• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

[PC Gamer] Biggest disappointments of not-E3: Starfield is just ugly No Man's Sky

skit_data

Member
kg77sEI.gif
 

Alebrije

Member
Yeah, I really dig the art direction. Reminds me a lot of Interstellar.

If they sure up that framerate and tone down some of that ancient GeForce 3 bloom (or a mod to do so), this will be sublime looking.
They look fine but I find weird that your character always wears a helmet , there are pictures where uses helmet but NPCS no , hope is becuase of the short media avaliable at this moment and that You can costumice your character and take off the helmet.
 

DeepEnigma

Gold Member
They look fine but I find weird that your character always wears a helmet , there are pictures where uses helmet but NPCS no , hope is becuase of the short media avaliable at this moment and that You can costumice your character and take off the helmet.
I would assume you can take it off, much like all their games.
 

Fredrik

Member
yes NPC interactions and world persistence are unbelievably important in an immersive open world rpg, much more important than they are given credit for by the casual gaming crowd who don't know any better.
It depends on the game and what is the focus.
I love Elden Ring, it’s on my top 5 all time list, but the actual role-playing and NPC interactions are complete nonsense and no better than in a random RPG from the 80s.
 

treemk

Banned
Why would you want a Bethesda RPG to have the same art style as NMS? Some people are crazy. NMS does have great screenshot material with pretty landscapes and awe inspiring views....with very little variation between planets other than color palette. Most of the animals you find look like deformed monstrosities that could not survive as they wonder around pointlessly. The vistas are most of what the game offers because it is very shallow game...and I like the game but that's what it is. You can play 2-3 radiant quests in Skyrim and get more narrative depth than all of NMS. Outside of both being space games, I don't really get the comparison. Skyrim/Fallout in space sounds great to me and in 10 years everyone will be complaining that Starfield is being re-released on yet another toaster.
 

johnjohn

Member
It depends on the game and what is the focus.
I love Elden Ring, it’s on my top 5 all time list, but the actual role-playing and NPC interactions are complete nonsense and no better than in a random RPG from the 80s.
This is one of the things that really brought Elden Ring down for me. The world just felt completely static so it was hard to feel any sort of immersion.
 

Fredrik

Member
This is one of the things that really brought Elden Ring down for me. The world just felt completely static so it was hard to feel any sort of immersion.
Agreed, I’m so not a fan of the static NPCs teleporting from area to area just sitting at a new place doing absolutely nothing and having the most diffuse quest progressions I’ve ever experienced. FROM could’ve removed the NPCs all together as far as I’m concerned and just focused on the exploration, loot, stats, level ups, weapon upgrades and skills - which is actually very close to absolute perfection.
 

GymWolf

Member
NMS doesnt have an indpet story/rpg elements that starfield will have. I know this is a troll but im going to give you a serious response.

Thats the definition of evolution. Evolution isn't a major change to what has been done. It's usual gradual. Revolution is something that is extremely new. Evolution is a leap forward on a pre-established concept.
Like i said, i need to see the execution first.
 
Like i said, i need to see the execution first.
Perfectly fine. But at the end of the day for the most part BGS games are a known entity. If you liked GOW you don’t really need to “see ragnarok” to know if it’s for you. BGS makes some of the most lively games. My primary argument are people acting like they’re a new studio with a ton to prove who hasn’t made games before. This one is different but for the most part we know what we getting. The extra stuff may or may not be for you.
 

darrylgorn

Member
I showed the trailer to my 8 and 10 year and without any prompting, they both said: 'this is kinda like no man's sky.'

So there you have it folks.

Irrefutable proof that this is just NMS.


Oh, they also said it was like Roblox and Minecraft.

So there you have it, folks.

Irrefutable proof that Starfield is just NMS, Roblox or Minecraft.



I also think it reminds me of Elite dangerous and Star Citizen.


So there you have it, folks..
 
Last edited:

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
I didn't like what I saw.

Charcter creation looks kinda cool, there are some cool and very original traits for the player, like your fathers being alive and needing your money. But then they showed the skills, and it was all % incrementals to damage and stuff... Kinda disappointing, but hey that just was the combat tree, maybe the others are more interesting.

The gameplay tho... It basically looks like Fallout 4 with a jetpack with some other mechanics that make it look way too much like No Mans Sky.

The combat is shit, like, holy shit does it look bad. Enemy AI seemed very stupid, standing still while taking shots, and the gunplay looks just like Fallout 4, which is again kinda disappointing considering those dudes are now under the same umbrella as id Software and the nuHalo people.

The space combat looked boring too. I'm kinda worried too about the 1000 planets, wonder if they'll manage to make it interesting and not very repetitive or glaringly randomly generated stuff.

The thing is I'll probably end up buying and enjoying it for many hours. Bethesda games have something special that hook me like no other game. I just hope they manage to improve on those things I personally didn't like on those remaining months of development.

Todd looked very old tho, hope the guy is doing alright.
 

fallingdove

Member
LMAO how exactly are the NPC interactions in Forbidden West more "relevant and focused" than a Bethesda game, and then you go on to talk about the combat after praising the The Witcher 3. Yikes.

Has nothing to do with MS buying them btw, and yes NPC interactions and world persistence are unbelievably important in an immersive open world rpg, much more important than they are given credit for by the casual gaming crowd who don't know any better.
Oblivion/Skyrim NPC dialogue is meme for a reason. I don’t care how complex a dialogue tree is if the NPC is robotically and incoherently spouting 5-10 phases over and over. That is anti-immersion. At least with Witcher and Zero Dawn there was thought given to the cinematic nature of the interaction - not to mention that fewer NPCs to interact with made each of the interactions more purposeful.

Witcher 3 combat, while imperfect, is far superior to the shit that Bethesda offers. Love seeing that Bethesda brought back the world class AI from Skyrim and Fallout. (if player discovered = true [then] run {full speed} at player [or] move two steps {left or right} [or]move two steps {forward or back} [then] attack; loop for 100)

Lots of ways to achieve immersion. I don’t have to cycle through dozens of dialogue selections with a local janitor.
 
Last edited:
Whatever. I don’t think Starfield showed all that well, but the No Man’s Sky comparisons are just beyond lazy. Starfield is clearly going to be a story/mission heavy RPG. Just because they didn’t show that doesn’t mean it’s not still obviously true. I’ve played No Man’s Sky and still not totally sure what it is/what it is trying to be, but it’s not Starfield.

Adding in the word ugly further discredits any point they were trying to make. Try harder, PC Gamer…

On a broader point, I think MS mishandled the showing of both this and Forza - some weird decisions on what to include IMO. For the record I think both are going to be amazing. This is the downside of trying to show ‘more than just a trailer’ IMO - you end up blowing it and falling short of the hype a well put together trailer can deliver.

If anyone from MS reads this, I would urge them to stop listening so much to people on Reddit and GAF and get back to promos that get people excited, rather than pandering to the ‘must see gameplay’ crew. But I know that won’t happen.
Aint nothing wrong with showing gameplay. Just be godam coherent about it. Take us through a solid side mission, in this way you can introduce some characters, show us some dialogue options to emphasis why silent protag is the right choice. Show us some shooting on the way to whatever mcguffin youre after. Prefarably end it with blasting from a solar system and doing that zoom out look 1000 planets omg hype moment.
The crafting, ship building filler can be in your ign interview.

This is where sony wins when showcasing their games. Tlou 2 had a fucking killer gameplay reveal, the brutal kills ellie did was fucking fantastic. Gow 2018 reveal, new kratos and boi fighting an ogre. Horizon fw showing swimming, improve melee, fighting a mammoth and eye melting graphics.
 

GigaBowser

The bear of bad news
Oblivion/Skyrim NPC dialogue is meme for a reason. I don’t care how complex a dialogue tree is if the NPC is robotically and incoherently spouting 5-10 phases over and over. That is anti-immersion. At least with Witcher and Zero Dawn there was thought given to the cinematic nature of the interaction - not to mention that fewer NPCs to interact with made each of the interactions more purposeful.

Witcher 3 combat, while imperfect, is far superior to the shit that Bethesda offers. Love seeing that Bethesda brought back the world class AI from Skyrim and Fallout. (if player discovered = true [then] run {full speed} at player [or] move two steps {left or right} [or]move two steps {forward or back} [then] attack; loop for 100)

Lots of ways to achieve immersion. I don’t have to cycle through dozens of dialogue selections with a local janitor.
Lol it's beyond just dialogue options, the NPC's in these games do not physically react to your existence in any way whatsoever. In Bethesda games, you can kill them, randomly go on quests with them, turn entire towns against you.

And don't even try to compared that horrible combat in CDPR games to Bethesda games. The combat in neither are fantastic but TW3 feels sub indie quality and is in no way fun. Starfield looks like a big step up from Outer Worlds which had combat that was already leagues better than TW3 or Cyberpunk.
 
Aint nothing wrong with showing gameplay. Just be godam coherent about it. Take us through a solid side mission, in this way you can introduce some characters, show us some dialogue options to emphasis why silent protag is the right choice. Show us some shooting on the way to whatever mcguffin youre after. Prefarably end it with blasting from a solar system and doing that zoom out look 1000 planets omg hype moment.
The crafting, ship building filler can be in your ign interview.

This is where sony wins when showcasing their games. Tlou 2 had a fucking killer gameplay reveal, the brutal kills ellie did was fucking fantastic. Gow 2018 reveal, new kratos and boi fighting an ogre. Horizon fw showing swimming, improve melee, fighting a mammoth and eye melting graphics.
I just don't agree I guess. Would rather poke my own eyes out than watch somebody else play a game, and I also don't want whole sections spoiled. Give me a good trailer any day.
 

Haggard

Banned
Please tell me you don't really know and they are not targeting 30 fps for Series X ...

Please ..?
The demo at least was 30 fps with a LOT of harsh dips, 60 fps seem out of reach with a game that`s supposedly in the polishing phase already.
I wanted to say not to worry as we`ll probably get a performance mode, then I remembered that this is Bethesda we`re talking about......
 
Last edited:
It depends on the game and what is the focus.
I love Elden Ring, it’s on my top 5 all time list, but the actual role-playing and NPC interactions are complete nonsense and no better than in a random RPG from the 80s.
IMO you don't play Dark Souls games for the story. I have no fucking idea why some people are impressed with their lore.

Bethesda games are different. But I hope Starfield will be more Morrowind than Fallout 4.
 

Fredrik

Member
IMO you don't play Dark Souls games for the story. I have no fucking idea why some people are impressed with their lore.

Bethesda games are different. But I hope Starfield will be more Morrowind than Fallout 4.
Yup, agreed. I’ve played about 175 hours of Elden Ring and I have no idea what the story is about, and I don’t care, I play it and love it because of the gameplay.
 

Thirty7ven

Banned
Creatively bankrupt company. Sad thing is that I bought into the hype that this was going be big brain videogaming, Interstaller, Gravity, all that NASA talk, and all we're getting is No Man's Mass Effect.
 
Creatively bankrupt company. Sad thing is that I bought into the hype that this was going be big brain videogaming, Interstaller, Gravity, all that NASA talk, and all we're getting is No Man's Mass Effect.
What you said is not Creatively bankrupt
Creatively bankrupt is putting the very same game out over and over again

Example TLOU on PS3 was great then they did a TLOU Remastered ok but now they doing TLOU Remake Part 1
Which mean they plan to also do a TLOU Part 2 Remastered or Remake
Now that is truly Creatively bankrupt putting out the very same game over and over again
 

DeepEnigma

Gold Member
Top Bottom