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Article: PS5 players prefer 60 fps over 30

StreetsofBeige

Gold Member
People prefer higher frame rate ?

YA DON'T SAY :messenger_astonished:
I dont know about that. I'm a big 24fps supporter because the first films made 100 years ago did it. But I changed to being a 30 fps supporter because that's what a lot of console games were gimped to since 3D gaming came about in 1995.

60 fps? What? Did humans evolve that fast in 100 years our eyes can see double the frames? lol
 
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adamsapple

Or is it just one of Phil's balls in my throat?
I dont know about that. I'm a big 24fps supporter because the first films made 100 years ago did it. But I changed to being a 30 fps supporter because that's what a lot of console games were gimped to since 3D gaming came about in 1995.

60 fps? What? Did humans evolve that fast in 100 years our eyes can see double the frames? lol


zlLKktE.png
 

Danjin44

The nicest person on this forum
I said this many times given the choice I choose 60 FPS simply because is just better but at same time I’m not all that obsessive that would skip great game just because it runs at 30 FPS.
 
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Crayon

Member
I've said that console games will get 60 to the extent it's a effectively marketable point. The reaction to Arkham knights is kind of a pointer.

Of course, it's a bad looking game lol. (Bad looking, considering.)l Plague tale looks awesome and it's getting less backlash.

So as it stands I'm seeing more 30fps games coming but it's not going to all slide that way. 60 seems to be establishing itself as a marketable point after two years of being the most worthwhile differentiator of the new gen thanks to the lack of next gen only games (in the sense that you have to buy the new system, not that they do anything that would be impossible on previous gen).

On a side note; I don't think enough people are grasping what flipping a switch between 30 and 60 does to your perception. People who thought they couldn't see the difference for years suddenly think 30 is a brain breaking slideshow because they flip back to it and play (not just watch) for ten minutes after playing on 60. After a few hours, the 30 would look and feel like you remember it. It does take a bit to adjust so that the lower fps doesn't seem intrusive. In fact, 60fps can feel off in it's own way when you are all used to playing a game at 30 and suddenly flipping the switch.
 

OZ9000

Banned
I've said that console games will get 60 to the extent it's a effectively marketable point. The reaction to Arkham knights is kind of a pointer.

Of course, it's a bad looking game lol. (Bad looking, considering.)l Plague tale looks awesome and it's getting less backlash.

So as it stands I'm seeing more 30fps games coming but it's not going to all slide that way. 60 seems to be establishing itself as a marketable point after two years of being the most worthwhile differentiator of the new gen thanks to the lack of next gen only games (in the sense that you have to buy the new system, not that they do anything that would be impossible on previous gen).

On a side note; I don't think enough people are grasping what flipping a switch between 30 and 60 does to your perception. People who thought they couldn't see the difference for years suddenly think 30 is a brain breaking slideshow because they flip back to it and play (not just watch) for ten minutes after playing on 60. After a few hours, the 30 would look and feel like you remember it. It does take a bit to adjust so that the lower fps doesn't seem intrusive. In fact, 60fps can feel off in it's own way when you are all used to playing a game at 30 and suddenly flipping the switch.
This is the first time I'm seeing such an impressive number of 60FPS games on the consoles.

I'm also glad the majority do not want to go back to 30FPS. It simply feels terrible.

The sooner we stick to 60FPS as a baseline, the better - even if it means sacrificing 'the best possible visuals' for this generation.
 
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Mobilemofo

Member
"options". That's how to deal with it. (With a small description underneath a option to show what effect it has for those who aren't upon their FPS etc)
 

VN1X

Banned
I dont know about that. I'm a big 24fps supporter because the first films made 100 years ago did it. But I changed to being a 30 fps supporter because that's what a lot of console games were gimped to since 3D gaming came about in 1995.

60 fps? What? Did humans evolve that fast in 100 years our eyes can see double the frames? lol
I honestly can't tell if this entire post is satire or not.
 

Topher

Gold Member
I dont know about that. I'm a big 24fps supporter because the first films made 100 years ago did it. But I changed to being a 30 fps supporter because that's what a lot of console games were gimped to since 3D gaming came about in 1995.

60 fps? What? Did humans evolve that fast in 100 years our eyes can see double the frames? lol

Ryan Reynolds Seriously GIF by The Hitman's Wife's Bodyguard
 

Silver Wattle

Gold Member
This is what developers need to understand: 60FPS IS THE COMPROMISE.

30fps needs to die, I don't even care what game or genre people say it's fine for, nothing should be lower than 60FPS.
 
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StreetsofBeige

Gold Member
This is what developers need to understand: 60FPS IS THE COMPROMISE.

30fps needs to die, I don't even care what game or genre people say it's fine for, nothing should be lower than 60FPS.
I dont mind 30 fps options. Just have a 60 fps mode with the usual lower res or textures which every gamer knows will be the sacrifices. And let them choose. If some studios made games with two or three modes during the PS4 Pro and One X days, they could still make them now.

If game makers can someone support PC versions with a million configs and infinite sliders compared to the console versions, I dont see how making a whopping TWO console modes (hi fidelity/30 fps and lower fidelity/60 fps) are the most impossible things to do on Earth. No console gamer is asking for 64 different combos of sliders like a PC game.
 
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Certainly, having the option to play at 60 with some reduced settings and resolution is always a good thing.

Giving players a choice is definitely better, obviously.
 

poppabk

Cheeks Spread for Digital Only Future
Now ask the same people if they are willing to stay cross-gen this entire generation.
 

rofif

Can’t Git Gud
Certainly, having the option to play at 60 with some reduced settings and resolution is always a good thing.

Giving players a choice is definitely better, obviously.
The choice is ok as long as both modes are the same aside from resolution. I don’t want to be compromising rt or other things.
And I don’t want the choice of mode to feel like choosing the thing I dislike less
 

Mr Reasonable

Completely Unreasonable
We should always have options. I don’t mind if a game only has 30 or 60 fps in 4K. But I want an option to play in 1080p at 60 or 120 fps in that case.
I take your point but I think it's worth saying that A Plague Tale just about manages 40 on Xbox Series X (worse elsewhere) at 1440p and I wonder how low people would be prepared to go. Personally, I'd take 60fps over everything, but would that mean 720p at some point? I wonder what the reaction would be to that.
 
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RyRy93

Member
I'd like to see how this compares to real data from developers, a poll on a site for enthusiasts isn't necessarily representative of players on the whole.

Developers must have knowledge of what the percentages are when players are choosing between fidelity and performance.

Because whenever a new game is shown the backlash is far stronger if a game looks last gen but runs at 60fps compared to looking cutting edge but just about hitting 30fps.
 
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The choice is ok as long as both modes are the same aside from resolution. I don’t want to be compromising rt or other things.
And I don’t want the choice of mode to feel like choosing the thing I dislike less
I think the performance mode usually has lower graphical settings to ensure it maintains the 60fps...though don't quote me on that.
 

nkarafo

Member
Games like tlou2, uc4, bloodborne and many other ps4 and earlier games were 30 and had ground breaking graphics and we all loved it!
People didn't love these games because they were 30fps.

They loved them, despite being 30fps.

If they were 60fps with some graphical detail cut-backs, people would still love them as much and maybe more.

And people overestimate the difference in fidelity in 30 vs 60fps games. 6th gen games like Metroid Prime, Rogue Leader 2, F-Zero GX, Ninja Gaiden, etc, were all 60fps games and at the same time some of the best looking as well. See, making your game 60fps from the ground up makes a difference. Also, if there isn't a 30fps version to compare to, then nobody cares about "sacrifices". There isn't a 30fps version of Metroid Prime with even better graphics for people to complain about the "shitty looking 60fps version". There's only the 60fps version and it looks good enough to be included in the best looking GC games list. And that's all you need.

You think Bloodborne would look significantly worse if there were a bit fewer tombstones and statues scattered all over the place? And how much better it would play if it was 60fps?

120 over 60 is mild. 240 is where it’s at
I know you are joking but 240fps over 120 do make a difference in modern LCD monitors. At 120fps the dreaded LCD motion blurring is still noticeable. At 240fps it clears up quite a bit though. I play many older games at 240fps and the clarity can only be matched by CRTs.
 
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