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Richard Leadbetter of Digital Foundry: Why the return of 30fps console games is inevitable

A.Romero

Member
I think the best approach is to have the most options available. The closer to PC flexibility the best.

I appreciate a high framerate but I also like high res. Some games feel perfectly good at 30 FPS. My fav game from last gen was Spiderman which I played on a base PS4 and felt perfectly good. A few months ago I played it again on PS5 and enjoyed the high framerate too (with 40 fps mode). If I had to chose between 4k native res and high framerate I'd go for the first one in most cases.

I also play on PC so whenever possible I go to PC so I don't have to compromise (other than my wallet and power consumption).

I rather have 30FPS locked than stuttering.
 

angrod14

Member
maxresdefault.jpg

Is Sony also releasing their games on Switch now?
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not

SmokedMeat

Gamer™
i dont see why its going to become the normal yet pc versions with a lesser cpu will be 60fps....pathetic.

PC’s allow the user to customize the settings to achieve their desired performance.

Consoles are put it in and play with whatever the developer chose for you.
 

Represent.

Represent(ative) of bad opinions
I think the best approach is to have the most options available. The closer to PC flexibility the best.

I appreciate a high framerate but I also like high res. Some games feel perfectly good at 30 FPS. My fav game from last gen was Spiderman which I played on a base PS4 and felt perfectly good. A few months ago I played it again on PS5 and enjoyed the high framerate too (with 40 fps mode). If I had to chose between 4k native res and high framerate I'd go for the first one in most cases.

I also play on PC so whenever possible I go to PC so I don't have to compromise (other than my wallet and power consumption).

I rather have 30FPS locked than stuttering.
Simply put, if you require all those options - You're best off just buying a PC. Not every developer can meet those demands, and games will be delayed into fucking oblivion if they try to cater to the "we need 1 million options for every game, delay your game, cater to me and give me 60fps, oh and also while you're at it, dumb EVERYTHING else down just so you can hit 60fps - I'll even play in 720p!" crowd. Seriously, just buy a PC. Consoles are for convenience.
 
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Filben

Member
Most games were cross plattform games so it was granted for me they have a 60fps option. Real next gen games though, especially in two years to come? That's not gonna work with 60fps without sacrificing a lot of the next gen visuals.
 

A.Romero

Member
Simply put, if you require all those options - You're best off just buying a PC. Not every developer can meet those demands, and games will be delayed into fucking oblivion if they try to cater to the "we need 1 million options for every game, delay your game, cater to me and give me 60fps, oh and also while you're at it, dumb EVERYTHING else down just so you can hit 60fps - I'll even play in 720p!" crowd. Seriously, just buy a PC. Consoles are for convenience.
I do have a PC.

I don't see why they can't continue the trend of giving us different choices in consoles but I don't mind if they don't. I just don't see myself playing 1080P games in 2023.
 

SlimySnake

Flashless at the Golden Globes
While I welcome the return of 30 fps, those two games are poorly made with Gotham Knights literally not utilizing the GPU at lower resolutions and Plague's Tale being extremely CPU bound. If you cant make a last gen looking game run at 60 fps on an 8 core 16 thread CPU running at 3.5 Ghz then you need to retire and go live on a farm.

Matrix was similarly CPU bound but at least it looks next gen. Besides, it was released before UE5 was released and Epic just held a conference this week where they announced engine upgrades that result in 50% more performance and a smooth 60 fps on consoles. They even got nanite to finally work with foliage.

But games NEED to target 30 fps on consoles because otherwise you are literally wasting half of the GPU on simply rendering frames. I think games should target 1440p-4kcb 30 fps and then downgrade to 1080p to give the 60 fps players a 60 fps version. But targeting 1440p 60 fps like Ratchet, Demon Souls and TLOU remake is simply not going to offer a Matrix quality leap in visual fidelity. Especially when devs finally start pushing the CPUs to add physics, destruction and major AI enhancements that have been MIA since 2005.

Id rather play a 30 fps game that features those next gen sims than a 60 fps cross gen game like Call of Duty. Thanks but no thanks.

If people really bad want to play 60 fps versions at higher resolutions then they can buy a mid gen console in a year or two or buy a PC. Dont spend all your money on taking women out on expensive dates, or use some of the $3,000 tax credit you got from your kids and buy a 3080. That should run everything on PS5 at double the framerate with DLSS enabled.
 

LectureMaster

Gold Member
I'm skeptical, digital fundary never managed to analyze why there a slew of games perform better on PS5 than XSX. I don't believe the assertion made here.
 

Kataploom

Gold Member
THE XBOX SERIES S EXISTS
IF THE XBOX SERIES S CAN PLAY A GAME AT 30FPS, THE PS5 AND SERIES X SHOULD NEVER HAVE ANY ISSUE PUSHING FOR 60FPS AT SIMILAR SETTINGS THAN THE SERIES S

and that's why I will not play games on console this gen that don't offer a 60fps mode.
30fps is no longer excusable on these consoles, especially due to the existence of the Series S, and so fuck developers that don't optimise for 60fps!
The thing is whether games are gonna have more bad press for having 1080p 60fps mode than for not having 60fps at all lol
 

Kataploom

Gold Member
But games NEED to target 30 fps on consoles because otherwise you are literally wasting half of the GPU on simply rendering frames. I think games should target 1440p-4kcb 30 fps and then downgrade to 1080p to give the 60 fps players a 60 fps version. But targeting 1440p 60 fps like Ratchet, Demon Souls and TLOU remake is simply not going to offer a Matrix quality leap in visual fidelity. Especially when devs finally start pushing the CPUs to add physics, destruction and major AI enhancements that have been MIA since 2005.
That's actually putting the power on good use... Instead of wasting it on adding more samples to an effect or more pixels to resolution...
 

Isa

Member
All I want is good games. Hopefully polished. I don't play games for the framerate. I know it can impact the experience for some and that sucks, but I knew this was inevitable. I think the games that offer optional gfx modes will be mainly first party and those with greater technical expertise. Time and budget allowing. I'm still nostalgic over older gens that suffered horrible FR and still think fondly of those moments and times. Its funny with the whining though. People claim they want smooth framerates, then say an upcoming title has a trailer showing off gameplay is shown and then people complain about the unimpressive gfx. Can't please everybody that's for sure. If anything I think people who are dead set on having a high FR would do well to invest in a proper gaming pc.
 

Dunky

Member
I remember post like this about 3-4 years ago we were not going to get many 60fps games. It was going to be like the PS4 generation. We've seen the return of 60fps.

You only have to look at the backlash now when a game doesn't have a 60fps mode. It shows you it's important like it or not. :)
 
I don't buy this. Is Richard forgetting about Unreal 5's efforts to make 60fps possible with its newer techniques? 60fps isn't going anywhere this gen. He also isn't factoring in the fact that many games, Plague Tale Requiem included, isn't even using the hardware-accelerated decompression of the two consoles, which will free up much needed CPU performance.
 

Aaron Olive

Member
Not quite convinced yet. When talking about consoles we're used to the PS4/Xone gen with shit CPUs that can't do 60fps or the 360/ps3 gen with crap GPUs that couldn't do 30, this is the first generations of consoles where they aren't really bottlenecked by one terrible compotent and I still think there will be room for a cut down 60fps mode in the majority of games. Will there be outliers? Sure, there will always be: Ambition, developer vision, budget and time constraints, but I expect the majority of games to remain GPU-bound which is relatively easy to scale by removing RT and/or lowering resolution. I expect RT will be becoming more and more common so performance modes aren't going anywhere.

As for CPU-bound scenarios, very few games will push these CPUs to the point 60 fps is impossible. A plague tale is a rare case where they want 300.000 rats at once, you won't see that too often. Most games will remain GPU-bound and if a game can't do 60fps on these CPUs, I have some bad news for the PC version too which you will have to bruteforce with top of the line hardware while saying goodbye to the 100+ frames you guys are used to.


Essentially, a Plague tale is the first major title to not have a 60 fps in over two years (Gotham knights is a Joke) and the fear mongering has already started. There's tons of 60+ major games on the Horizon with God of War being the next, I'm not really worried.
PS3 | Xbox 360 = Memory gimp
PS4 | Xbox One = CPU gimp
PS5 | Xbox X|S = Ray Tracing gimp

Now based on this logic what will be gimped next gen an even smaller SSD?,
 

DeepEnigma

Gold Member
I don't buy this. Is Richard forgetting about Unreal 5's efforts to make 60fps possible with its newer techniques? 60fps isn't going anywhere this gen. He also isn't factoring in the fact that many games, Plague Tale Requiem included, isn't even using the hardware-accelerated decompression of the two consoles, which will free up much needed CPU performance.
Him and his staff have been heads in the sand when it comes to the advantages of decompression blocks in the I/O and the like, and how they impact performance and game design.
 
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justiceiro

Marlboro: Other M
So the first games of the generation could offer only visual improvement regarding resolution and frame rate, but as the generation progress, they start to improve graphical fidelity at the cost of said resolution and frame rates? Wow, this is new, never could have predicted that.
 

LiquidMetal14

hide your water-based mammals
I hope not. This generation has been very good on this front and it's a lot easier to optimize for set HW on consoles vs a moving target on PC. Clearly this is impactful on consoles more and I can't complain giveny setup but I do play games on PS5 here and there.
 

Neo_game

Member
Devs can definitely go as low as 1080P 60fps if they want and 720P 60fps on SS. If that means they can add more detail, high quality textures then why not. I am sure Pro console will release in few years time.
 

PillsOff

Banned
Lets wait till there be any games actually supporting the most advanced things new consoles have.
Non of the games designed around Direct Storage, SFS n ext. came out.
We really haven't seen what those machines can do cos Devs need pretty substantial change in the workflow n code base to actually do that while dropping last gen n lots of PC user base.
So they are waiting for as long as possible n you can clearly see that
 

Reallink

Member
Well of course. A lower mid range early 2019 GPU and underclocked 2018 CPU are only going to go so far. No one would expect the comparable 4 year old PC to run modern games at modern standards. You're lucky you're getting 1440p 30. Future titles will inevitably push native render res down to 1080p and struggle to hit 30. The Matrix demo runs horribly, Nanite and Lumen are clearly way beyond the capabilities of these budget boxes.
 
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lh032

I cry about Xbox and hate PlayStation.
i'll take a pro console then.

Oh No Reaction GIF by BrownSugarApp


I still believe theres still curren gen only games that has performance mode though, not all games but some.

But i still dont understand if games were pushing the limit on fidelity by sacrificing frame rate on consoles, why devs not reduce the visual settings or remove certain features to achieve 60fps as another option? weird.
Im pretty sure they do this all the time, and suddenly everybody says 60fps is not possible on console?
 
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Golgo 13

The Man With The Golden Dong
While we will inevitably get 30 FPS PS5/XSX games, it's a stretch to say these two poorly optimized games are an indication of this arriving anytime soon on a large scale.
 

Haggard

Banned
Well then I hope there will be pro versions of those budget boxes. I used to drop every console I ever had once the distance to PCs became too jarring, which usually happened around mid gen. The PS4 was the first gen since the NES I didn't sell until I had the successor hardware due to the pro model.
30fps was never pretty, but with OLED screens it's become unbearable for me.
 

avin

Member
THE XBOX SERIES S EXISTS
IF THE XBOX SERIES S CAN PLAY A GAME AT 30FPS, THE PS5 AND SERIES X SHOULD NEVER HAVE ANY ISSUE PUSHING FOR 60FPS AT SIMILAR SETTINGS THAN THE SERIES S
I'd guess you already know that this isn't true for CPU limited games, because those are close across all the consoles. MSFS is a fine example. So what you say won't always be true.

But I'll admit I'm also puzzled, because from other posts you've made, I'd think you know this better than I do. Am I missing something?

avin
 
After being dazzled by ratchet and clanks fidelity mode I am okay with this.

The 60 frames RT mode just looks sterile in comparison while obviously feeling better.

I had the opposite reaction with horizon fw 30 frames was almost unplayable after experiencing 60. I guess that game requires quicker more precise actions.

I want shit like physics, A.I. and scale to be pushed if we need 30fps for that then so be it.
 
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Hobbygaming

has been asked to post in 'Grounded' mode.
I love my graphics so I'll take 30fps. Plus developers can put the resources for higher framerates into more destruction, better animation or better AI if they choose
 

ArtHands

Thinks buying more servers can fix a bad patch
I do have a PC.

I don't see why they can't continue the trend of giving us different choices in consoles but I don't mind if they don't. I just don't see myself playing 1080P games in 2023.

Because console players hate being given performance choices. They hate spending hours fiddling with settings. Just launch the game and start playing, that’s the point of console
 
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