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What In-Game "Settings" Do You Always Change/Toggle (eg Motion Blur)

adamsapple

Or is it just one of Phil's balls in my throat?
Let's hear it. What are some game settings that you always toggle off/on when ever you start a new game.

For me it's a couple that I always turn off if the game gives me an option to do so.

- Motion Blur: If it's a 60 FPS game, I always turn it off. Motion smoothing is pointless above 30 FPS IMO
- Screen shake: Some games use a lot of shaking to emphasize action but if given the option, I always turn it off
- Head bobbing: In an FPS, for somewhat similar reasons as above, I prefer a 'stable' image when playing and not the perspective bobbing everywhere. I've had games give me motion sickness from this setting in some games
- Chromatic Aberration: It degrades image quality and makes the edges of the screen look weird. Not every game uses it to the same extent, but I don't like this at all.
 

Markio128

Member
I don’t take much notice tbh. The only options I’ll potentially change are fidelity/performance and audio. The less options the better for me.
 

22•22

NO PAIN TRANCE CONTINUE
Yeah screen shake, head bob and (except for some games) vibration will get turned off. I'll always check out the options menu before starting a game. I mostly keep fucking around with settings during the whole playthrough.
 
yeah i put subtitles on and make them highly visible. if i can i'll usually make them yellow.

sometimes the audio mix is shit and if a game uses a lot of unusual words then it's confusing. even though i can hear sometimes it doesn't register with my brain lol. it doesn't bother me reading subtitles. i watch everything with them on from games to movies and youtube videos.
 

jaysius

Banned
Film grain is 100% retarded in video games, they’ve never been made on film, it’s impossible, it needs to die. I guess it’s an easy ”blur“ filter that some people accept.

Also I turn off any motion blur, chromatic aberration.
 

VN1X

Banned
Ant-Aliasing off or as low as it can be. Unless it's not a twitchy or competitive game, then I'll leave it on but even then I like to turn it off as it introduces mouse lag. FXAA is the least impactful in this regard but also makes things look blurrier overall.
 
Film grain is just...urgh. That is the one option that NEVER looks good to my eyes. Then comes CA. Motion blur most of the time I turn off, but in some games can look good.
 

poodaddy

Gold Member
Film grain is absolutely cancerous. Fuck artist's intent, if you're an artist and you believe your work should be viewed with a film grain, then you don't know how to present your art. Shit gets turned off immediately, 100% of the time.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Subtitles on.
Film Grain - If its a slider low, if not off.
Per Object Motion Blur - MAXIMUM!!!!!!!
FXAA - Off; fuck that vaseline shit.
HBAO+ - tinker with AO settings to see which one the engine agrees with most/ I if I have to inject MXAO or RTGI so be it.
 

rofif

Can’t Git Gud
Film grain is absolutely cancerous. Fuck artist's intent, if you're an artist and you believe your work should be viewed with a film grain, then you don't know how to present your art. Shit gets turned off immediately, 100% of the time.
Good film grain is fantastic (resident evil 2 remake) as it completely eliminates gradients issue.

But a lot of people who go into RE games turn off film grain and TAA right aways and it's a mistake.
Re2make is made with both of these in minds. TAA covers the dithering and FXAA fixes banding.
The only resi game with broken TAA and Film grain is Village for some reason. Film grain is just terrible there and TAA does almost nothing
 
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rofif

Can’t Git Gud
Chromatic aberration, film grain, and TAA off. FXAA all the way.
I know there is big anti TAA movement but I don't understand why.
It completely revolutionized image quality. We no longer have to see shimmering. Especially of reflective surfaces
 

Naked Lunch

Member
Rumble Off.
Rumble was cool back when it first dropped on like Star Fox 64. Who the hell wants their controller shaking all over the place playing a game in 2022? Annoying and dumb especially on FPS games.

Toggle Crouch On.
No clue why someone would want to hold in an analog stick or button to crouch.

Aim Acceleration Off.
This setting ruins the feel of analog aiming. Console FPS gaming was better when devs designed the aiming without it.
 

Comandr

Member
I know there is big anti TAA movement but I don't understand why.
It completely revolutionized image quality. We no longer have to see shimmering. Especially of reflective surfaces
Sure, it reduces shimmering at the cost of making everything look like it’s through a Vaseline filter. This is especially evident in foliage or anything with fine detail. Furthermore the nature of TAA can add ghosting to fast moving objects which is in my opinion a reduction of image quality.
 

DeepEnigma

Gold Member
I usually turn down motion blur or completely off in 60fps games that have it a bit too heavy.

I also turn up sensitivity in the joystick X/Y for aiming in most games as well.
 
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rofif

Can’t Git Gud
Sure, it reduces shimmering at the cost of making everything look like it’s through a Vaseline filter. This is especially evident in foliage or anything with fine detail. Furthermore the nature of TAA can add ghosting to fast moving objects which is in my opinion a reduction of image quality.
sure it depends on TAA implementation.
For example, TAA on Death Stranding on pc introduces ghosting/shimmering in foliage but it does not on ps5 (I compared it).
So implementation does matter.
DLSS/FSR/XESS is an evolution of this but if it's not there, I will take TAA with it's issues over jaggies and specular aliasing
 

Melon Husk

Member
Off
  • Motion blur at high frame rates
    • unless it's fancy per-object blur (see Crysis)
  • Chromatic aberration
    • unless it's used sparingly in rare special effects / is integral to the game (see SOMA)
  • Temporal Anti-Aliasing if higher quality alternative is available
    • unless the game's art style is designed around TAA and breaks without it (see RE2 remake)
On
  • Subtitles, always
  • & tweak mouse sensitivity, duh
 
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TonyK

Member
In Ps5 I usually disable adaptive triggers because I already have a broken controller because of that and I don't want to repeat the experience of sending it to Sony for a replacement. Not because it was a bad experience but because I'm lazy.
 

Spukc

always chasing the next thrill
Chromatic Aberration usually looks bad to me so I turn that off.
Film Grain too.

The other stuff I mostly leave as they are by default.
Film grain gives texture to the image.
TLOU did it amazing
 

kunonabi

Member
I usually just need to invert Y and turn off motion blur if I can. In later RE releases I usually have to put the run button back on Square since Capcom decided to be annoying shits.
 

lh032

I cry about Xbox and hate PlayStation.
fidelity mode change to performance mode.
Disable motion blur and abbre chrome or some shit.
Enable subtitle
Switch to highest difficulty as possible (except 1 lives mode)
 

Wildebeest

Member
First for me is to turn the music off. I'm sensitive to audio and most games have music which is way too loud, dramatic and generally bad taste.
 
Settings I remove from my video gaming presence:
-Motion Blur? gotta go
-Chromatic Aberration? please exit the premises, sir
-Film Grain? not in my house

I just personally like my games to look as clean/crisp as possible. Occasionally, I'll turn these back on in some games just to see if maybe I'm missing something, but I pretty much always turn them back off pretty quickly.

As for things I tend to toggle ON or adjust:
-Usually I increase the default FOV and camera speed/sensitivity
-Generally go for Performance mode, but this can depend on the game
 

TheStam

Member
I used to work with photoediting and have spent quite a lot of time editing chromatic abberation out of images. Maybe that experience damaged me, but I really don't like this effect, I find it weird that people would add it to their games in the first place.
 
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