever you want to call it), the more the CPU will be dedicated to hi-fidelity graphics.

Example, I/O SSD for XsX|S and PS5 for compression/decompression using controllers. It would take something like 10 Zen 2 cores or something to get the same results (forgot the exact number)

Can anyone think of controllers\accelerators\dedicated hardware that would be useful for XsXPro and PS5Pro? (Besides machine learning cores, and more efficient raytracing cores)

Well, I think you could see things like things usually dedicated to the Southbridge chip integrated into an active interposer; I think there's some wild stuff Sony could do in that regard that would be really neat and fit their design scope. Microsoft would probably take a bit different approach but still offer a lot of the same functionality.

PNM logic will help a lot at system-wide data management and cutting down traffic of data across the memory bus (which uses the most power in any system, much more than actual arithmetic calculations for example). Otherwise I think the GPUs in the 10th-gen consoles will be capable enough to handle a lot of particular tasks through raw GPGPU asynchronous compute, much more than the current systems can.

Because also keep in mind that things like mesh shading will become more used this gen, and those benefit from compute. In fact I think with 10th-gen systems we'll finally have 1:1 photorealism in the big AAA games.
 
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Corndog

Banned
with the release of PC's with console like form factor along with portable handhelds, is there really a need for Xbox hardware and Xbox branding specifically for Microsoft and Windows OS?

I think Xbox was a stepping stone that was needed to get us where we are at now, but I really dont see the need for it anymore. I think Xbox needs to be dismantled, because you will literally have hardware refreshes every year for PC console form factor along with handhelds from NVIDIA, AMD, Intel, and soon Qualcomm. Microsoft will literally win the hardware wars on titiflops, gigmahertz, ray beams etc every fucking year.

Sony (along with Nintendo)*do* need to make hardware refreshes every 4-5 years, because well....they are not Microsoft

Instead of game development on x86 PC, Xbox, and ARM, take out Xbox, and you are left making games using DirectX12Ultimate-WIndowsOS for x86 and ARM from the ground up.

A good way to transition from Xbox to PC console form factor is by using the microsoft account, and taking your purchased downloads, and DVDs/BluRays from Xbox and transition into something that is already purchased from the Microsoft store, along with your saved progress of the game (in the cloud), and literally play anywhere you want: PC handheld, PC Desktop, PC console. You could say being ubiquitous?

I wish there was a Windows OS for smart TVs, instead of Android, so there can be some sort of seamless transition-recognition-optimized experience from the PC desktop/handheld/console form factor.

I honestly dont see the need for Xbox and its branding anymore, I am seeing the future through a Window(s)
It would be dumb to give up all that Xbox money. Plus you would then have a near monopoly for modern console games.
 
It's totally going to depend on node shrinkage and costs to manufacture.
Sony will only release a Pro model if they can put out a console that is at least twice as powerful with the same heat and cost profile as the PS5.
Their GPU would consist of 72CUs because it's either 36CU or 72CUs due to their back compat strategy. No way they keep 36CU with a bit of a speed bump. It wouldn't be worth it.
They will adopt the the RDNA features they missed this gen like VRS, Mesh Shaders and add the lower precision Int8 and Int4 abilities. Now you might day no because they want to keep it consistent with the OG PS5, but the PS4 Pro had FP16 when the PS4 didn't.
I see a Zen 3 or 4 CPU, 8 core with a higher speed, somewhere in the mid 4ghz.
The GPU will be 72CUs at around 2.5-2.7ghz, or they may just keep the same frequency of the PS5 for compatibility.
That would give a Tflops of around 22.
RAM could increase to 20gig, or maybe Sony have some less expensive RAM for the OS and leave the full 16 for games.

Well that's my guess anyway.
 
with the release of PC's with console like form factor along with portable handhelds, is there really a need for Xbox hardware and Xbox branding specifically for Microsoft and Windows OS?

I think Xbox was a stepping stone that was needed to get us where we are at now, but I really dont see the need for it anymore. I think Xbox needs to be dismantled, because you will literally have hardware refreshes every year for PC console form factor along with handhelds from NVIDIA, AMD, Intel, and soon Qualcomm. Microsoft will literally win the hardware wars on titiflops, gigmahertz, ray beams etc every fucking year.

Sony (along with Nintendo)*do* need to make hardware refreshes every 4-5 years, because well....they are not Microsoft

Instead of game development on x86 PC, Xbox, and ARM, take out Xbox, and you are left making games using DirectX12Ultimate-WIndowsOS for x86 and ARM from the ground up.

A good way to transition from Xbox to PC console form factor is by using the microsoft account, and taking your purchased downloads, and DVDs/BluRays from Xbox and transition into something that is already purchased from the Microsoft store, along with your saved progress of the game (in the cloud), and literally play anywhere you want: PC handheld, PC Desktop, PC console. You could say being ubiquitous?

I wish there was a Windows OS for smart TVs, instead of Android, so there can be some sort of seamless transition-recognition-optimized experience from the PC desktop/handheld/console form factor.

I honestly dont see the need for Xbox and its branding anymore, I am seeing the future through a Window(s)
Nah, Xbox is here to stay. The majority of people don't want to play games on a PC. They don't want to go to a shop and try and work out GPU, what RAM, what CPU etc. Then bring it home and deal with all the OS and trying to hook it up to the TV, when in reality it's also going to be used as a PC as well, so it won't just slip under the TV.
People want plug and play of consoles.
No matter how much PC gamers think their platform is superior to consoles, and in alot of ways they are, it's not what the mainstream want to deal with. They just don't.
 

Rickyiez

Member
All these are good enough for PS6 already lmao
>GDDR7, to replace the aging (by 2023) GDDR6

>RDNA 4-based GPU designs, with some RDNA 5 elements custom-built into them. This is assuming a consistent 14-month
period for each RDNA generation step, going off the time span between RDNA 1 and RDNA 2 (14 months). So, RDNA 4 spec and
GPU products would be ready for mass-market by March 2023, and RDNA 5 by May 2024. So you can infer from here timeline
for mid-gen refreshes would range between 2023 and 2024.

>Probably some integration of CDNA 4 features into the GPU designs (likely through extensions of the shaders in the RDNA
silicon, though I can see one of the two (mainly Microsoft) integrate some actual CDNA 4 silicon into their mid-gen refresh)

>At least Zen 5-based CPU designs (following same logic for RDNA generation timings above, Zen 5 would be ready for market
by March 2023)

>At least something chiplet-based (this will most likely be Sony)

>At least some integration of early-stage persistent memory, such as 3D Xpoint or ReRAM (for reasons explained later, this might
more likely be something Sony pursues in particular)
 
It's totally going to depend on node shrinkage and costs to manufacture.
Sony will only release a Pro model if they can put out a console that is at least twice as powerful with the same heat and cost profile as the PS5.
Their GPU would consist of 72CUs because it's either 36CU or 72CUs due to their back compat strategy. No way they keep 36CU with a bit of a speed bump. It wouldn't be worth it.
They will adopt the the RDNA features they missed this gen like VRS, Mesh Shaders and add the lower precision Int8 and Int4 abilities. Now you might day no because they want to keep it consistent with the OG PS5, but the PS4 Pro had FP16 when the PS4 didn't.
I see a Zen 3 or 4 CPU, 8 core with a higher speed, somewhere in the mid 4ghz.
The GPU will be 72CUs at around 2.5-2.7ghz, or they may just keep the same frequency of the PS5 for compatibility.
That would give a Tflops of around 22.
RAM could increase to 20gig, or maybe Sony have some less expensive RAM for the OS and leave the full 16 for games.

Well that's my guess anyway.

Technically speaking the PS5 can do mesh shading, and Series systems can do primitive shading. It's just that each system is optimized more for one vs. the other. Mesh and Primitive Shaders have somewhat different uses and it seems like mesh shaders benefit more from general compute than primitive shaders, but the point is both systems can do mesh shading (and both can use primitive shaders), essentially.

Also it hasn't been confirmed PS5 lacks INT low-precision. It's possible they don't have INT 8 and INT 4, though, but they would at least still have FP16. That's more than enough for most low-precision calculations aimed at gaming, so if it does indeed lack INT 8 and INT 4 then that's just a cherry on top for Xbox Series systems.

Outside of that, I agree they'd have to probably do a "72 CU" design for PS5 Pro, but 20 GB seems out of the question. They'd have to increase the memory bus size to do that and that is not a trivial task. They'd most likely stick with 16 GB but increase the speed for more bandwidth.

All these are good enough for PS6 already lmao

Well in hindsight they're probably too much for a PS5 Pro tbh; too many architecture changes especially with the CPU. Personally I think PS6 specs are going to destroy what's in the OP, we just have to wait so long tho.

Die shrink SoC. N5

Increase TDP to 250 W

Increase max frequency of CPU + GPU

16 Gb/s RAM

1.65 TB SSD

HDMI Out @ 48 Gb/s

I can see most of that happening, but do you really think they'll increase TDP? I think there might be regulatory factors pressuring consoles to lower TDP in the future, rather than increase them.

Could be very beneficial especially if PC GPUs keep getting more and more power-hungry.
 

kyliethicc

Member
Technically speaking the PS5 can do mesh shading, and Series systems can do primitive shading. It's just that each system is optimized more for one vs. the other. Mesh and Primitive Shaders have somewhat different uses and it seems like mesh shaders benefit more from general compute than primitive shaders, but the point is both systems can do mesh shading (and both can use primitive shaders), essentially.

Also it hasn't been confirmed PS5 lacks INT low-precision. It's possible they don't have INT 8 and INT 4, though, but they would at least still have FP16. That's more than enough for most low-precision calculations aimed at gaming, so if it does indeed lack INT 8 and INT 4 then that's just a cherry on top for Xbox Series systems.

Outside of that, I agree they'd have to probably do a "72 CU" design for PS5 Pro, but 20 GB seems out of the question. They'd have to increase the memory bus size to do that and that is not a trivial task. They'd most likely stick with 16 GB but increase the speed for more bandwidth.



Well in hindsight they're probably too much for a PS5 Pro tbh; too many architecture changes especially with the CPU. Personally I think PS6 specs are going to destroy what's in the OP, we just have to wait so long tho.



I can see most of that happening, but do you really think they'll increase TDP? I think there might be regulatory factors pressuring consoles to lower TDP in the future, rather than increase them.

Could be very beneficial especially if PC GPUs keep getting more and more power-hungry.
250 watts is less than most PCs use.

There’s no way to make a Pro without more power draw.

If people want PS5 Pro, it’s gonna be larger and use more energy than PS5.
 

BlueHawk

Neo Member
Ehh idc about a Pro model so much, would be better if they made it not so fcking huge though.

Ion a dream world they’d make a somewhat portable version of PS5.
 

sankt-Antonio

:^)--?-<
Just make the pro option really pro this time. Can cost up to 800$ but than I want locked 60-120fps, 4k, RT on everything. It felt so much better playing remastered ps3 games on ps4 for the first time, because they ran so smooth. I want that felling for every new release with the PS5 pro.
 

AllBizness

Banned
I’ll buy a PS5 Pro with full hardware backwards compatibility (PS1, PS2, and PS3) for 600+ dollars if it’s an option.
Sony does pro consoles for VR. Microsoft had to respond since the OG Xbox One was already weaker then PS4. They woulda looked pretty bad had they not put out the One X
 

Brigandier

Member
I imagine the PS5 Pro will have a faster more capable CPU but the GPU will be a more modest upgrade, 16tf with better RT capabilities, I don't see a 23tf chip being used this gen.

I also expect a smaller unit that has lower temps.
 

Neo_GAF

Banned
love this write up from someone with as much clue about the industry as me!
in the end, the mid-gen refresh is as underwhelming as the ps4 pro was.
xbox one x was a true revolution for a mid-gen, since ms fucked up that gen so hard. would love to see something similar from BOTH, but i doubt it since ms officially admitted their defeat, despite having game pass.
but yes, if you do not have exclusive games, i would not buy/play those systems.

but times have changed, gaming people love to have finnicky small things which make it worthwhile on their eco-system.
they dont care about exclusivness or how dudebro your selection of games are.
 
move to intel CPU -- one super large core to rule them all @6ghz + 16 efficiency cores + secret sauce cores
HBM3e
custom mid-range nvidia gpu w/ DLSS/massive RT
ps1-esque boot sequence
called the PS6
 
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