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Graphical Fidelity I Expect This Gen

GymWolf

Member
Texture not making the graphic must be new even for gaf.

That horsecrap of a remake was super uneven thanks to the shitty texture everywhere, just a few locations were evenly detailed.
 
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Umbasaborne

Banned
It’s just poor textures. They fixed some in ps5 port.
Textures dont make the graphics
They definitely do, depending on the art style, ff7 remakes rushed and soupy texture work are a very noticable blemish on what is otherwise a very pretty game. If they had gone for a flatter, anime cell shaded look, your right it wouldnt matter as much, but considering they took a realistic approach to the art style, and cheaped out on or rushed the auxiliary environmental texture work, then yes, it looks bad. Compare it to another “realistic” looking game like gears 5 or the last of us 2, and the difference is night and day
 

rofif

Can’t Git Gud
They definitely do, depending on the art style, ff7 remakes rushed and soupy texture work are a very noticable blemish on what is otherwise a very pretty game. If they had gone for a flatter, anime cell shaded look, your right it wouldnt matter as much, but considering they took a realistic approach to the art style, and cheaped out on or rushed the auxiliary environmental texture work, then yes, it looks bad. Compare it to another “realistic” looking game like gears 5 or the last of us 2, and the difference is night and day
idk. I finished the game on ps5 and I never noticed bad textures... Maybe I just dont focus on this stuff but overall picture
 

rofif

Can’t Git Gud
LMFAO yes they do, in fact that's exactly where all the details are, go play any modern game on PC, turn the textures to the lowest possible setting, then look yourself in the mirror and say that the game looks good, I dare you.
Let it go man. Enough people have quoted me on this.
Few bad textures happen in every game. It still looks good....
 

ZywyPL

Banned
Let it go man. Enough people have quoted me on this.
Few bad textures happen in every game. It still looks good....

I'm talking about textures in general, not just those few very-low-res ones that are present in every title as soon as you walk down from the main path. And this is greatly seen on PC where just cranking up the textures, along with native res, makes the games look do much better than pn consoles even when all the other settings match. Because realistically, polygons and textures are the very base of computer graphics, you screw either of the two and no shading or lightning will be able to mask it
 

op22

Member
I used to think realistic lighting was a problem. Adobe exists because Photoshop helps photographers undo the damage done by realistic lighting to photos taken after the golden hour. Realistic lighting sucks most of the time for photographers. It seemed like a fun problem for programmers, but made games look worse most of time for players actually playing the game and who haven't taken a photography class. Cyberpunk seems to have solved the problem though with the ability to move time to whenever lighting is optimal for a given scenario.
 

Neilg

Member
I used to think realistic lighting was a problem. Adobe exists because Photoshop helps photographers undo the damage done by realistic lighting to photos taken after the golden hour. Realistic lighting sucks most of the time for photographers.

What the fuck lol

You HAVE to explain this
 

op22

Member
What the fuck lol

You HAVE to explain this
I think the first time I hated realistic lighting was when I thought I found the perfect screenshot of an angel statue outside a safehouse in Division 2, but when I moved to a spot that captured the entire statue, the lighting changed because the sun moved to a position that made the statue look very dark and hid all the details. It reminded me of when I thought I had the perfect picture for a photography class of a statue of Einstein but had to wait until some girl scouts moved out of the way for their group photo and it looked like complete crap just a few minutes later. Another example is in an article about a Wolfenstein mod with more realistic lighting. In the original, they showed a typical yellowish/brownish dark dungeon room with a machine conducting a blueish electrical shock. In the "improved" version, the shock creates a blueish room with a blue/white shock. The scenario is now just shades of black and blue. The creepy, electrical shock that stood apart from the browns and yellows no longer stood out. But it was realistic. In Cyberpunk, areas look wildly different depending on time of day.
 
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I think the first time I hated realistic lighting was when I thought I found the perfect screenshot of an angel statue outside a safehouse in Division 2, but when I moved to a spot that captured the entire statue, the lighting changed because the sun moved to a position that made the statue look very dark and hid all the details. It reminded me of when I thought I had the perfect picture for a photography class of a statue of Einstein but had to wait until some girl scouts moved out of the way for their group photo and it looked like complete crap just a few minutes later. Another example is in an article about a Wolfenstein mod with more realistic lighting. In the original, they showed a typical yellowish/brownish dark dungeon room with a machine conducting a blueish electrical shock. In the "improved" version, the shock creates a blueish room with a blue/white shock. The scenario is now just shades of black and blue. The creepy, electrical shock that stood apart from the browns and yellows no longer stood out. But it was realistic. In Cyberpunk, areas look wildly different depending on time of day.
Both have their pros and cons. The way I see it though, there's a limit to how good baked lighting can get and we're going to need ray tracing to take us to that next level going forward. If devs want to bake in some aspects on top of RT that's fine. There's a reason why RT is used in cgi.
 
I used to think realistic lighting was a problem. Adobe exists because Photoshop helps photographers undo the damage done by realistic lighting to photos taken after the golden hour. Realistic lighting sucks most of the time for photographers. It seemed like a fun problem for programmers, but made games look worse most of time for players actually playing the game and who haven't taken a photography class. Cyberpunk seems to have solved the problem though with the ability to move time to whenever lighting is optimal for a given scenario.
As good as modern cameras are, they don’t capture exactly what our eyes are. That’s why the photos need to be edited to bring out the colors, contrast and dynamic range. A snapshot hardly ever looks like how the scene looked to your actual eyes.

That’s why looking through the lens of a DSLR looks great and then the photo looks completely different. It’s up to the person editing to bring back all that color and contrast that’s missing and even then it doesn’t look as good.
 

SlimySnake

Flashless at the Golden Globes
The lighting in horizon forbidden West is atrocious at times and absolutely gobsmacking gorgeous the rest of the time. Desert looks like shit. Jungle looks like the best graphics ever approaching even avatar which is a next Gen only trailer that’s very likely prerendered. Indoor lighting is bland at best and looks ps3 quality in its lack of bounce lighting. That’s weird because the first game had some gorgeous visuals inside the cauldrons. It’s almost like they downgraded that aspect of the lighting to get the rest of the game to look good.


Cutscene lighting always looks good. Night time, some of the more bland areas without trees and foliage and rain makes the game looks just ugly. Maybe it’s the art style but i have to compare the desert levels to the ue5 valley of the ancient demo because that is proof that games in that drab brown yellow setting can look good. Gg is too artistically proficient to ship a game that has several sections that look that drab and ugly. Whenever its night time i just go to a shelter and skip yo day time. That’sa shame because HFW looked incredible in night time.

They must have had a different lighting engine at some point because the reveal trailer featured some of these areas and they looked stunning. The desert lighting was completely different. The underwater lighting was far better with more sunlight penetration and a bigger draw distance. So it has to be the lighting because they seem to be using that in real-time cutscenes which look like the reveal trailer in every environment under any lighting condition.
 

MidGenRefresh

*Refreshes biennially
Jungle looks like the best graphics ever approaching even avatar which is a next Gen only trailer that’s very likely prerendered.

Jungle area is amazing in this game. It's like they kept the best until the very end of the game. And that Starts Wars looking forest with giant pine trees, also super pretty. The only thing that breaks it are screen space reflections in puddles. Extremely ugly looking. Some basic RT implementation would do wonders here.
 

SlimySnake

Flashless at the Golden Globes
XUVqtcy.gif
 

ChiefDada

Gold Member

Horizon was sooo close to being a convincing early current gen showpiece but it's awful streaming just kept reminding me that it was heavily designed around PS4. I could even forgive the inconsistent lighting but the LOD system needs so much work, to the point where it would be better if certain assets remained unloaded during traversal. It's still a beautiful game of course but I'd be lying if I said the pop-in doesn't break the immersion illusion.
 

SlimySnake

Flashless at the Golden Globes
Horizon was sooo close to being a convincing early current gen showpiece but it's awful streaming just kept reminding me that it was heavily designed around PS4. I could even forgive the inconsistent lighting but the LOD system needs so much work, to the point where it would be better if certain assets remained unloaded during traversal. It's still a beautiful game of course but I'd be lying if I said the pop-in doesn't break the immersion illusion.
Yep, the PS4 limitations on the GPU budget and the RAM budget really hold back the PS5 version.

The gif above I made from the DF video which features a lot of stunning areas, but it still has a lot of areas that have these really poor LODs in distant objects.

FMOkGR5WUAckE6J


V5jkyu8.jpg


It's like Aloy has poor eye sight which blurs out everything in the distance thats not all foliage.

Unreal Engine 5's Valley of the Ancient demo doesnt have this problem. The detail in the distance is preserved.

SE7CzsQ.gif
 

SlimySnake

Flashless at the Golden Globes
TLOU Remake running on PS5 (Sarah Death Scene)

https://imgur.io/a/DJmxSZp

Still not convinced, SlimySnake SlimySnake ?
It still looks like TLOU2 lmao.

FYD_iWrXwAE-oTK


vs

8ba82e817e6ee5d2b9658a3b624a20137fcd3c68.gifv

The-Matrix-Awakens-An-Unreal-Engine-5-Experience-1.gif


Next gen bar has been raised by Epic. ND is literally a gen behind. Maybe they will make a comeback with TLOU3 but that game is probably not coming out till 2026-2027. Factions is 99% built on the same PS4 engine.
 

SlimySnake

Flashless at the Golden Globes
Lol I'm going to bed.
Im not the only one. Your other thread is full of people saying the same thing.

Im curious to know what you see in this game that makes it looks so much better than TLOU2? They are using the same assets, character models, textures, lighting, and well, the engine as TLOU2. It's not like Spiderman Miles that used different character models, better hair quality, ray traced reflections and way higher NPC counts on the PS5. This is 1:1 TLOU2.

HFW character models look just as good if not better thanks to the incredible lighting upgrade. TLOU Part 1 is using the same lighting model as TLOU2. ND didnt even bother upgrading that engine for their new game despite not being constrained by last gen hardware like GG was.

9mzKWsr.gif
 
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Lethal01

Member
This is footage from the PS5 remake. I apologize to everyone for not inserting Spoiler tag initially. Wasn't considering those who have not played original TLOU.

IF this is meant to showcase the remake being a huge upgrade over the original then you are honestly doing a terrible job.
I didn't even realize it was the PS5 version.

Anyway, can't wait to see a game with Forbidden West level foliage and Unreal 5 demo level Geo
 
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These videogames really need physics badly. The character and the world looks like detailed textured clay with color, there’s really nothing moving in the frames. Her bows look like one clay object with no physics, her bags notta (the bag getting contact from her forearm is nonexistent), and obvious clipping. This is what I’m still expecting to improve (these developers teased us with physics in the Samaritan and Agni Philosophy demo almost a decade ago) with the next wave of big budget videogames using software technology built for today’s/tomorrow hardware.
 
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The lighting in horizon forbidden West is atrocious at times and absolutely gobsmacking gorgeous the rest of the time. Desert looks like shit. Jungle looks like the best graphics ever approaching even avatar which is a next Gen only trailer that’s very likely prerendered. Indoor lighting is bland at best and looks ps3 quality in its lack of bounce lighting. That’s weird because the first game had some gorgeous visuals inside the cauldrons. It’s almost like they downgraded that aspect of the lighting to get the rest of the game to look good.


Cutscene lighting always looks good. Night time, some of the more bland areas without trees and foliage and rain makes the game looks just ugly. Maybe it’s the art style but i have to compare the desert levels to the ue5 valley of the ancient demo because that is proof that games in that drab brown yellow setting can look good. Gg is too artistically proficient to ship a game that has several sections that look that drab and ugly. Whenever its night time i just go to a shelter and skip yo day time. That’sa shame because HFW looked incredible in night time.

They must have had a different lighting engine at some point because the reveal trailer featured some of these areas and they looked stunning. The desert lighting was completely different. The underwater lighting was far better with more sunlight penetration and a bigger draw distance. So it has to be the lighting because they seem to be using that in real-time cutscenes which look like the reveal trailer in every environment under any lighting condition.
I was just playing in desert thinking how average it all looks
 

GymWolf

Member
Lol I'm going to bed.

Twilight Zone Getting Weird GIF by MOODMAN
Dude you are not gonna convince anyone with 2 functional eyes that tlou1 remake is a big jump over tlou2, no matter how much you try.

Looking better than 95% of games on the market doesn't mean shit because tlou2 already does that.
 

ZywyPL

Banned
Lol I'm going to bed.

Twilight Zone Getting Weird GIF by MOODMAN

Where/how does it exactly look any better than TLOU2? It's the exact same engine, even some character models are borrowed from the sequel, and it's not even a clip from gameplay but a cut-scene... All in all, it's just yet another cross-gen title that's decided to not to be released on PS4 to be artificially labeled as "next-gen only".
 
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UnNamed

Banned
This game shows why this gen is far from its peak.

Nothing in HFW is vastly superior on PS5 compared to the PS4 port, except Aloy which is a clear leap in terms of materials, skin, geometry, textures. It's like Guerrilla had only time to focus on Aloy to show what they can do on PS5.
 

ChiefDada

Gold Member
Both nostalgia and very bad quality of the leaked PS5 scene are clouding people's vision.

This is TLOU2, trust me it's not as grand as you remembered it to be. I would know, I just finished playing through it a third time.

sVYRyRV.jpg

Even compared to subpar quality screens they are obviously inferior.
0EFVvzh.jpg

I'm sure once DF explains why the remake is such a giant leap people will suddenly come to their senses.
 

MidGenRefresh

*Refreshes biennially
Both nostalgia and very bad quality of the leaked PS5 scene are clouding people's vision.

This is TLOU2, trust me it's not as grand as you remembered it to be. I would know, I just finished playing through it a third time.

sVYRyRV.jpg

Even compared to subpar quality screens they are obviously inferior.
0EFVvzh.jpg

I'm sure once DF explains why the remake is such a giant leap people will suddenly come to their senses.

You're comparing cutscene to a gameplay shot.
 

SlimySnake

Flashless at the Golden Globes
Both nostalgia and very bad quality of the leaked PS5 scene are clouding people's vision.

This is TLOU2, trust me it's not as grand as you remembered it to be. I would know, I just finished playing through it a third time.

Even compared to subpar quality screens they are obviously inferior.

I'm sure once DF explains why the remake is such a giant leap people will suddenly come to their senses.
lol cutscene vs gameplay? really?

This is what TLOU2 looks like in cutscenes.

1853130c3cf64ab93f96f9ec3938ee0ae8d891d1.gifv


All they have done is bring TLOU Part 1 to Part 2's standards. Maybe you should replay TLOU2.
 

ChiefDada

Gold Member
You're comparing cutscene to a gameplay shot.

These are both taken from cutscenes in TLOU. Still the lighting isn't comparable. Nt in the same league

C9Q8ZEn.jpg
o08BWqc.jpg


IF this is meant to showcase the remake being a huge upgrade over the original then you are honestly doing a terrible job.
I didn't even realize it was the PS5 version

You can't blame me for the awful video quality, but lol at the bolded.
 

mrMUR_96

Member
The lighting in horizon forbidden West is atrocious at times and absolutely gobsmacking gorgeous the rest of the time. Desert looks like shit. Jungle looks like the best graphics ever approaching even avatar which is a next Gen only trailer that’s very likely prerendered. Indoor lighting is bland at best and looks ps3 quality in its lack of bounce lighting. That’s weird because the first game had some gorgeous visuals inside the cauldrons. It’s almost like they downgraded that aspect of the lighting to get the rest of the game to look good.


Cutscene lighting always looks good. Night time, some of the more bland areas without trees and foliage and rain makes the game looks just ugly. Maybe it’s the art style but i have to compare the desert levels to the ue5 valley of the ancient demo because that is proof that games in that drab brown yellow setting can look good. Gg is too artistically proficient to ship a game that has several sections that look that drab and ugly. Whenever its night time i just go to a shelter and skip yo day time. That’sa shame because HFW looked incredible in night time.

They must have had a different lighting engine at some point because the reveal trailer featured some of these areas and they looked stunning. The desert lighting was completely different. The underwater lighting was far better with more sunlight penetration and a bigger draw distance. So it has to be the lighting because they seem to be using that in real-time cutscenes which look like the reveal trailer in every environment under any lighting condition.
Horizon FW is the most inconsistent looking game I've ever played. The indirect lighting and ambient shadowing, especially indoors looks awful and there's loads of textures and materials that look like they belong on ps3.
 

Hunnybun

Member
Horizon FW is the most inconsistent looking game I've ever played. The indirect lighting and ambient shadowing, especially indoors looks awful and there's loads of textures and materials that look like they belong on ps3.

Yeah whenever I look at videos of it I think the same. Some of it looks like the best graphics ever, and some looks worse than the original. The desert areas in particular looked better in the first game.

I'd been holding off buying it until they fixed the performance mode(s), but I'm really not sure I can be bothered with it at all now. The first game was pretty boring, really.

I think I might just get Deathloop instead, which looks more impressive graphically, from what I've seen, plus a much more interesting game.
 

GymWolf

Member
Yeah whenever I look at videos of it I think the same. Some of it looks like the best graphics ever, and some looks worse than the original. The desert areas in particular looked better in the first game.

I'd been holding off buying it until they fixed the performance mode(s), but I'm really not sure I can be bothered with it at all now. The first game was pretty boring, really.

I think I might just get Deathloop instead, which looks more impressive graphically, from what I've seen, plus a much more interesting game.
horizon-zero-dawn-aloy.gif
 

GymWolf

Member
I think that people are fooled by how fucking good the new tess model look...

Her being in that pic is what make the pic.
 
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