I was excited about the 4K60 non-RT mode since I could only do 1440p60 or 2160p30 on my GTX 1080 keeping it locked in cutscenes (and thats with optimised settings which consists mostly of: medium volumetrics, no SSR and no DoF since those are massive hogs and both look awful at all times or most of the time respectively) but of course its the subpar interlaced rendering thingie so its not really like native 4K at all, its way better on consoles than the PC interlaced option and looks a better than native 1440p aliasing wise but then the game is very soft to begin with so no being able to apply disable the in-game sharpening and apply (much better) driver sharpening + chromatic abberation being stuck on means its still way better on PC at native 1440p for me.
I'd rather just cap to optimise on PC, do the ultimate trainer tweaks to remove distant half-rate animations and the horrible sharpening, lock to 30fps and enjoy the eye candy. I already beat the game at 1728p"60" the first time I played it so I don't need that responsiveness any more when running it for fun, at 1728p the "60fps" meant massive drops in every cutscene close up and even some gameplay parts with heavy alpha.
Then I thought oh hey but I don't have RT on my 1080, lets get it for RT! Oh except the performance is trash because they didn't optimise the game any better than it was before and the settings are too high for console to keep a small delta in the framerate, SSR and DoF should be off on console to keep the framerate stable, especially during cutscenes. I don't have access to it but not even VRR can save it when the drops are that low on PS5, even XS in some cases since it goes so low.
Boo-urns! I'll just wait til I get my 4080 to play it in 4K60 locked. Or steal a go on my flatmates 3080ti and see how that fairs.