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Ampere Estimatez: PS5 sold 21 million, Xbox Series sold 13.8 million.

MacReady13

Member
Sony somehow continues to dominate even with no stock anywhere on store shelves! It’s ok though cause Microsoft could not care less. So long as people are subscribed to game pass they will always be winning!
 

Heisenberg007

Gold Journalism
Where are all the PS5's?
There was a drop last month:
WnMCT5l.jpg


but now it is all out of stock:
9noyUAC.jpg


Unlike Series S ($290), the MSRP for PS5 was $818!. But it still came and went in a jiffy, and now it's not available lol.
 

pasterpl

Member
Exactly, look at that list, it really pales in comparison to what the PS5 is getting in the first two years. It's embarrassing how unprepared MS was and it doesn't look like they'll be prepared any time soon. You even added DLC, rereleases, PC games and that sort of stuff to the list yet it still does nothing, it doesn't move the needle at all.

There is just no excitement around the Xbox, value doesn't excite people, value is boring. Starfield is what seemed to be making some waves but it got really quiet after the reveal, eerily reminding of Halo and we all know how that turned out.

When I think about the games PS5 had stuff like Deathloop and Ghost Wire Tokyo don't even cross my mind yet here you are waiting for them still.
Funny thing this is all subjective to your own taste. I recently sold my ps4pro with games like drive club, until down, the order, killzone, infamous ss, uncharted 4, bloodborne, ghosts of Tsushima, tlou2, GOW, death stranding, Spider-Man, horizon zero dawn etc. and have not finished any of these as all were average games for me, boring as hell some, not my type of games. At the moment Sony doesn’t make games that interest me at all. And it is not only me, when you look at sales of Sony exclusives and number of consoles, the attachment rate rarely goes above 10%. So 90% of playstation owners don’t care about Sony exclusives, modest of people play cod, fifa, Fortnite on their consoles.
 

yazenov

Member
Funny thing this is all subjective to your own taste. I recently sold my ps4pro with games like drive club, until down, the order, killzone, infamous ss, uncharted 4, bloodborne, ghosts of Tsushima, tlou2, GOW, death stranding, Spider-Man, horizon zero dawn etc. and have not finished any of these as all were average games for me, boring as hell some, not my type of games. At the moment Sony doesn’t make games that interest me at all. And it is not only me, when you look at sales of Sony exclusives and number of consoles, the attachment rate rarely goes above 10%. So 90% of playstation owners don’t care about Sony exclusives, modest of people play cod, fifa, Fortnite on their consoles.

So why is the PS5 outselling the Xbox when Series S is widely available and much cheaper than a PS5?

People are buying a PS5 to play COD and FiFa when they can get an Xbox for less than 299 doesn't make any sense, especially those casual gamers who don't care about graphics.

And Xbox has Gamepass, "the best value in gaming" yet Sony continue to dominate. Care to explain?

Depending on 3rd party titles without investing in 1st party was one of the biggest fails of MS during the Xbox one generation where both Sony and Nintendo heavily invested in exclusive 1st games. It's one the the reasons why MS ended up dead last last generation and why MS is aggressively investing in 1st party studios.

But but people are buying consoles only for COD and Fifa is such an outdated and dumb argument.
 
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pasterpl

Member
So why is the PS5 in selling the Xbox when Series S is widely available and much cheaper than a PS5?

People are buying a PS5 to play COD and FiFa when they can get an Xbox for less than 299 doesn't make any sense, especially those casual gamers who don't care about graphics.

And Xbox has Gamepass, "the best value in gaming" yet Sony continuous to dominate. Care to explain?
Mindshare, brand recognition, brand loyalty(look at this forum how many people will defend any decision by their beloved brand, regardless how anti customer it is), friends in ecosystem etc. it is not rocket science.

Ghosts of Tsushima - 8m copies sold - 5.8% of playstation (4+5 owners bought it)
Infamous ss - 6 millions sold - approx 6% of playstation owners bought the game
Detroit - 6 millions sold (imo the the best Sony games last gen that I have completed multiple times) - 6 millions sold - approx 6% of playstation owners purchased it
Spider-Man MM - 6.5 millions sold - 4.7% of playstation owners ( 4+5) bough the game
GT sport - 8.5 millions sold - approx 8% of playstation owners bought the game
Days gone - 8 millions sold - approx 6% of playstation owners bought the game
Horizon zero down - 10 millions copies sold - approx 10% of playstation owners bought the game
Uncharted 4 - 16 millions sold - approx 16% of playstation owners bought the game
GOW - 19.5 million sold - approx 18% of playstation owners bought the game
Spider-Man - 20 millions sold - 17% of playstation owners bought the game

Source of sales numbers
https://www.inverse.com/gaming/playstation-exclusives-best-selling-games-ever-ps4/amp
 

bitbydeath

Member
Mindshare, brand recognition, brand loyalty(look at this forum how many people will defend any decision by their beloved brand, regardless how anti customer it is), friends in ecosystem etc. it is not rocket science.

Ghosts of Tsushima - 8m copies sold - 5.8% of playstation (4+5 owners bought it)
Infamous ss - 6 millions sold - approx 6% of playstation owners bought the game
Detroit - 6 millions sold (imo the the best Sony games last gen that I have completed multiple times) - 6 millions sold - approx 6% of playstation owners purchased it
Spider-Man MM - 6.5 millions sold - 4.7% of playstation owners ( 4+5) bough the game
GT sport - 8.5 millions sold - approx 8% of playstation owners bought the game
Days gone - 8 millions sold - approx 6% of playstation owners bought the game
Horizon zero down - 10 millions copies sold - approx 10% of playstation owners bought the game
Uncharted 4 - 16 millions sold - approx 16% of playstation owners bought the game
GOW - 19.5 million sold - approx 18% of playstation owners bought the game
Spider-Man - 20 millions sold - 17% of playstation owners bought the game

Source of sales numbers
https://www.inverse.com/gaming/playstation-exclusives-best-selling-games-ever-ps4/amp
Add all those up and you get nearly 110M.
That’s pretty close to PS4’s lifetime sales.
 

yazenov

Member
Mindshare, brand recognition, brand loyalty(look at this forum how many people will defend any decision by their beloved brand, regardless how anti customer it is), friends in ecosystem etc. it is not rocket science.

Ghosts of Tsushima - 8m copies sold - 5.8% of playstation (4+5 owners bought it)
Infamous ss - 6 millions sold - approx 6% of playstation owners bought the game
Detroit - 6 millions sold (imo the the best Sony games last gen that I have completed multiple times) - 6 millions sold - approx 6% of playstation owners purchased it
Spider-Man MM - 6.5 millions sold - 4.7% of playstation owners ( 4+5) bough the game
GT sport - 8.5 millions sold - approx 8% of playstation owners bought the game
Days gone - 8 millions sold - approx 6% of playstation owners bought the game
Horizon zero down - 10 millions copies sold - approx 10% of playstation owners bought the game
Uncharted 4 - 16 millions sold - approx 16% of playstation owners bought the game
GOW - 19.5 million sold - approx 18% of playstation owners bought the game
Spider-Man - 20 millions sold - 17% of playstation owners bought the game

Source of sales numbers
https://www.inverse.com/gaming/playstation-exclusives-best-selling-games-ever-ps4/amp

Your argument is extremely flawed. People chose the Playstation because it was a home to the huge mega 3rd party multiplaform games such as Fifa and COD, in addition to the quality 1st party titles, in addition to all the Japanese games available to the system.

Given the choice, people chose the system that has all those games which was unavailable on the other platforms. Its as simple as that. They saw great value in the platform that has a wide variety of games not available on Xbox.

Not everyone played Cod or FiFa exclusively.
 
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GhostOfTsu

Banned
Mindshare, brand recognition, brand loyalty(look at this forum how many people will defend any decision by their beloved brand, regardless how anti customer it is), friends in ecosystem etc. it is not rocket science.

Ghosts of Tsushima - 8m copies sold - 5.8% of playstation (4+5 owners bought it)
Infamous ss - 6 millions sold - approx 6% of playstation owners bought the game
Detroit - 6 millions sold (imo the the best Sony games last gen that I have completed multiple times) - 6 millions sold - approx 6% of playstation owners purchased it
Spider-Man MM - 6.5 millions sold - 4.7% of playstation owners ( 4+5) bough the game
GT sport - 8.5 millions sold - approx 8% of playstation owners bought the game
Days gone - 8 millions sold - approx 6% of playstation owners bought the game
Horizon zero down - 10 millions copies sold - approx 10% of playstation owners bought the game
Uncharted 4 - 16 millions sold - approx 16% of playstation owners bought the game
GOW - 19.5 million sold - approx 18% of playstation owners bought the game
Spider-Man - 20 millions sold - 17% of playstation owners bought the game

Source of sales numbers
https://www.inverse.com/gaming/playstation-exclusives-best-selling-games-ever-ps4/amp
What are you trying to prove with these stats? All these games sell more than multiplats available on everything. 3rd-parties would kill for these sales on all platforms combined. What about the ratio for Xbox games? Is it better?

Btw, your opinion on Sony games is irrelevant so you can stop repeating that same post every chance you get.
 
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DenchDeckard

Moderated wildly
Sony are bound to be ahead it's the way it is and will stay that way for years. It's almost impossible to sway a fan once they are fans. Microsoft play will be for years, not an overnight shift in 2 years which is impossible.

To make it easy....what would it take to make an apple fan a hardcore apple fan switch to android?...its practically impossible.....now think what does it take to nurture a fan who is currently growing up through their young child to teenage years?...

Well in evidence of what Ive seen more and more of those are choosing PC. My kids aren't really interested in consoles any more. It's all PC with a console to do some light easy playing like roblox when not on the laptop or PC.

If Microsoft end up with anything less than a 2 to 1 split that's a win to Microsoft. You can't have an overnight success in this...its about clawing back users bit by bit. If they are truly like 21 to 14 mill that's pretty damn good imo. A huge improvement over last gen already.

I think Microsoft should just share their numbers and deal with reality, create some serious excitement for their brand like Sony does and see even more wins....but do MS know how to create excitement? I haven't seen it for anyone out of their circle yet. I'm ezcited by the series x and s but is the average Joe? We will see 2023 is Microsoft last chance for this gen imo. Like seriously last chance.
 
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Rykan

Member
Funny thing this is all subjective to your own taste. I recently sold my ps4pro with games like drive club, until down, the order, killzone, infamous ss, uncharted 4, bloodborne, ghosts of Tsushima, tlou2, GOW, death stranding, Spider-Man, horizon zero dawn etc. and have not finished any of these as all were average games for me, boring as hell some, not my type of games. At the moment Sony doesn’t make games that interest me at all. And it is not only me, when you look at sales of Sony exclusives and number of consoles, the attachment rate rarely goes above 10%. So 90% of playstation owners don’t care about Sony exclusives, modest of people play cod, fifa, Fortnite on their consoles.
By that logic, your last statement that "modest of people" (Which I presume was a typo/autocorrect issue and you meant most) play games like CoD or Fifa is also incorrect because those also only reach a somewhat similar percentage of attach rate.
 

DenchDeckard

Moderated wildly
Mindshare, brand recognition, brand loyalty(look at this forum how many people will defend any decision by their beloved brand, regardless how anti customer it is), friends in ecosystem etc. it is not rocket science.

Ghosts of Tsushima - 8m copies sold - 5.8% of playstation (4+5 owners bought it)
Infamous ss - 6 millions sold - approx 6% of playstation owners bought the game
Detroit - 6 millions sold (imo the the best Sony games last gen that I have completed multiple times) - 6 millions sold - approx 6% of playstation owners purchased it
Spider-Man MM - 6.5 millions sold - 4.7% of playstation owners ( 4+5) bough the game
GT sport - 8.5 millions sold - approx 8% of playstation owners bought the game
Days gone - 8 millions sold - approx 6% of playstation owners bought the game
Horizon zero down - 10 millions copies sold - approx 10% of playstation owners bought the game
Uncharted 4 - 16 millions sold - approx 16% of playstation owners bought the game
GOW - 19.5 million sold - approx 18% of playstation owners bought the game
Spider-Man - 20 millions sold - 17% of playstation owners bought the game

Source of sales numbers
https://www.inverse.com/gaming/playstation-exclusives-best-selling-games-ever-ps4/amp

I remember seeing some come comments online about halo 5, a not massively well received halo installment only selling something like 6 million copies on xbox one....a console with half the user base of ps4 and some crazy fans saying it was a flop...and terrible performance....

6 Mill would equal to 12 million copies sold on an install base the size of ps4 when extrapolated...that's last of us 2 levels yet it's a failure? I think some of these crazed fans online don't think logically...lol

This is a halo that's not on PC also.

On you're numbers, is that Miles morales number correct? I can't believe sales are that much lower than the original...Miles Morales is great.

Anyway, back on topic. I double down that MS need to start sharing numbers again. Nintendo did with the win u I believe and that was a huge flop?
 
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silent head

Member
I remember seeing some come comments online about halo 5, a not massively well received halo installment only selling something like 6 million copies on xbox one....a console with half the user base of ps4 and some crazy fans saying it was a flop...and terrible performance....

6 Mill would equal to 12 million copies sold on an install base the size of ps4 when extrapolated...that's last of us 2 levels yet it's a failure? I think some of these crazed fans online don't think logically...lol

This is a halo that's not on PC also.

On you're numbers, is that Miles morales number correct? I can't believe sales are that much lower than the original...Miles Morales is great.

Anyway, back on topic. I double down that MS need to start sharing numbers again. Nintendo did with the win u I believe and that was a huge flop?
Halo 2 is the best-selling first-generation Xbox game with at least 6.3 million copies sold in the United States and 8.46 million copies in total.
on original Xbox ....a console with half the user base of xbox one
 
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bitbydeath

Member
On you're numbers, is that Miles morales number correct? I can't believe sales are that much lower than the original...Miles Morales is great.
The numbers are a bit outdated now, both combined had sold 33M. No individual breakdown though.
Marvel’s Spider-Man series now has sold through more than 33 million copies globally, as of May 15, 2022.
 

silent head

Member
Mindshare, brand recognition, brand loyalty(look at this forum how many people will defend any decision by their beloved brand, regardless how anti customer it is), friends in ecosystem etc. it is not rocket science.

Ghosts of Tsushima - 8m copies sold - 5.8% of playstation (4+5 owners bought it)
Infamous ss - 6 millions sold - approx 6% of playstation owners bought the game
Detroit - 6 millions sold (imo the the best Sony games last gen that I have completed multiple times) - 6 millions sold - approx 6% of playstation owners purchased it
Spider-Man MM - 6.5 millions sold - 4.7% of playstation owners ( 4+5) bough the game
GT sport - 8.5 millions sold - approx 8% of playstation owners bought the game
Days gone - 8 millions sold - approx 6% of playstation owners bought the game
Horizon zero down - 10 millions copies sold - approx 10% of playstation owners bought the game
Uncharted 4 - 16 millions sold - approx 16% of playstation owners bought the game
GOW - 19.5 million sold - approx 18% of playstation owners bought the game
Spider-Man - 20 millions sold - 17% of playstation owners bought the game

Source of sales numbers
https://www.inverse.com/gaming/playstation-exclusives-best-selling-games-ever-ps4/amp
https://www.ign.com/articles/insomniac-spider-man-33-million-copies
https://www.gamedeveloper.com/busin...-two-years-old-sells-nearly-10-million-copies
https://www.ign.com/articles/horizon-zero-dawn-20-million
 
Anyway, back on topic. I double down that MS need to start sharing numbers again. Nintendo did with the win u I believe and that was a huge flop?
Nintendo is the extremely transparent with its numbers and more the exception, not the rule. Both Microsoft and Sony like to "hide" numbers, though Microsoft does it as a company wide policy while Sony is very selective about what numbers to hide.
 

Banjo64

cumsessed
if the Acti-blizz deal goes through they will arguably have the greatest first party studious in the history of the gaming industry.
Not sure I agree with that.

Bethesda Game Studios, id Software, Obsidian and Playground are top tier.

Arkane, Rare, Turn 10 and Double Fine have great potential.

343i and The Coalition are stuck in a loop with dead franchises and the rest are not worth anything.

Mojang and Call of Duty are huge.

At the end of the day they have to start churning out 3-4 quality games a year, every year, which is what Sony and Nintendo do.

Also, RIP Riky Riky and CatLady CatLady . 2 more fatalities in the Great Console War. The noose is tightening.

Uh Oh Wrestling GIF by WWE


You’re going to have to keep up the Xbox facade until your fallen bride returns Ass of Can Whooping Ass of Can Whooping
 

DenchDeckard

Moderated wildly
Halo 2 is the best-selling first-generation Xbox game with at least 6.3 million copies sold in the United States and 8.46 million copies in total.
on xbox original ....a console with half the user base of xbox one

So what you're comparing is the biggest hyped halo which was a worldwide phenomenon only second to halo 3 hype? A game that had Nintendo levels of attach?

Can you name one playstation game that has 50 percent market share? You are using an anomaly as a sample not average data.
 
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Wohc

Banned
So why is the PS5 outselling the Xbox when Series S is widely available and much cheaper than a PS5?
I would say because most of the casuals only update when they have to. Right now we are still in the core gamer phase and those prefer stronger consoles. When there is no longer 3rd party crossgen suport the casuals start to buy the new consoles and i bet many will go for the S just like they preferred PS4/One over Pro/One X.
Sony will "win" this gen, no doubt about that. But i bet the S will have a good time in the future, it's also a cheap secondary console for non warriors once Microsoft starts to spit out games.
 
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Not sure I agree with that.

Bethesda Game Studios, id Software, Obsidian and Playground are top tier.

Arkane, Rare, Turn 10 and Double Fine have great potential.

343i and The Coalition are stuck in a loop with dead franchises and the rest are not worth anything.

Mojang and Call of Duty are huge.

At the end of the day they have to start churning out 3-4 quality games a year, every year, which is what Sony and Nintendo do.

Also, RIP Riky Riky and CatLady CatLady . 2 more fatalities in the Great Console War. The noose is tightening.

Uh Oh Wrestling GIF by WWE


You’re going to have to keep up the Xbox facade until your fallen bride returns Ass of Can Whooping Ass of Can Whooping

I'm going to make love to gamepass for the both of us
 
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DenchDeckard

Moderated wildly
Haha, no that's a store. A big one actually. They just shared the photo of one corner, showing that the new PS5 stock is in and ready to be ordered.
What store? That looks like classic scalper photo not a store... even stores look like scalpers now lol

To be fair, there's 17 ps5s there...and how many gpus...we can see why Sony is pushing for PC so hard. In that one store as an example you are gaining like 3 to 4 times more customers selling those gpus than you are selling your own console...sadge.
 
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Panajev2001a

GAF's Pleasant Genius
I would say because most of the casuals only update when they have to. Right now we are still in the core gamer phase and those prefer stronger consoles. When there is no longer 3rd party crossgen suport the casuals start to buy the new consoles and i bet many will go for the S just like they preferred PS4/One over Pro/One X.
Sony will "win" this gen, no doubt about that. But i bet the S will have a good time in the future, it's also a cheap secondary console for non warriors once Microsoft starts to spit out games.
It is cheap and small, I am not saying it is a piece of trash, but Xbox gamers would have been better served if the minimum specs for Xbox exclusives were higher (it would help raise the minimum specs target for more and more PC games): a digital only XSX with only 0.5 TB storage would be able to hit $399. More expensive than the current XSS but still much cheaper than the full XSX.

The less HW specs variety the more devs can optimise their games and push the HW more and the cross generation split can be reduced. Min specs do matter.
 

phil_t98

#SonyToo
So why is the PS5 outselling the Xbox when Series S is widely available and much cheaper than a PS5?

People are buying a PS5 to play COD and FiFa when they can get an Xbox for less than 299 doesn't make any sense, especially those casual gamers who don't care about graphics.

And Xbox has Gamepass, "the best value in gaming" yet Sony continue to dominate. Care to explain?

Depending on 3rd party titles without investing in 1st party was one of the biggest fails of MS during the Xbox one generation where both Sony and Nintendo heavily invested in exclusive 1st games. It's one the the reasons why MS ended up dead last last generation and why MS is aggressively investing in 1st party studios.

But but people are buying consoles only for COD and Fifa is such an outdated and dumb argument.

they are 2 of the biggest selling games every year? why would Sony heavy invest in advertising rights for the games if this wasn't the case?
 

Banjo64

cumsessed
It is cheap and small, I am not saying it is a piece of trash, but Xbox gamers would have been better served if the minimum specs for Xbox exclusives were higher (it would help raise the minimum specs target for more and more PC games)
I have the S but definitely wish MS were able to hit 5-6tf with it. The extra overhead would definitely help with resolution or graphics settings. That being said I’m still satisfied with what they’ve put out.
 

Wohc

Banned
It is cheap and small, I am not saying it is a piece of trash, but Xbox gamers would have been better served if the minimum specs for Xbox exclusives were higher (it would help raise the minimum specs target for more and more PC games): a digital only XSX with only 0.5 TB storage would be able to hit $399. More expensive than the current XSS but still much cheaper than the full XSX.

The less HW specs variety the more devs can optimise their games and push the HW more and the cross generation split can be reduced. Min specs do matter.
A friend showed me FH5 and Halo Infinite on the S. I was quite impressed, didn't expect those games to look so good on a 65" OLED. Sure, it's far away from my Pc, but still for a casual gamer? Great machine. If it holds up another 6 years? Who knows, but i doubt casuals care much about things like TF/resolution/fps/raytracing etc. As long as their games work somehow, they will be fine.

I couldn't live with a S, but i'm sure many people will and i understand why Microsoft did it. One of the big reasons why they "lost" the last gen was the release price and this time they wanted to make sure they have something for the scrimpers. I'm pretty damn sure the S will beat the X in the end.

But i get your point, that the S may slow down the X. That's the price.
 
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yazenov

Member
they are 2 of the biggest selling games every year? why would Sony heavy invest in advertising rights for the games if this wasn't the case?

I'm not saying that those games don't sell systems. I'm saying that those games and much smaller titles add up and create value for your product which differentiates it from your competition.

Why buy an Xbox when you can play all those big 3rd party games on PlayStation in addition to all those 1st party games and Japanese games? Even though Xbox is much cheaper than Playstation, people still chose Playstation for the added value, as you can't play the other smaller titles on Xbox.

While those smaller titles sell less than your average yearly COD, those million or 2 sales across multiple titles add up.
 
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Panajev2001a

GAF's Pleasant Genius
I have the S but definitely wish MS were able to hit 5-6tf with it. The extra overhead would definitely help with resolution or graphics settings. That being said I’m still satisfied with what they’ve put out.
I am happy you are, I have an XSX and as a console player I wish we had unified specs. My XSX would be utilised better…. Last thing I want is to do my own game config hacking to max my HW per game like on PC’s (and still enjoy much thicker abstraction layers leaving performance in the table and new API’s like Direct Storage taking years more than consoles to get properly used… this raising the cost of HW) or the forever sliding cross-gen window we have on mobile (almost nobody really optimised for any particular phone configuration).

It is not just about similar specs, I would want the XSS to have had the SAME exact specs (same RAM amount, same RAM bandwidth, same GPU clockspeed, etc…). I get maybe slightly less compute if you really limit the resolution, but even that removes flexibility on the game developers’ side they can take for granted. A dev should be able to reduce rendering resolution to say 1080p or considerably less and use TAA and other fancier upscaling techniques to dedicate all the power to compute, but the existence of SKU’s with a lot less performance would make it difficult or impossible.

The more variety you have the less each single individual setup is optimised for (optimised for, tested, exploited, etc…).
 

Sosokrates

Report me if I continue to console war
Not sure I agree with that.

Bethesda Game Studios, id Software, Obsidian and Playground are top tier.

Arkane, Rare, Turn 10 and Double Fine have great potential.

343i and The Coalition are stuck in a loop with dead franchises and the rest are not worth anything.

Mojang and Call of Duty are huge.

At the end of the day they have to start churning out 3-4 quality games a year, every year, which is what Sony and Nintendo do.

Also, RIP Riky Riky and CatLady CatLady . 2 more fatalities in the Great Console War. The noose is tightening.

Uh Oh Wrestling GIF by WWE


You’re going to have to keep up the Xbox facade until your fallen bride returns Ass of Can Whooping Ass of Can Whooping

Of course its subjective, but if we are talking about the most 80+ games, if the acti-blizz deals go through they will have that just because they jave more developers, by a long shot.
 

phil_t98

#SonyToo
I'm not saying that those games don't sell systems. I'm saying that those games and much smaller titles add up and create value for your product which differentiates it from your competition.

Why buy an Xbox when you can play all those big 3rd party games on PlayStation in addition to all those 1st party games and Japanese games? Even though Xbox is much cheaper than Playstation, people still chose Playstation for the added value, as you can't play the other smaller titles on Xbox.

While those smaller titles sell less than your average yearly COD, those million or 2 sales across multiple titles add up.

because xbox has great games to? xbox is more powerful they are cheaper and have great 3rd party games plus gamepass equals day one games. you can argue the same for both sides

the fact Sony pays mega money to have advertising rights to those games shows you how much of a system seller they are. other wise why both spending that money
 
Of course its subjective, but if we are talking about the most 80+ games, if the acti-blizz deals go through they will have that just because they jave more developers, by a long shot.
Banjo implying that Blizzard, Ninja Theory, Inxile and Tango aren't worth anything. And Halo and Gears are apparently dead franchises. Bold!
 

Panajev2001a

GAF's Pleasant Genius
I couldn't live with a S, but i'm sure many people will and i understand why Microsoft did it. One of the big reasons why they "lost" the last gen was the release price and this time they wanted to make sure they have something for the scrimpers.
For sure they did not want to have the most expensive console again all by themselves, but $399 digital only XSX with halved storage would have also prevented the Xbox One launch scenario and still left a better scenario for the XSX.

I think that they did not anticipate a $399 PS5 without the disc drive and the same specs otherwise, they attempted a pincer movement strategy by creating one high spec high price SKU (XSX at $499) and the cheapest yet profitable SKU they could make (XSS at $299 which sacrificed quite a bit and split the unified specs approach consoles usually launch with for a whole generation, this is one of the core tenets of generations of consoles).

If they knew for sure Sony had the $399 PS5 in mind they may have gone with the $399 disc less XSX and call that XSS, but 🤷‍♂️….
 

rofif

Can’t Git Gud
And for xbox it's split between real console and kids gp console? yikes
ps5 digital might as well just not exist. I see it so rarely for sale.

Haven't we seen arguments that cheaper should sell much better? Guess not.
Again - there is some value in gamepass and series S for sure....
 

Panajev2001a

GAF's Pleasant Genius
Can you explain how the XSS leads to your XSX being underutilised?
Because Xbox exclusive games need to be designed to work with that spec and scale up. If anything it is extra work to develop and test and support over time for a developer than if you only had a single target to optimise for. The more you add differences between both (less RAM, lower clockspeed for the GPU, a lot less compute power, etc… games that target 1440p or less and use DLSS like reconstruction to achieve 4K on the bigger consoles would do what with the XSS target if designed this way?) the more work it is for you if you want to really maximise the game on both hardware platforms, closer and closer to making two games the more they differ.

Considering the discussion over the years I feel it is a bit of a disingenuous question, but more a bait for a “gotcha” attempt doen the line ;). Sosokrates Sosokrates is already there and broke formation despite the implicit “Hoold it! Hooold it!” :p.
 
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Because Xbox exclusive games need to be designed to work with that spec and scale up. If anything it is extra work to develop and test and support over time for a developer than if you only had a single target to optimise for. The more you add differences between both (less RAM, lower clockspeed for the GPU, a lot less compute power, etc… games that target 1440p or less and use DLSS like reconstruction to achieve 4K on the bigger consoles would do what with the XSS target if designed this way?) the more work it is for you if you want to really maximise the game on both hardware platforms, closer and closer to making two games the more they differ.

Considering the discussion over the years I feel it is a bit of a disingenuous question, but more a bait for a “gotcha” attempt doen the line ;).
The problem with that line of reasoning is that all Xbox games are also coming to PC. The extra work has to happen anyway.
 

Wohc

Banned
the fact Sony pays mega money to have advertising rights to those games shows you how much of a system seller they are. other wise why both spending that money
For sure they did not want to have the most expensive console again all by themselves, but $399 digital only XSX with halved storage would have also prevented the Xbox One launch scenario and still left a better scenario for the XSX.

I think that they did not anticipate a $399 PS5 without the disc drive and the same specs otherwise, they attempted a pincer movement strategy by creating one high spec high price SKU (XSX at $499) and the cheapest yet profitable SKU they could make (XSS at $299 which sacrificed quite a bit and split the unified specs approach consoles usually launch with for a whole generation, this is one of the core tenets of generations of consoles).

If they knew for sure Sony had the $399 PS5 in mind they may have gone with the $399 disc less XSX and call that XSS, but 🤷‍♂️….
Pretty sure those giants have their sources to know early what the others are doing, they wanted to have the cheapest console on the market and not just the same price.
 

Panajev2001a

GAF's Pleasant Genius
The problem with that line of reasoning is that all Xbox games are also coming to PC. The extra work has to happen anyway.
Not quite, maybe a bit at the very start of the generation, but less and less as time goes on. You can target your default specs closer to XSX and then offer profiles and knobs to people for the PC version to optimise the games on their own for the target lower than the recommended/default settings.

PC games in general are a separate SKU so you get extra money for them, same as a PS5 release. You can raise recommended/minimum specs on PC over time but you cannot drop XSS for this generation. The PC argument does not stick here.
 

phil_t98

#SonyToo
Because Xbox exclusive games need to be designed to work with that spec and scale up. If anything it is extra work to develop and test and support over time for a developer than if you only had a single target to optimise for. The more you add differences between both (less RAM, lower clockspeed for the GPU, a lot less compute power, etc… games that target 1440p or less and use DLSS like reconstruction to achieve 4K on the bigger consoles would do what with the XSS target if designed this way?) the more work it is for you if you want to really maximise the game on both hardware platforms, closer and closer to making two games the more they differ.

Considering the discussion over the years I feel it is a bit of a disingenuous question, but more a bait for a “gotcha” attempt doen the line ;). Sosokrates Sosokrates is already there and broke formation despite the implicit “Hoold it! Hooold it!” :p.

so your now worried about xbox game studios having to do some extra work? bless you
 
Not quite, maybe a bit at the very start of the generation, but less and less as time goes on. You can target your default specs closer to XSX and then offer profiles and knobs to people for the PC version to optimise the games on their own for the target lower than the recommended/default settings.
Isn't that the exact same work that would happen for the Series S?
PC games in general are a separate SKU so you get extra money for them, same as a PS5 release. You can raise recommended/minimum specs on PC over time but you cannot drop XSS for this generation. The PC argument does not stick here.
Yes, in theory you could use an RTX 2070s as the minimum spec going forward, but that's not going to happen for many more years. By the time it happens, Microsoft can slowly start phasing out the Series S and relying on its forward compatibility via streaming (this is currently happening to the Xbox One).
 

Panajev2001a

GAF's Pleasant Genius
Pretty sure those giants have their sources to know early what the others are doing, they wanted to have the cheapest console on the market and not just the same price.

I am not sure of that, they have intelligence but are not clairvoyance and these things are set in motion quite a while earlier. Sony had NEVER made two SKU’s at launch and their only physical media less console, PSP Go, was a disaster. I do not think they expected that… like they did not expect PS4 having 8 GB of GDDR5 and those specs at launch for $399… with all the Giant Corp resources they should have been able to predict PS4’s launch too and Sony should have been able to predict the Xbox 360 game plan…

Over reaction to the Xbox One launch issues and a Pincer Movement strategy make much more sense to me. It would have worked super well to sell the XSX if Sony only had the $499 PS5 and Xbox had both the cheapest by far at $299 and the fastest by far on paper at $499. $399 PS5 threw a wrench in this.
 

octiny

Banned
I remember seeing some come comments online about halo 5, a not massively well received halo installment only selling something like 6 million copies on xbox one....a console with half the user base of ps4 and some crazy fans saying it was a flop...and terrible performance....

6 Mill would equal to 12 million copies sold on an install base the size of ps4 when extrapolated...that's last of us 2 levels yet it's a failure? I think some of these crazed fans online don't think logically...lol

This is a halo that's not on PC also.

Halo 5 sold 5 million in just 3 months after a bunch of people on here (no surprise) said it sold like shit. Twitter & a few news outlets ran w/ it. Stinckles aka Frank O'Connor of 343 in the above link.

At the time of that 3 months, Xbox One's user base was only 13 million, give or take a little. 38.5% attach ratio. Absolute bonkers.

So no doubt it sold millions more.
 
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Banjo64

cumsessed
Maybe harsh on that one. Never played Diablo but it’s meant to be great. Overwatch is a great casual game too.

Ninja Theory, Inxile and Tango
Probably the equivalent of Bend, utter crap!

And Halo and Gears are apparently dead franchises. Bold!
I’ve play those franchises religiously for well over a decade, they are dead compared to their 360 counterparts and any shooter like Apex, Destiny, CoD and even Sea of Thieves absolutely blasts away Halo and Gears concurrent players.
 

Panajev2001a

GAF's Pleasant Genius
Isn't that the exact same work that would happen for the Series S?
Same game sold once for both consoles, removes a lot of incentive. Also XSS cannot be dropped in terms of support in a few years: cheaper to design the core must haves of the game around the XSS and scale up, but that would not be the same as ignoring XSS completely and only optimise for the XSX.

Yes, in theory you could use an RTX 2070s as the minimum spec going forward, but that's not going to happen for many more years. By the time it happens, Microsoft can slowly start phasing out the Series S and relying on its forward compatibility via streaming (this is currently happening to the Xbox One).
I do not think MS will phase out the XSS having XSX only games and forcing others to go on Xcloud. Also, it would not be that high of a minimum PC spec, not at launch, but more similar recommended and ability for customers to tweak settings and getting the game to run. The fact for developers that customers pay extra for the PC version gives budget to make special PC optimisations and reworking of the game for the PC release like when Bluepoint and Sumo Digital made separate Xbox 360 and Xbox One version of some key exclusives (was it like TitanFall and Forza?).

They are probably attempting something like an iPhone strategy updating both consoles every few years. The dream for them might be closed HW that they freshen up every 3 years or so. Forever cross gen like on mobile.
 
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