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DF: Hogwarts Legacy - DF Tech Review - PS5 vs Xbox Series X/S - 21 Mode Variations Tested

adamsapple

Or is it just one of Phil's balls in my throat?
  1. Hogwarts Legacy
  2. No RT reflections in the Medium
  3. Fortnite (gimped/software implementation)
  4. DMC5 SE
  5. COD: Cold War
  6. F122
  7. Ghostrunner
  8. Chernobylite

A couple of them I remembered, others I had to look up. But, it seems to be a compromise at best if/when enabled. It's not surprising when looking at specs, especially when some games like Metro Exodus bottom out on the resolution scale with RT enabled on the Series S.


Oh you're talking about Series S

I thought you were saying Series X to PS5.

My bad.

So this explains why the PS5 has been outperforming or matching the Series X…


No, but it does answer the question that the CPU frequency *is* a tad bit faster.

As for why PS5 is outperforming or matching Series X, there's a lot of other factors to it than just CPU frequency. You know that already.


Wait so is there no downside to choosing fidelity + RT over just fidelity?


On Xbox, more drops in FPS. On PS5, slightly softer image cause the DRS scope is bigger.

If you're on PS5, I would personally recommend Balanced mode. Same resolution metrics as Fidelity but the extra frame time makes a huge difference.

Grabbed it on Xbox. Guess I made a mistake...

Which mode should I use with a 120hz display and VRR?

Xbox Balanced mode is not as reliable as PS5, so I'd say go for HFR. It's 1080p but the best performing with average FPS between 60 and 90 all times.
 
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Oh look, so its possible to still be objective when talking about a video game. Also, not a single mention of J.K. as well.

This is how it should have been handled by all the other outlets who covered this game.

I do think Rich vastly undersold how much better the PS5 performs over the Xbox consoles. Yes he mentioned it, but if it were the other way around we'd see way more like for like comparisons.
 
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MarkMe2525

Gold Member
As many mentioned, including myself, people were jumping the gun with the claims that DF were not going to cover the game. Unfortunately, no one will learn there lesson.

Game runs great on the PS5. I hope they can fix the Series X version, I won't be playing until deep sale so I have some time for it to improve.
 
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zomboden

Banned
I didn’t even notice the doors were loading screens on PS5 with the wheels until a different performance analysis channel pointed it out. I thought I had to hit Square on the doors or something because those were different lol.

Anyways my own personal experience is that the only hugely noticable frame drops I got on PS5 Performance mode is in my Room of Requirement.
With all the large pots going and the hopping pots and etc. got everything shoved in one room. When I move the camera around the room fast it dips hard I'm talking feels like 20 fps or less. But other than that perfectly fine.

I wonder about the other consoles coming. My guess (straight out of my ass) is the following:
XB1X 30 fps 1440p Low/Medium settings
PS4 Pro 30 fps 1080p Low/Medium Settings
PS4 900p 30 fps Low/Med settings
XB1 720p 30 fps Low/Med settings
Switch 480p 30 fps Low/(maybe some medium settings, good luck)
 
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onQ123

Member
Another example that proves API and tool maturity matters more than simply a small gap in raw performance.
It's not API & Tools though it's higher limits in a few areas so if a game is made a certain way it's going to hit the limits on one console more than the other but you can always optimize the code so that it don't hit the limits & run better.
 
TBH, I like all the options this game has, it kind of future proofs it for BC

Every single game should have an "uncapped" option for dynamic res and framerate, as I suspect VRR displays will be pretty common in the future and this prevents issues like we saw with The Last Guardian running perfectly at 60 fps but because the patched versions capped it you lost out on that benefit.
 

Arioco

Member
Ended up picking this up on SX over PS5 simply for quick resume. I’m about 27 hours in all on fidelity mode. There’s definitely some occasional stuttering that’ll last about a second here and there when I’m sprinting through the school. To be honest I feel like it’s actually become more frequent since the last patch as I’ve been playing since the 7th and don’t recall it doing that as much before a couple days ago.


You mean Avalanche outsourced the patch to CDPRed? Great! Don't worry, it'll be fixed in the next patch. Unfortunately it will be broken again in the one than will come shortly after that. But don't panic, it'll be fixed again someday... kind of. 🙂
 

Fredrik

Member
My tv does have VRR, and I'm playing fidelity mode with no rt. Only issues I've noticed so far in my 30ish hours of playtime: I had one crash, and I was so pissed because I hadn't manually saved in like two hours, but luckily the autosave picked up right where I was cut off, and the other instance is with Fig in his office. He has some weird clipping stuff going on in there.

Not saying the PS5 version can't be better or anything, just that I've had a very smooth experience in my playthrough.
Yeah okay, the 30fps mode actually seems almost locked. But I don’t do 30fps anymore so for me there is only one mode available, performance mode capped at 60fps, and it simply have too many drops.
But oh well, got it refunded, next play session I will check how much better it is on PS5.
 

Raven77

Member
The ambient occlusion and lighting shifts are so distracting in this game. Every time you move the camera you see shadows disappearing and appearing around all edges in the screen and around the character.

Drives me nuts while playing.
 
Weirdly enough, balanced all of a sudden feels like 30fps to me. Outdoor sections in winter feel noticeably slower than indoors. Anyone run into this on ps5? Weird. It was smooth as hell
 

Nydius

Member
I find the constant conspiracy theories that Sony is somehow paying to get preferential treatment hilarious, and a bit tiring. As if Sony wasn't in financial dire straits in the not too distant past and basically leaned hard on the PlayStation brand to stay afloat; Meanwhile, Microsoft has Scrooge McDuck levels of money. If anything, it's more plausible that Microsoft could buy their way to preferential treatment.

Just because a platform is more powerful on paper doesn't mean it'll be more powerful in practice. This is something first year CS and It students learn. There's more to performance than sheer paper specs.

Having played both versions, there's no doubt the Xbox Series X version is much rougher than the PS5, but there's zero chance that has anything to do with Sony paying for it to be that way. As others have pointed out in this topic, it's likely an issue with DirectX and issues with increased CPU overhead on the Series X.
 

RafterXL

Member
- DF are curious how the upcoming PS4/XBO/Switch versions will work.
They won't. They'll either look completely terrible, run completely terrible, or both.

Releasing the current-gen and PC versions first was the smart play. Get the good versions out and let people see the real game before you toss out the junk for scraps. Cyberpunk should have been released this way.
 

silent head

Member
I mean, you're not far off.

Below image via DF.

123kceu2.png
In our PC-based tests, having SMT enabled can deliver up to 30 per cent - or more - of additional performance in well-threaded applications.
https://www.eurogamer.net/digitalfoundry-2020-inside-xbox-series-x-full-specs
+
"By the way, in terms of performance, that custom decompressor equates to nine of our Zen 2 cores, that's what it would take to decompress the Kraken stream with a conventional CPU," Cerny reveals.
https://www.eurogamer.net/digitalfo...s-and-tech-that-deliver-sonys-next-gen-vision
 
Speaking for myself, I criticized DF for being dead silent and acting like possibly the biggest selling game of 2023 did not exist at all. It was totally out of ordinary from how they usually cover games, especially big AAA ones. This really seems like Leadbetter stepped up and just did what they had to do, possibly getting into it with EG cucks and his own staff over it.

also another one etc
This is absolutely what happened. It was clear from the nature of the announcement in the DF Direct that there had been some sort of tense discussion immediately beforehand - Rich seemed nervous and both John and Alex were edited out of that section entirely.
 

Nydius

Member
PS4 and Xbox One users better get use to the idea of this game running at 960p 30fps max.
Indeed, and it will probably still have a lot of issues.

I feel bad for any Switch-only people out there holding onto hope that this game will actually arrive. If they don't turn it into a "Cloud" version for the Switch release, I'll be surprised.
 

hemo memo

Gold Member
Richard saves the day. We can assume that his email is filled with death threats from the purple maniacs? Keep up the good work Rich.
 

Esppiral

Member
While I've encountered some frame rate drops as shown in the video on Xbox, the video make it look like it constantly drops below the target frame rate which is not the case

Edit, if this tech analysis were posted earlier I would have chosen the PS5 version though.
 
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Heisenberg007

Gold Journalism
Isn’t the CPU in XSX faster?
Either way I’m so 🤬 tired of badly optimized games at this point. And while patching stuff is great it usually means I’ve already finished the game once it’s in a good state. Maybe I should just stop playing games day 1 and wait for late Steam sales or Gamepass/PS+ releases instead.
On paper, yes. In games, not necessarily.

That's because you have to look at all the components, not just the 3.5 vs 3.6 Ghz difference. XSX's 3.6 Ghz CPU is also doing the bulk of the decompression -- which is crucial in a rich open-world game like this that has intricate environments and fast traversal via broom flight for example.

On the other hand, PS5 has 300% more powerful dedicated decompressor units that can do that job and leave the CPU free for other processing tasks.

So, in all essence, despite "only" having 3.5 Ghz, PS5 will end up having more CPU power to run the game at higher framer rates than a 3.6 Ghz XSX, which is exactly what's happening here.
 

Godfavor

Member
On paper, yes. In games, not necessarily.

That's because you have to look at all the components, not just the 3.5 vs 3.6 Ghz difference. XSX's 3.6 Ghz CPU is also doing the bulk of the decompression -- which is crucial in a rich open-world game like this that has intricate environments and fast traversal via broom flight for example.

On the other hand, PS5 has 300% more powerful dedicated decompressor units that can do that job and leave the CPU free for other processing tasks.

So, in all essence, despite "only" having 3.5 Ghz, PS5 will end up having more CPU power to run the game at higher framer rates than a 3.6 Ghz XSX, which is exactly what's happening here.
You sound like that Xbox does not have a dedicated hardware decompression block and that's the reason of the stutters which is false.

It is just that the Xbox version is not as polished as the PS5 one as the transfer rate of the Xbox HW decompression would be more than enough.

I am not even sure that any game uses the velocity architecture for streaming assets on the fly
 

Heisenberg007

Gold Journalism
You sound like that Xbox does not have a dedicated hardware decompression block and that's the reason of the stutters which is false.

It is just that the Xbox version is not as polished as the PS5 one as the transfer rate of the Xbox HW decompression would be more than enough.

I am not even sure that any game uses the velocity architecture for streaming assets on the fly
I didn't say that Xbox doesn't have HW decompression, but it's significantly less powerful than PS5's, which means some of that load will likely have to be borne by the CPU.

Both have HW decompression, but PS5 has 300% more powerful HW decompression, which keeps CPU mostly free.
 
I’d be really worried if I was waiting to play the game in a Nintendo Switch, I know a lot of people are holding to play the game in there.

But I’m really worried about the performance in that system when the game arrives
 

Freeman76

Member
Played the entire game on XSX balanced mode. Graphics blew my mind, and framerate was smooth all the time, it did stuttet now and then though especially when going outside from Hogwarts
 
For the record the reason it wasnt reviewed earlier is because Warner Bros didnt want to give them the game because they wanted the day 1 patch to be reviewed in any technical analysis. I wonder if more companies will do this if they got suspect technicals

Seems like the publisher only cared about the PS5 version then because post-patch the Xbox Series versions still have performance issues as mentioned in the DF video, which is surprising given the Xbox Series X supposed 20% performance advantage over the PS5. This is very similar to the The Callisto Protocol, a game that released in a much, much better state on PS5 than it did on Xbox Series X. Not that surprising given the PS5's larger market share but still you'd think that 2.5 years into this generation that all Xbox Series X third-party games would at least be on a par with the PS5 if not slightly better. Development kits should now up to scratch and developers should have a solid grasp of how to code for the new Microsoft platforms.
 
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This game has been in development for 6 years, probably starting on Xbox One/PS4 dev kits, so I'm not surprised it has technical issues.
 

Panajev2001a

GAF's Pleasant Genius
Seems like the publisher only cared about the PS5 version then because post-patch the Xbox Series versions still have performance issues as mentioned in the DF video, which is surprising given the Xbox Series X supposed 20% performance advantage over the PS5. This is very similar to the The Callisto Protocol, a game that released in a much, much better state on PS5 than it did on Xbox Series X. Not that surprising given the PS5's larger market share but still you'd think that 2.5 years into this generation that all Xbox Series X third-party games would at least be on a par with the PS5 if not slightly better. Development kits should now up to scratch and developers should have a solid grasp of how to code for the new Microsoft platforms.
… or PS5 SDK and tools are also, shock 😱, improving too. Also, maybe, it was not just a “PS5 is doing well because the competition is dropping the ball, but just you watch…” scenario and when people said the two consoles had trade offs that made the difference in performance less clear? (MS not pushing super strongly how XSX is the world most powerful console in their marketing after launch should tell you something too)
 

Lysandros

Member
Well well look what we have here, the paragon of objectivity, former Xbox discord member leaning in:


 

Ar¢tos

Member
… or PS5 SDK and tools are also, shock 😱, improving too. Also, maybe, it was not just a “PS5 is doing well because the competition is dropping the ball, but just you watch…” scenario and when people said the two consoles had trade offs that made the difference in performance less clear? (MS not pushing super strongly how XSX is the world most powerful console in their marketing after launch should tell you something too)
No, ps5 sdk and APIs are the same as launch day, static and unevolving.
You should be used to this, we've been hearing it since ps4 launched.

Don't you remember how the X1 would improve over time while the ps4 would remain the same?
 

Bojji

Member
Played the entire game on XSX balanced mode. Graphics blew my mind, and framerate was smooth all the time, it did stuttet now and then though especially when going outside from Hogwarts

I'm playing on balanced too, it's ok overall but there are couple of horrible sections in the castle when it stutters like motherfucker.

Xbox version is solid but it could be better.
 

phil_t98

#SonyToo
well that's no good, we didn't need another CDPR in the world lol

It will get patched again but I am definatly noticing more stutter on Xbox than I was befor. Sometimes changing graphics settings and then switch back to the original mode you were on seems to stop it for a bit.
 

Lysandros

Member
Seems like the publisher only cared about the PS5 version then because post-patch the Xbox Series versions still have performance issues as mentioned in the DF video, which is surprising given the Xbox Series X supposed 20% performance advantage over the PS5. This is very similar to the The Callisto Protocol, a game that released in a much, much better state on PS5 than it did on Xbox Series X. Not that surprising given the PS5's larger market share but still you'd think that 2.5 years into this generation that all Xbox Series X third-party games would at least be on a par with the PS5 if not slightly better. Development kits should now up to scratch and developers should have a solid grasp of how to code for the new Microsoft platforms.
There was never a "20% performance advantage" to begin with. You are referring to 18% differencial in the one compute metric. Performance is a GPU's final overall real world throughput and it's tied to multiple GPU components and their related speed besides the software side of things. Teraflops ≠ Performance in itself. We shouldn't continue dismissing PS5's own hardware avatantages including the GPU and CPU if we want to maintain a fair grasp in the reality of the situation.
 
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Thebonehead

Banned
Came here to see if there was a clue on when the PC analysis was dropping and .....

... The state of the warrior melts on here.
 

RJMacready73

Simps for Amouranth
I'm playing on Fidelity RT and inside the castle it looks incredible with the reflections on the floors etc, I'm noticing no dips in performance and it plays smooth enough for me, didn't realize there was an unlocked mode as well for those of us with VRR tv's, will have to give that a toggle next time I'm on. Gotta say the game is a looker
 
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