• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Marvel's Spider-Man Remastered - PC Features & Specs Revealed

daninthemix

Member
The lack of a PS4 version as the base version should work wonders for the PS5 and be even more demanding for PC than the PS4 based Spider-Man.
So you're saying someone like myself with top-end hardware will certainly be able to positively embarrass the PS5 version in terms of resolution, frame-rate, visual settings and ray tracing simultaneously?

Got it - thanks for clarifying.
 

Zathalus

Member
$399>>>>$3500-5000

UJU4A77.gif
$1400-$1800 for a 3070-3080 pre-built PC.

So no.

Strange how these comparison numbers keep going up. What's next $8000?
 
Last edited:

yamaci17

Member
okay, either there's something amiss with nvidia's ray tracing or these settings are not equivalent



i've replicated this section



(i dont know why my adaptive triggers' sound somehow leaked into the video)

im completely GPU bound so it is really interesting to see how close rtx 3070 and ps5 is with ray tracing in this particular section.

Tqaulity Tqaulity this for u. u were correct in a way, although high settings+4k is very playable on 3070, it barely outperforms ps5 by a notch. it is intriguing to see such small difference between them

maybe a person with a better CPU can replicate the same sequence with same settings. they're welcome to do so. but this is what it is with my 2700x

i dont think it has anything to do with CPU though, considering gpu is maxxed out at %97+ and burns 230+ watts.

W Werewolfgrandma can you try to replicate this benchmark with the settings I've used in the video with your 3060ti/3700x? location is somewhere near that tall building. sorry, u gotta find it urself :D but its not that hard to find.

extra note: This game is really heavy on CPU. probably an issue that is further becomes more complicated due to nvidia's driver overhead

super extra note: game seems to have a problem utilizing more than 6-6.2 gb vram on 8 gb vram GPUs. i think performace is somewhat limited by constant transaction between RAM and VRAM due to this
 
Last edited:
okay, either there's something amiss with nvidia's ray tracing or these settings are not equivalent



i've replicated this section



(i dont know why my adaptive triggers' sound somehow leaked into the video)

im completely GPU bound so it is really interesting to see how close rtx 3070 and ps5 is with ray tracing in this particular section.

Tqaulity Tqaulity this for u. u were correct in a way, although high settings+4k is very playable on 3070, it barely outperforms ps5 by a notch. it is intriguing to see such small difference between them

maybe a person with a better CPU can replicate the same sequence with same settings. they're welcome to do so. but this is what it is with my 2700x

i dont think it has anything to do with CPU though, considering gpu is maxxed out at %97+ and burns 230+ watts.

W Werewolfgrandma can you try to replicate this benchmark with the settings I've used in the video with your 3060ti/3700x? location is somewhere near that tall building. sorry, u gotta find it urself :D but its not that hard to find.

extra note: This game is really heavy on CPU. probably an issue that is further becomes more complicated due to nvidia's driver overhead

super extra note: game seems to have a problem utilizing more than 6-6.2 gb vram on 8 gb vram GPUs. i think performace is somewhat limited by constant transaction between RAM and VRAM due to this

I really had the intent to buy it, but I just can't bring myself to pay 80$. I'm really cheap
 

S0ULZB0URNE

Member
$1400-$1800 for a 3070-3080 pre-built PC.

So no.

Strange how these comparison numbers keep going up. What's next $8000?
It will cost more than that.
So you're saying someone like myself with top-end hardware will certainly be able to positively embarrass the PS5 version in terms of resolution, frame-rate, visual settings and ray tracing simultaneously?

Got it - thanks for clarifying.
Embarrass? Haha nope.
 
okay, either there's something amiss with nvidia's ray tracing or these settings are not equivalent



i've replicated this section



(i dont know why my adaptive triggers' sound somehow leaked into the video)

im completely GPU bound so it is really interesting to see how close rtx 3070 and ps5 is with ray tracing in this particular section.

Tqaulity Tqaulity this for u. u were correct in a way, although high settings+4k is very playable on 3070, it barely outperforms ps5 by a notch. it is intriguing to see such small difference between them

maybe a person with a better CPU can replicate the same sequence with same settings. they're welcome to do so. but this is what it is with my 2700x

i dont think it has anything to do with CPU though, considering gpu is maxxed out at %97+ and burns 230+ watts.

W Werewolfgrandma can you try to replicate this benchmark with the settings I've used in the video with your 3060ti/3700x? location is somewhere near that tall building. sorry, u gotta find it urself :D but its not that hard to find.

extra note: This game is really heavy on CPU. probably an issue that is further becomes more complicated due to nvidia's driver overhead

super extra note: game seems to have a problem utilizing more than 6-6.2 gb vram on 8 gb vram GPUs. i think performace is somewhat limited by constant transaction between RAM and VRAM due to this

Did you not see the vrr benchmark before? I assume your using 16gb of ram as well right?
 
Ok had to follow up on this now that Spiderman Remastered PC benchmarks are coming out and we can get a clearer picture of what happens when you take an game engine developed and optimized for a fixed HW like a console and attempt to port it to PC. Considering the API differences with DX12 and the less efficient data streaming on a PC, the result is it takes much more PC HW grunt to effectively match PS5 settings. Case in point:

XySdr5KptktFSG3jWS2ERe-1200-80.png.webp

At 1440p without RT enabled (i.e. PS5 Performance mode), the PS5 delivers a rock solid 60fps with virtually no drops. Sure, the settings here on PS5 are mostly "high" and not quite ultra but the difference with ultra on PC is mostly in shadow detail that is barely noticeable during gameplay. To get a 99% 60fps performance (again average here is not very relevant since console consistency is the key to the experience) on PC, you will need something much higher than a RX 6600 or RTX 2060 (something on the order of 50% faster). PS5 perf is probably right around a 6700XT (slightly lower than the 6750XT shown here) or RTX 3060Ti (not shown on this chart).

bg6UPRAVwRYqrQ9JSer4Kf-1200-80.png.webp

With DXR we can get a mostly apples to apples comparison to the PS5 "Performance RT mode". Again PS5 settings here are mostly at "high" level but the visual difference is minor and the performance is a virtually locked 60fps. Looking at PC using IGTI as is the case on PS5, we see that RTX 3070 just barely hits 60fps 99% which is offering a similar experience and level of consistency to PS5. Remember that PS5 is frame capped to 60fps in most cases but can run unlocked now in VRR modes. In that case, PS5 version can reach above 100fps in Performance RT mode with an average closer to mid 70s to 80fps (Link). Again, way above the perf of the closest technical equivalent in an RX 6600 XT and a virtual match for a RX 6750XT/RTX 3070.


SCfY4gsNfnd5pJNWn98mNf-1200-80.png.webp

For this case, we're looking at the PS5's fidelity mode which is native 4K/30fps without VRR and native 4K/40fps+ with VRR. In fact, with VRR enabled, PS5 fidelity mode generally stays around the 50fps range but the 99% fps is 40. Thus, matching that overall level of performance on PC will take a RTX3070/RX6750XT at a minimum. Again slight difference in settings, but as a ballpark it's pretty clear that something much lower than than 3070/6750 (i.e. a 2070 or 5700XT) won't really be able to hit PS5 level.


Conclusions:

  • This thread posed the question of identifying examples of when the PS5 can match or approach an RTX3070 level of PC performance. I submitted that we've seen this realized in the "best case" scenarios and the best case really is a console developed engine being ported back to PC. That includes Decima (Horizon, Death Stranding) and now Spiderman (with Uncharted Comparison coming soon). With Spiderman we have one of the best examples of truly comparing the REAL WORLD performance between console and PC.
  • To be clear, nobody is saying that the GPU HW in a PS5 is as capable as an RTX3070 when looking at it in isolation. But as has been reiterated many times, actual game performance relies on much more than just the metal making up a single component.
  • The total system performance in a PS5 in best case scenarios (engines that are optimized for AMD HW and utilizes the console advantages such as faster data throughput and unified memory) has been seen to approach/match a RTX 3070 in like for like comparisons including in Spiderman remastered
  • The consistency of performance on console is really key and most PC vs Console comparison completely miss this. These new gen consoles have done a great job of delivering locked framerates and high stable performance which you don't typically see on PC with unlocked frame rates. Matching that stability of experience on PC typically takes higher than expected HW when compared to console anyway
  • True this comparison I made isn't 100% like for like since the PC isn't running at identical settings to PS5. But my point is to answer the question "what will it take on PC to match the overall experience" including visuals and performance. Some slightly cleaner shadows and AO and higher resolution reflections will hardly be noticed when actually playing and not standing still to inspect certain scenes.
  • Also, remember that the console performance is entirely limited by the frame caps that are standard in that space. If a game can't be locked to 60fps for example, then the dev may have to lock to 30fps even thought the game could be running with an average of 50-60fps. That's a 50% or greater delta in performance that is just left on the table due to the frame cap. We've seen this recently with Rachet & Clank on PS5 with the VRR update. The fildelity mode that was previously locked to 30fps was running with an average of around 50fps in most scenarios when unlocked (an almost 70% increase in performance). It would have been grossly incorrect to take the Rachet & Clank fidelity performance at 30fps as a direct indication of what the PS5 is capable of. When comparing to PC systems running unlocked, you have to consider the frame cap in order to accurately compare performance.
  • jFKgHfj.jpg
The ps5 performance mode is more 4k without raytracing your thinking of performance rt which is 1440p with rt
i've seen it, why you ask? i actually applauded what imsomniac achieved with these modes
you we’re just surprised and the way you talked about the vid felt like it was implying you hadn’t seen this before.
 

yamaci17

Member
The ps5 performance mode is more 4k without raytracing your thinking of performance rt which is 1440p with rt

you we’re just surprised and the way you talked about the vid felt like it was implying you hadn’t seen this before.
i'm more surprised with rtx 3070's inability to overperform like I'd expect it to over consoles than ps5's performance
i can reliably get %40-50 more RT-based performance in guardian's of galaxy,cyberpunk and metro exodus when I match RT settings to console settings in those games. I cannot do so in Spiderman, hence I'm surprised. if the settings are a true match for PS5, then it means PS5 packs more than punch, not because of its already-settled performance, but because the GPU you need to match it
 
i'm more surprised with rtx 3070's inability to overperform like I'd expect it to over consoles than ps5's performance
i can reliably get %40-50 more RT-based performance in guardian's of galaxy,cyberpunk and metro exodus when I match RT settings to console settings in those games. I cannot do so in Spiderman, hence I'm surprised. if the settings are a true match for PS5, then it means PS5 packs more than punch, not because of its already-settled performance, but because the GPU you need to match it
I said before release this game specifically was gonna have ps5 punch above it’s weight cause it’s one of the most optimized games for the platform (I suspect if rift apart was ported to pc the ps5 could even edge the 3070 cause of the construction of the game) for the games you listed I don’t like using them since they are nvidia sponsored and by default run better on nvidia cards (which is also why it’s weird we couldn’t get a downgraded native Nintendo switch version with its nvidia hardware)
 

KyoZz

Tag, you're it.
Ray traced reflections are looking soooooo bad, even at max settings.
If you don't move the camera it is meh, but as soon as you touch the joystick it become very, VERY pixelated. It doesn't really shows in screenshot but still:

Ray tracing off
1r4JFZ.png


Ray tracing on
1r4doi.png


Ray traced effects are maxed out

Off on the left:
unknown.png
unknown.png


The heavy flickering is very distracting while moving into the world.
 

yamaci17

Member
Ray traced reflections are looking soooooo bad, even at max settings.
If you don't move the camera it is meh, but as soon as you touch the joystick it become very, VERY pixelated. It doesn't really shows in screenshot but still:

Ray tracing off
1r4JFZ.png


Ray tracing on
1r4doi.png


Ray traced effects are maxed out

Off on the left:
unknown.png
unknown.png


The heavy flickering is very distracting while moving into the world.
if you're using DLSS, try using FSR instead. dlss is buggy atm with reflections
 
Ray traced reflections are looking soooooo bad, even at max settings.
If you don't move the camera it is meh, but as soon as you touch the joystick it become very, VERY pixelated. It doesn't really shows in screenshot but still:

Ray tracing off
1r4JFZ.png


Ray tracing on
1r4doi.png


Ray traced effects are maxed out

Off on the left:
unknown.png
unknown.png


The heavy flickering is very distracting while moving into the world.
Holy crap I can even see that on my 720p phone I got itchy looking at that
 

KyoZz

Tag, you're it.
if you're using DLSS, try using FSR instead. dlss is buggy atm with reflections

Just tried, and it is exactly the same.

Sans_titre.png

Holy crap I can even see that on my 720p phone I got itchy looking at that
Yep, I don't know how someone can look at those reflections and think "yeah it look amazing".
I'm on my 1080p laptop and can't use my 27" 1440p monitor rn, but maybe the rendering is better with higher resolution?
 
Just tried, and it is exactly the same.

Sans_titre.png


Yep, I don't know how someone can look at those reflections and think "yeah it look amazing".
I'm on my 1080p laptop and can't use my 27" 1440p monitor rn, but maybe the rendering is better with higher resolution?
A lot of people on this site overinflated the visual quality of something if it’s listed as max setting
 

01011001

Banned
Just tried, and it is exactly the same.

Sans_titre.png


Yep, I don't know how someone can look at those reflections and think "yeah it look amazing".
I'm on my 1080p laptop and can't use my 27" 1440p monitor rn, but maybe the rendering is better with higher resolution?

this looks like the pre patch version supposedly looked like 🤔
 

RoadHazard

Gold Member
Game is optimized for PS5 hardware, so it's going to run better on the PS5 even with an equivalent PC build

Not really, as it was originally a PS4 game. The PS5 version was a pretty quick update, it's definitely not fully optimized for that hardware like SM2 will hopefully be. Of course, the PS5 is very similar to the PS4 in many ways, but so is PC hardware in general. In SM2 we will hopefully get a much more detailed world because they won't have to worry about streaming data from an HDD (this severely limited what they could do in the original game - watch their GDC presentation about this if you haven't).
 
Last edited:

Tqaulity

Member
Tqaulity Tqaulity this for u. u were correct in a way, although high settings+4k is very playable on 3070, it barely outperforms ps5 by a notch. it is intriguing to see such small difference between them

maybe a person with a better CPU can replicate the same sequence with same settings. they're welcome to do so. but this is what it is with my 2700x
Thanks for the follow up. It's really not that surprising if you really think about it. Again, never said PS5 GPU is equivalent to a 3070, but it can deliver a similar experience when the game/engine it optimized for it.

So to wrap up, now that we have Digital Foundry's analysis to go with IGN's, Tom's Hardware, DSOGaming, Digital Trends, and others let's see where we're at:

S2QAk43.png


Can we agree with our eyes that Alex's optimized settings are actually a bit lower than both PS5 settings (even the Performance RT)? PS5 settings are pretty much a match for High + RT High as discussed.

So again, where I'm coming from is simply this: if I'm looking at a PC sku of a console game, I'm looking at what will it take to get a similar or better level of performance beyond the console. Both skus are running the same game but have very different methods to get there when you consider the unified memory and much more efficient data throughput on a PS5. The key point here for me is identifying a PC that will deliver the same consistency in performance as the console equivalent and that's where the 99th % frametime/1% FPS values come in to play. You need that to compare to locked (or min) FPS on console.

With that in mind, the question is what PC GPU/CPU will it take to deliver (for example) 1440p + DRS + RT high + 1% 60fps to match or exceed the PS5's performance RT mode? Or similarly 4K + +RT High + 30fps (or 40fps with VRR)?

Here is just one example of Spiderman Remastered running on a RTX 3070 Ti | Ryzen 9 5900X system with DF optimized settings @1440p:

jOISPZt.png


So I would look at that and note that 1% Low being just at 60fps even though the average is 96fps. Meaning that if I wanted to cap the FPS to at least 60fps, it will be mostly stable there. Again this is a 3070TI and a Ryzen 9 5900X CPU. Both supposedly way above a PS5's level of performance. But the PS5 Performance RT is actually slightly higher than these settings and practically never drops a frame from 60fps.

Of course, every PC is different and even multiple PCs with a 3070 or 3070Ti will vary in perf depending on their other components. But there has already been a number of tests that show that if I were looking to build a PC for Spiderman to match or exceed the PS5's level of performance, I'd be looking at at least a 3070 to deliver a consistently on par experience (cinematics, swinging, action, ground level walking etc). Call me crazy if you want...

BTW, I can tell you from experience that those PC recommended specs don't come from nowhere and there are many months of testing to settle on what they are. Not just random circumstance that the "Amazing Ray Tracing" (i.e. close to PS5 Performance RT mode) specs mentioned a RTX 3070 / R7 3700X to deliver that.
 

yamaci17

Member
Thanks for the follow up. It's really not that surprising if you really think about it. Again, never said PS5 GPU is equivalent to a 3070, but it can deliver a similar experience when the game/engine it optimized for it.

So to wrap up, now that we have Digital Foundry's analysis to go with IGN's, Tom's Hardware, DSOGaming, Digital Trends, and others let's see where we're at:

S2QAk43.png


Can we agree with our eyes that Alex's optimized settings are actually a bit lower than both PS5 settings (even the Performance RT)? PS5 settings are pretty much a match for High + RT High as discussed.

So again, where I'm coming from is simply this: if I'm looking at a PC sku of a console game, I'm looking at what will it take to get a similar or better level of performance beyond the console. Both skus are running the same game but have very different methods to get there when you consider the unified memory and much more efficient data throughput on a PS5. The key point here for me is identifying a PC that will deliver the same consistency in performance as the console equivalent and that's where the 99th % frametime/1% FPS values come in to play. You need that to compare to locked (or min) FPS on console.

With that in mind, the question is what PC GPU/CPU will it take to deliver (for example) 1440p + DRS + RT high + 1% 60fps to match or exceed the PS5's performance RT mode? Or similarly 4K + +RT High + 30fps (or 40fps with VRR)?

Here is just one example of Spiderman Remastered running on a RTX 3070 Ti | Ryzen 9 5900X system with DF optimized settings @1440p:

jOISPZt.png


So I would look at that and note that 1% Low being just at 60fps even though the average is 96fps. Meaning that if I wanted to cap the FPS to at least 60fps, it will be mostly stable there. Again this is a 3070TI and a Ryzen 9 5900X CPU. Both supposedly way above a PS5's level of performance. But the PS5 Performance RT is actually slightly higher than these settings and practically never drops a frame from 60fps.

Of course, every PC is different and even multiple PCs with a 3070 or 3070Ti will vary in perf depending on their other components. But there has already been a number of tests that show that if I were looking to build a PC for Spiderman to match or exceed the PS5's level of performance, I'd be looking at at least a 3070 to deliver a consistently on par experience (cinematics, swinging, action, ground level walking etc). Call me crazy if you want...

BTW, I can tell you from experience that those PC recommended specs don't come from nowhere and there are many months of testing to settle on what they are. Not just random circumstance that the "Amazing Ray Tracing" (i.e. close to PS5 Performance RT mode) specs mentioned a RTX 3070 / R7 3700X to deliver that.
look, i respect your approach, but making assumptions based on those %1s are pretty meaningless

almost all hardware right now will have bad %1 lows in this game due to how heavy it is on CPU side. getting very bad frames here and there do not take away from the general enjoyment, but it does ruin the perception of having "perfect" frames across the board on paper

most likely you're seeing 43 there because of a sudden hiccup or stutter, which can easily be caused by background windows stuff, asset streaming and more. you have to accept that even a potential rtx 4090+15900k system may still have low %1 lows just from small hitches. those hitches almost never happens on ps5, which skews the comparison towards ps5

you cannot even visibly see those frame drops sometimes but they will occur in stats. have you actually done any benchmarks with %1s yourself?
 
Last edited:

Krappadizzle

Gold Member
I can say after almost 10 hours of playing with completely maxed out settings..... You don't need reflections to enjoy the game, but damn if you won't miss them when they aren't their and accurate anymore. With everything at max I'm getting 65fps on average with DLSS on Quality with a 9700k/32gb ram/3080ti @ Ultrawide 3440x1440... And it's goddamn glorious....

There's still issues, I've def. noticed reflections sometimes outright breaking on objects, or building textures not loading in properly even if everything else around and even further out is very detailed. But it's issues have been few and far between. The draw distance is crazy good, it's very impressive to see a car and people rendered a mile out that actually get more and more detailed as you get closer, as opposed to Cyberpunks awful LOD approach to distance pedestrians and cars. Granted, when you are 500 feet up and look down, it's like the world is filled with shadow folk, but I've not seen another game do it better than this.

The game looks stunning.

I'm really digging the m+kb controls and have been doing way cooler and more acrobatic things than I could with the controller, being able to move the camera around and perform all of Spider-Man's action at once makes a huge difference.
 
Last edited:

Tqaulity

Member
look, i respect your approach, but making assumptions based on those %1s are pretty meaningless

almost all hardware right now will have bad %1 lows in this game due to how heavy it is on CPU side. getting very bad frames here and there do not take away from the general enjoyment, but it does ruin the perception of having "perfect" frames across the board on paper

most likely you're seeing 43 there because of a sudden hiccup or stutter, which can easily be caused by background windows stuff, asset streaming and more. you have to accept that even a potential rtx 4090+15900k system may still have low %1 lows just from small hitches. those hitches almost never happens on ps5, which skews the comparison towards ps5

you cannot even visibly see those frame drops sometimes but they will occur in stats. have you actually done any benchmarks with %1s yourself?
I never reference the 0.1% low of 43...only the 1% low of 60fps. I'm well aware that the absolute min FPS and even 0.1% FPS can be heavily influenced by random outliers of hitching.

have you actually done any benchmarks with %1s yourself?
More than you will ever know :messenger_winking: I haven't on my personal rig post launch (with the latest patch) but let's just say my work involves testing many PC games well before they launch.
 
Thanks for the follow up. It's really not that surprising if you really think about it. Again, never said PS5 GPU is equivalent to a 3070, but it can deliver a similar experience when the game/engine it optimized for it.

So to wrap up, now that we have Digital Foundry's analysis to go with IGN's, Tom's Hardware, DSOGaming, Digital Trends, and others let's see where we're at:

S2QAk43.png


Can we agree with our eyes that Alex's optimized settings are actually a bit lower than both PS5 settings (even the Performance RT)? PS5 settings are pretty much a match for High + RT High as discussed.

So again, where I'm coming from is simply this: if I'm looking at a PC sku of a console game, I'm looking at what will it take to get a similar or better level of performance beyond the console. Both skus are running the same game but have very different methods to get there when you consider the unified memory and much more efficient data throughput on a PS5. The key point here for me is identifying a PC that will deliver the same consistency in performance as the console equivalent and that's where the 99th % frametime/1% FPS values come in to play. You need that to compare to locked (or min) FPS on console.

With that in mind, the question is what PC GPU/CPU will it take to deliver (for example) 1440p + DRS + RT high + 1% 60fps to match or exceed the PS5's performance RT mode? Or similarly 4K + +RT High + 30fps (or 40fps with VRR)?

Here is just one example of Spiderman Remastered running on a RTX 3070 Ti | Ryzen 9 5900X system with DF optimized settings @1440p:

jOISPZt.png


So I would look at that and note that 1% Low being just at 60fps even though the average is 96fps. Meaning that if I wanted to cap the FPS to at least 60fps, it will be mostly stable there. Again this is a 3070TI and a Ryzen 9 5900X CPU. Both supposedly way above a PS5's level of performance. But the PS5 Performance RT is actually slightly higher than these settings and practically never drops a frame from 60fps.

Of course, every PC is different and even multiple PCs with a 3070 or 3070Ti will vary in perf depending on their other components. But there has already been a number of tests that show that if I were looking to build a PC for Spiderman to match or exceed the PS5's level of performance, I'd be looking at at least a 3070 to deliver a consistently on par experience (cinematics, swinging, action, ground level walking etc). Call me crazy if you want...

BTW, I can tell you from experience that those PC recommended specs don't come from nowhere and there are many months of testing to settle on what they are. Not just random circumstance that the "Amazing Ray Tracing" (i.e. close to PS5 Performance RT mode) specs mentioned a RTX 3070 / R7 3700X to deliver that.
Alex settings are suspect considering the amount of guesstimating he’s doing like he literally said use the low setting cause he couldn’t figure out what setting did and there is no way the fidelity mode is at low
 
Thanks for the follow up. It's really not that surprising if you really think about it. Again, never said PS5 GPU is equivalent to a 3070, but it can deliver a similar experience when the game/engine it optimized for it.

So to wrap up, now that we have Digital Foundry's analysis to go with IGN's, Tom's Hardware, DSOGaming, Digital Trends, and others let's see where we're at:

S2QAk43.png


Can we agree with our eyes that Alex's optimized settings are actually a bit lower than both PS5 settings (even the Performance RT)? PS5 settings are pretty much a match for High + RT High as discussed.

So again, where I'm coming from is simply this: if I'm looking at a PC sku of a console game, I'm looking at what will it take to get a similar or better level of performance beyond the console. Both skus are running the same game but have very different methods to get there when you consider the unified memory and much more efficient data throughput on a PS5. The key point here for me is identifying a PC that will deliver the same consistency in performance as the console equivalent and that's where the 99th % frametime/1% FPS values come in to play. You need that to compare to locked (or min) FPS on console.

With that in mind, the question is what PC GPU/CPU will it take to deliver (for example) 1440p + DRS + RT high + 1% 60fps to match or exceed the PS5's performance RT mode? Or similarly 4K + +RT High + 30fps (or 40fps with VRR)?

Here is just one example of Spiderman Remastered running on a RTX 3070 Ti | Ryzen 9 5900X system with DF optimized settings @1440p:

jOISPZt.png


So I would look at that and note that 1% Low being just at 60fps even though the average is 96fps. Meaning that if I wanted to cap the FPS to at least 60fps, it will be mostly stable there. Again this is a 3070TI and a Ryzen 9 5900X CPU. Both supposedly way above a PS5's level of performance. But the PS5 Performance RT is actually slightly higher than these settings and practically never drops a frame from 60fps.

Of course, every PC is different and even multiple PCs with a 3070 or 3070Ti will vary in perf depending on their other components. But there has already been a number of tests that show that if I were looking to build a PC for Spiderman to match or exceed the PS5's level of performance, I'd be looking at at least a 3070 to deliver a consistently on par experience (cinematics, swinging, action, ground level walking etc). Call me crazy if you want...

BTW, I can tell you from experience that those PC recommended specs don't come from nowhere and there are many months of testing to settle on what they are. Not just random circumstance that the "Amazing Ray Tracing" (i.e. close to PS5 Performance RT mode) specs mentioned a RTX 3070 / R7 3700X to deliver that.
The fidelity mode is 45-55 mostly not 40
 
Alex settings are suspect considering the amount of guesstimating he’s doing like he literally said use the low setting cause he couldn’t figure out what setting did and there is no way the fidelity mode is at low
The DF settings are not a like-for-like for PS5 as even with the number of settings available a PS5 equalant setting is not available. Instead it should be looked at as the general settings that can be used on a to get the best visuals/performance ratio which is in the same ballpark as PS5 visuals, and achievable on a 2060s class graphics card. Again, settings are not an exact match (I still don't know why developers just don't give a PS5 preset); on some areas like crowds the recommended settings are a bit below PS5, but on the other hand recommended settings have the usual better texture filtering etc. On top of it, PS5 has much more aggressive DRS helping to keep performance more stable (at the cost of iq) while on PC image quality can be better due to less aggressive DRS, but at the cost of framerate stability.

In the end, this game is really not suitable to comp PS5 Vs a matched PC due to the lack of matched settings and prevailing CPU optimisations problems which nixxes is still working on according to Alex.
 
The DF settings are not a like-for-like for PS5 as even with the number of settings available a PS5 equalant setting is not available. Instead it should be looked at as the general settings that can be used on a to get the best visuals/performance ratio which is in the same ballpark as PS5 visuals, and achievable on a 2060s class graphics card. Again, settings are not an exact match (I still don't know why developers just don't give a PS5 preset); on some areas like crowds the recommended settings are a bit below PS5, but on the other hand recommended settings have the usual better texture filtering etc. On top of it, PS5 has much more aggressive DRS helping to keep performance more stable (at the cost of iq) while on PC image quality can be better due to less aggressive DRS, but at the cost of framerate stability.

In the end, this game is really not suitable to comp PS5 Vs a matched PC due to the lack of matched settings and prevailing CPU optimisations problems which nixxes is still working on according to Alex.
The drs isn’t more agressive the algorithm just works differently than pc where instead of having a linear drop off in resolution ranges it has set values it switches to when things get heavy (for example in performance rt the 3 resolution it can switch between in performance rt is 1440p, 1296p, and 1080p it’s usually at 1440p or 1296p) and the 2060s can match the pe5 visuals but not it’s performance unless it’s paired with a much better cpu than the one in the ps5
 
The drs isn’t more agressive the algorithm just works differently than pc where instead of having a linear drop off in resolution ranges it has set values it switches to when things get heavy (for example in performance rt the 3 resolution it can switch between in performance rt is 1440p, 1296p, and 1080p it’s usually at 1440p or 1296p) and the 2060s can match the pe5 visuals but not it’s performance unless it’s paired with a much better cpu than the one in the ps5
Re DRS: I mean what you described is exactly what's called aggressive. If on PC when the GPU load gets too heavy it might drop just a fraction below 1440p, but if it had the PS5 DRS profile it will drop straight to 1296p, irregardless of whether that much of a drop is needed to maintain 60fps or not. The resolution "drop" is more whenever DRS is activated on PS5; that to me is pretty much indicative of a more aggressive implementation.

Re 2060s: yes a more powerful CPU is needed right now simply as the port is not fully CPU optimised. Nixxes has stated so, and is seemingly working on it. After a few more patches I'd reckon a 2060s paired with a Ryzen 3600 will do just fine.
 
Re DRS: I mean what you described is exactly what's called aggressive. If on PC when the GPU load gets too heavy it might drop just a fraction below 1440p, but if it had the PS5 DRS profile it will drop straight to 1296p, irregardless of whether that much of a drop is needed to maintain 60fps or not. The resolution "drop" is more whenever DRS is activated on PS5; that to me is pretty much indicative of a more aggressive implementation.

Re 2060s: yes a more powerful CPU is needed right now simply as the port is not fully CPU optimised. Nixxes has stated so, and is seemingly working on it. After a few more patches I'd reckon a 2060s paired with a Ryzen 3600 will do just fine.
My point is it rarely drops below 144pp because of it if I remember the algorithm correctly it only would do it when the framerate would fall below 55fps
 
My point is it rarely drops below 144pp because of it if I remember the algorithm correctly it only would do it when the framerate would fall below 55fps
Do you have a video/article testing the DRS profile of Spiderman on PS5? I havent seen one myself. In any case DRS is a function of GPU load. And like you said, the main issue is that even though a 2060s class GPU can deal with a PS5 level graphical load, it's the CPU optimisation that's holding overall performance back. Thus, even the DRS profile differences won't matter much ones nixxes addresses the CPU bottlenecks.
 

Zathalus

Member
I9/Ryzen 9
Nvme
$1899 3080 prebuilt -


Look at that, Ryzen 9, 1TB Nvme, 3080. Substantially faster than the PS5.

This literally took less then a minute to Google. Shop around and you can likely get it cheaper.

If you want to settle for roughly console performance you can get 3060 pcs for around 1k.
 

rofif

Can’t Git Gud
$1899 3080 prebuilt -


Look at that, Ryzen 9, 1TB Nvme, 3080. Substantially faster than the PS5.

This literally took less then a minute to Google. Shop around and you can likely get it cheaper.

If you want to settle for roughly console performance you can get 3060 pcs for around 1k.
Alienware? That’s the worst case and parts known to human. I would prefer dump on my face than letting dell in my home
 

S0ULZB0URNE

Member
$1899 3080 prebuilt -


Look at that, Ryzen 9, 1TB Nvme, 3080. Substantially faster than the PS5.

This literally took less then a minute to Google. Shop around and you can likely get it cheaper.

If you want to settle for roughly console performance you can get 3060 pcs for around 1k.
What's the nvme drive?
 
Top Bottom