Dust-by-Monday
Member
Uncharted and DriveClub are some of my favorite slideshows of all timeThe question is: do you want to play a slideshow?
Uncharted and DriveClub are some of my favorite slideshows of all timeThe question is: do you want to play a slideshow?
How come nobody says they can't enjoy movies because they can't make out the motion detail when there's any sort of movement on the screen?
You are probably right about that, as far as a gradual uptake over the next few years.3-4 years at most. Twitch will begin to have higher standard resolutions for streaming and that should help evolve resolution standards for gaming as well. Unless they decide to pull a yt and paywall higher than 1080p.
My favorite games of all time were all 30fps and I fully enjoyed them. It’s not as big of a deal as people make it out to be.because you don't need to be on the lookout for eventual enemies or important objects while moving the camera about 3x as fast as even the fastest camera pan in any movie.
why do you not just give up with those ridiculous takes? are you really not capable of coming to this conclusion on your own? or do you think people are too stupid to counter that shitty argument you thought of here?
I think people forget that it was pretty much the standard for much of the last generation, and the one before.My favorite games of all time were all 30fps and I fully enjoyed them. It’s not as big of a deal as people make it out to be.
Nonsense. Blabbering nonsensebecause you don't need to be on the lookout for eventual enemies or important objects while moving the camera about 3x as fast as even the fastest camera pan in any movie.
why do you not just give up with those ridiculous takes? are you really not capable of coming to this conclusion on your own? or do you think people are too stupid to counter that shitty argument you thought of here?
A lot of people can't stand fast camera pans/movement on movies. Which is why you don't see them very often.How come nobody says they can't enjoy movies because they can't make out the motion detail when there's any sort of movement on the screen?
I saw Gemini Man in 120 fps in a Miami theater and it was just weird and I felt motion sick a lot during it and I don't just mean the movie since it sucked so badA lot of people can't stand fast camera pans/movement on movies. Which is why you don't see them very often.
If game makers can someone support PC versions with a million configs and infinite sliders compared to the console versions, I dont see how making a whopping TWO console modes (hi fidelity/30 fps and lower fidelity/60 fps) are the most impossible things to do on Earth. No console gamer is asking for 64 different combos of sliders like a PC game.
The issue will be with games built on heavier engines or with RTGI or just a lot of logic running on the CPUs. It might not be possible to cut enough to hit a 60fps target there.
games almost always play worse at 30 than 60. that's 30 less frames you can react in any given situation. Bleh. There aren't many games that work to help your example either,Christ I really hate the way this argument is always framed!
Lowering framrate isn’t just about graphics it's about gameplay.
Stuff like level design size and scale, physics, amount of enemies, amount of npcs, scale of enemies ( Could the colossi be as big as they were on the ps2 at 60fps?)
60fps is obviously better all things equal but they never are I would take 30fps in a heartbeat for meaningful increases in the all of the above
Then scope it down.The issue will be with games built on heavier engines or with RTGI or just a lot of logic running on the CPUs. It might not be possible to cut enough to hit a 60fps target there.
this is exactly why i call BS on that whole "60fps limits gameplay" because at the end of the day nothing limits anything more than resolution. rendering your visuals with more pixels is extremely fucking demanding, its why it took us 3 generations before consoles could play games at a higher resolution than 240p. its why i think these consoles should have targeted 1440p instead, and for more extreme cases 1080p. but you won't be seeing any of the 30fps defenders* arguing that because 'games look like SHIT at 1440p'. It's all about the god damn graphics.Man, do you think 60fps turns the PS5 into an atari or something? You know what else affects all of those things you listed? Resolution. Running your game at 32k (as an absurd example to drive the point home) is going to limit what developers can do elsewhere. Graphics. Having high density meshes and 1 million polygon character models is going to limit what the cpu can do in other areas. So does RT and other effects.
let him cook