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DF: Hogwarts Legacy - DF Tech Review - PS5 vs Xbox Series X/S - 21 Mode Variations Tested

SCB3

Member



And free of Politics? Damn, colored me surprised here

Credit:

adamsapple adamsapple


Summary:

- DF praise some aspects of the tech in general.
- Facial animations are a mixed bag.

- Game does have some notable graphical issues
- Shadow maps are near completely absent
- In motion the AO pass can look very messy
- Reflections in SSR (in non RT modes) gives water a very different appearance when occluded
- Issues with texture flickering, light bleeding etc also common

- PS5|SX have 5 graphical modes. Series S has 3

- Series X has 3 modes for 60hz. Performance, Fidelity, Fidelity RT
- Perf: Typically Dynamic 1440p. Can range from 50 to 80% of 4K dynamically.
- Targets 60 FPS but is very shaky. Dropped frames and stutters abound.
- VRR displays can smooth most of it out but not all.
- Fidelity mode: Avg 1728p with bump in foliage density
- Locks pretty decently to target with minor 1 fps drop here and ther
- Fidelity RT: dynamic 1440p and can do 50 to 67% of 4K scaling.
- RT implementation is nothing special and doesn't apply on large bodies of water like lakes.
- RT mode suffers from substantial stutters and drops

- When console is set to 120hz mode, 2 more modes are added.
- Balanced: Fidelity mode with 40fps target with significant stuttering
- High Frame Rate locks to 1080p and runs unlocked from 60 to 90 frames on average. Only recommended for VRR folks.

- Additionally on all modes (aside HFR) you can also uncap frame rate
- Results are 'pretty unimpressive'. Can squeeze 5 to 10 frames per mode but only viable when you're within VRR window.
- This seems like a future proof mode for next-gen hardware.

- PS5 has same visual feature set as Series X with same rendering targets
- Performance mode is not perfect but runs with better frame rate
- Fidelity and Fidelity RT run with near locked 30 and is very difficult to drop
- HFR Performance runs the same as Series X
- Balanced mode is closed to lock 40 with rare drops

- Uncapped performances ranges are similar to Series X. PS5 has less drops when capped.

- Series S has 3 modes: Performance, Fidelity and Balanced
- Perf: 792p, Fidelity: 1080p (same for Balanced)
- Fidelity manages a decent 30 FPS
- Perf is similar to Series X with an unstable 60 FPS
- No option to unlock FPS

- Loading times are brisk on PS5|SX. Series S can show additional loading screens when exiting Hogwarts

- Summary: Generally fine on PS5 but Xbox versions need some more work

- DF are curious how the upcoming PS4/XBO/Switch versions will work.
 
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UnNamed

Banned
morpheus-at-last.gif
 

adamsapple

Or is it just one of Phil's balls in my throat?
Summary:

- DF praise some aspects of the tech in general.
- Facial animations are a mixed bag.

- Game does have some notable graphical issues
- Shadow maps are near completely absent
- In motion the AO pass can look very messy
- Reflections in SSR (in non RT modes) gives water a very different appearance when occluded
- Issues with texture flickering, light bleeding etc also common

- PS5|SX have 5 graphical modes. Series S has 3

- Series X has 3 modes for 60hz. Performance, Fidelity, Fidelity RT
- Perf: Typically Dynamic 1440p. Can range from 50 to 80% of 4K dynamically.
- Targets 60 FPS but is very shaky. Dropped frames and stutters abound.
- VRR displays can smooth most of it out but not all.
- Fidelity mode: Avg 1728p with bump in foliage density
- Locks pretty decently to target with minor 1 fps drop here and ther
- Fidelity RT: dynamic 1440p and can do 50 to 67% of 4K scaling.
- RT implementation is nothing special and doesn't apply on large bodies of water like lakes.
- RT mode suffers from substantial stutters and drops

- When console is set to 120hz mode, 2 more modes are added.
- Balanced: Fidelity mode with 40fps target with significant stuttering
- High Frame Rate locks to 1080p and runs unlocked from 60 to 90 frames on average. Only recommended for VRR folks.

- Additionally on all modes (aside HFR) you can also uncap frame rate
- Results are 'pretty unimpressive'. Can squeeze 5 to 10 frames per mode but only viable when you're within VRR window.
- This seems like a future proof mode for next-gen hardware.

- PS5 has same visual feature set as Series X with same rendering targets
- Performance mode is not perfect but runs with better frame rate
- Fidelity and Fidelity RT run with near locked 30 and is very difficult to drop
- HFR Performance runs the same as Series X
- Balanced mode is closed to lock 40 with rare drops

- Uncapped performances ranges are similar to Series X. PS5 has less fluctuations.

- Series S has 3 modes: Performance, Fidelity and Balanced
- Perf: 792p, Fidelity: 1080p (same for Balanced)
- Fidelity manages a decent 30 FPS
- Perf is similar to Series X with an unstable 60 FPS
- No option to unlock FPS

- Loading times are brisk on PS5|SX. Series S can show additional loading screens when exiting Hogwarts

- Summary: Generally fine on PS5 but Xbox versions need some more work

- DF are curious how the upcoming PS4/XBO/Switch versions will work.
 
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SCB3

Member
DF are curious how the upcoming PS4/XBO/Switch versions will work.
If its like the Steam Deck, the we have some idea as that can run at 720p 40fps pretty well enough from what I've seen

Series X has 3 modes for 60hz. Performance, Fidelity, Fidelity RT
- Perf: Typically Dynamic 1440p. Can range from 50 to 80% of 4K dynamically.
- Targets 60 FPS but is very shaky. Dropped frames and stutters abound.
- VRR displays can smooth most of it out but not all.
- Fidelity mode: Avg 1728p with bump in foliage density
- Locks pretty decently to target with minor 1 fps drop here and ther
- Fidelity RT: dynamic 1440p and can do 50 to 67% of 4K scaling.
- RT implementation is nothing special and doesn't apply on large bodies of water like lakes.
- RT mode suffers from substantial stutters and drops
Hmm, I can't say I've noticed any major drops on Fidelity RT so far, Fidelity seems to be the worse mode though
 

adamsapple

Or is it just one of Phil's balls in my throat?
If its like the Steam Deck, the we have some idea as that can run at 720p 40fps pretty well enough from what I've seen


Hmm, I can't say I've noticed any major drops on Fidelity RT so far, Fidelity seems to be the worse mode though


There was an Xbox patch 2, 3 days ago. I'm not sure if DF's coverage factored that in or if this was recorded before that.

Awesome to see Rich himself doing a review. And I feel he's better at it than his employees, who were too afraid of REEEEEEEEEEEEEEEEEEEEEE

If you recall their DF Direct, Rich was the one who mentioned that they will do a video. I think the others abstained from it and Rich had to spearhead.
 
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winjer

Gold Member
Whats the point of using FSR1 when the latest FSR runs without any issues on consoles?

That is a good question.
This is UE4, so it has TAAU. And the PC version has FSR 2.1 implemented.
It's really strange for the studio not to use a temporal upscaler.
 

SCB3

Member
Rich was the one who mentioned that they will do a video. I think the others abstained from it and Rich had to spearhead.
He doesn't tend to do Social Media being a bit older, so probably the best choice tbh

There was an Xbox patch 2, 3 days ago. I'm not sure if DF's coverage factored that in or if this was recorded before that.
Ah good point, I forgot about that
 
Sure is funny how games with sony marketing usually run better on sony consoles. I’m sure that has nothing to do with how they’re fighting tooth and nail to hide documents in court cases. must just be coincidence

Sure is funny how most games these days have Sony marketing because they are the market leader and can negotiate better terms on those deals.

Whatever performance is better is probably just down to either better hardware, devs focusing more resources into optimizing for the best selling platform, or both rather than a deliberate conspiracy to make it run worse on competing platforms.
 
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Ps5 version more stable
Way more stable, like it's another game. He didn't even compare like for like because it's really a catastrophe on Xbox compared to PS5. Notably the RT mode is unplayable with big stutters not taken care by their magic VRR.

BTW where is the "Best played on PS5" subtitle here that clearly should have being used to warn people of the Xbox versions? They were so happy to declare Elden Ring being best played on their loved Xbox (just because of VRR as it actually was ALSO running better on PS5). I guess they clearly are not keen to treat the Sony console the same way as their favorite box.
 

YCoCg

Member
And everyone attacked DF for being "woke" in that other thread for thinking they weren't going to cover this game. We should be ashamed of ourselves.
I also like how Rich directly addressed the issues that it was WARNER who asked them to hold off doing a review because they wanted them to review the current patch, and yet we had people here screaming that DF should've treated this game like a special gem and that they should've bought a copy themselves and done the review ASAP.
 

LoveCake

Member
I also like how Rich directly addressed the issues that it was WARNER who asked them to hold off doing a review because they wanted them to review the current patch, and yet we had people here screaming that DF should've treated this game like a special gem and that they should've bought a copy themselves and done the review ASAP.
A number of people said this in the other thread.

I think what people forget is that DF doesn't review games they review the tech in games, WB didn't give DF a code for the game until the day one patches were out, there was no way for DF to get hold of the game before release to be able to do a video other than buy it on release.

DF are above all the noise about this game, Richard said so much in the Direct video a couple of weeks ago.

Game is a very good one technically it seems and doesn't seem to have had many big issues after the day one patch, except for PC users.
 

dEvAnGeL

Member
I guess there will not be a PC performance video from them? Interested on playing this on PC but I’m tires of all the shit PC porta we’ve been getting lately.
 

adamsapple

Or is it just one of Phil's balls in my throat?
adamsapple adamsapple could you do us the honor of adding this fact to your summary, good sir?

Not sure what else he wants me to add, almost all of the lines in my summary are near verbatim things said in the video and pretty clearly reads that the PS5 version of this game is better optimized.

Maybe he wants me to post a picture of Cerny in the summary ? :pie_thinking:
 

Bojji

Member
Stuttering in castle in series x is annoying (I'm playing this version).

PS5 wins this one easily but i wonder what's the reason it performs this much better in some modes.
 
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