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PS5 Creators: How Horizon Forbidden West: Burning Shores will harness the power of PS5

Gaiff

Gold Member
Tenakth Recon.

50jfLEm.png


bftpfzX.png


sgvJRJE.png


ij2cAtX.png


31GpYGe.png


But they patched the Photo-Mode glitch out. No more boobies until PC version.


No no, those are entirely Guerrilla made.
Wait, does she actually do these poses in photo mode?

Also, sorry M Musilla but we are commandeering this thread.
 

Vick

Gold Member
Wait, does she actually do these poses in photo mode?
She does. She also displays 10 times more feminine traits in this game compared to the tomboy of the first one. As well as smiling alot this time, and wearing mascara by default with lots of other options available in this regard.

If this comes as a surprise is likely because Forbidden West is the game surrounded by the most nonsensical and fabricated criticisms I've seen in my entire life.
 
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Tenakth Recon.

50jfLEm.png


bftpfzX.png


sgvJRJE.png


ij2cAtX.png


31GpYGe.png


But they patched the Photo-Mode glitch out. No more boobies until PC version.


No no, those are entirely Guerrilla made.
This game looks insane. People still post screenshot and cosplay of Aloy on r/gaming.

Sometime I don't even know which one is cosplay which one is screenshot if just look at the thumbnail.
 
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geary

Member
Do a cross-gen game > sell it to millions of people with old gen hardware > create a next gen only DLC to make people upgrade their hardware > ask people to pay and software upgrade cost.... Business 101...MS should from this.
 

ebevan91

Member
This game looks insane. People still post screenshot and cosplay of Aloy on r/gaming.

Sometime I don't even know which one is cosplay which one is screenshot if just look at the thumbnail.

It's one of the most visually impressive games on PS5 (if not THE most impressive) and nobody talks about it because it had a very unfortunate release date.
 

midnightAI

Member
No it isn't. The DLC might be exclusive to PS5 but the game engine is still designed to run on PS4 lol. Maybe their next game.
No, the game engine is designed to be scaleable, Burning Shores won't be held back because it doesn't need to run on PS4 (unlike Forbidden West which had to run on both)
 

midnightAI

Member
Source

Some months later ...



AylmVr1.jpg


The guy just tells what people want to hear.
Because Forbidden West was designed to run on both from the get go, why would they have difficulty getting it to run on the PS4 if its designed that way? (yes it may limit the scope of the game, but that's a different topic of conversation)

Burning Shores is designed around the capabilities of the PS5 and so they would have real difficulty to get it running on PS4, its not that hard to understand.
 

ChiefDada

Gold Member
No, the game engine is designed to be scaleable, Burning Shores won't be held back because it doesn't need to run on PS4 (unlike Forbidden West which had to run on both)

Shhh! It is forbidden to speak such common sense! Game engines are confined to one generation and as soon as said generation is over, it's chucked in the garbage and back to the drawing board!

You're wasting your time trying to explain to these simpletons
 

LordOfChaos

Member
One of our key priorities with Horizon games is to add a ton of detail and richness to our environments. On Horizon Forbidden West, everything we added or increased was something we’d need to have a plan around how to optimize for PS4 as well. On Burning Shores, since we can just focus on PS5, we’ve been able to charge forward and we’re really excited about what we’ve been able to pull off in creating this stunning post-post-apocalyptic version of Los Angeles.

How do people even argue that cross gen doesn't hold things back? Clearly they could have done more in the base game if they weren't thinking about Jaguar cores and mechanical HDs.
 
For people who spent a majority of their life being an outcast adventuring alone? Quite a bit.

Obviously it's just a game so nothing real world about it applies. Still, it's a nice reminder I'm playing a character with a defined personality reacting to the world around them instead of an empty, soulless vessel standing there mute.
Even in freaking Cast Away the protagonist made a volley ball with a face to talk to for 4 years alone on an island. Just bc seeing Tom Hanks talking to himself would be ridiculous and make him look stupid killing all narrative empathy.
Aloy has actual human interactions, there's no need to act like that and treat the player like an idiot constantly telling what to do. A stupid thing lore wise and bad game design where they couldn't came up with a clever way to help the player in having progress without giving constant hints. It's just that, nothing to do with being an outcast (lol)
 
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Humdinger

Member
There's a character in the first game that is hiding some big pups. Can't remember who, but it was relatively early in the game. Game should have had her as the protagonist.

Petra?




p.s. Oh, you said first game. That clip is from the second. Well, Petra appears in the first game, too, although I don't remember her boobs.
 
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