• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

[DF] Starfield Reveal Analysis: Next-Gen Scale, But What About Performance?

SlimySnake

Flashless at the Golden Globes
Playing it on PC so the framerate is not an issue. I've played Fallout 76 on PC, a horridly unoptimized game at 120 fps. If I can run this at a solid 60 I'm okay until they inevitably patch it. That being said. I really hope they get some of the lighting and AA cleaned up. I want the game to look close to last year's trailer. I'd be satisfied with that.
This wont be an issue on consoles either. They chose a native 4k 30 fps target for a reason. Because they want to offer a 1440p 60 fps mode.

John mentions how there are several limitations in the visual fidelity. Lack of a realtime Global Illumintation solution, lower quality shadows in the open world, lack of per object motion blur. These are all settings that would require more GPU power which is clearly available to them if they just lower the resolution target to 1440p but they wont because they need the 1440p mode to run at 60 fps at this level of fidelity.
 
Last edited:

MastaKiiLA

Member
Maybe don't knock another poster when you're not able to distinguish between procedurally developed content and procedurally generated gameplay.
no.

you are falling to undestand the 'scale' in a videogame context.

only superficiallly at best.

There is nothing to disagree when you are using a dumb comparison.

Dumb is not and insult. Is like saying bro.

Only people with a very specific agenda will "understand" your post.
Stop It Michael Jordan GIF
 

Sosokrates

Report me if I continue to console war
If that trailer was putting the best foot forward, then there is clearly a lot of polishing still required.

The scope may be next gen, but each individual part certainly isn’t. The shooting bits don’t look anything special, the characters look better than Skyrim’s, but miles behind Cyberpunk’s, the landscapes look decent, but no better than Death Strandings, the space combat looked okay? The ship creation is a cool idea, but looked a bit drab in the trailer. And that’s without mentioning performance.

Even when those 3 or 4 early creatures walked past, they just seemed to be cut and paste copies of each other.

On a positive note, the cities look pretty cool and there seem to be plenty of people milling around, the differing biomes look interesting and the music sounds great.

I dunno, I’m still looking forward to it, but it hasn’t (yet) met my expectations.

BGS's games appeal has never been there combat or best visuals. Its been the story, lore, exploration, the actions you take have an impact on the story, chracters and world, open world random gamplay and role playing.

Your criticism of the large crab creatures being similar is odd, even in real life lifeforms move and look the same.

I dont expect the visuals to change that much I just pray it has a decent framerate.
 

arvfab

Banned
no way this will launch on xbox consoles at sub-30 fps.

Series S: challenge accepted!

On a more serious note:

Can we stop pretending that whatever is shown in advance is somehow equal to what will be delivered at launch? Not even when devs put a big "not representative of final product" or "work in progress footage" can people hold back.

It is ok to point out bad performance, it is ok to criticize/praise the visual looks, but if we continue to exaggerate, devs will either prefer to show CGI (or "target" in-engine) or worse, nothing at all until much closer to launch.

Sure what Bethesda showed wasn't hot, but in part is because people always set expectations too high and in part it is because it is still a WIP.
 

MastaKiiLA

Member
You stop it, bro.
Dude, not everyone is trying to bash the game. There's nothing wrong with the comparison, other than you have your panties in a bunch about it. Stop getting so fucking defensive. The comparisons come about for a reason, the games share more than just similar themes. FFS, I don't need to explain this, it's obvious to anyone with 2 eyes. Welcome to the ignore list. Nothing of value lost.
 
Dude, not everyone is trying to bash the game. There's nothing wrong with the comparison, other than you have your panties in a bunch about it. Stop getting so fucking defensive. The comparisons come about for a reason, the games share more than just similar themes. FFS, I don't need to explain this, it's obvious to anyone with 2 eyes. Welcome to the ignore list. Nothing of value lost.
Guardians Of The Galaxy Dancing GIF
 

Razvedka

Banned
Obviously its not a visual powerhouse, but the subtle improvements are appreciated. I love better visuals, however Visuals have stopped being an hindrance for me since the PS4 PRO + X1X.

Reguarding the performance anything more then the rare 1-2fps dips during combat will be disappointing, considering these console are still quite new the CPU is 4-5x the power of last gen consoles. I would of thought frequent and severe dips below 30fps would of been a problem resolved.
Pretty sure the overall CPU performance is considerably higher than just 4-5x, when you consider not just the CPUs themselves but all the dedicated silicon in these boxes offloading work. Both have dedicated hw for all I/O and audio work, for instance.
 
Last edited:

ShakenG

Member
Game looks very rough visually, one scene can look great and the next is.. ooof.
Especially the city shots looked not so good.

Also glad John did the video, very easy to listen to him.

Riky Riky
Not sure something should defined next gen by resolution.. especially if it turns out to be 30fps.
Not sure i find that impressive.
 
Last edited:

skit_data

Member
It’s entirely possible they might fix the performance til launch but I have a strong feeling they’ll cut down on that draw distance and shadowcasting to hit 30 fps and might even lower it more to hit 60 fps at a lower res.

Anyway, I’m sold. This looks great. This may become my favorite Bethesda Game. Might even get a Series X for it if it’s launched to critical acclaim.
 
That framerate was worse than "last gen's performance"... being a little dismissive and revisionist there.

Last gen had 30, but it wasn't THAT erratic in big AAA games.
Try playing Cyberpunk 2077 on an Xbox One or PS4 today. Game runs at an average 25fps and dips lower during driving sequences even after all the patches.
 

DeepEnigma

Gold Member
Try playing Cyberpunk 2077 on an Xbox One or PS4 today. Game runs at an average 25fps and dips lower during driving sequences even after all the patches.
That game had no business being on last gen consoles.

Try playing 95% of every other AAA game, especially first party ones.
 

sendit

Member
no.

you are falling to undestand the 'scale' in a videogame context.

only superficiallly at best.

There is nothing to disagree when you are using a dumb comparison.

Dumb is not and insult. Is like saying bro.

Only people with a very specific agenda will "understand" your post.
Can you explain scale in a video game? Both vertically and horizontally.
 
Can you explain scale in a video game? Both vertically and horizontally.
'Scale' is a deceitful word especially in this situation (comparing these two games) and gamemaking.

'Member the meme phrase use to describe No man's Sky?
'wide as an ocean deep as a puddle'.

You can make an ally to have greater 'scale' as an entire planet for example.

'Scale' is not just about the size of someting. But how and what entails to build/create something.
 
The comparisons with Fallout 4 and Halo really makes the game look better than my initial impression (but those are really rough looking games), I think that the first planet they chose to show really does the game a disservice, it's so ugly and uninspiring. Overall very uneven, sometimes it looks really bad and sometime it looks good.

30fps is still a bit unbelievable given what we are seeing, let go of native 4K. 30fps on a game that can be played in first person? Come on.
 
Last edited:

jaysius

Banned
Jesus DF, going after who knows what stage of the project this is as it's not explicitly stated footage, they're really low brow now.

FREE ADVICE FOR DF: If you don't have legitimately good content, you don't have to make a video, you're looking dumb and dumber every bad video you produce.
 

Markio128

Member
BGS's games appeal has never been there combat or best visuals. Its been the story, lore, exploration, the actions you take have an impact on the story, chracters and world, open world random gamplay and role playing.

Your criticism of the large crab creatures being similar is odd, even in real life lifeforms move and look the same.

I dont expect the visuals to change that much I just pray it has a decent framerate.
I disagree about combat and visuals. I genuinely loved the combat in both Skyrim (yeah, sword fighting was a bit hit and hope, but magic and bow use was a lot of fun, and still is tbh) and Fallout 4 (vats was awesome). I was hoping that Starfield wasn’t going to be as grounded in reality as it seems (though this is TH’s vision, so fine); I was sort of expecting Jedi power type abilities. I mean, who wouldn’t want to force push some enemy into a volcano? 😂

Visuals were great on both at the time; we are going back to Xbox One and PS3 here, so John comparing the visuals of Starfield to Fallout 4 makes sense because of the engine, but not exactly a good measure against more contemporary open world games.

And the creature comment was just something that jumped out at me in the trailer. They seemed more like autonomous robots, than alien creatures. I wouldn’t dwell on this, because it could be just something that bugged (lol) me, and me alone.

And to add, yes, one of the biggest reasons why I love (especially) Skyrim is the exploration - there is always something interesting around the corner; but I am worried that the vastness of Starfield will water this down a bit.
 
Last edited:

jaysius

Banned
I don't think it could change that much in a year. It's the same engine with the same limitations.
We have ZERO IDEA of what build or STAGE of DEVELOPMENT this footage was from. I doubt it was from their latest stuff.

As the other person said, it's TOO EARLY TO TELL what the final product will look like right now.

This is bad content from DF, they just want to jump on the Starfield hype train for Youtube views.

They used to be about clarity and trustworthy content, this is the equivalent of a grocery store gossip rag of video game content.
 
Last edited:

jaysius

Banned
Either some of y'all have completely forgotten what PS3 games looked like, or I had a busted ass Sega Genesis equivalent PS3, cause anyone who thinks this looks like a PS3 game needs to visit an optometrist at the earliest.

fuP6oYM.jpg
UxJ5Wte.jpg
UuiT9fe.jpg
4Janv5k.jpg
Oh god, please don't think those are really real.

Maybe next gen we might get close to that, running at some resolution 30fps.
 

Sosokrates

Report me if I continue to console war
I disagree about combat and visuals. I genuinely loved the combat in both Skyrim (yeah, sword fighting was a bit hit and hope, but magic and bow use was a lot of fun, and still is tbh) and Fallout 4 (vats was awesome). I was hoping that Starfield wasn’t going to be as grounded in reality as it seems (though this is TH’s vision, so fine); I was sort of expecting Jedi power type abilities. I mean, who wouldn’t want to force push some enemy into a volcano? 😂

Visuals were great on both at the time; we are going back to Xbox One and PS3 here, so John comparing the visuals of Starfield to Fallout 4 makes sense because of the engine, but not exactly a good measure against more contemporary open world games.

And the creature comment was just something that jumped out at me in the trailer. They seemed more like autonomous robots, than alien creatures. I wouldn’t dwell on this, because it could be just something that bugged (lol) me, and me alone.

And to add, yes, one of the biggest reasons why I love (especially) Skyrim is the exploration - there is always something interesting around the corner; but I am worried that the vastness of Starfield will water this down a bit.
I noticed you say that you enjoyed VATS, did you think the standard combat was also good? Because if you did its odd you didn't think starfields combat look good because it looked very similar to Fallout4's.

The visuals of Skyrim and fallout4 is a similar situation to starfield. Looks good enough but lacking visual features other games have.

The creature comment my have jumped at you, but that does not stop it from not making sense.
They look like robots? How do robots move? How do you know the aliens dont move like robots?
Crabs in real life move pretty robotic anyway. Your comment dont make much sense when robota can now move like this.

 
Last edited:

Elysion

Banned
I’m not sure how much ‘scale’ really matters anymore for these kinds of big budget games in regard to graphics. AAA open world titles don’t really look much worse than linear games anymore; the time where they had to sacrifice tons of visual fidelity to achieve their open environments seems to be (more or less) over. I’m not sure Starfield would look much better (to the casual observer) if it was a linear shooter instead of an rpg; at least not with Bethesda’s current engine.
 
Last edited:

winjer

Gold Member
Nothing that Bethesda showed impressed. The best thing I can say about it, is that it doesn't look as bad as Fallout 76 or Fallout 4.
But compared to the rendering other studios are pushing, Bethesda is lagging behind.
Performance is another big issue. But if Bethesda somehow manages to fix this before launch, it will be a first in their history.
 

DeepEnigma

Gold Member
Come on guys, this does NOT look like a 720p PS3 game, texturing and lighting alone. While those shots may be the upmost cranked to the max circumstances at the moment, and it remains to be seen how the final product will fare, PS3, it is not.
 

adamsapple

Or is it just one of Phil's balls in my throat?
That's never steered us wrong

Withcer.gif



ok .. that has nothing to do with Bethesda or any of their game reveals.

but yes .. CD Project Red, not Bethesda, released that footage.

you get a cookie for posting something we've all seen before.

Come on guys, this does NOT look like a 720p PS3 game, texturing and lighting alone. While those shots may be the upmost cranked to the max circumstances at the moment, and it remains to be seen how the final product will fare, PS3, it is not.


There is some deeply seated vitriol going on here and I guess I'm having a hard time understanding it.
 
Last edited:

sircaw

Banned
I noticed you say that you enjoyed VATS, did you think the standard combat was also good? Because if you did its odd you didn't think starfields combat look good because it looked very similar to Fallout4's.

The visuals of Skyrim and fallout4 is a similar situation to starfield. Looks good enough but lacking visual features other games have.

The creature comment my have jumped at you, but that does not stop it from not making sense.
They look like robots? How do you robota move? Hiwy do you know the aliens dont move like robots?
Crabs in real life move pretty robotic anyway. Your comment dont make much sense when robota can now move like this.


I am just going to put this out there,

I think i have around 250 hours in Fallout 4, and I honestly believe I don't think i would have got to twenty hours if it was not for the vats system.

I love the system and somehow IMO it really makes the game special.

I have tried to play it without, but everything feels so janky and floaty.

I really hope starfield has vats as a perk or a skill, i will be super dupah disappointed if it does not
 

anothertech

Member
Come on guys, this does NOT look like a 720p PS3 game, texturing and lighting alone. While those shots may be the upmost cranked to the max circumstances at the moment, and it remains to be seen how the final product will fare, PS3, it is not.
Character model wise (like every Bethesda game) it comes close unfortunately.

ok .. that has nothing to do with Bethesda or any of their game reveals.

but yes .. CD Project Red, not Bethesda, released that footage.

you get a cookie for posting something we've all seen before.
That was just a response to "direct captures from the presentation" which makes it relevant .

We've seen this before which makes many skeptical of the end product, especially considering the lacking character design shown and the engine being used.
 
I am just going to put this out there,

I think i have around 250 hours in Fallout 4, and I honestly believe I don't think i would have got to twenty hours if it was not for the vats system.

I love the system and somehow IMO it really makes the game special.

I have tried to play it without, but everything feels so janky and floaty.

I really hope starfield has vats as a perk or a skill, i will be super dupah disappointed if it does not
I agree. Loved vats so much I made the ultra sneak build that gave me 25 shots in vats with everything being a crit.
The ground on this picture looks really bad. Very low resolution, and textures stretched and warped.
Left and far look fine. Right infront looks rough though.
 
Top Bottom