It was a downgrade from FF6 for me. The SNES was when the series was at it’s peak IMO. But I don’t think I could say 7 even remotely sucks. Midgar kinda drags the game down, but once you are out of there it is pretty damn good.
Finally, I've found someone who makes worse threads than me.
FFVII (and FF in general) was kind of a white whale for me growing up. Feel like I played everything but FF. When picking up my PS5 earlier this year, I got the heavy hitters on the console and that included FFVIIR.
I. Fucking. Loved it. Couldn't get enough and then it was over before I knew it. Knew definitively then that I just had to finally play the original.
I'm no stranger to old games. Grew up on the NES and every console forward (and PC) and still often play games older than this. But dear lord this game has problems that I think stem from it being the first 3D title in the franchise and it's protracted development cycle. I actually quite like the way it looks, especially the in-battle character models, but could we please decide on character style? There are 3 vastly different looking character models depending on whether you're in battle, out of battle, or watching an FMV. It's odd. The constant shuffling of party members is aggravating (something that I hated about Remake). The ATB system feels like the worst of both worlds. Instead of feeling exciting, I feel rushed to make decisions AND it's also boring. Press x to win. Didn't quite do enough damage? Change the spell. That's it. That's the combat. Also, the constantly changing camera angles screw up who you're trying to target half the time.
Walk 10 feet. BATTLE!
Walk 10 feet. BATTLE!
Walk 10 feet. BATTLE!
A lot of older JRPGs had randomized battles, but it's so egregious here. This alone is reason enough to put it down IMO. I'm literally afraid of walking in slightly the wrong direction in the open world.
Then there's the shoehorned "mini-games" that aren't even kind of fun and half the time the game does such a poor job of communicating to me what I'm supposed to do that I succeed by trial and error rather than specific effort.
I greatly enjoyed everything up until getting to the open world where my enjoyment quickly fell of a cliff. Cloud is cool, Sephiroth is cool, Midgar is cool. But that's not enough to float this game for me. I think if I continue this game it will strictly be for the sake of completion since I'm anticipating Rebirth and I'd like to know where they deviate.
I understand why it was such a big deal at the time. FMVs, badass villain (in looks at least), cool guy with big sword, 3D graphics. But damn. Shit's overrated as hell.
Play the version on modern consoles that has cheats like no encounters and double speed.
It's not odd, it's a technical limitation. The only art style difference is between the out of combat models and the combat models. The combat models and CGI models use the exact same art style, the CGI ones are just vastly more detailed for obvious reasons. Having characters look vastly different in and out of combat was normal for its time period, it's just a bit more striking in FF7 because it was a graphical marvel for its time. Just take a look at other RPG's of its era. Wild Arms. Suikoden. Breath of Fire. Dragon Quest. All fantastic games, but all of them clearly far less ambitious when it comes to graphics than FF7 was.I'm no stranger to old games. Grew up on the NES and every console forward (and PC) and still often play games older than this. But dear lord this game has problems that I think stem from it being the first 3D title in the franchise and it's protracted development cycle. I actually quite like the way it looks, especially the in-battle character models, but could we please decide on character style? There are 3 vastly different looking character models depending on whether you're in battle, out of battle, or watching an FMV. It's odd
Why? It's part of the story in the first section of the game. Cloud is split up from his party members several times throughout this section of the game. It makes perfect sense that characters come and go from your party. This is only a thing in the beginning of the game. You have access to all of your characters for the rest of the game as soon as you leave Midgar, save for a small section near the end of the game. This complaint seems to suggest that you didn't get very far into the game.. The constant shuffling of party members is aggravating (something that I hated about Remake).
Okay so which one is it? Are you feeling rushed to make decisions, or is it press x to win? Why would you feel rushed to make decisions if it's just press x to win anyway? There are three different ATB settings in the config menu, one of them pauses the ATB bar while you scroll through magic, items etc.The ATB system feels like the worst of both worlds. Instead of feeling exciting, I feel rushed to make decisions AND it's also boring. Press x to win. Didn't quite do enough damage? Change the spell. That's it. That's the combat. Also, the constantly changing camera angles screw up who you're trying to target half the time.
It's not any more egregious than in other RPGs. In fact, the encounter rate is reduced significantly when compared to FFVI. This also kind of suggest that you didn't get very far in the game. You will soon get access to chocobos and several vehicle that you'll use for most of the game.Walk 10 feet. BATTLE!
Walk 10 feet. BATTLE!
Walk 10 feet. BATTLE!
A lot of older JRPGs had randomized battles, but it's so egregious here. This alone is reason enough to put it down IMO. I'm literally afraid of walking in slightly the wrong direction in the open world.
All of the minigames are incredibly simple and straight forward. Skill issue.Then there's the shoehorned "mini-games" that aren't even kind of fun and half the time the game does such a poor job of communicating to me what I'm supposed to do that I succeed by trial and error rather than specific effort.
nah. the soundtrack alone places the game well above most others...Shit's overrated as hell...
Your opinion sucks and you don't know how question marks work you clown
FFVII (and FF in general) was kind of a white whale for me growing up. Feel like I played everything but FF. When picking up my PS5 earlier this year, I got the heavy hitters on the console and that included FFVIIR.
I. Fucking. Loved it. Couldn't get enough and then it was over before I knew it. Knew definitively then that I just had to finally play the original.
I'm no stranger to old games. Grew up on the NES and every console forward (and PC) and still often play games older than this. But dear lord this game has problems that I think stem from it being the first 3D title in the franchise and it's protracted development cycle. I actually quite like the way it looks, especially the in-battle character models, but could we please decide on character style? There are 3 vastly different looking character models depending on whether you're in battle, out of battle, or watching an FMV. It's odd. The constant shuffling of party members is aggravating (something that I hated about Remake). The ATB system feels like the worst of both worlds. Instead of feeling exciting, I feel rushed to make decisions AND it's also boring. Press x to win. Didn't quite do enough damage? Change the spell. That's it. That's the combat. Also, the constantly changing camera angles screw up who you're trying to target half the time.
Walk 10 feet. BATTLE!
Walk 10 feet. BATTLE!
Walk 10 feet. BATTLE!
A lot of older JRPGs had randomized battles, but it's so egregious here. This alone is reason enough to put it down IMO. I'm literally afraid of walking in slightly the wrong direction in the open world.
Then there's the shoehorned "mini-games" that aren't even kind of fun and half the time the game does such a poor job of communicating to me what I'm supposed to do that I succeed by trial and error rather than specific effort.
I greatly enjoyed everything up until getting to the open world where my enjoyment quickly fell of a cliff. Cloud is cool, Sephiroth is cool, Midgar is cool. But that's not enough to float this game for me. I think if I continue this game it will strictly be for the sake of completion since I'm anticipating Rebirth and I'd like to know where they deviate.
I understand why it was such a big deal at the time. FMVs, badass villain (in looks at least), cool guy with big sword, 3D graphics. But damn. Shit's overrated as hell.
Why not just have enemies on the overworld like any good rpg doesPlay the version on modern consoles that has cheats like no encounters and double speed.
Good call. Was Chrono Trigger before or after FFVII. I wanna say after or maybe close enough that it doesn't really matter. Yea but Chrono Trigger was brutal too. I give the edge to FF only because of the cinematic presentation of the event. I don't remember if Chrono Trigger had the same but I'm thinking it didn't have CGI cutscenes. Been too long, am I mistaken?Chrono freaking Trigger.
Before. 2 years. Real time Crono being disintegrated >>>> potato cutscenes/CGI that belongs to movies.Good call. Was Chrono Trigger before or after FFVII. I wanna say after or maybe close enough that it doesn't really matter. Yea but Chrono Trigger was brutal too. I give the edge to FF only because of the cinematic presentation of the event. I don't remember if Chrono Trigger had the same but I'm thinking it didn't have CGI cutscenes. Been too long, am I mistaken?
But then it would not suck so much anymore.Why not just have enemies on the overworld like any good rpg does
FF7 is a story based rpg not a tabletop one, I think it's fair to be able to skip battles if you want to explore the storyRandom encounters are great, actually. Still a critical element of any good tabletop RPG as well. The broader world should be dangerous, every few steps should have another diceroll to see what comes upon you.
I don't know if I played Chrono Trigger when it first came out. Those days I would get games on Christmas and my Birthday or my brother's birthday, so there's a good chance I wasn't even aware of Chrono Trigger until after I played FF7.Before. 2 years. Real time Crono being disintegrated >>>> potato cutscenes/CGI that belongs to movies.
But then it would not suck so much anymore.
You seriously can’t imagine the technical reasons behind this? I can accept most of your post as personal preference, but this is indefensible.I actually quite like the way it looks, especially the in-battle character models, but could we please decide on character style? There are 3 vastly different looking character models depending on whether you're in battle, out of battle, or watching an FMV. It's odd.
IDK, FF VI’s battles aren’t exactly deep, strategic affairs either, but at least there were no load times and the animations were very quick.You seriously can’t imagine the technical reasons behind this? I can accept most of your post as personal preference, but this is indefensible.
Random battles were also MUCH more aggravating in FF6. I don’t care how good most of FF6 is, the encounter rate is atrocious and as soon as I get to the caves on the mountain I always call it quits. I only ever finished that game once.
Well technically against those bosses it is "press x to win"... or just die.How did "press x to win" work out when you fought Emerald or Ruby Weapon?
There’s places in FF6 where I swear random encounters can be less than 10 steps away from one another. I replayed FF7 just last year and it’s never that bad, except maybe for some bad streaks of RNG. It’s not as systematic as FF6.IDK, FF VI’s battles aren’t exactly deep, strategic affairs either, but at least there were no load times and the animations were very quick.
With VII you get the swirl effect then the little intro animation, it’s like 10 seconds before you input any commands. Then all the animations are much longer on top of it.
BTW IIRC the chibi vs realistic character models in VII were because they had different teams working on the battles vs the overworld. FF VI, VIII, and IX used the same models in battles + overworld (or at least the same style, not sure if they were exactly the same models).
Science fiction should have no place in JRPGs.
You are not mistaken.I seem to remember battle loading times are much worse in FF9, but I could be mistaken.
This might be the most disgusting post I've ever read on the subject. It almost feels like satire.I hate to say this, but the original FFVII is so dated that it's pretty much unplayable.
I find it impossible to go from the God like FFXV back to the cute graphics and archaic combat of VII, VIII and IX.
FFVII remake is a lot better, but still no where near as good as XV. It's just amazing how this series gets better and better with every game.
This might be the most disgusting post I've ever read on the subject. It almost feels like satire.
Apology NOT accepted!Sorry. I wasn't my intention to offend. It's just my personal opinion and preference.