One of my issue with original GOW(2018) is that enemy/boss vairety was piss poor, especially for AAA game and being just semi-open, meanwhile game like Elden Ring has crazy amount of enemy and boss types even tho it’s fully open world. If GOWR suffers from same problem then having better framerate won’t save it.I suppose that's what I'm getting at. Do technicals (particularly framerate performance since it's more objective when comparing different genres and artistic approach) ever matter when determining whether a game is great or overall "better" than another?
Ugghhh... people actually care about GOTY? Just enjoy and play the games you like. I must be in the minority. I can have 10 games as games I enjoyed in the same year. Maybe I'm just getting old.
Who gives a flying fuck about Game of the Year? The only people who do are console warriors and children who need validation for their purchases.
honestly, the game isn't out yet, just stfu about some shitty award until it releases.
Yes.ppl still expect GOW Ragnarok for this year?
And God of War won in 2018Sekiro won in 2019
This should answer that question
Sekiro won in 2019
This should answer that question
the "Perfect Sequel" that doubles down on all of the attributes that made the 2018 game so beloved, while avoiding typical tropes often associated with sequels
GOW 2018 is considered by many to be one of the best games of all timeGOW 2018 wasnt even in the same tier as elden ring...so for ragnarok to beat elden ring it needs to be noticably better than 2018...wouldnt put my money on that.
Honestly Sekiro BY FAR my favourite FROM game, not only it has the most satisfying combat and boss fight but also it has proper character you get attached.It's also a better game than Elden Ring, so it's not clear what you mean...
its not easy.
GOWR only available on PS4/5, while ER available on multiplatforms.
Prepare for anti GOWR post once its released, they are going to compare it with ER like how they did it with HFW
God of War 2018 was riding on a wave of feeling fresh, people were positively shocked at what Santa Monica did there.GOW 2018 is considered by many to be one of the best games of all time
Personally I think Elden Ring edges it but Ragnarok has every opportunity of improvement to match ER
I agree. Ragnarok won't get away with being a simple rehash. Fortunately as good as 2018 was there was a ton of room for improvement. It's also gone through a fairly long dev cycle and not been rushed out the door. I'm expecting it to be very feature rich and there's a lot of room to grow the formula further beyond the short teasers they've given.God of War 2018 was riding on a wave of feeling fresh, people were positively shocked at what Santa Monica did there.
Elden Ring is enjoying that phase too no doubt, it’s still a Souls game but they changed so much that old fans are undecided if they like it or not. Same thing happened with God of War, and Breath of the Wild, and The Last of Us part 2, etc.
Ragnarök won’t get free plus points as easily, with what seems like a pretty safe sequel you always risk coming away looking like you didn’t push it far enough. With sequels to these big generation defining games you need to do more than anyone else to come away impressing people as much since there is so much that has a ”samey” feeling.
It’s not like BOTW2 can ride on the success of BOTW, the second game needs to blow minds to even come close to the first one when it comes to metascore.
That graphics don't win awardsIt's also a better game than Elden Ring, so it's not clear what you mean...
I love Elden Ring but it's simply scaled up Dark Souls in a really well done open world. If GOW went full open world it wouldn't be any more or less ground breakingThe only chance for it to win, if it was bigger than the original 2018 by 10 times, with varied bosses, over the top boss fights like the intro of GOW 3, even then I dont think it will win over the ground breaking achievement of Elden Ring
God of War 2018 was riding on a wave of feeling fresh, people were positively shocked at what Santa Monica did there.
Elden Ring is enjoying that phase too no doubt, it’s still a Souls game but they changed so much that old fans are undecided if they like it or not. Same thing happened with God of War, and Breath of the Wild, and The Last of Us part 2, etc.
Ragnarök won’t get free plus points as easily, with what seems like a pretty safe sequel you always risk coming away looking like you didn’t push it far enough. With sequels to these big generation defining games you need to do more than anyone else to come away impressing people as much since there is so much that has a ”samey” feeling.
It’s not like BOTW2 can ride on the success of BOTW, the second game needs to blow minds to even come close to the first one when it comes to metascore.
I love Elden Ring but it's simply scaled up Dark Souls in a really well done open world. If GOW went full open world it wouldn't be any more or less ground breaking
I think this statement doesnt tell the groundbreaking that Elden Ring did, the open world alone justify the win, they did it without compromising anything from their philosophy, they didnt comprise on the scale of the legacy dungeons, compare it to any series that went open world, or just went to HD, Final fantasy for example, metal gear.
They brought a new fresh air to the open world formula, that makes exploration fun and rewarding, where the industry was so stale.
GOW 2018 was a very well done game, but thats it, even that was a scaled down game from the previous entries, do you really recall any Epic boss fight from that game ?!
GOW 2018 reinvented the formula for its series. Took far more open design choices with the hub worlds, substantially improved the "adventure" component of its gameplay, reinvented the core combat and delivered a title 3-4x as long as any previous game. The Valkyries are the best boss fights in the series, the problem for GOW is they didn't have time to add as many boss fights as they should haveI think this statement doesnt tell the groundbreaking that Elden Ring did, the open world alone justify the win, they did it without compromising anything from their philosophy, they didnt comprise on the scale of the legacy dungeons, compare it to any series that went open world, or just went to HD, Final fantasy for example, metal gear.
They brought a new fresh air to the open world formula, that makes exploration fun and rewarding, where the industry was so stale.
GOW 2018 was a very well done game, but thats it, even that was a scaled down game from the previous entries, do you really recall any Epic boss fight from that game ?!
There is a reason why it is called the Game of the year, not the storytelling of the year !Elden Ring exploration is basically BOTW
GoW18 had epic storytelling. Do you recall anything memorable about Elden Ring’s story?
Story telling is part of gamesThere is a reason why it is called the Game of the year, not the storytelling of the year !
There is a reason why it is called the Game of the year, not the storytelling of the year !
GOW 2018 reinvented the formula for its series. Took far more open design choices with the hub worlds, substantially improved the "adventure" component of its gameplay, reinvented the core combat and delivered a title 3-4x as long as any previous game
I think this statement doesnt tell the groundbreaking that Elden Ring did, the open world alone justify the win, they did it without compromising anything from their philosophy, they didnt comprise on the scale of the legacy dungeons, compare it to any series that went open world, or just went to HD, Final fantasy for example, metal gear.
They brought a new fresh air to the open world formula, that makes exploration fun and rewarding, where the industry was so stale.
GOW 2018 was a very well done game, but thats it, even that was a scaled down game from the previous entries, do you really recall any Epic boss fight from that game ?!
Subjective, but I think God of War (2018), Mass Effect, Super Mario Odyssey, and TLOU 2 were those 10/10 games. RDR 2 was a solid 9 or 9.5 (the only deduction was the now outdated restricted mission design).Then no game ever should ever get a 10/10.
God of War II is 13 hours, GOW 2018 is 30 hours and substantially more getting through all optional contentI don't think GOW 2018 was bigger than GOW II, but I see where you are coming from, there are alot of things i didnt like in 2018, but as a first step towards a change it was a welcomed change.
But to compete against Elden Ring they need to deliver alot really a lot, and made those potentials to fruition.
I think it’ll be an amazing experience from a story and presentation perspective, question is how much they’re changing in the gameplay and structure to make it feel fresh today.I agree. Ragnarok won't get away with being a simple rehash. Fortunately as good as 2018 was there was a ton of room for improvement. It's also gone through a fairly long dev cycle and not been rushed out the door. I'm expecting it to be very feature rich and there's a lot of room to grow the formula further beyond the short teasers they've given.
GOW2 was considered by many to be the best GOW game because it was a feature rich sequel to the 2005 game which set the standards but still had room to improve
For me, the open world was the biggest minus of ER. The legacy dungeons were (mostly) great, but the open world was really boring and unnecessary.