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EXCLUSIVE - PS5 Pro in Development, Could Release Late 2024

The 72 CU was the give away for me. I don't think Sony would go for so much silicon, especially when you consider thermals, power consumption and yields.
72 CUs is the only thing that makes sense actually...
indeed u got plenty talented top tier devs who already made/launched games on ps5, not gonna name names but we all know them, and no game runs 4k60, from the lookers, not to mention addion rt on top.
There is a reason new ratchet, to get rt and 60fps had to run in 1080p or only bit above that, or their fidelity mode running in 40fps.


Do not rewrite history. Most ot the time the game outputs at near 1440p 60fps with RT. You always need a 1080p floor because how hectics it can get. Besides they use an excellent TAAU, probably the best.
 

Pelta88

Member
Personally, and I stress personally...

This sounds like absolute nonsense. Detachable disc drive? For what reason exactly? Are Sony going to ship a tool kit in the box too. More importantly, when has Sony ever released a modular device that affects hardware beyond adjustable feet of a tv stand?

Again, it sounds nonsensical.
 

PeteBull

Member
72 CUs is the only thing that makes sense actually...

Do not rewrite history. Most ot the time the game outputs at near 1440p 60fps with RT. You always need a 1080p floor because how hectics it can get. Besides they use an excellent TAAU, probably the best.
watch DF vids i linked, bro, no hate plz, its not my fault ps5 is too weak to run the game in 4k, 60fps and rt at the same time, pr0 console might be tho xD

Edit: I think if pr0 ran ratchet in dinamic 1800p-4k would be good enough, its almost indistinguishable from native 4k in normal gameplay if u arent zooming and doining pixelcounting, was confirmed by DF ppl too on many ocasions, so if/when we get console capable of that while running games in 60fps with at least some basic rt- such product will find many customers, myself included , and by 2024-2025 its definitely possible tech wise, so just matter of sony higher ups pulling the trigger, i would buy such a mashine for 800 w/o complains, considering over 2x weaker ps5 base is now 550, it would be amazing deal and pure bargain.
 
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Personally, and I stress personally...

This sounds like absolute nonsense. Detachable disc drive? For what reason exactly? Are Sony going to ship a tool kit in the box too. More importantly, when has Sony ever released a modular device that affects hardware beyond adjustable feet of a tv stand?

Again, it sounds nonsensical.

The external disc drive rumors seem legit... but that specifically is for the "Slim" model. Concievably the Pro model could do the same thing.

I still think it isn't a good idea given that Sony basically charges an extra $100 for a $20 drive but it would save factory production line space I guess.
 

vivftp

Member
Personally, and I stress personally...

This sounds like absolute nonsense. Detachable disc drive? For what reason exactly? Are Sony going to ship a tool kit in the box too. More importantly, when has Sony ever released a modular device that affects hardware beyond adjustable feet of a tv stand?

Again, it sounds nonsensical.

Multiple reason

- First I'll note the rumor is that the optional disc drive would just slot into the new PS5 design and make it look like it fits the overall aesthetic of the new model. Tools very well may not be needed. Even if tools are needed, the PS5 already gives users the option of adding extra internal storage and all that's needed is a screwdriver. No one's complaining about that, no one would complain about a screwdriver being needed for the disc drive, if one is.
*EDIT*
Also, the rumor is that the optional disc drive connects to an extra USB C port on the back of the new revision, so the chances of tools being needed a VERY low
*/EDIT*

- Sony wants to push users towards the digital ecosystem where they make a larger percentage of the profits and don't have to share with retailers on physical copies. If every single PS5 that's sold is a digital as the baseline, that will naturally drive up digital sales
- It allows Sony to simplify their manufacturing and distribution line and bring it from 2 separate models down to 1, which saves them money in the long run. The optional disc drive can also be sold at a premium, earning them overall more revenue while keeping the baseline console at a more attractive price
- If there is a Pro model coming then the optional disc drive could easily be designed to work on it as well. That would bring Sony's manufacturing and distribution line back up to 2 units, which is a helluva lot better than a potential 3 units if they kept the existing 2 models + a Pro. Basically by reducing the existing models down to 1 and introducing the disc drive, they're clearing space to make way for the rumored Pro model.
- Disc drives are a more common failure point in a console. That means when a unit is under warranty Sony has to spend a lot more for shipping/repairs of an entire PS5 unit rather than a scenario where they might just have to service a much smaller disc drive unit. This has the added benefit of less overall downtime for end users who still get to enjoy their PS5 while their disc drive is being serviced.
- Adding to the above, users who like to hold on to consoles for many years/decades would find that disc drives are a point of failure that can prevent them from playing their physical collection. Now they'll have the option of buying an extra disc drive or two to store away for decades to come so they can enjoy their games
- It's quite likely that the PS6 could be a digital machine with an optional disc drive, and this would help to further prime the market for that launch so people are used to it. They'd be taking it one step at a time with the PS5 launching with 2 models, then the PS5 revision/Pro having the optional drive, then the PS6 launching by default with the optional drive. It's a good way to ease the market into this direction instead of just dropping it out of the blue on a brand new console launch and potentially causing confusion when parents buy a PS6 + physical game for Xmas, and they don't realize they need the optional disc drive.
 
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HeisenbergFX4

Gold Member
Personally, and I stress personally...

This sounds like absolute nonsense. Detachable disc drive? For what reason exactly? Are Sony going to ship a tool kit in the box too. More importantly, when has Sony ever released a modular device that affects hardware beyond adjustable feet of a tv stand?

Again, it sounds nonsensical.
The main reason for a detachable disk drive is so Sony can run one cheaper sku down the assembly line to save them money

I would say its likely we have seen the end of a console having a built in drive from them and moving forward will always be an option to attach for those who want one

As far as the PS5 Pro itself goes it seems we have entered the days of 4-5 year upgrades for those who want them, like myself
 
Personally, and I stress personally...

This sounds like absolute nonsense. Detachable disc drive? For what reason exactly? Are Sony going to ship a tool kit in the box too. More importantly, when has Sony ever released a modular device that affects hardware beyond adjustable feet of a tv stand?

Again, it sounds nonsensical.

Why should you need a toolkit to connect a stupid USB Blu-ray drive to the console??? LOL
 
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Zuzu

Member
Personally, and I stress personally...

This sounds like absolute nonsense. Detachable disc drive? For what reason exactly? Are Sony going to ship a tool kit in the box too. More importantly, when has Sony ever released a modular device that affects hardware beyond adjustable feet of a tv stand?

Again, it sounds nonsensical.
I'd guess it'd just have some sort of tool-less clip on system, perhaps with a plastic button to 'release' the clips so the drive can be removed.
 

HeisenbergFX4

Gold Member
We dont need a PS5 pro !! The ps5 ain't even struggling with native 4k60 right now !!!!!!!!!!!1!1!!! Im playing with the base ps5 easily with 2k120 too! So why should i buy a pro?????
Wait What GIF
 

Zuzu

Member
We dont need a PS5 pro !! The ps5 ain't even struggling with native 4k60 right now !!!!!!!!!!!1!1!!! Im playing with the base ps5 easily with 2k120 too! So why should i buy a pro?????

Some examples on PS5:
  • Dead Space Remake - Performance mode runs at 800p-900p
  • Forspoken - Performance mode runs at 720p-1440p but generally stays below 1080p
  • Guardians of the Galaxy - Performance mode runs at 1080p
  • Returnal - 1080p 60fps
I really like my PS5 but by the end of 2024 and throughout 2025 this list is only gonna grow and some of us will want more.
 

Inanilmaz

Member
How many games are native 4k/60??

Ain't struggling??
UfQdRWy.gif


The RT is only basic and you can't even achieve native 1440p + basic Raytracing + 60fps.
Ever played peppa pig in 4k60? This shii is bussin!! My anti ps5 pro fellows can sing a song for you about that. They don't need a ps5 pro! What is sony even thinking about releasing a pro version? It will probably even have too much power so the psvr2 won't function properly.
 

Panajev2001a

GAF's Pleasant Genius
How many games are native 4k/60??

Ain't struggling??
UfQdRWy.gif


The RT is only basic and you can't even achieve native 1440p + basic Raytracing + 60fps.
How many games are built from the ground up for PS5? How many generations of them even?

It takes greater and greater performance jumps to matter, HW progress is slowing down, not speeding up (manufacturing node updates yield smaller and smaller improvements and it takes longer and longer, as well as it gets more expensive, for them to arrive)… this attitude IMHO gets you a PS5 Pro that ultimately does not satisfy you as much as you think and then a PS5 Pro Pro and then a PS6 that is the next generation jump we hope it is. All while costing Sony quite a bit to design and sell these Pro consoles (budget that eats into PS6’s R&D).

To avoid console generation getting longer and longer cycles we need to allow consoles to get bigger and hotter and/or more expensive.

If you expect a $399 PS5 Pro that manages to brute force those, cross generation, games to 4K@60 FPS (let’s face it, these Pro consoles will not get much attention from devs, just like before) you are going to be severely disappointed IMHO.
 
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Pelta88

Member
I'd guess it'd just have some sort of tool-less clip on system, perhaps with a plastic button to 'release' the clips so the drive can be removed.

Sounds nonsensical to me. Essentially Sony would be fixing a problem that doesn't actually exist.

Here in Europe, retailers can't keep the console in stock because of demand. I struggle to see it.



I'm so confident that his is clickbait nonsense, I'm taking month long avi bets.
 

SABRE220

Member
Why would a refresh need to have a generational leap in a graphic feature?

So you think people will go from paying $499 for a PS5 in 2023 to feeling like a more powerful PS5 isn't worth $499 - $599 in 2024 because the games don't look like they come from PS6?
It does not have to have a generation leap in processing power but it does need a generational leap in architecture compared to rdna 2 to deliver a worthwhile distinction from the ps5. Try to understand my argument keeping a modest increase in compute power but gaining a significantly improved raytracing/upscaling arch amp will allow the console to use the full raytracing suite of features which most 2080+class nvidia gpus have had access to. The rdna is abysmal in rt to the point its an afterthought on the console a greatly improved rt pipeline will allow for a relatively easy distinction from teh base console while keeping the die size/heat and cost within range.
 

SABRE220

Member
A generational leap would make it a PS6, not going to happen in late 2024....

I think a PS5 Pro will sell even less than PS4 Pro if they do release it.

It's going to be very hard to market it this time: the 4K TV rush is over now...
My guy youre glossing over my post. I never said it needs to have a generational leap in processing power.I said it needs a generational leap in architecture compared to rdna 2 to deliver a worthwhile distinction from the ps5. Try to understand my argument keeping a modest increase in compute power but gaining a significantly improved raytracing/upscaling arch amp will allow the console to use the full raytracing suite of features which most 2080+class nvidia gpus have had access to. The rdna is abysmal in rt to the point its an afterthought even utilizing low res reflections while similar die size nvidia gpus have had access to rtgi/shadows/reflections etc on the same res. On the console a greatly improved rt pipeline will allow for a relatively easy distinction from the base console while keeping the die size/heat and cost within range.
 

saintjules

Member
Betting that the PS5 Pro will be $599USD.

I don't see it being priced the same as the PSVR2 and don't see it at $499 - the same price as the disc based model of the original.

Could be a dream, but if the Pro can run games like The Matrix demo comfortably at 4k60fps with greater use of RT, then I'm down.
 
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AmuroChan

Member
Betting that the PS5 Pro will be $599USD.

I don't see it being priced the same as the PSVR2 and don't see it at $499 - the same price as the disc based model of the original.

Could be a dream, but if the Pro can run games like The Matrix demo comfortably at 4k60fps with greater use of RT, then I'm down.

I think it'll be $499 with a detachable disc drive that is sold separately. So basically the Pro will just be one SKU, and if you want a disc drive, you can buy it as an add-on.
 
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My guy youre glossing over my post. I never said it needs to have a generational leap in processing power.I said it needs a generational leap in architecture compared to rdna 2 to deliver a worthwhile distinction from the ps5. Try to understand my argument keeping a modest increase in compute power but gaining a significantly improved raytracing/upscaling arch amp will allow the console to use the full raytracing suite of features which most 2080+class nvidia gpus have had access to. The rdna is abysmal in rt to the point its an afterthought even utilizing low res reflections while similar die size nvidia gpus have had access to rtgi/shadows/reflections etc on the same res. On the console a greatly improved rt pipeline will allow for a relatively easy distinction from the base console while keeping the die size/heat and cost within range.

Is AMD able to provide such technology in short time? That's my question...

AMD is way behind NVIDIA in the raytracing department
 

Skifi28

Member
My only worry about a pro version of the current consoles would be trying to chase the 8k train. Please don't, stick to 4k and RT please instead of trying to chase unrealistic resolutions.
 
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onQ123

Member
It does not have to have a generation leap in processing power but it does need a generational leap in architecture compared to rdna 2 to deliver a worthwhile distinction from the ps5. Try to understand my argument keeping a modest increase in compute power but gaining a significantly improved raytracing/upscaling arch amp will allow the console to use the full raytracing suite of features which most 2080+class nvidia gpus have had access to. The rdna is abysmal in rt to the point its an afterthought on the console a greatly improved rt pipeline will allow for a relatively easy distinction from teh base console while keeping the die size/heat and cost within range.
No it doesn't lol

People buying the Switch OLED a feature that Vita had years ago but it was enough to keep people buying the Switch.

Stop trying to make up silly rules for what something has to be lol.

Wii was a remodeled GameCube with a new controller & it set the world on fire.
 
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Panajev2001a

GAF's Pleasant Genius
Nobody with a working brain is thinking that Sony will sell a pro version for 399.

Makes no fucking sense.🤦‍♂️🤦‍♂️
Even a $499 one… maybe a $499 without any disc drive, still you are likely going to get disappointed. The HW will not be powerful enough to brute force graphics and gameplay rate. More frequent HW releases is not the answer and will make cross generation problems worse… but 🤷‍♂️
 

onQ123

Member
72 CUs is the only thing that makes sense actually...

Do not rewrite history. Most ot the time the game outputs at near 1440p 60fps with RT. You always need a 1080p floor because how hectics it can get. Besides they use an excellent TAAU, probably the best.
Actually they could add some cache & stay with 36 just clock it insanely high while adding a accelerator for ML & RT
 

Panajev2001a

GAF's Pleasant Genius
Betting that the PS5 Pro will be $599USD.

I don't see it being priced the same as the PSVR2 and don't see it at $499 - the same price as the disc based model of the original.

Could be a dream, but if the Pro can run games like The Matrix demo comfortably at 4k60fps with greater use of RT, then I'm down.
$599 without a disc drive and even bulkier… it will still not be what people seek (not powerful enough to brute force games) and I am not sure it has mass appeal but 🤷‍♂️… maybe I am wrong…
 

SlimySnake

Flashless at the Golden Globes
No it doesn't lol

People buying the Switch OLED a feature that Vita had years ago but it was enough to keep people buying the Switch.

Stop trying to make up silly rules for what something has to be lol.

Wii was a remodeled GameCube with a new controller & it set the world on fire.
What the hell does a midgen refresh have to do with gamecube, wii and switch. He’s talking about ps5 pro needing enough horsepower to run stuff at least 2x better. And simply doubling the tflops won’t do as we have seen recently. The ps4 pro used Polaris arch which had a 1.25x IPC gain on top of the 2.23x tflops increase. That’s ok very 3x increase in raw power and even then it wasn’t enough for some games.

That’s all saber is saying. You need the 2x boost in raw tflops plus some architecture gains. Why if this fucking laughable. That’s literally what they did last Gen.
 

SABRE220

Member
Is AMD able to provide such technology in short time? That's my question...

AMD is way behind NVIDIA in the raytracing department
Yeah I wouldn't get my hopes up... I have been burned too many times hoping for amd to actually not dissapoint...their current flagship gpu is trading blows with 3090s in rt workloads and sometimes even the 3080ti gives it work lets not even get into pathtracing....but if amd actually gets their asses in gear and makes rdna4 relatively close to rtx4xxx in terms of rt efficiency that would still be enough for the pro to flex the normal suite of rt features but again that depends of amds pipeline progress by 2024 they theoratically should have something in the works for rdna4.
 
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I think I would gladly buy a PS5 Pro for 599€ if it would make all the games to run at 4k/1440p 60fps and RT on medium to high settings and having more games to have to option to run at 120 fps.

I'm too Playstation guy to switch to PC gaming at this age.
 
72 CUs is the only thing that makes sense actually...

Please do explain.

I don't see it happening on a mass produced console, RDNA 3 didn't do a great job with efficiency breakthroughs as was the case with RDNA 1 to 2. Unless of course the Pro console is a hybrid architecture of RDNA 3 and 4.
 
Please do explain.

I don't see it happening on a mass produced console, RDNA 3 didn't do a great job with efficiency breakthroughs as was the case with RDNA 1 to 2. Unless of course the Pro console is a hybrid architecture of RDNA 3 and 4.
They need multiple of 36 for PS5 BC as PS5 has 36 CUs. And like Pro Sony will very likely use the latest AMD tech available for 2024, meaning some kind of Hybrid RDNA4. For Pro they used some Vega tech which was not even released.
 
They need multiple of 36 for PS5 BC as PS5 has 36 CUs. And like Pro Sony will very likely use the latest AMD tech available for 2024, meaning some kind of Hybrid RDNA4. For Pro they used some Vega tech which was not even released.
I'm familiar with the BC restraints on the CU numbers.

I take that back. My concern was for thermals, but the 6800 XT was on 72 CU and consumed less than 280 watts. 72 CU on a newer node and newer architecture should be more efficient.
 

JimRyanGOAT

Member
Hardware will always be playing catch up, even by 2024 PS5 pro will be running games at 1080P with low levels of raytracing at 60FPS with dips on some unoptimized piece of shit that really should be able to run on the PS4 pro.

The future lies in AI
  • AI Upscaling
  • AI to review code and find bugs faster



AI can cover for cover up garbage developers not being able to make a proper game

So Sony should heavily invest in this area, so even a decent console spec wise can run games at 60FPS + with AI
 
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I'm just not sure if there will be one.
In my eyes it will all depend on the node shrinks that are available. The next PS will be a 72cu GPU with a similar clock speed.
When would node shrinks be enough that a 72CU GPU running at 2.23ghz will come in at a similar thermal limit?
I'm more likely to believe that they are working on a slim model.
 
I live in a highly advanced country so I do not see the point in clinging to physical disks but I'm sure Sony did the math.
They will have to have the option for BC reasons. You have alot of people investing in physical media with the promise of BC moving forward. Sony would have their arse sued out of them if they had a next gen and they said no BC for physical buyers.
 

hinch7

Member
I wasnt convinced by this naysayer video. He sets up a false equivalency by saying the Pro is coming 3 years later (it did come 3 years later for the PS4 but would be coming 4 years later for the PS5 - a big difference!), and then dwells entirely on 8K being irrelevant (it is) but doesnt mention that a Pro would take games from 30 fps - 60 fps. He also says it would be hard for devs to target a new sku, and doesnt mention that a great many games of today already have performance/fidelity modes baked in.

I think he's wrong and a Pro is coming around Nov 2024, but time will tell.
To be fair the guy is a game developer and has worked on several games and on current gen platforms. So he may have much better insight than the average forum goer :p
 
It was hybrid tech between Polaris and Vega. The main problems of Pro was the rather low amount of caches (compared to X1X) and the limited bandwdith.

X1X came out a year later for $100 more

It was a complete redesign of Xbox One, not really a "mid-gen" IMO. They changed everything except the CPU and that only because there wasn't an alternative to Jaguar in 2017
 
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onQ123

Member
What the hell does a midgen refresh have to do with gamecube, wii and switch. He’s talking about ps5 pro needing enough horsepower to run stuff at least 2x better. And simply doubling the tflops won’t do as we have seen recently. The ps4 pro used Polaris arch which had a 1.25x IPC gain on top of the 2.23x tflops increase. That’s ok very 3x increase in raw power and even then it wasn’t enough for some games.

That’s all saber is saying. You need the 2x boost in raw tflops plus some architecture gains. Why if this fucking laughable. That’s literally what they did last Gen.

Wii was the biggest midgen refresh of all times & Switch OLED is also a midgen refresh

again you're making up rules for what's what lol
 

Rob_27

Member
PS5 Pro. Is it true yes or no. Who gives a fu@k I don't know.

Actually I would buy it I buy anything new lol. Just because it could be good and I would miss out lol.
 

rofif

Can’t Git Gud
Some examples on PS5:
  • Dead Space Remake - Performance mode runs at 800p-900p
  • Forspoken - Performance mode runs at 720p-1440p but generally stays below 1080p
  • Guardians of the Galaxy - Performance mode runs at 1080p
  • Returnal - 1080p 60fps
I really like my PS5 but by the end of 2024 and throughout 2025 this list is only gonna grow and some of us will want more.
But then stray runs 4k60 and metro exodus over 1440p60 full rt.
It’s up to devs
 

SlimySnake

Flashless at the Golden Globes
Wii was the biggest midgen refresh of all times & Switch OLED is also a midgen refresh

again you're making up rules for what's what lol
Wii is a mid gen refresh and an OLED screen upgrade with ZERO spec upgrade is a midgen refresh.

Ok.
 
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