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Hogwarts Legacy: graphics modes for PS5 & Series S|X detailed

8BiTw0LF

Banned
HFR, no acceleration on controls, and sens set to 2.

Stick Around Bob Ross GIF by Originals
 

DanEON

Member
As much as I'm enjoying it, the game looks incredibly ugly on all modes. Like an early PS4 game.
Agreed. It definitely looks like a PS4 port. That's why I refunded it on steam and playing on PS5, it looks almost identical on both. And on PS5 it also has dualsense support.
 

Freeza93

Banned
Switch to Performance and uncap framerate. It will switch to 120hz and play at 1440p instead of 1080p. I've tried both and the difference is only 10fps more to HFR.
This is nonsense. You never have the control over the resolution on a console. Resolution stays the same no matter what you do.

Res is set by the devs to its preset. Uncapping would at best lower a dynamic resolution. But this game doesnt use dynamic res. Otherwise it would make no sense. a dynamic resolution only makes sense with a set target. And 30-60 would be like 1080p at 60 and 4k at 30. Makes no sense.

It uses fsr but at a set value. no dynamic resolution at ALL. Otherwise the fidelity mode would get sharper if you cap the fps and it drops to 30 from lets say 50 inside. But it doesnt because no dynamic res.
 

RoadHazard

Gold Member
A bit disappointed in the performance mode on PS5. Sometimes it does stay locked at 60, but quite frequently (especially in certain parts of the castle) there's very noticeable stutter. Some of it seems like it's maybe loading hitches, but in other cases it's just a lower framerate. Maybe 40-ish at worst?
 

Freeza93

Banned
Bellow 48fps you lose VRR and you get stutter.
Prove it.

also you obviously dont even know what Freesync does if you think it stutters automatically just because you are out of it. I played for years on a 144 hz gsync screen you really think it started stuttering when i got fps over 144? Lol
 

DanEON

Member
Prove it.

also you obviously dont even know what Freesync does if you think it stutters automatically just because you are out of it. I played for years on a 144 hz gsync screen you really think it started stuttering when i got fps over 144? Lol
Prove what? It is literally on VRR specs. Window is 48-120fps.
 

Freeza93

Banned
A bit disappointed in the performance mode on PS5. Sometimes it does stay locked at 60, but quite frequently (especially in certain parts of the castle) there's very noticeable stutter. Some of it seems like it's maybe loading hitches, but in other cases it's just a lower framerate. Maybe 40-ish at worst?
That has nothing to do with the gpu power or utilization. its ue4 which loves strong single core performance and is terrible at multithreading. Also a lot of drawcalls hammer the cpu. Thats the stutter you feel. same on xbox and pc.

Thats why i know that the last gen version will be horrible and should be cancelled. mark my words they will be catastrophic.
 

RoadHazard

Gold Member
That has nothing to do with the gpu power or utilization. its ue4 which loves strong single core performance and is terrible at multithreading. Also a lot of drawcalls hammer the cpu. Thats the stutter you feel. same on xbox and pc.

Thats why i know that the last gen version will be horrible and should be cancelled. mark my words they will be catastrophic.

And then you have the Switch version... I really can't wait to see what that will look like, lol.
 

Freeza93

Banned
And then you have the Switch version... I really can't wait to see what that will look like, lol.
Jesus christ. But switch is different with its tegra chip. I have 0 knowledge about that….so i dont say anything on that . it would be assumption.

But ps4 and xbox one? shieeeeeet will be rough af. 20-30 fps with frametime from hell in thd castle and drops to 15 fps is what i expect. The problem is they can lower the graphics what they want….it will not change anything. They need to take strain from the cpu so i expect that the castle will be void of people to render. And pop in exactly in front of you. damn that will be rough.

Its WB pushing it im sure the devs said it will not be good. But yea devs have no say in that.
 

Freeza93

Banned
Yep, that's right. New LG oleds are 20-120. Thought it was still 48.
Freesync premium plus is 1-120 hz as its on pc since 4 ever. We need that.

But vsync is always enabled on consone so it doesn’t matter much.

factually you should disable vrr in most games that are capped and hold the target fps. since vrr/vsync introduces inputlag. You can easily test this in most games its more responsive without vrr.
 

MaKTaiL

Member
This is nonsense. You never have the control over the resolution on a console. Resolution stays the same no matter what you do.

Res is set by the devs to its preset. Uncapping would at best lower a dynamic resolution. But this game doesnt use dynamic res. Otherwise it would make no sense. a dynamic resolution only makes sense with a set target. And 30-60 would be like 1080p at 60 and 4k at 30. Makes no sense.

It uses fsr but at a set value. no dynamic resolution at ALL. Otherwise the fidelity mode would get sharper if you cap the fps and it drops to 30 from lets say 50 inside. But it doesnt because no dynamic res.
Performance plays at 1440p and Performance HFR plays at 1080p. Choosing Performance and uncapping framerate is IMO better than playing on Performance HFR because the resolution is higher and the FPS difference is minimal to justify it.
 
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DanEON

Member
Freesync premium plus is 1-120 hz as its on pc since 4 ever. We need that.

But vsync is always enabled on consone so it doesn’t matter much.

factually you should disable vrr in most games that are capped and hold the target fps. since vrr/vsync introduces inputlag. You can easily test this in most games its more responsive without vrr.
That's a console issue then. Because on PC, VRR doesn't introduce input lag.
 

Freeza93

Banned
Performance plays at 1440p and Performance HFR plays at 1080p. Choosing Performance and uncapping framerate is IMO better than playing on Performance HFR because the resolution is higher and the FPS difference is minimal to justify it.
No it doesnt.

Did you count the pixels? Good luck with that. Its using Fsr 2 on Console.

Which you can clearly see on the vegetation if you go closer to screen especially below balanced mode. On Fidelity its fine because the target resolution is 1800p at least.

But 1440p performance is probably 1296p Fsr 2 upscaled to 1440p.

Same with the other modes.

Balanced looks like 1620p with fsr and fidelity is 1800-2160p with fsr
my best guess. With a lot of experience on Pcs.
 

Freeza93

Banned
That's a console issue then. Because on PC, VRR doesn't introduce input lag.
It is indeed.its a bit weird my guess is. A game that holds its 60 fps and vsync is on anyways that vrr somehow just raises the input lag i can feel it instantly.
 

Freeza93

Banned
Looks completely washed out. Maybe I need to reconfigure my settings if all of you think I'm crazy.
It does indeed at a low sitting distance and lower preset than balanced. Its fsr + taa. Because performance mode is not a real 1440p. Even native 1440p with Taa can look quite soft on a 4k tv. especially at a 2m distance.
 

analog_future

Resident Crybaby
How? its the same amd chip just lesser cores, because of sonys os maybe? sinxe xbox uses a windows 10 custom os.

Yea we will never know anyways

Just a more limited implementation on PS5. Series S|X supports LFC for VRR on a system level and PS5 does not.

Series S|X supports VRR from 20-120 if I recall correctly.
 
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Freeza93

Banned
No, there are TVs that can do 120hz but not VRR.

You just need the TV to be set to 120hz to use the balanced mode on both versions, doesn't require VRR.
Wouldnt that tear? or is vsync on anyways. This is much more complicated on console then on Pc. Im still stuck on Pc brain wise. Made the change in march 21.
 

Mr Moose

Member
Wouldnt that tear? or is vsync on anyways. This is much more complicated on console then on Pc. Im still stuck on Pc brain wise. Made the change in march 21.
It's 40fps and vsync. The HFR mode is for VRR, I believe and maybe the cap frame rate off thing.
 

Meicyn

Gold Member
No, there are TVs that can do 120hz but not VRR.

You just need the TV to be set to 120hz to use the balanced mode on both versions, doesn't require VRR.
Yep, this is correct.

Balanced runs at 40 fps, so you need a 120hz television accordingly. I’m in the process of moving back and am currently stuck with this awful 1080p 60hz set with no HDR, and the balanced and high frame rate (120 fps) options have disappeared. The set I was previously playing on did not have VRR support.

On the flip side, since the game is rendering at 1080p, fidelity with RT keeps at 30 fps lol.
 

Hunnybun

Member
I see the ban hasn't had an effect on u lol

It was a traumatic time. I posted on Resetera instead, but when I kept calling people out for not calling people out about Hogarts Legacy, I got banned for mentioning Hogwarts Legacy because I forgot that you can't mention Hogwarts Legacy there. I totally support that stance, but it does get difficult to express one's outrage about something you can't mention.
 

Freeza93

Banned
Oh the HFR mode shows up on non-VRR screens? Damn, that might tear like F.
Thats what i don’t understand
It was a traumatic time. I posted on Resetera instead, but when I kept calling people out for not calling people out about Hogarts Legacy, I got banned for mentioning Hogwarts Legacy because I forgot that you can't mention Hogwarts Legacy there. I totally support that stance, but it does get difficult to express one's outrage about something you can't mention.
Joke of humanity.
 
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