Along the same line I wonder how many people only play COD and yearly releases like Fifa and NBA 2k and really don't care about exclusivesSeems like the the offer by Microsoft was to coincide with their start of the next-gen (3years+3years from now) so they could do maximum damage at the start of a new generation by taking CoD off of PlayStation and marketing it's exclusivity when it matters most.
Trying the same tactic 5years into this elongated gen(2years in already + another 3) might completely backfire for Microsoft if PlayStation repeats the PS4 vs X1 dominance (or better) with the PS5, as having the lion's share of the players on PlayStation would make it harder to take CoD Xbox console exclusive mid-gen and still preserve it's popularity - if say a PS first party just cloned the CoD experience with a FTP game and offered up big prize money in esports for it at Evo.
Microsoft also probably chose that length of contract to make it look like a far off tomorrow problem for regulators thinking about blocking the deal.
If this were the case it just goes to show that even with amazing online play and flat out outstanding campaign Titanfall failed to get anywhere near the commercial success of CoD.Titanfall 1 and 2 were born from CoD devs. The online play was amazing, campaign in TF2 was flat out outstanding. It’s been done before. Can be done again.
Dumbest meme ever because even when "xbox had no games" it always had CoD every year before too so those who were saying it clearly weren't talking about CoD.
This^^Since when has Sony considered their impact on gamers with all their timed exclusivity bullshit? Did locking Spiderman down to PlayStation in a third party game matter to them? How about locking down Final Fantasy? Sony never gave a shit until Microsoft brought a bazooka to a knife fight.
Let me get my tiny violin, because the ball isn’t in your court Sony. Don’t like it? Too bad.
Spider-Man's a first-party title published by Sony, too bad for you MS turned Marvel down.Did locking Spiderman down to PlayStation in a third party game matter to them?
Another comment that has no forethought what's so ever. Jesus, you're spectacular. Smh...20 years later, and Xbox is still trying to buy their way to number #1 lol.
Has the company ever actually taken risks and make games people like? Or has it always been opening papas wallet?
Nonsense. EA released Titanfall 2 mere weeks before Battlefield 1 and CoD WW2, which sold 15 million and 20 million copies, respectively. Titanfall 2 was doomed to fail almost entirely because of that fact. Anyone that enjoys online MP games had their sites set on CoD or BF1, not Titanfall 2. Was such a terrible move on their part.If this were the case it just goes to show that even with amazing online play and flat out outstanding campaign Titanfall failed to get anywhere near the commercial success of CoD.
I'm not sure that's the reason why. If it were based purely on it being released weeks before Cod and BF the franchise would have continued and released in another period. Titanfall 1 also did not release near any other big games. It released near spring and didn't get anywhere near the commercial success. As you mention though luckily they had good reception and player count with a f2p GaaS game in Apex Legends instead. One where you don't need to get those entrenched in a franchise to spend anything to try out alternatives.Nonsense. EA released Titanfall 2 mere weeks before Battlefield 1 and CoD WW2, which sold 15 million and 20 million copies, respectively. Titanfall 2 was doomed to fail almost entirely because of that fact. Anyone that enjoys online MP games had their sites set on CoD or BF1, not Titanfall 2. Was such a terrible move on their part.
At any rate, Respawn later went on to release Apex Legends (which is a Titanfall game) which is the 3rd most popular game on Steam, 7th on Xbox Live, 2nd on PlayStation.
Suffice to say, you can build a new IP to compete and succeed.
TF2 actually released in between BF1 and COD WWII.Nonsense. EA released Titanfall 2 mere weeks before Battlefield 1 and CoD WW2, which sold 15 million and 20 million copies, respectively. Titanfall 2 was doomed to fail almost entirely because of that fact. Anyone that enjoys online MP games had their sites set on CoD or BF1, not Titanfall 2. Was such a terrible move on their part.
At any rate, Respawn later went on to release Apex Legends (which is a Titanfall game) which is the 3rd most popular game on Steam, 7th on Xbox Live, 2nd on PlayStation.
Suffice to say, you can build a new IP to compete and succeed.
Exactly. Don’t underestimate the casual market. They are the majority.Along the same line I wonder how many people only play COD and yearly releases like Fifa and NBA 2k and really don't care about exclusives
I would imagine that segment of people wouldn't care about switching to whatever box they need at the start of a new generation to get their COD fix.
I'm sure that is exactly why. Titanfall and Titanfall 2 were legit games, but they were new in a market that had existing fans of established franchises. As of May this year Apex generated over $2 billion in revenue since launching in 2019. Pretty big success story if you ask me, proving that you can compete.I'm not sure that's the reason why. If it were based purely on it being released weeks before Cod and BF the franchise would have continued and released in another period. Titanfall 1 also did not release near any other big games. It released near spring and didn't get anywhere near the commercial success. As you mention though luckily they had good reception and player count with a f2p GaaS game in Apex Legends instead. One where you don't need to get those entrenched in a franchise to spend anything to try out alternatives.
Correct, it did release in between, appreciate the correction.TF2 actually released in between BF1 and COD WWII.
It was doomed with that release date, but EA being EA always has to release all their shooters before COD in hopes gamers burn out their money on their games and dont save for COD.
TF2's online was a disaster too. TF1 was much more fun. TF2 felt like COD and the titans were gimped vs TF1. It also had dumb perks like that see through walls echo perk everyone spammed every 30 seconds.
I dont play F2P games like Fortnite or Apex, but I was amazed Apex blew out of the gate getting tons of gamers playing. It had no marketing. I think it literally did a stealth launch and it was an overnight success. It got good reviews too which always helps.I'm sure that is exactly why. Titanfall and Titanfall 2 were legit games, but they were new in a market that had existing fans of established franchises. As of May this year Apex generated over $2 billion in revenue since launching in 2019. Pretty big success story if you ask me, proving that you can compete.
Correct, it did release in between, appreciate the correction.
I found TF2 to be in a much better state at launch than BF1 was, which despite it being an amazing game had major server issues for months after release. Regardless, Apex proves that you can bring something new to the table and have success, compete, etc. TF2 was a bust in the end because they lined it up against the two biggest online FPS releases of the year.
I'm not a fan of it per se, but I'm happy that Respawn was able to get that level of success which evaded them. It's not everyday someone working for EA does a good thing lol.I dont play F2P games like Fortnite or Apex, but I was amazed Apex blew out of the gate getting tons of gamers playing. It had no marketing. I think it literally did a stealth launch and it was an overnight success. It got good reviews too which always helps.
Spider-Man's a first-party title published by Sony, too bad for you MS turned Marvel down.
I really don't think there's more to it other than an unprecedented commitment in length of time to be contractually obliged to a competitor to keep up an annual release schedule.Seems like the the offer by Microsoft was to coincide with their start of the next-gen (3years+3years from now) so they could do maximum damage at the start of a new generation by taking CoD off of PlayStation and marketing it's exclusivity when it matters most.
Microsoft also probably chose that length of contract to make it look like a far off tomorrow problem for regulators thinking about blocking the deal.
Huh? Insomniac's Spider-Man was 100% funded and published by Sony. It's a new franchise and it has no relation with the old Activision games. They didn't take that game away from anyone. It wouldn't exist without them. You should be grateful.Sony doesn’t own Spiderman. They permanently blocked him in a third party game, while leaving him alone in Marvel Ultimate Alliance 3. He’s a major character, and it was targeted against Xbox/PC players.
Sony didn’t care about the impact on customers of the other platforms. It was Sony being dicks.
ohmyy ..... prolly 4th time but lets make it clear for u too >>>>>>>> Xbox Declined a Marvel Exclusive Deal, Leading to Sony's Spider-Man Franchise <<<<<<<< ^^Sony doesn’t own Spiderman. They permanently blocked him in a third party game, while leaving him alone in Marvel Ultimate Alliance 3. He’s a major character, and it was targeted against Xbox/PC players.
Sony didn’t care about the impact on customers of the other platforms. It was Sony being dicks.
Now they’re crying it’s not fair when Microsoft knocked their teeth down their throats. They’re scrambling to get on PC and mobile. Their console business is going to be hurting and they know it.
Sony doesn’t own Spiderman. They permanently blocked him in a third party game, while leaving him alone in Marvel Ultimate Alliance 3. He’s a major character, and it was targeted against Xbox/PC players.
They own the film rights to Spider-Man. The character itself is still owned by Marvel.
Yep. I dont think they are worried about this gen. This is about next gen. The best they can hope for is for Sony to agree to this deal so they can get the deal through saying they have Sonys blessing. Then as soon as the deal goes through, they announce that the deal expires by the end of the gen so everyone better get in the xbox eco system. I think they are betting that by announcing that the exclusivity is eventually coming they will convince at least gamers to invest in the xbox system today and start the transition now. Get a running start so to speak.Seems like the the offer by Microsoft was to coincide with their start of the next-gen (3years+3years from now) so they could do maximum damage at the start of a new generation by taking CoD off of PlayStation and marketing it's exclusivity when it matters most.
Trying the same tactic 5years into this elongated gen(2years in already + another 3) might completely backfire for Microsoft if PlayStation repeats the PS4 vs X1 dominance (or better) with the PS5, as having the lion's share of the players on PlayStation would make it harder to take CoD Xbox console exclusive mid-gen and still preserve it's popularity - if say a PS first party just cloned the CoD experience with a FTP game and offered up big prize money in esports for it at Evo.
Microsoft also probably chose that length of contract to make it look like a far off tomorrow problem for regulators thinking about blocking the deal.
Since when has Sony considered their impact on gamers with all their timed exclusivity bullshit? Did locking Spiderman down to PlayStation in a third party game matter to them? How about locking down Final Fantasy? Sony never gave a shit until Microsoft brought a bazooka to a knife fight.
Let me get my tiny violin, because the ball isn’t in your court Sony. Don’t like it? Too bad.
See, I get that, but tens of millions of gamers disagree, as well as Jim. Perhaps it's not that easy to make a CoD competitor.
Well 3 years is better than no years, not sure how denouncing it is going to help your cause going forward.
Now try reading page 2 - 26. I'm sure you'll find that had been gone over to death.It at least doesn't allow MS to lie to the public anymore.
Ehh, Respawn and the rotting corpse of Bioware are about the only thing worth getting out of EA imo. We'll see if the Dead Space remake lives up to the titanic shadow the first two games cast. MS should have snapped up Bioware after ME1.And I hope that things get even worse.
As a fan of what Sony used to be, I hope that Microsoft try and manage to get Capcom, EA and Squenex,
They can't afford that. It's not magic, you can't just MAKE it happen.Take2 was likely going to cost $20-30 billion but they shouldve done it. Right now they have ZERO leverage and are hoping against hope that regulators kill the deal which they wont.
Me! Some of us out there want to own our games. So what we do is, instead of paying monthly to rent the games we want to play, some of us will go out, purchase the games we want, and play them paying a 1 off fee (Micro transactions not withstanding).Who's going to pay $70 on PS5 for CoD when they can virtually play free on Game pass for $9.99?
They can’t afford to go out of business either. Desperate times.They can't afford that. It's not magic, you can't just MAKE it happen.
"Anytime now..."How long do we think COD will continue? Surely gamers will get tired of playing the same old campaign and multiplayer. Fatigue will set in at some point. Right?
MS has created studios and it has purchased studios just like Sony has done.Is sony's fault MS didn't create studios and IPs in a consistent basis?
All this drama is not about the acquisition of Blizzard and Activision. Is specifically about Call Of Duty.
Every time we have info about this deal (like the Brazilian papers, executives comments, etc..)CoD pop up.
If there is a condition for this acquisition to be approved is going to be around CoD.
How long do we think COD will continue? Surely gamers will get tired of playing the same old campaign and multiplayer. Fatigue will set in at some point. Right?
I bet these "pathetic" CEOs are making more money than you.One pathetic CEO lying. Another pathetic CEO throwing a tantrum. Followed by 25 of the most pathetic pages this site has ever seen, this is just brilliant!
That's the crux of it right there, except Sony wasn't paying for exclusivity to boost sales. They were literally trying to starve other consoles of content in order to make thier platform more attractive. It was a 2 pronged attack they had planned to continue using until thier competition gave up.MS has created studios and it has purchased studios just like Sony has done.
MS created Turn 10, 343i, The Coalition and The Initiative.
Sony is no different.
When was the last time Sony opened a new AAA studio, and when was the last time they acquired one?
The only difference is Sony doesn't have the same money as MS to acquire studios.
However, if Sony had of taken the money they used to buy exclusives and put that into creating or buying new studios all those years ago, their internal studios would look very different.
Never forget that Sony did everything it could to try and destroy the Xbox. They spent a ton of money buying content with the intent of increasing the sales of their platform. To then have Jim Ryan crying that MS might sell more consoles or convert some Sony players to Xbox is just so cringe and embarrassing it's not funny. Even the most stupid Sony fanboys have had a bit of a hard time running with this one.
Me! Some of us out there want to own our games. So what we do is, instead of paying monthly to rent the games we want to play, some of us will go out, purchase the games we want, and play them paying a 1 off fee (Micro transactions not withstanding).
And trust me, there are still many millions of us out there who are happy buying games to own over renting games for a limited time or until they remove them from the service/you stop paying Microsoft a monthly fee.
Thier bonuses are probably more than most of us will make all year, never mind the actual salary.I bet these "pathetic" CEOs are making more money than you.
Agree to the point about the IP 'staying power', but nothing is assured.that's what people said when Microsoft bought Minecraft.
and, well... 93 million monthly users last year in that game
I remember people laughing at the Minecraft deal and saying MS overpaid and they would never recoup that money.that's what people said when Microsoft bought Minecraft.
and, well... 93 million monthly users last year in that game
Do these people buy a house and think they need to re-earn the entire cost of their house for it to be successful? Microsoft could sell Minecraft right now for 5 billion easily.I remember people laughing at the Minecraft deal and saying MS overpaid and they would never recoup that money.
The opinions here rarely match reality.
https://www.neogaf.com/threads/microsoft-announces-purchase-of-minecraft-creator-mojang.895097/
Gaf and reality are two parallel tracks... this place is full of armchair experts nowadays and way less gamers that it used to have... here we argue about games not play themI remember people laughing at the Minecraft deal and saying MS overpaid and they would never recoup that money.
The opinions here rarely match reality.
https://www.neogaf.com/threads/microsoft-announces-purchase-of-minecraft-creator-mojang.895097/
I remember people laughing at the Minecraft deal and saying MS overpaid and they would never recoup that money.
The opinions here rarely match reality.
https://www.neogaf.com/threads/microsoft-announces-purchase-of-minecraft-creator-mojang.895097/
They don't understand there are assets that have value underneath the revenue.Do these people buy a house and think they need to re-earn the entire cost of their house for it to be successful? Microsoft could sell Minecraft right now for 5 billion easily.