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The Last of Us Part 1 - PlayStation 5 - The Digital Foundry Tech Review

Hunnybun

Member
This is why competition is so important. With Nintendo effectively bowing out of the next gen console race, Sony's only competition is Microsoft and they cant seem to release next gen games to save their lives. Next year will probably make Sony sweat with Starfield, but thats just one game.

Sony needs MS breathing down their neck. And not with acquisitions or gamepass, but with actual next gen games. We should all dread an exclusive free future or a one console future because then all these first party publishers will turn into Ubisoft, EA and Activision.

Basically yeah. I'm sure that's why Sony just stopped revealing new games. They rightly saw that Xbox has the square root of fuck all coming until like 2024, and were like, 'erm what's the hurry here exactly?'

I wouldn't be surprised if we just don't get a PS showcase this year at this point.
 

Fbh

Member
This actually seems like a huge amount of work when the gameplay is essentially untouched.

But... PS3 gameplay with PS4 graphics and a PS5 price.

It's a no from me dog but I will check it out if it comes to PS+ as there has obviously been a lot of work done with the graphics.

It's a shame that GOW Ragnarok which could have benefited so much from being next gen only still gets held back by ps4 in 2022.
But this game which, as you say, is essentially a ps3 game with with Ps4 graphics is a next gen exclusive

God I hate Digital Foundry. Been watching this fucking review for half an hour now and this fool keeps comparing a PS3 game's visuals to a PS5 game. "Oh fan causes shadows now!", "lighting bounces more realistically!". yeah, no shit sherlock. we had that in TLOU2, Death Stranding, Days Gone, HZD and even launch games like KZSF. Every last gen AAA game had accurate light bounce and better shadows than PS3 games.

What are you doing? We have eyes, we can see it obviously looks better than the PS3 version, but the real question is whether or not it has upgrades over TLOU2. Or if it comes close to the E3 2018 TLOU2 demo now that they have access to the full PS5 power. What a needlessly long 50 minute video.

Because, sadly, that's what people want.
Look at almost every thread we've had about this game on here. The defense force for this was cheering and spamming comparison shots showing that yes, this $70 2022 Ps5 exclusive remake looks better than a ps3 game lol.
 

SlimySnake

Flashless at the Golden Globes
Looking at ElAnalistaDeBits comparison loading times are slower on PS5 than PS4. Ouch. I suspect John didn't include his timings to let ND sort that out perhaps.


Sigh. Is this game even built on the PS5 SDK? How can loading times be that long let alone be slower on the PS5. Hate to say I told you so, but just last week I did wonder why the game size was so high compared to other PS5 first party exclusives using far higher quality textures and assets.

And how can DF leave out this crucial detail. Whats the point of saving that for the performance review?

Can we get some Insomniac and Bluepoint engineers over at Naughty Dog? The ICE Team clearly needs help. LFC isnt implemented, loading times are somehow worse, and they are clearly not using kraken or oodle compression to reduce file size.
 

SlimySnake

Flashless at the Golden Globes
Basically yeah. I'm sure that's why Sony just stopped revealing new games. They rightly saw that Xbox has the square root of fuck all coming until like 2024, and were like, 'erm what's the hurry here exactly?'

I wouldn't be surprised if we just don't get a PS showcase this year at this point.
Yep. I said something similar last week. If Jimbo is feeling so cocky that he is willing to increase the price than why would he feel necessary to go all out and show off all the next gen games in development. I mean in fairness to him, he does have not one but TWO Final Fantasy games slated for next year along with Spidey 2, and an exclusive from the FFXV team. Gotta give him credit, regardless of the quality or their cross gender nature, hes managed to produce like 4 exclusives literally every year of PS5's release.

I just wish it was more quality instead of quantity with him. I just cant get excited for games like Deathloop, Ghostwire, Godfall and Kena. Returnal, Ratchet and Demon Souls are more of my jam because of their boundry pushing ambition.
 

SlimySnake

Flashless at the Golden Globes
Isn't ElAnalistaDeBits considered an unreliable source?
He is, but are your eyes an unrealiable source?

Qj10HMu.jpg
 

Fake

Member
Can't say they explored every drop of PS5 specs.

The amount of threads lmao.
 
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GymWolf

Member
Seems they did a lot of work rebuilding everything from scratch and highly improve it, using for many things TLOU2 as reference instead of TLOU1. Big props to Sony Visual Arts Group and ND, as usual they delivered top quality stuff.


Both. Photo mode (screencap in my laptop which has a 1080p screen):
image.png

x

Yes, the one in the left is prerendered. The one in the right is -like all cutscenes of the remake- in real time.
Joel using hair dye in tlou 2 confirmed.
 

Elios83

Member

A contentious release for many, with Naughty Dog remaking a PlayStation 3 classic that always has an impressive PS4 Pro version that runs beautifully on PS5... so what's actually different with The Last of Us Part 1? What we're actually looking at here is a comprehensive revamp of the game's visuals and immersiveness with many intriguing changes, upgrades, revamps and improvements. John Linneman has the full story in an expansive 50-minute edit.


  • Naughty has remade every inch of the games assets
  • Both DLCs including
  • fedelity mode native 4k 30fps
  • Performance 1440p 60fps (every shot counted was 1440p)
  • Visual settings identical in both modes
  • Using 120fps on PS5 can offer 40fps mode in fedelity
  • Using VRR in performance mode can result in higher then 60fps
  • Cutscenes are realtime on PS5(not pre rendered video like on PS3+PS4)
  • New character models have sub surface scatering, along with everything else being far more detailed and more natural, less stylised
  • Indoor Indirect lighting much improved
  • Improved shadws with getting more diffuse at the end of the shadow, not on par with RT shadows.
  • Folded up carpets on the ground will react to players footsteps
  • Froxel alligned volumetric lighting used far more generously
  • Fire emits light on PS5, without the trickery used in PS4 version
  • Lights effect the general volumetric lighting of the scene
  • Opening escape scene crowd has modified behaviour, they don't photobomb the camera
  • Increased volumetric fog
  • Water has been overhauled, it uses geometric ripples and foam, along with high res hand placed cube maps, much improved over the original game.
  • SSR also used on water
  • Some kind of light scattering is simulated when shining your flashlight on the water.
  • Indirect lighting while being pre calculated is still very effective and a big improvement of the remaster.
  • The PS4 remaster does have one advantage, when Joel walks under water particles are generating simulating a splash, this is missing on the PS5 version
  • The ingame character model in photo mode show more detail then TLOU2, however the higher resolution could be the reason.
  • The work done on part 1 is derived from the upgrades TLOU2 brought. They feel similar, cutscenes are comparable quality.
  • Weapons and clothing are very similar, some changes to the weapon models and texturing
F9C6A30.jpg
RDysjFI.jpg
e5anZbs.jpg


Gameplay

  • Core movement is the same
  • Shooting is now more inline with TLOU2
  • Things like deph of field and motion blur are included in the gunplay for the remake
  • Joel does not have the agility of ellie and abby from TLOU2
  • John says that going prone is not included because the layout and core architecture remains unchanged
  • The clown like behaviour of the A.i in the remake is no more, enemy behave a lot smarter and not so weird.

Audio

Audio has been taken from the original game, sounds similar with a 5.1/7.1 setup, However using headphones provide superior positional audio thanks to PS5s Tempest hardware.


So a really impressive work.
Game went from PS3 graphics at 1080p of the PS4 remaster to how a native remaster/director's cut of TLOU2 on PS5 would look.

Of course some people will continue to be stucked in their negativity and their own bubble, sucks for them :messenger_grinning_sweat:
 

Romulus

Member
It's a nice upgrade, especially in cutscenes. But gameplay to me, I would just get used to it in an hour or less. It's definitely better, but I found myself looking back and forth at the ps4 pro and ps5 versions a few times wondering which was which for the first second or so. I think we should have waited until we got even better assets with full RT and 60fps. It just seems like half measure outside of cutscenes and specific lighting scenes.
 

Zathalus

Member
Is this some kind of joke or something?
I got a warning for using that guy as a source for load times.
VBYK7m7.jpg
Yeah, because his FPS graphs and Pixel counting have been proven to be wrong in the past. But both of those require either specialized tools or a really good eye for pixel counting. Load times require an app on your phone that you press stop/start on. Can't imagine how you would screw that up, and if you deliberately lie it's rather easy for anyone with a PS5 to prove you wrong, no specialized tools needed.
 

Sosokrates

Report me if I continue to console war
So a really impressive work.
Game went from PS3 graphics at 1080p of the PS4 remaster to how a native remaster/director's cut of TLOU2 on PS5 would look.

Of course some people will continue to be stucked in their negativity and their own bubble, sucks for them :messenger_grinning_sweat:
Depends how you look at it.
While its clear substantial improvements have been done and it is the best version of TLOU1, however it seems TLOU remake was improved with technology from the PS4 generation. I dont know if this is what people expect from this generation, just an extension of last gen?
I think shaders,polycount and effects could of been pushed further, but sony probably was not willing to spend more to enable a more advanced remake.

Also things are not so black or white, this is not politics. Praise and criticisms are based on specific examples and reasons which can be clearly defined. Peoples tastes and circumstances are subjective but we can all agree on certain things.
 
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Airbus Jr

Banned
Depends how you look at it.
While its clear substantial improvements have been done and it is the best version of TLOU1, however it seems TLOU remake was improved with technology from the PS4 generation. I dont know if this is what people expect from this generation, just an extension of last gen?
I think shaders,polycount and effects could of been pushed further, but sony probably was not willing to spend more to enable a more advanced remake.
The PS4 version still better my friend

I dont know whats wrong the PS5 version they look like melted ice cream to me with all those sweaty and clayish shiny look

Real people arent suppose to look like that
 
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hemo memo

Gold Member
This actually seems like a huge amount of work when the gameplay is essentially untouched.

But... PS3 gameplay with PS4 graphics and a PS5 price.

It's a no from me dog but I will check it out if it comes to PS+ as there has obviously been a lot of work done with the graphics.
Well said.
 

Loxus

Member
Yeah, because his FPS graphs and Pixel counting have been proven to be wrong in the past. But both of those require either specialized tools or a really good eye for pixel counting. Load times require an app on your phone that you press stop/start on. Can't imagine how you would screw that up, and if you deliberately lie it's rather easy for anyone with a PS5 to prove you wrong, no specialized tools needed.
I not saying he doesn't get an early copy of the game. But I got the warning for using him as a source for load times. So I just thought that would mean none of video should be taken as proof for anything.

Besides, John did say the performance is coming in another video if I remember correctly. I'll wait for that video or wait for others when the game comes out.
 

saintjules

Member
People still confused as to what a remaster is. Yeah, there are things here that are the same such as the choreography and it's not exactly a full blown out remake like FFVIIR was (ie. changing story, battle mechanics, etc.), but there's more to this to indicate it's a beyond a simple remaster.

A remaster is essentially taking what exists and upping the quality but without changing the physical body to the original work. For example, if you took an original mastered song from 1999 and then took those instruments from the song individually, cleaned them up and re-released it, that's a remaster. Taking what's already there and sprucing it up, adding a new sheen to the song. You're not changing anything physically to the track itself. You're not re-recording the instruments to add a new flair to the original idea.

In this case for a game, Naughty Dog not only changed the characters models graphically, but added more foliage, added content in the environments and changed the appearance on how some of the elements in the environment look overall. A good example is the carpet with the grains of rocks and it moving beneath your feet. Something NOT done in the OG game. This has been created/added onto the original work.

The minute you are changing something to make it look different, is REMAKING it. The PS4 REMASTER of The Last of Us was taking what was there and cleaning it up. Better resolution etc. without changing anything in the game.
 
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Yep. Pretty significant remake.
Yes but as has been stated this is not a next gen game, it would happily run on the PS4. Its obviously TLOU2 engine brought over with no real meaningful improvements. However it is a massive improvement over TLOU remaster which is great.
 
60 fps mode is 1440p locked at all times. No dynamic res unlike what the menu says.

Basically the same as TLOU2's BC patch. I am not sure how a game that looks pretty much identical to TLOU2 with smaller levels, is built on the PS5 SDK is only able to double the PS4 Pro's framerate. The PS5's 10.2 tflops is more like 13 polaris tflops. It has a much better CPU than the Pro. Way higher ram bandwidth. Cerny's super secret magic sauce. I dont even know what to say anymore.
We were right and that sucks.
 

Hunnybun

Member
DF already stated that the models are probably slightly better due to higher resolution, not sure what your comparison is proving as it's completely different lighting 🤔

Also, it misses the point.

The model is only better because they could just rip it straight out of the cutscenes without having to downgrade it like on the PS4 - because the PS5 is way more powerful.

Which is, when you think about it, exactly what we're complaining about, namely that the PS5 is capable of way more than this.

Countering with 'oh yeah but in this one instance that required zero effort that's exactly what ND did' actually rather proves our point.
 
they just showed a TLOU renake vs TLOU2 comparison. Joel's gameplay character model's face looks better, but he said the rest is pretty much identical. And then he moved on. Just 30-40 seconds spent on PS4 vs PS5 comparison. Really weird.
John will never call out a developer the way he should. He always finds a way to sugar coat something or frame it in a way that doesn't make the dev look bad. Plus if there are no real improvements there's not much worth comparing.

Ps5 exclusive and this is what ND is proud of this? They've lost it man.
 

TexMex

Member
Honestly, better than I was expecting. Some scenes are shockingly better. For example the scene where he was swimming through the flooded train/station. If it all looked that transformative we’d be having a different conversation. Excited to play tomorrow night.
 

SlimySnake

Flashless at the Golden Globes
I don't remember it loading that quickly on PS4, apparently they improved it a few years ago.
https://www.ign.com/articles/the-la...oad-times-have-been-reduced-by-over-70-on-ps4
Nearly all PS5 games have near instantaneous loading. Even if the PS4 loading times were improved, the PS5 loading times should be way better thanks to the PS5 CPU, IO and SSD. Locking resolution at TLOU2 PS4 Pro's 1440p for performance mode, not being able to reduce file size, and now this? Not a good look. This is supposed to be built from the ground up on PS5. Kojima was able to double the resolution of the PS4 Pro from 4kcb to native 4k while doubling the framerate to 60 fps when he used the PS5 SKU. A 4x increase in pixel budget while ND is settling for 2x. He was also able to add higher LODs, PC quality ultra textures and other PC graphics upgrades and still managed to reduce load times to virtually nothing.

I think it's time for Cerny to call up ND and find out just wtf is going on. Third party devs have been able to do a better job with Cerny's IO than ND. Uncharted 4's remaster was also just 1440p 60 fps. Are they running these games in BC modes? or in a PS4 emulator container? Is that why the load times are the same and file sizes are so large? I have no idea what they are upto.
 
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modiz

Member
Looking at ElAnalistaDeBits comparison loading times are slower on PS5 than PS4. Ouch. I suspect John didn't include his timings to let ND sort that out perhaps.


15 seconds load time with the magical SSD, oof. That's 105GB with their 7GB SSD. Did they download more RAM?
 
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