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PlayStation VR2 launches February 22, 2023, with pre-orders starting November 15 - $549.99

aclar00

Member
how opening to pc make theme do well when they probably dont earn on selling hw (eye tracking is rather expensive). We already see some free updates for psvr1 games (tough it depands on devs), agree with point 3 100%

I was thinking of it much like someone who may have bought a PS3 for the blu-ray player. Eventually many will buy games as well. Assuming similar logic plays out and VR owners would want to get the most out of the device and purchase a PS5 (if they dont already own one) and exclusive games.

However, downside is they def could lose out on on their cut of games sold that are available on PCVR and PSVR if more are bought via PC.
 

ToTTenTranz

Banned
600€ with no backwards compatibility and very few games at launch makes this a hard choice for us Europeans.

If I could use the headset on day one in SteamVR for my PC, the pre-order would be a no-brainer to me as I could use it to play Alyx, No Man's Sky and a bunch of other cheap games right away.
But to spend 600€ on a new peripheral for which I need to start my library from scratch doesn't make much sense to me. And with Horizon Call of the Mountain going for an extra $50 we can already see how Sony isn't pulling any punches in the price they're asking for the software either.

At least the PSVR1 came with several hours worth of gameplay in a demo disc. With this they're apparently telling us to just go buy new full-priced games.




$400 for the headset only
$60 for the camera. required
$100 for the controllers

$560 total
It's arguably only $460 because you indeed needed the camera but in all games you could just use the DS4. But you do get a point that this is a much more advanced and expensive headset to make, which IMO softens the blow to the $90 price difference. However for us Europeans going for 600€ makes it a harder pill to swallow.
 

FunkMiller

Gold Member
I know that Alyx has all these amazing physics tricks but RE7 in VR was quite something. It’s the definitive edition of the game. And unbelievably frightening.

I adored RE7 in VR as it was my first true VR experience.... but it pales alongside Alyx in terms of interactivity and immersion. It wasn't built for the format, but is still probably the best VR port of a flat game so far.
 

DeepEnigma

Gold Member
Well, at least its not $599 US DOLLARS!!! :p
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tommib

Member
I adored RE7 in VR as it was my first true VR experience.... but it pales alongside Alyx in terms of interactivity and immersion. It wasn't built for the format, but is still probably the best VR port of a flat game so far.
I do think it was built for VR from the ground up:



The Kitchen demo which is basically RE7 was being demoed for PSVR (Morpheus) before RE7 was announced.
 
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splattered

Member
Most of these games look... awful. Switchback and Secret Neighbor probably look the best? I am surprised they don't look any better than what's already available for low end VR. Price way too high for this not being wireless. Good luck Sony!
 

FoxMcChief

Gold Member
I adored RE7 in VR as it was my first true VR experience.... but it pales alongside Alyx in terms of interactivity and immersion. It wasn't built for the format, but is still probably the best VR port of a flat game so far.
I think I prefer RE4 VR, but that might be because it’s combat is much better, and RE4 is the better overall game.
 

Chukhopops

Member
€599 in Europe, that’s definitely bold considering the VR market trend.

I kinda hope it will be successful but I don’t believe for a second it will sell as much as the Quest 2 for example.
 

Fafalada

Fafracer forever
No they didn't.
Quest2 was literally the first time Oculus made a BC headset - and they had 4 hw launches prior to that (If you really squint your eyes, maybe you can add Rift 1.02, but that was barely even a revision).
It's not any better with other company standalones that all have unique libraries within their respective ecosystem, so really the only place that hasn't been a fragmented mess are OpenVR compatible headsets. But the combined market-share for all of those is - well, so tiny it's not exactly helping the argument that library compatibility helped matters.

The point is that if you bought more than one headset in past 7 years and one or more of those wasn't OpenVR - you probably faced a new library (in addition to starting from scratch with first one).
 

midnightAI

Member
Most of these games look... awful. Switchback and Secret Neighbor probably look the best? I am surprised they don't look any better than what's already available for low end VR. Price way too high for this not being wireless. Good luck Sony!
Because most of the games shown are also on PC VR? We have only seen one PS 5 VR title so far (as far as I am aware) and that is Horizon : Call of the Mountain. Possibly Switchback VR also, maybe?

Like I mentioned earlier, I reckon Sony are holding back their larger PS VR 2 titles for showcase/PS VR 2 State of Play
 

MachRc

Member
I just have too many VR headsets at home that are unused.

heck,

I just have too many consoles at home that are unused.
Still havent finished ALyx (chapter 5 in that creepy building), but I think Ill start back and see if I can get my interests back into vr...

Ive been burnt out on VR for awhile
 

jorgejjvr

Member
Nothing like the initial look from the wife when she notices something new is in the house, that wasn’t talked about, lol.
I already did a good job to have my gaming space with all my devices in the living room.... I don't think now a massive headset will fly. Even more so if I have to wear it and look like an idiot 😂
 
God I love VR but man is it missing the software side bad. There's just no good games coming for it, and even the few amazing games it has are far and few between. It desperately needs high quality games. I'm sick of the deluge of indie shovelware.
 
What? It was at 400 euros here.
400 euro’s without camera and controllers yes… after buying those extra it would be at least the same price, maybe even more. So with inflation from the last years the new headset is probably cheaper to buy and use than the old one relatively seen.
 

SF Kosmo

Al Jazeera Special Reporter
I might buy it but I think the price point is too high to get good market saturation especially in a post-Quest 2 world.
 
No backwards compatibility. Can't be used on PC. Not wireless. More than the PS5. Insanity.
Who says it can’t be used on pc? It uses a common usb c cable so, or Sony will support it soon after launch, or someone will write a driver for it to make it work, like ds4windows e.g.
 

R6Rider

Gold Member
They've got to have a showcase planned for this with some of the bigger titles in the 20+ launch list. GT7 needs to be there.

So far I'll be getting Call of the Mountain, RE Village, Saints & Sinners 2, Switchblade, Firewall Ultra, and maybe even NMS.
 
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XXL

Member
I wonder if foveated rendering reduces rendering demands so much that VR games can actually look better than non VR ones. Which then makes me wonder if they would consider VR modes for basically all games, even if they aren't really VR games. Like, Elden Ring in VR that is just the camera behind your character as usual, except the framerate is actually better because it technically has to render so much less (even though there are two eyes of rendering).
This is what I'm wondering as well and if in general it will be much easier to convert flat-screen games to VR in the near future because of this. It seems like to would require less rebuilding to make it work. I'm not a developer and have no clue, but it makes sense to me.
 

hinch7

Member
Thats a no for me.

Granted I've tried VR; have a Occulus Rift and PSVR. Those headsets are gathering dust..

At £529, this is an easy pass.
 

GHG

Gold Member
Quest2 was literally the first time Oculus made a BC headset - and they had 4 hw launches prior to that (If you really squint your eyes, maybe you can add Rift 1.02, but that was barely even a revision).
It's not any better with other company standalones that all have unique libraries within their respective ecosystem, so really the only place that hasn't been a fragmented mess are OpenVR compatible headsets. But the combined market-share for all of those is - well, so tiny it's not exactly helping the argument that library compatibility helped matters.

The point is that if you bought more than one headset in past 7 years and one or more of those wasn't OpenVR - you probably faced a new library (in addition to starting from scratch with first one).

I've purchased 2 heatsets and my library has carried over even though they were entirely different "platforms" (lenovo WMR to Quest 2).

People can make all the bullshit excuses they want but if Sony can't figure this out then they will get zero investment from me for VR. Why should I put down this amount of money for experimental early adopter hardware if they can't even respect their beta testers?
 
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For those finding it expensive. It's less than half the price of a iPhone of any quality. Or Samsung.
Except my phone is used every day, not only but for entertainment but for productivity and other important uses as well.

Not to mention the apps I bought for it back in 2012 still work on the newest phone.

What point are you trying to make, exactly?
 

DarthPutin

Member
Accidental post, but anyway, pretty excited. I suppose for FPS enthusiasts the Crossfire is a cool deal.
 
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ToTTenTranz

Banned
Not true.

Beat Saber, Iron Man VR, and more games require Move controllers.
Ok, I stand corrected.
I have the PSVR1 with a bunch of games, and I eventually bought the Move controllers, but I didn't remember ever seeing a game that actually required those to play.
 
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