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VGTech: Resident Evil 3 Remake PS5 vs Xbox Series X|S Frame Rate Comparison (Next-Gen Update)

Only minor thing is that the controller is something people do notice, the framerate is something you yourself are admitting not to notice but are happy because you know it is there as others told you it is there.

If someone said that they enjoy knowing the DualSense has some features even though they are not even sure they feel them then yes they would be equally on the console warrior path.

It still leaves me a chuckle as this is what remains of the “variable clocks are a sham, 2 TFLOPS difference is super meaningful and everything else people are saying about clockspeed mattering and other HW differences having a say too are wrong, wait until PS5 games throttle like crazy under load all the time” is a “cannot notice the difference, even in numbers is super minimal, but I am happy it is there on paper at least in some form”.

When it comes to the Dualsense the features I notice the most are the haptics and the triggers. I agree that some people may not notice the haptics as much but the triggers are a completely different story. I also like the symmetrical sticks better but I believe that’s just down to personal opinion. I recently bought a handheld which has offset sticks. While it’s not my top choice they are still very usable.
 
That's not what he said, and I would reckon in general more people will notice a loss in response and frames more over what kind of vibration a controller is giving in their hands.

In either case, this patch is not as well optimized as it could. Village was a game built around RT and not something that was bolted on, and it runs better universally there.

If Re4 remake will have RT, it will probably have a better performance profile than RE2 remake since it is being built with that engine feature in mind.

Well I guess that depends if you have VRR or not. Like in this case VRR would improve the smoothness of the title. But for those without VRR displays that could be a different story. But with RE3 it seems like it runs extremely well on all platforms so I doubt anyone is going to feel a big between the two. I know I usually don’t notice anything unless the drops are big and frequent.
 

Topher

Gold Member
Read my original post:



I bolded the important part. So I'm not sure why you're bringing up a gaming PC????

And maybe these differences are something YOU Will never notice. Do not speak for me. Maybe I would notice. But the great thing is, I don't need to worry about noticing since VGTech and others do the work for me and show which version performs better. I KNOW I'm playing the best way possible on CONSOLE.

And regarding the dual shock, couldn't one say the same thing? Someone bragging about the minimal difference of gyro or the rumble tech in the dual sense could be console warrior rhetoric too. It's a minimal difference that most people won't notice. Right?

Because, as I said, if having the "best visuals" was really the point then you would have a gaming PC. That shouldn't be limited to consoles. It seems you are fine with lesser visuals as long as XSX has better visuals than PS5 regardless how small. I mean....that's right out of the console warrior 101 textbook. The fact that you need VG Tech to tell you there is a difference is all that needs to be said. This is a console warrior scoreboard at this point.

And no, there are noticeable differences between PS5 haptics and the rumble in Xbox. I know as I use both on a regular basis. And plenty of people have said the stick placement makes a big difference to them as well.

That's not what he said, and I would reckon in general more people will notice a loss in response and frames more over what kind of vibration a controller is giving in their hands.

If one version were dropping significantly more than the other then frames would definitely be more noticeable, but that doesn't seem to be the case here.
 
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Fredrik

Member
A bit worse in the last few years, but for a lot of years it worked well. Had convenience of consoles, cheap smaller HW, and unique games that tend to ouch above their weight.

I do know I will not enjoy games more if I get to do per level graphics options optimisation when I realise that spending considerable time to optimise the settings for area Y results in excessive detail loss in area A and B but still not enough for area X. No thanks.
There is no reason what so ever for presets to not be there on consoles just like on PC. Most of the time on PC I just flip to Ultra and play and never touch any settings.

But the occasions when the presets aren’t giving me what I want it’s great to have the menu to go in and change something.

On console they could hide it in an advanced settings menu. Kinda like how you can go and remap buttons if you want. Don’t go there if you’re fine with what the dev has already chosen for you.
 

Panajev2001a

GAF's Pleasant Genius
That's not what he said, and I would reckon in general more people will notice a loss in response and frames more over what kind of vibration a controller is giving in their hands.
I am sure you would notice the kind of difference we see in this thread over much better haptics and trigger dynamic force feedback… sure sure… ;).

I like how it is both unnoticeable and something people would turn off because it bothers them… :rolleyes:.
 

adamsapple

Or is it just one of Phil's balls in my throat?
The fact that you need VG Tech to tell you there is a difference is all that needs to be said. This is a console warrior scoreboard at this point.

This basically applies to every past present or future comparison thread, no one would notice the difference in AC Valhalla or Doom Eternal unless pointed out side by side either.

These threads are academic at best.


If one version were dropping significantly more than the other then frames would definitely be more noticeable, but that doesn't seem to be the case here.

Sure, but it becomes a bigger issue with additional factors. On Xbox you have a VRR range of 40~60hz, which covers all but the extremest drops here on the SX frame count, but on PS5 any frame that drops below 48hz will manifest a visible judder, which would be instantly noticeable.

But, again, that is only a "win" if you have a VRR device in the first place.

I like how it is both unnoticeable and something people would turn off because it bothers them… :rolleyes:.

The xbox pads have had haptic feedback on their triggers for a while now, but regardless this is a personal preference and a lot of people do keep the vibration off.

That's not really as surprising as you might think.
 
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Panajev2001a

GAF's Pleasant Genius
The xbox pads have had haptic feedback on their triggers for a while now
It is not the same tech at all (Impulse triggers are “old school” rumble applied to triggers nor modern haptics nor have force feedback/dynamic resistance on the triggers), come on… you know that, but it feels like you are just trying to argue a “well, but technically, if you squint” point …
 
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Topher

Gold Member
This basically applies to every past present or future comparison thread, no one would notice the difference in AC Valhalla or Doom Eternal unless pointed out side by side either.

These threads are academic at best.

I agree. The only real value, imo, is spotting games with performance issues.

The xbox pads have had haptic feedback on their triggers for a while now,

That is not haptic. That's just rumble placed on the triggers.
 

adamsapple

Or is it just one of Phil's balls in my throat?
It is not the same tech at all (Impulse triggers are “old school” rumble applied to triggers nor modern haptics nor have force feedback/dynamic resistance on the triggers), come on… you know that, but it feels like you are just trying to argue a “well, but technically, if you squint” point …

No, of course it's not "THE SAME", but it has its own version of a similar selective haptic system on it for a while, and that still does not deter people from turning vibration off. That's the point I was trying to make.

I'm one of those people who play with the vibration off, for me its because it's an awkward unpleasant thing for me to have a controller vibrating in my hands as I'm trying to grip it to play. Others may have different experiences and enjoy it, but I don't.
 

Azurro

Banned
Yep. But I will say that I am happy that I have the console that regularly performs minimally better in head to heads. I get to play the games the best way possible on console. I like that.

LOL, come on, that's hilariously silly, you won't notice a difference of ~2 fps. But you do console warring if that's what brings happiness to your heart. :)
 

Lognor

Banned
Because, as I said, if having the "best visuals" was really the point then you would have a gaming PC. That shouldn't be limited to consoles. It seems you are fine with lesser visuals as long as XSX has better visuals than PS5 regardless how small. I mean....that's right out of the console warrior 101 textbook. The fact that you need VG Tech to tell you there is a difference is all that needs to be said. This is a console warrior scoreboard at this point.

And no, there are noticeable differences between PS5 haptics and the rumble in Xbox. I know as I use both on a regular basis. And plenty of people have said the stick placement makes a big difference to them as well.



If one version were dropping significantly more than the other then frames would definitely be more noticeable, but that doesn't seem to be the case here.
Noticeable differences to YOU. Not necessarily to most people. Same with resolutions and frame rates. So there isn't much difference between those statements and console warring. If one is console warring so is the other. You cannot claim that people don't notice frame drops or resolution differences. If it don't, cool. Some will. Just like some might but notice the haptics in the dual sense.
 

Topher

Gold Member
Noticeable differences to YOU. Not necessarily to most people. Same with resolutions and frame rates. So there isn't much difference between those statements and console warring. If one is console warring so is the other. You cannot claim that people don't notice frame drops or resolution differences. If it don't, cool. Some will. Just like some might but notice the haptics in the dual sense.

Are you seriously going to tell me you can spot a 2 to 4 frame rate variance in a split second?
 
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Bogroll

Likes moldy games
LOL, come on, that's hilariously silly, you won't notice a difference of ~2 fps. But you do console warring if that's what brings happiness to your heart. :)
Some sad fuckers on here where like they were having a virtual party when a particular console was (off top of my head) 5 frames better off over 27000 frames.
 

Azurro

Banned
Noticeable differences to YOU. Not necessarily to most people. Same with resolutions and frame rates. So there isn't much difference between those statements and console warring. If one is console warring so is the other. You cannot claim that people don't notice frame drops or resolution differences. If it don't, cool. Some will. Just like some might but notice the haptics in the dual sense.

No, you can't notice it, not at the levels presented. And you will notice haptic feedback unless you lack the sense of touch...which at that point you should probably go to the doctor.
 

Bogroll

Likes moldy games
No, you can't notice it, not at the levels presented. And you will notice haptic feedback unless you lack the sense of touch...which at that point you should probably go to the doctor.
Yeah its a bit better but no gamechanger imo. Iv'e been very disappointed with the triggers, it takes me out of the experience how annoying they can be. For example in Dirt 5 and GT7 why would the accelerator (right trigger) go stiff when you press it, the brake yeah. And shooting games lol, all its good for is a bow and then its tiresome after a while.
 
Noticeable differences to YOU. Not necessarily to most people. Same with resolutions and frame rates. So there isn't much difference between those statements and console warring. If one is console warring so is the other. You cannot claim that people don't notice frame drops or resolution differences. If it don't, cool. Some will. Just like some might but notice the haptics in the dual sense.
insanely-idiotic-things-ive-ever-heard.gif
 

Azurro

Banned
Yeah its a bit better but no gamechanger imo. Iv'e been very disappointed with the triggers, it takes me out of the experience how annoying they can be. For example in Dirt 5 and GT7 why would the accelerator (right trigger) go stiff when you press it, the brake yeah. And shooting games lol, all its good for is a bow and then its tiresome after a while.

I didn't state whether people like it or not, but that they will literally always notice, compared to a 2 FPS difference, that one is basically imperceptible.
 
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Riky

$MSFT
The level of deflection is hilarious, the video in the opening post is a technical comparison that involves framerate and resolution plus graphical features, that's what it shows. If you like your sticks a certain way, or different rumble or prefer the look of Dolby Vision is not what it aims to show.
All those are personal preference, the framerates are actual statistics.
 

Panajev2001a

GAF's Pleasant Genius
The level of deflection is hilarious, the video in the opening post is a technical comparison that involves framerate and resolution plus graphical features, that's what it shows. If you like your sticks a certain way, or different rumble or prefer the look of Dolby Vision is not what it aims to show.
All those are personal preference, the framerates are actual statistics.
“My personal preference is better than your personal preference” the post.
 

Bogroll

Likes moldy games
I didn't state whether people like it or not, but that they will literally always notice, compared to a 2 FPS difference, that one is basically imperceptible.
I know you didn't but as you said people will always notice, but imo not always for the better.
 

Riky

$MSFT
“My personal preference is better than your personal preference” the post.

The video is about statistics, you can personally prefer whatever you want but that doesn't change the stats, no matter how much it hurts.
 
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Lognor

Banned
No, you can't notice it, not at the levels presented. And you will notice haptic feedback unless you lack the sense of touch...which at that point you should probably go to the doctor.
Don't speak for me or others. Speak for yourself.

This all goes back to Topher Topher claiming that I said I'm happy I get the best CONSOLE experience was console war rhetoric. I refute that. That's where the dualsense came up. If noting differences in resolution and frame rates is console warring so is talking about differences in controllers. Hint: it's not. I only said that to make a point. Saying you can't make factual statements because it's console warring is laughable.
 

Riky

$MSFT
Tell that to the folks pounding their chests in this thread rather than simply acknowledging facts.

We can go back over all the comparison threads even with ones with even smaller differences than this, remember the unplayable basketball game angle? There were people happy to take that as a win, or Dirt 5 when Codemasters uploaded the Series S settings on Series X, it's nothing new.
My point is the video just gives you the stats, unless somebody has any reason to doubt those statistics then everyone should just accept the results. Bringing personal preference on controllers isn't really helpful or relevant to the thread.
 

Panajev2001a

GAF's Pleasant Genius
We can go back over all the comparison threads even with ones with even smaller differences than this, remember the unplayable basketball game angle? There were people happy to take that as a win, or Dirt 5 when Codemasters uploaded the Series S settings on Series X, it's nothing new.
My point is the video just gives you the stats, unless somebody has any reason to doubt those statistics then everyone should just accept the results. Bringing personal preference on controllers isn't really helpful or relevant to the thread.
People are accepting the results and noticing how close they are :). Close enough that the point of preferring one because some numbers on paper look marginally better was the point and then the person that said that compared it to DS haptics and force feedback triggers, but do not let me stop you fighting strawmen.
 

assurdum

Banned
How is it? I'm happy I get the best visual experience. Is it console warrior rhetoric for someone to say that they prefer playing on the PS5 because of the dual sense controller? I don't think it is, nor is my statement.
If for you spent 100 bucks more for such perfomance boost is more worth it for a " true gamer experience" than have haptic feedback, what we can say, good for you. Said that it's interesting hear such stuff from the same side who talk of the immense value of the perfomance of a budget hardware as Series S for 299 but when ps5 is involved such rethoric change drastically.
 
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Riky

$MSFT
People are accepting the results and noticing how close they are :). Close enough that the point of preferring one because some numbers on paper look marginally better was the point and then the person that said that compared it to DS haptics and force feedback triggers, but do not let me stop you fighting strawmen.

They are close, but not identical as the stats show.
 

Chukhopops

Member
Is it worth mentioning that PS5 will be outside of its VRR range over 5% of the time in RT mode, meaning it will tear frames over 5% of the time while XSX will do it less than 1% of the time according to the data?

Cause being 5-7% of the time outside VRR range seems like the opposite of a good time to me, might as well disable RT.
 

Azurro

Banned
Don't speak for me or others. Speak for yourself.

This all goes back to Topher Topher claiming that I said I'm happy I get the best CONSOLE experience was console war rhetoric. I refute that. That's where the dualsense came up. If noting differences in resolution and frame rates is console warring so is talking about differences in controllers. Hint: it's not. I only said that to make a point. Saying you can't make factual statements because it's console warring is laughable.

It is factual that you can't notice a difference of 2 FPS in the great, great majority of scenarios, and then you compare that to something that you literally will always notice. So yes, you are doing extremely silly console warring.
 
No, of course it's not "THE SAME", but it has its own version of a similar selective haptic system on it for a while, and that still does not deter people from turning vibration off. That's the point I was trying to make.

I'm one of those people who play with the vibration off, for me its because it's an awkward unpleasant thing for me to have a controller vibrating in my hands as I'm trying to grip it to play. Others may have different experiences and enjoy it, but I don't.

Haptic motors and rumble motors work very differently to be honest. One uses a weight that spins to create the vibration (rumble motors) while the other uses a coil that’s very similar to how a speaker functions. The main difference between the two is that with rumble in order to have multiple vibration levels you need multiple motors with different weights.
s-l500.jpg


The Series controllers have 4 motors. A large and a small one in the grips and then 2 small motors in the triggers. However even with all of this it doesn’t really replicate what the DualSense has with its haptic motors.


haptic-combo-two.jpg


What’s really neat about this is that with one weight it’s able to vibrate at many different levels. Which is similar to how a speaker functions. This allows the Dualsense to replicate traditional rumble or even finer things like rain drops and walking on different surfaces.

Your right that booth controllers vibrate but the Dualsense can be a lot more accurate with its vibration. Some will notice that while others won’t but the difference is there.

Does RE3 use the resistive triggers in any way though? That’s the most interesting thing about the Dualsense in my opinion.
 

assurdum

Banned
Don't speak for me or others. Speak for yourself.

This all goes back to Topher Topher claiming that I said I'm happy I get the best CONSOLE experience was console war rhetoric. I refute that. That's where the dualsense came up. If noting differences in resolution and frame rates is console warring so is talking about differences in controllers. Hint: it's not. I only said that to make a point. Saying you can't make factual statements because it's console warring is laughable.
This is a nonsense. It's expectable XSX perfom better than ps5 for the simple fact it cost more build it. Caring more about how much perfom better compared the ps5 it's more a mental console war rethoric than interest to have a best gamer experience. People who own the series X should buy multiplat games at eyes closed without care about the ps5 perfomance because already know both hardware profile.
 
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Yes, it is a comparison. And a weird one. That's my opinion.

Not the strangest I’ve seen. I remember having a debate with GreatWhiteShark where he tried to convince me that the Series rumble triggers produce resistance. All I really said was that one trigger vibrates while other one can become harder to press down. Two very different purposes in my opinion.
 

Panajev2001a

GAF's Pleasant Genius
Haptic motors and rumble motors work very differently to be honest. One uses a weight that spins to create the vibration (rumble motors) while the other uses a coil that’s very similar to how a speaker functions. The main difference between the two is that with rumble in order to have multiple vibration levels you need multiple motors with different weights.
s-l500.jpg


The Series controllers have 4 motors. A large and a small one in the grips and then 2 small motors in the triggers. However even with all of this it doesn’t really replicate what the DualSense has with its haptic motors.


haptic-combo-two.jpg


What’s really neat about this is that with one weight it’s able to vibrate at many different levels. Which is similar to how a speaker functions. This allows the Dualsense to replicate traditional rumble or even finer things like rain drops and walking on different surfaces.

Your right that booth controllers vibrate but the Dualsense can be a lot more accurate with its vibration. Some will notice that while others won’t but the difference is there.

Does RE3 use the resistive triggers in any way though? That’s the most interesting thing about the Dualsense in my opinion.
… and on top of that Impulse Triggers only offer vibration and not variable resistance.
 
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