Danjin44
The nicest person on this forum
To be fair SMTV is biggest game Atlus ever made in sense of scale.All of them, except the Switch, IIRC.
Edit: beaten lol. I wonder why? Maybe they had a bad experience coding SMT V for the Switch?
To be fair SMTV is biggest game Atlus ever made in sense of scale.All of them, except the Switch, IIRC.
Edit: beaten lol. I wonder why? Maybe they had a bad experience coding SMT V for the Switch?
Yeah! And while it wasn't perfect I liked the result, didn't thought the Switch could handle such large and cool scenarios without turning everything into a blur.To be fair SMTV is biggest game Atlus ever made in sense of scale.
It might eventually come to Switch like Catherine did. That game also came both on Playstation and Xbox but not on Nintendo system.I wonder if SH2 will get a later Switch port. Would be weird to left it behind after all the support they gave to the 3DS.
Also, is this Unreal Engine 4?
???? I dont know about you but I personally fucking loved SMTV and 13 Sentinels.Man this looks terrible. You know Sega is slipping when the last three Atlus games worth playing came out on Vita.
Man this looks terrible. You know Sega is slipping when the last three Atlus games worth playing came out on Vita.
Style/art-wise, yeah, that's about the best I'd say. Sure it will be a great, little game, and the story and content look grim and fairly deep. But they went a wee bit too far with that style. Crossed a line into silliness for my taste. Doesn't quite match the gruesome nature of the stuff they show at the beginning of that video.Looks decent
Soul Hackers 2 will be the first Xbox physical game in 11 years.
looking really good!
looking really good!
Just like most JRPG you going have neutral animation for most cutscenes and high quality animation and cIntermatic cutscenes for more important story moments.Really like most of the character designs. And yeah the animation is poor but we need more mid-budget games like this.
I wasn't even talking about cutscenes. In a post-Genshin Impact world, it's hard to go back to running and attack animations that look super stiff. There's no momentum in any of the movement, and it gives it a "cheap" feel. Not enough to ruin a game for me, for sure, but it's something I definitely notice now. I fully realize that comparing a AA Atlus game to a multi-billion dollar service games is stupid, but I'm just talking from an animation standpoint.Just like most JRPG you going have neutral animation for most cutscenes and high quality animation and cIntermatic cutscenes for more important story moments.
These games are long, its going be very costly and time consuming if every cutscenes was high quality.
I personally fan of Shirow Miwa’s artstyle.Still can't get over the lame character design.
I mostly dislike the design of the main character, however, I am likely to pick the game up either way.Still can't get over the lame character design.
I really hope this becomes the next Persona 5 like phenomenon, as it seems really well made and stylish in its own way.
I personally most likely play this in Japanese voice. It’s less to do with quality of the dub and more to do with its setting, it was same for me with 13 Sentinels.Not really sold on the dub, will need to decide when I have the game if I go dub or undub.
Ringo a cute in any language tho.
Understandable. It's weird playing a Tokyo-based game in anything but japanese.I personally most likely play this in Japanese voice. It’s less to do with quality of the dub and more to with setting, it was same for me with 13 Sentinels.
I felt Japanese voice was more natural for the setting.
I mean when Final Fantasy XVI comes out I most likely play that game with English voice because even tho its a Japanese game, its setting is not really Japanese.Understandable. It's weird playing a Tokyo-based game in anything but japanese.
I mean when Final Fantasy XVI comes out I most likely play that game with English voice because even tho its a Japanese game, its setting is not really Japanese.
Hey I'm with the dude, medieval fantasy would feel weird as fuck in japanese.
Hey I'm with the dude, medieval fantasy would feel weird as fuck in japanese.
30 minutes Japanese gamepeplay. Looks to have similar structure to the Digimon Cybersleuth games.
You mostly see proper Press Turn in mainline SMT games, even Strange Journey didn't have Press Turn, it had alignment co-op attacks.Not sure about Sabbath, I can already see myself missing classic Press Turn.
Yeah, it still looks like a poor man's Persona