• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Quarry PS5 vs Xbox Series X|S Frame Rate Comparison

ParaSeoul

Member


The versions tested were 1.000.004 on PS5 and 1.0.0.6 on the Xbox Series consoles. This is the lastest version on both platforms as of the time of uploading.

PS5 uses a dynamic resolution with the highest native resolution found being 3840x2160 (letterboxed to 3840x1600) and the lowest resolution found being 2560x1440 (letterboxed to approximately 2560x1066). PS5 uses temporal upsampling to reconstruct a 3840x2160 resolution (letterboxed to 3840x1600) when rendering natively below this resolution.

Xbox Series X uses a dynamic resolution with the highest native resolution found being 3840x2160 (letterboxed to 3840x1600) and the lowest resolution found being approximately 2738x1540 (letterboxed to approximately 2738x1140). Xbox Series X uses temporal upsampling to reconstruct a 3840x2160 resolution (letterboxed to 3840x1600) when rendering natively below this resolution.

Xbox Series S uses a dynamic resolution with the highest native resolution found being approximately 2133x1200 (letterboxed to approximately 2133x888) and the lowest resolution found being 1600x900 (letterboxed to approximately 1600x666). Xbox Series S uses temporal upsampling to reconstruct a 2133x1200 resolution (letterboxed to approximately 2133x888) when rendering natively below this resolution.

PS5 and Xbox Series X render the UI at 3840x2160 and Xbox Series S renders the UI at approximately 2560x1440.
Xbox Series S has some graphical reductions compared to the other two consoles such as: reduced grass coverage, reduced texture quality, reduced depth of field quality and reduced shadow quality.

High quality textures occasionally stream in slower on Xbox Series X than on PS5.
 

Lysandros

Member
Well it’s a bit late, i was expecting a F1 2022 comparison but he almost never covers multiplatform racing games for some reason. Still, always nice to have more accurate data compared to DF. Thanks Vgtech.
 
mercedes tie GIF by LEGO
 

adamsapple

Or is it just one of Phil's balls in my throat?

It's a tenuous tie at best, SX has a ~14% resolution advantage and still a very slight performance margin overhead. But at least they patched the god rays in, that was a much bigger visual difference.


Frame Time CountsPS5Series X
33.33ms24760 (99.16%)24917 (99.58%)
50ms198 (0.79%)90 (0.36%)
66.67ms2 (0.01%)8 (0.03%)
 
Last edited:

Lysandros

Member
It appears that XSX occasionally renders about 15% more pixels at lower bounds together with a slight performance edge. The interesting thing is, as far as i know this is an UE4 game (just like Bright Memory), an engine which tended to favor PS5 previously, this 'might' be telling. I think PS5 is beginning to fall a little behind in late comparisons but there are still cases like F1 2022 where it slightly outperforms XSX at 120 FPS mode at the same resolution. The generation is still long but PS5 performing a bit below my expectations currently, especially in light of Matt Hargett's earlier comments about respective architectures.
 
Last edited:

Leyasu

Banned
It appears that XSX occasionally renders about 15% more pixels at lower bounds together with a slight performance edge. The interesting thing is, as far as i know this is an UE4 game (just like Bright Memory), an engine which tended to favor PS5 previously, this 'might' be telling. I think PS5 is beginning to fall a little behind in late comparisons but there are still cases like F1 2022 where it slightly outperforms XSX at 120 FPS mode at the same resolution. The generation is still long but PS5 performing a bit below my expectations currently, especially in light of Matt Hargett's earlier comments about respective architectures.
Perhaps UE4 never favoured the PS5 in the first place. Perhaps the dev environment was just a lot better straight off the bat?!

Who knows? At the end of the day, a slightly lower performance should not take the enjoyment away from the game. It’s nothing to worry about
 

Lysandros

Member


Series X was not breaking a sweat on this game as shown above, it was sitting around 160-180W.

PS5 is essentially a fixed power system compared to XSX and its whole GPU is running at 22% higher frequency most the time. That's the expected usual result, XSX is the more power efficienct machine, nothing new.
 
It appears that XSX occasionally renders about 15% more pixels at lower bounds together with a slight performance edge. The interesting thing is, as far as i know this is an UE4 game (just like Bright Memory), an engine which tended to favor PS5 previously, this 'might' be telling. I think PS5 is beginning to fall a little behind in late comparisons but there are still cases like F1 2022 where it slightly outperforms XSX at 120 FPS mode at the same resolution. The generation is still long but PS5 performing a bit below my expectations currently, especially in light of Matt Hargett's earlier comments about respective architectures.
PS5 has still others advantages:
High quality textures occasionally stream in slower on Xbox Series X than on PS5.

And better maximum frame-time stats:
Maximum Frame Time116.67ms166.67ms166.67ms
 

clampzyn

Member


PS5 is essentially a fixed power system compared to XSX and its whole GPU is running at 22% higher frequency most the time. That's the expected usual result, XSX is the more power efficienct machine, nothing new.

Sorry but PS5 does not, it pulls power if its needed too and doesn't pulls power if it doesn't need to.

Origins runs at back compat mode, dynamic 4k on series X. 1440p on ps5.

The Quarry is known to be a demanding game even on PC at high resolution.
 
Last edited:

Lysandros

Member




Sorry but PS5 does not, it pulls power if its needed too and doesn't pulls power if it doesn't need to.

Origins runs at back compat mode, dynamic 4k on series X. 1440p on ps5.

Hence 'essentially' and i was basically quoting Marc Cerny here, see Road to PS5's relevant section. After that you can contact him to say how he was wrong about it and help him to better understand the machine that he designed.
 

StreetsofBeige

Gold Member
Well it’s a bit late, i was expecting a F1 2022 comparison but he almost never covers multiplatform racing games for some reason. Still, always nice to have more accurate data compared to DF. Thanks Vgtech.
I dont think pixel counters track sports and racing games unless gamers are purposely not posting those videos. Cant remember the last time I saw a sports/racing comparison.
 

clampzyn

Member
Hence 'essentially' and i was basically quoting Marc Cerny here, see Road to PS5's relevant section. After that you can contact him to say how he was wrong about it and help him to better understand the machine that he designed.

Yea most of the time meaning if the gpu needs a boost clock it will do so but if it doesn't , it won't and that's up to the developer to balance things up between the cpu and gpu because both of them can't go at boost clocks at the same time on the PS5. PS5 running at a fixed power system which I assume you mean 200-220W? Correct me if im wrong, so you are basically saying PS5 is running at that power range on a indie 2d game also? Or what Cerny means that fixed upper limit 220W for the PS5 in order to prevent heating issues?
 
Last edited:

Lysandros

Member
Yea most of the time meaning if the gpu needs a boost clock it will do so but if it doesn't , it won't and that's up to the developer to balance things up between the cpu and gpu because both of them can't go at boost clocks at the same time on the PS5. PS5 running at a fixed power system which I assume you mean 200-220W? Correct me if im wrong, so you are basically saying PS5 is running at that power range on a indie 2d game also? Or what Cerny means that fixed upper limit 220W for the PS5 in order to prevent heating issues?

35:50 onwards.
 

clampzyn

Member


Series X and PS5 are both power efficient with a bit 3-5% ish lower on series X. Just on this game series X can definitely push higher performance it's just the game developers designed not to.
 

Kilau

Gold Member
It appears that XSX occasionally renders about 15% more pixels at lower bounds together with a slight performance edge. The interesting thing is, as far as i know this is an UE4 game (just like Bright Memory), an engine which tended to favor PS5 previously, this 'might' be telling. I think PS5 is beginning to fall a little behind in late comparisons but there are still cases like F1 2022 where it slightly outperforms XSX at 120 FPS mode at the same resolution. The generation is still long but PS5 performing a bit below my expectations currently, especially in light of Matt Hargett's earlier comments about respective architectures.
Following current trends the PS5 will be unable to render games by mid next year.
 
Allright, get it. 👍 Still, some PS5 owners might be more interested in depth 'technical' differences regardless of them being slight or not. In any case the analysis is quite helpful and interesting.

Oh no I have no issues with the analysis. Just looked at the numbers and made an observation. Both consoles are priced similarly so they should be in the same performance ballpark. Of course there's nothing wrong with small differences between them. If the differences were massive I would question the abilities of the lead system architect.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Really. Your average man on the street wouldn't notice anything different between the two versions.

That's like 99.9% of the comparisons, unless there is an extreme case like Bayonetta PS3/360.



There isnt a 60 fps mode?

Unfortunately no.

But for what it's worth, the game has EXCELLENT motion blur and this isn't a shooter so you are never felt wanting for a faster frame rate.
 
Last edited:

DenchDeckard

Moderated wildly
If we aren't celebrating 0.40% average framerate advantages in these things, what are we even doing!?

That's how it's always been!

On the real, glad that they sorted the god rays. Surprisingly this game is completely fine at 30 FPS. It's so slow when moving and feels like a film anyway. Graphics are pretty damn amazing in parts too.
 

JackMcGunns

Member
I'm just saying there isn't anything for PS5 owners to worry about. Both versions seem pretty close.


But you do this for every comparison, I don't normally say anything, just read laugh and move on, but it's tiresome, it's not going to be to the point where there's an issue because developers are striving to hit a middle ground target, so obviously it's not going to be the case where the PS5 version is broken, but there is a difference in favor of XSX and these benchmarks serve 2 purposes, one to know which version to buy if you have both consoles, and 2, a preview of what the future may look like as games become more and more ambitious and these common targets get tougher as the PC gets more powerful and games become more taxing, once you hit a wall on a closed platform, even the smallest advantages can mean the difference between a locked 30fps or dipping below.
 
But you do this for every comparison, I don't normally say anything, just read laugh and move on, but it's tiresome, it's not going to be to the point where there's an issue because developers are striving to hit a middle ground target, so obviously it's not going to be the case where the PS5 version is broken, but there is a difference in favor of XSX and these benchmarks serve 2 purposes, one to know which version to buy if you have both consoles, and 2, a preview of what the future may look like as games become more and more ambitious and these common targets get tougher as the PC gets more powerful and games become more taxing, once you hit a wall on a closed platform, even the smallest advantages can mean the difference between a locked 30fps or dipping below.

Yeah your starting to get annoying. I'm just happy it's good on the system that I own. Anyways I'm just going to ignore your doom and gloom for now.
 

JackMcGunns

Member
Yeah your starting to get annoying. I'm just happy it's good on the system that I own. Anyways I'm just going to ignore your doom and gloom for now.

It's been a good while since I've chimed in, but whatever.

It's ok to be happy about your console of choice, but coming in to its defense like a knight in shinning armor for every comparison thread in existence isn't necessary, it's not that serious bro.
 
Last edited:

SlimySnake

Flashless at the Golden Globes
It appears that XSX occasionally renders about 15% more pixels at lower bounds together with a slight performance edge. The interesting thing is, as far as i know this is an UE4 game (just like Bright Memory), an engine which tended to favor PS5 previously, this 'might' be telling. I think PS5 is beginning to fall a little behind in late comparisons but there are still cases like F1 2022 where it slightly outperforms XSX at 120 FPS mode at the same resolution. The generation is still long but PS5 performing a bit below my expectations currently, especially in light of Matt Hargett's earlier comments about respective architectures.
15% still means that either the PS5 is performing above its tflops pull or that XSX is performing below what it should considering the difference is 18% between the two consoles.

Some games simply favor one console architecture over the other. PS5 was never going to outperform its tflops number. XSX was never going to outperform its number. Both can and will occassionally underperform based on their architectures. We have seen this several times before where action titles when stressed drop frames more on xbox. Probably due to PS5's pixel rate advantage. When they are just staring at a vast open world with not much going on, XSX shows a much bigger advantage on par with its tflops difference.
 

Lysandros

Member
15% still means that either the PS5 is performing above its tflops pull or that XSX is performing below what it should considering the difference is 18% between the two consoles.

Some games simply favor one console architecture over the other. PS5 was never going to outperform its tflops number. XSX was never going to outperform its number. Both can and will occassionally underperform based on their architectures. We have seen this several times before where action titles when stressed drop frames more on xbox. Probably due to PS5's pixel rate advantage. When they are just staring at a vast open world with not much going on, XSX shows a much bigger advantage on par with its tflops difference.
You must know well that i am not sharing your Teraflop centric views at this point but i am somewhat tired of repeating my arguments. No worries though, let's leave at that and see what the future holds. You might end up closer to the truth at the end, again all fine.
 
Top Bottom