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Nintendo of America president Doug Bowser has said the company expects The Legend of Zelda: Tears of the Kingdom to justify its $70 price tag

Heimdall_Xtreme

Jim Ryan Fanclub's #1 Member
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What a way to justify them :messenger_expressionless::messenger_expressionless::messenger_expressionless::messenger_expressionless:
 

scydrex

Member
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Games like CP and Forspoken aren't going to sustain their MSRP because of bad reviews from both reviewers and gamers. Gamers won't pay full price for a bad game but will pay full price for a good game, and that's the main reason why BOTW is still at $60 even after more than 6 years on the market.

TOTK deserved a $70 price point for being the sequel to the highest-rated game in this generation.
Every first party Nintendo game dosen't go down for less than $50. Look at Pokémon it looks bad and also ran bad with bugs and problems. Don't know if they fixed it but when it came out in ran like 💩. That game right now on Amazon is $50 and even still i had a lot of problems and bugs it still sold a lot and for $60. Some of you says TOTK justify the $70. Ok fine... what about Pokémon? Does it too? Yeah because is Nintendo. Let's wait and see if Nintendo will sell TOTK for $80 when Switch 2 comes out it will be next gen so it have to be more expensive.👍🏻
 
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Saber

Gold Member
The problem isn't the price itself. It's the people who glady acept them because its "X" game.

The price could be changed to basically everything and people would still accept it because...it's BotW. A great game doesn't exactly put a free pass to every bad decision a company make.

Thats how companies implemented MTX, lootboxes, battlepasses, cassinos, etc. Because theres aways people like " hey I don't mind, as long its a freaking great game". People shouldn't be easy to be manipulated.

Don't know if they fixed it but when it came out in ran like 💩. That game right now on Amazon is $50 and even still i had a lot of problems and bugs it still sold a lot.

They didn't fixed even though there was an official statement saying that they would fix performance(you can find videos on youtube proving that as with 1.2 patch the game remains the same). But hey, theres DLC which btw came at the same time as the patch. Which btw introduced a new critical bug(also know as bad egg). What a great way to promote a product.
 

IFireflyl

Gold Member
Game that more 16gb in size is requires a 32gb card that is more expensive (+10$).
Not every game is more than 16gb in size thus not every game will be more expensive.

Where is bullshit?

Use your critical thinking skills. I'm not going to spoon-feed you. It's fine if you disagree with my opinion.
 

Kataploom

Gold Member
What? People crying because Nintendo is "getting away" with charging more and has worse productions values?

I can't agree, for those of us that loved the first game, it already has way higher production values on gameplay.. that for me is better production values than graphics.

People trying to compare BOTW to Ubisoft games and HZD... Damn, I can't get anything, nor fun, nor a single feeling, nothing, from those games, but hey, tastes and shit, go pay 70 for something that couldn't fill 1% in me, I'll pay the same for something that does, nobody is wrong, nobody is to blame for "something" as if price/value wasn't subjective...

And I'm not even buying it on release because I'm a little burnt out of BOTW lol.
 
Low quality texture, minimalist design, asset flip, unpopulated world, how is it not?

Pay 70$ if you like, I rather play indie game for innovative game design
Dude, this is purely hyperbole and nonsense. You need to know that. But, think what you will. Nintendo's largest game ever, in development for over 5 years, but sure, it's asset flipping and "unpopulated world", even though you have no idea if any of those are true, unless you've gotten advance footage of the game. Not going to spend a bunch of time arguing about it, though.
 
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SeraphJan

Member
Dude, this is purely hyperbole and nonsense. You need to know that. But, think what you will. Nintendo's largest game ever, in development for over 5 years, but sure, it's asset flipping and "unpopulated world", even though you have no idea if any of those are true, unless you've gotten advance footage of the game. Not going to spend a bunch of time arguing about it, though.
No need for the saltiness, no one is stopping you paying full price, I don't need to own the actual game to decide whether to buy a game, that would be silly. Judging by the first game and the footage already released, its enough for me to decide whether it worth my money or not.
 
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To feel better - you should feel confident after 10 years a $70 Zelda game today will retain similar value (may even gain value) compared to almost any game out today. Nintendo games are the best day 1 purchase
 

UnNamed

Banned
In this thread, the only people who are complaining about Zelda are those who never played it.
According to those people, Zelda is empty and flat, so we all wonder why BotW is one of the most praised game ever and people who actually played loved it despite it's emptiness and flatness.
 

Rentahamster

Rodent Whores
I haven't even bought BoTW yet because of the high price tag, so I guess I'll be okay. Your supply/demand curve doesn't apply to me, Bowser! 🐹
 

Fbh

Member
I mean what is he supposed to say if asked about it in an interview?
"We've seen high acceptance of the $70 pricetag on other platforms and we know people will buy Zelda anyway regardless of the price increase, so why would we leave free money on the table?"
 

ahtlas7

Member
I enjoyed the first game but the more I hear about this one the less excited I am becoming. I’m not paying $70 and I don’t care if it’s the best scored game ever.
 
Use your critical thinking skills. I'm not going to spoon-feed you. It's fine if you disagree with my opinion.
Why do you have that opinion? Can you explain what exactly is bullshit?

Japanese developers has recovered so many times (Nintendo WiiU -> Switch, Polyphony Digital GT5-6 -> GT7, Sony PS3->PS4 etc...) and proved to me that they care. Even PC ports of Sony games are higher quality than native PC releases.
Exactly opposite from Western devs. Almost every franchise from them are died or dying because they run out of ideas and just milking from good franchises.
 

IFireflyl

Gold Member
Why do you have that opinion? Can you explain what exactly is bullshit?

Japanese developers has recovered so many times (Nintendo WiiU -> Switch, Polyphony Digital GT5-6 -> GT7, Sony PS3->PS4 etc...) and proved to me that they care. Even PC ports of Sony games are higher quality than native PC releases.
Exactly opposite from Western devs. Almost every franchise from them are died or dying because they run out of ideas and just milking from good franchises.

The bullshit is that they aren't hiking this to $70 because "it's worth it". They are a corporation. Corporations care about one thing: money. $70 is going to be the new normal for Nintendo games, and this is just them dipping their toes in the water. The excuse that this one game "justifies" the $70 price tag is just that: an excuse. And like I said earlier, I'm fine with them just saying that. I don't like it when companies treat us like we're stupid. We know why you're increasing the price. It's because Sony and Microsoft did, so you (Nintendo) feel like you should be able to do the same.
 
The bullshit is that they aren't hiking this to $70 because "it's worth it". They are a corporation. Corporations care about one thing: money. $70 is going to be the new normal for Nintendo games, and this is just them dipping their toes in the water. The excuse that this one game "justifies" the $70 price tag is just that: an excuse. And like I said earlier, I'm fine with them just saying that. I don't like it when companies treat us like we're stupid. We know why you're increasing the price. It's because Sony and Microsoft did, so you (Nintendo) feel like you should be able to do the same.
I calmly disagree. Critical thinking doesn't mean that everyone are trying to fool you. Also no one played the game - no one knows is it worth or not.
There was no games on Switch that is more than 16gb. And they priced max 60$.
Then there is one and first game that is more than 16gb and it costs 70$.
Also didn't Sony said 2 years ago that every game will be 70$?

And do you really think that gaming industry is JUST business? Did you even tried work like that? Just for money? I bet you will be depressed very quickly. I'm an artist and have some experience in that.
 

Astral Dog

Member
Obviously it would be 'fair' for the costumer if this game was $60 like everything else

But there is some logic here, Nintendo are testing the waters with the $70 price tag ,and im sure inflation (and the bigger cart cost)was a big factor on the sudden price increase,thats inevitable.Nintendo is dead set against losing a single penny on this title(otherwise i doubt it would ever make as much or more money than Breath of the Wild did)

The question is if Tears of the Kingdom is gonna sell more or less than Breath of the Wild ,🤔
 
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IFireflyl

Gold Member
I calmly disagree. Critical thinking doesn't mean that everyone are trying to fool you. Also no one played the game - no one knows is it worth or not.
There was no games on Switch that is more than 16gb. And they priced max 60$.
Then there is one and first game that is more than 16gb and it costs 70$.
Also didn't Sony said 2 years ago that every game will be 70$?

And do you really think that gaming industry is JUST business? Did you even tried work like that? Just for money? I bet you will be depressed very quickly. I'm an artist and have some experience in that.

I prefaced this with, "It's fine if you disagree with my opinion." Over the last three decades I have seen how Nintendo will price gouge their customers every way they can. You cannot convince me that they're only increasing the price of this one game because it was just so darn expensive to make, especially where there are more visually enhanced games (which cost more to develop) being sold at that same price point.
 
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As much as it pains me to say, I'm holding off buying this at launch. $70 for a fucking Switch game is just a no from me. Also, I suspect it will be cross gen with Switch 2, and since it's Nintendo you know their account system won't transfer purchases and games over to the new version, on top of the Switch 2 "backwards compatibility" rumors.

If Nintendo wants to start charging like the big boys, they need to fix their account system and stop tying purchases down to hardware.

I agree but you could buy the 2 vouchers on eshop now that gets you 2 games for $50 each. That includes Zelda. This way you don't have to miss our on such a highly anticipated game.
 
I prefaced this with, "It's fine if you disagree with my opinion." Over the last three decades I have seen how Nintendo will price gouge their customers every way they can. You cannot convince me that they're only increasing the price of this one game because it was just so darn expensive to make, especially where there are more visually enhanced games (which cost more to develop) being sold at that same price point.
I agree too with that. BOTW 2 is just too long in making, and that's expensive! But I don't know for sure that's a reason or excuse.
One time Mr. Iwata has cut his own pay in half and Shigeru Miyamoto receive a 30 percent pay cut after WiiU disaster. That is something for me. Also they've released BOTW for WiiU - for a dying console. That is amazing if you think about that.
I'm just giving you some clues that I think is representative of their altitude for gamers.
 

Togh

Member
In a ideal world, this game would flop on launch and they would learn that they shouldn't overprice a game with such dated graphics, crammed with reused assets and if the first game serves of any indication, with no music (FUCK minimal/ambient sounds). But knowing their fanbase, and I'm pretty sure they know them full well, the same people who bought those latest ultra shitty Pokémon games on Switch on day one, the same people that buy every iteration of the same console but on different colors, they just know that they will swallow and they will like it.
 

Panajev2001a

GAF's Pleasant Genius
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Nintendo of America president Doug Bowser has said the company expects The Legend of Zelda: Tears of the Kingdom to justify its $70 price tag.

The company announced last month that the upcoming game costs $69.99, marking the first time it has charged more than $59.99 for a standard edition of a digital Switch title.

In a recent interview, Nintendo’s US boss was asked how the platform holder reached its decision to price Tears of the Kingdom at $70:

We look at what the game has to offer,” Bowser told Associated Press.



After the game’s price was announced, a Nintendo spokesperson suggested $70 won’t necessarily be the new norm for first-party Switch software, stating that the company determines the suggested retail price of its products “on a case-by-case basis”.

This isn’t a price point that we’ll necessarily have on all our titles. It’s actually a fairly common pricing model either here or in Europe or other parts of the world, where the pricing may vary depending on the game itself.”
I wonder what they would price their games once they target XSS or above level HW then… $80/90+?
 
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Panajev2001a

GAF's Pleasant Genius
What like gameplay and fun? :messenger_tears_of_joy:

You’ve got companies like SE charging £69.99 for flaming hot garbage like Forspoken, EA charging the same for FIFA and Madden.

The absolute last thing I will do is complain if companies like Nintendo want to charge the same for some of the best games in the industry.
Best games in the industry… cites Forspoken… uhm…

They can charge as much as they want, but considering the IP is very famous (helps with visibility and marketing, lowering risk) and this is a second generation title recycling some assets and not having the task of setting up a brand new engine (not their first title on the Switch SDK and HW)… it makes it a bit difficult to justify this increase and ever criticise Sony or other third parties for charging $70 for titles where you see massively more money spent in technology and assets development… we should go and praise them for not charging $80 lol.
 
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Sojiro

Member
The Switch is old enough that $60 for Breath of the Wild is more expensive than $70 for Tears of the Kingdom when accounting for inflation.
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Lol kind of funny when you put it in perspective. I don't mind overall game prices increasing, as long as it isn't on top of the MTX and lootbox shit that likes to get rammed into the games as well, but some other companies are still including them on top of the initial price increase.
 
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Gojiira

Member
You mean $60.
I paid £40 on Amazon, and for comparison Hogwarts/Modern Warfare/WWE23 (just a few examples) are currently sold for £65 on the PSN.
So point still stands, if Elden Ring, a significantly better game can release so cheap on day one, theres no excuse or justification for any other game releasing at just shy of 70. And lets not even mention how many garbage editions are 99.99……
 
They forgot that gameplay is the most important part of gaming, and they deserved Forspoken in their gaming library.
Imagine questioning the $70 pricepoint point of a sequel to the highest-rated game of the generation lol.

Imagine preferring something like this because of graphics
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instead of this masterpiece of gameplay
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One game is in the garbage bin, while the other is going to sell around 40 million units.

Games are not priced based on "fun factor". Never have and hopefully never will. Don't fall into that trap. Thus thinking is how publishers want us thinking. Get people believing companies can charge what they think it should be worth and not based on how high the standard pricing has always been.

Destiny was the first game that started fucking with how much they could get away with charging by slowly raising the prices of expansions because the game was "fun" and "popular" and because they knew they could get away with it. The all it took was for Sony to raise their prices because their games have high production values and were "fun". After Sony every other publisher has followed suit.

No gamer should be supporting raising prices like it's the wild west. Whats stopping Nintendo or Sony from charging $100 for their next highly anticipated game?
 
Best games in the industry… cites Forspoken… uhm…

They can charge as much as they want, but considering the IP is very famous (helps with visibility and marketing, lowering risk) and this is a second generation title recycling some assets and not having the task of setting up a brand new engine (not their first title on the Switch SDK and HW)… it makes it a bit difficult to justify this increase and ever criticise Sony or other third parties for charging $70 for titles where you see massively more money spent in technology and assets development… we should go and praise them for not charging $80 lol.
It's interesting.
'Doug Bowser has said the company expects The Legend of Zelda: Tears of the Kingdom to justify its $70 price tag'
To me sounds like 'We (Nintendo, publisher) don't exactly know how the game will do but believe in our developers and hopefully justifies 70$ price tag. (based on devs. previous success)
 
I paid £40 on Amazon, and for comparison Hogwarts/Modern Warfare/WWE23 (just a few examples) are currently sold for £65 on the PSN.
So point still stands, if Elden Ring, a significantly better game can release so cheap on day one, theres no excuse or justification for any other game releasing at just shy of 70. And lets not even mention how many garbage editions are 99.99……

I totally agree with you I thought you made a typo because Elden Ring was $60 pretty much everywhere
 

NeoIkaruGAF

Gold Member
Low quality texture, minimalist design, asset flip, unpopulated world, how is it not?

Pay 70$ if you like, I rather play indie game for innovative game design
New to metroidvanias, I see. Lucky you.
Don’t worry, after a couple hundreds of those you can then switch to the equally innovative roguelike and play another couple hundred of those.
 
If only "Gamers" were very enthusiastic like they were when Sony raised prices things might be different, but the former had a lot of backlash and the latter a pat on the back

Insert your Ironic Palpatine gif here.
 

SeraphJan

Member
New to metroidvanias, I see. Lucky you.
Don’t worry, after a couple hundreds of those you can then switch to the equally innovative roguelike and play another couple hundred of those.
Judging by your assumption, I can tell you have no idea

Saying indie game is all about roguelike and metroidvania is like saying non indie games are all about open world, equally dumb assumption. However even within the said genre you've mentioned, there are good ones and bad ones, and these two genre does not limited to indie, your humor sucks.
 
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Games are not priced based on "fun factor". Never have and hopefully never will. Don't fall into that trap. Thus thinking is how publishers want us thinking. Get people believing companies can charge what they think it should be worth and not based on how high the standard pricing has always been.

Destiny was the first game that started fucking with how much they could get away with charging by slowly raising the prices of expansions because the game was "fun" and "popular" and because they knew they could get away with it. The all it took was for Sony to raise their prices because their games have high production values and were "fun". After Sony every other publisher has followed suit.

No gamer should be supporting raising prices like it's the wild west. Whats stopping Nintendo or Sony from charging $100 for their next highly anticipated game?
Thing is, Sony wasn't the first publisher to raise prices to $70.
 

IFireflyl

Gold Member
Also they've released BOTW for WiiU - for a dying console. That is amazing if you think about that.

Breath of the Wild was originally supposed to be a Wii U exclusive game. The only reason it released on Wii U and Nintendo Switch at the same time was that it was delayed from its expected release date of 2015 (which was before the Switch was released) until 2017 (after the Switch was released). This wasn't a pro-gamer move. They had already developed the game for the Wii U so it wouldn't make sense to not release it there. They also released it on the Switch because failure to do so would have lost a ton of sales from those who had moved (or were moving) to the new console.

Additionally, just to show you how pro-money they were, if you bought the game digitally you only owned the game for that specific console. Meaning that if you bought Breath of the Wild for Wii U you could not download it on your Switch, and vice versa. Nintendo has, for a long time, shunned any sort of backwards compatibility in favor of re-releasing a game on a newer console and charging you for it again (even if it was the same game and not, for example, a remaster, as was the case with the Wii U version and the Switch version of Breath of the Wild).

I'm not saying that the people designing games don't have passion or love for what they do. I'm saying the companies that they work for will sacrifice whatever they need to in order to make more money. The developers aren't the problem. It's the executives.
 
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