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[VG Tech] Resident Evil 4 Remake PS5 vs Xbox Series X|S Frame Rate Comparison (Demo)

Lunatic_Gamer

Gold Member



The versions tested were 1.000.001 on PS5 and 1.0.1.0 on Xbox consoles.

Timestamps:
00:00 - Perf Mode (Prioritise Frame Rate Mode) Without Ray Tracing
08:23 - Res Mode (Prioritise Resolution Mode) With Ray Tracing
16:45 - Res Mode (Prioritise Resolution Mode) Without Ray Tracing
25:08 - Perf Mode (Prioritise Frame Rate Mode) With Ray Tracing

Lens distortion and chromatic aberration were disabled for this test. These effects resolve to half horizontal resolution on PlayStation consoles using checkerboard rendering which results in noticeably degraded image quality.

All three consoles have the option to either prioritise frame rate or resolution which are labelled as perf mode and res mode in the video.

PS5 and Xbox Series X have two additional options which are a toggle for ray tracing and a toggle for hair strands. The ray tracing toggle turns on ray traced reflections. The hair strands toggle enables improved hair rendering. The improved hair rendering reduces performance and at times it can look strangely bright http://bit.ly/3YQhAIm All of the performance data in the video and stats is with the hair strands option disabled.

Xbox Series S doesn't have the option to toggle ray tracing on and off. Despite this, it does seem that Xbox Series S is using ray traced reflections in Prioritise Resolution Mode, but not in Prioritise Frame Rate Mode. The ray traced reflections seem to be lower quality on Xbox Series S than the other consoles.

All three consoles in all modes appear to be using checkerboard rendering to reach their stated resolutions. Despite the resolutions that the consoles are rendering at, the image quality on PS5 can look softer and less stable than Xbox Series X. This seems like it could be caused by differences in the checkerboard rendering and anti-aliasing between the consoles. Based on how edges appear on both consoles, it also seems like Xbox Series X has a degree of sharpening not present on PS5 https://bit.ly/3ngZbag

PS5 in Prioritise Frame Rate Mode renders at a resolution of approximately 3435x1932.

Xbox Series X in Prioritise Frame Rate Mode renders at a resolution of approximately 3214x1808.

Xbox Series S in Prioritise Frame Rate Mode renders at a resolution of 1920x1080.

PS5 and Xbox Series X in Prioritise Resolution Mode render at a resolution of 3840x2160.

Xbox Series S in Prioritise Resolution Mode renders at a resolution of 2560x1440.

PS5 and Xbox Series X in both modes render the UI at 3840x2160 and Xbox Series S renders the UI at 2560x1440 in both modes.

PS5 and Xbox Series X have improvements to texture quality and an improved LOD transition distance compared Xbox Series S. PS5 and Series X also feature terrain tessellation which wasn't seen on Series S.

The Xbox versions of the game currently have a problem with the camera controls which can make aiming difficult.

PlatformsPS5 Performance Mode RT OffSeries X Performance Mode RT OffSeries S Performance Mode
Frame Amounts
Game Frames300833002329513
Video Frames301013010130101
Frame Tearing Statistics
Total Torn Frames000
Lowest Torn Line---
Frame Height216021602160
Frame Time Statistics
Mean Frame Time16.68ms16.71ms17ms
Median Frame Time16.67ms16.67ms16.67ms
Maximum Frame Time33.33ms33.33ms33.33ms
Minimum Frame Time16.67ms16.67ms16.67ms
95th Percentile Frame Time16.67ms16.67ms16.67ms
99th Percentile Frame Time16.67ms16.67ms33.33ms
Frame Rate Statistics
Mean Frame Rate59.96fps59.84fps58.83fps
Median Frame Rate60fps60fps60fps
Maximum Frame Rate60fps60fps60fps
Minimum Frame Rate56fps51fps45fps
5th Percentile Frame Rate60fps59fps53fps
1st Percentile Frame Rate58fps55fps49fps
Frame Time Counts
16.67ms30065 (99.94%)29945 (99.74%)28925 (98.01%)
33.33ms18 (0.06%)78 (0.26%)588 (1.99%)

PlatformsPS5 Performance Mode RT OnSeries X Performance Mode RT On
Frame Amounts
Game Frames2978429094
Video Frames3010030100
Frame Tearing Statistics
Total Torn Frames00
Lowest Torn Line--
Frame Height21602160
Frame Time Statistics
Mean Frame Time16.84ms17.24ms
Median Frame Time16.67ms16.67ms
Maximum Frame Time33.33ms66.67ms
Minimum Frame Time16.67ms16.67ms
95th Percentile Frame Time16.67ms16.67ms
99th Percentile Frame Time33.33ms33.33ms
Frame Rate Statistics
Mean Frame Rate59.37fps57.99fps
Median Frame Rate60fps60fps
Maximum Frame Rate60fps60fps
Minimum Frame Rate51fps44fps
5th Percentile Frame Rate56fps52fps
1st Percentile Frame Rate53fps49fps
Frame Time Counts
16.67ms29468 (98.94%)28093 (96.56%)
33.33ms316 (1.06%)998 (3.43%)
50ms0 (0%)1 (0%)
66.67ms0 (0%)2 (0.01%)

PlatformsPS5 Resolution Mode RT OffSeries X Resolution Mode RT Off
Frame Amounts
Game Frames2936327464
Video Frames3010430004
Frame Tearing Statistics
Total Torn Frames00
Lowest Torn Line--
Frame Height21602160
Frame Time Statistics
Mean Frame Time17.09ms18.21ms
Median Frame Time16.67ms16.67ms
Maximum Frame Time33.33ms33.33ms
Minimum Frame Time16.67ms16.67ms
95th Percentile Frame Time16.67ms33.33ms
99th Percentile Frame Time33.33ms33.33ms
Frame Rate Statistics
Mean Frame Rate58.52fps54.92fps
Median Frame Rate60fps60fps
Maximum Frame Rate60fps60fps
Minimum Frame Rate46fps40fps
5th Percentile Frame Rate54fps45fps
1st Percentile Frame Rate49fps42fps
Frame Time Counts
16.67ms28622 (97.48%)24924 (90.75%)
33.33ms741 (2.52%)2540 (9.25%)

PlatformsPS5 Resolution Mode RT OnSeries X Resolution Mode RT OnSeries S Resolution Mode
Frame Amounts
Game Frames281442603324086
Video Frames301043010430104
Frame Tearing Statistics
Total Torn Frames000
Lowest Torn Line---
Frame Height216021602160
Frame Time Statistics
Mean Frame Time17.83ms19.27ms20.83ms
Median Frame Time16.67ms16.67ms16.67ms
Maximum Frame Time33.33ms100ms33.33ms
Minimum Frame Time16.67ms16.67ms16.67ms
95th Percentile Frame Time33.33ms33.33ms33.33ms
99th Percentile Frame Time33.33ms33.33ms33.33ms
Frame Rate Statistics
Mean Frame Rate56.1fps51.89fps48.01fps
Median Frame Rate60fps52fps46fps
Maximum Frame Rate60fps60fps60fps
Minimum Frame Rate43fps35fps34fps
5th Percentile Frame Rate48fps40fps37fps
1st Percentile Frame Rate45fps38fps36fps
Frame Time Counts
16.67ms26184 (93.04%)21968 (84.39%)18068 (75.01%)
33.33ms1960 (6.96%)4063 (15.61%)6018 (24.99%)
66.67ms0 (0%)1 (0%)0 (0%)
100ms0 (0%)1 (0%)0 (0%)
 
Last edited:

Zuzu

Member
An impressive performance by the PS5. I hope they can patch the PS5 version in the future to get the image quality up to the same standard as the Series X version because I’d prefer to get it on PS5.
 

kingyala

Banned
It’s because they used a different anti alliasing method than Xbox which creates a softer image
then why did they use different AA? and also added a sharpening filter on xbox that isnt there on ps5.. how does something so obvious that takes a normal pedestrian on an online forum to see like bad image quality get a pass from developers nose's.. how is this possible something that can be fixed by a click of a button isnt fixed!'' ive seen so many broken games this gen
 
Higher resolution in performance mode and better framerate on PS5 in all modes, quite surprising, maybe the rescaling change on PS5 has to do with the adaptation for PSVR2
 

Darsxx82

Member
I'm very interested to see the final game, and especially if a patch is released to fix the different problems of each version because they seem to be made by different teams and studios.

It's very very strange. They are very obvious differences to understand that it is something that they did not know. I'm sure it's done on purpose.

It is clear that there is a difference in the reconstruction method. There is no other conclusion when you have that performance mode on XSX has cleary better IQ than resolution mode on PS5 even when running at a lower resolution.

NXG was betting on FSR1 vs FSR2. That could explain the differences in both IQ in favor of XSX and performance in favor of PS5 (FSR2 is fps demanding).

But we return to the same thing, what is the sense for these differences? Previous REngine games didn't show any difference in IQ...

Incomprehensible. .

PS. VGTech says that XSS is using RT.... ??🤔
 
Last edited:

adamsapple

Or is it just one of Phil's balls in my throat?
Higher resolution in performance mode and better framerate on PS5 in all modes, quite surprising, maybe the rescaling change on PS5 has to do with the adaptation for PSVR2

You know what, I think this might be it. The PS5 versions renderer is maybe configured to be more suitable for VR which makes it suffer in the regular 2D mode in terms of IQ.

This could mean a different version of reconstruction or checker boarding being applied.

Just a guess.

What an absolutely strange scenario.

So according to this, the ps5 renders at a higher resolution but looks considerably worse and also offers higher performance on all modes.

Straight baffling.

Performance mode with rt on xbox for me.

A prime example that raw pixel count is not the only important thing when it comes to image quality.

Even the frame rate mode on Xbox looks notably better and more stable than the Resolution mode on PS5.

I've been playing the SX version with Frame Rade mode, RT on, Lens distortion off. The IQ looks good and the performance is within the VRR range so no complaints from my end.
 
Last edited:

01011001

Banned
What an absolutely strange scenario.

So according to this, the ps5 renders at a higher resolution

yeah their pixel counts are wrong tho.
NXG's counts are correct here. both are 1944p but the PS5's CBR is broken and makes it look half res.

either that or DF was right all along and it has a dynamic resolution
 
Last edited:

adamsapple

Or is it just one of Phil's balls in my throat?
yeah their pixel counts are wrong tho.
NXG's counts are correct here. both are 1944p but the PS5's CBR is broken and makes it look half res.

either that or DF was right all along and it has a dynamic resolution

I think it has to be more DRS than NXG/VGT have seen.

I find it impossible that the frame rate improves *that* much just by increasing from 1944 to 2160. That's barely a difference in pixel counts to account for such a big difference.
 

Arioco

Member
What an absolutely strange scenario.

So according to this, the ps5 renders at a higher resolution but looks considerably worse and also offers higher performance on all modes.

Straight baffling.

Performance mode with rt on xbox for me.


That's why Digital Foundry calls this "the post-resolution era" and says that resolution doesn't matter that much these days, the quality of the reconstruction technique in use is way more important than the actual pixel count. Well, here we have an example to support their claim, I guess. 🤷🏻‍♂️
 

Arioco

Member
I think it has to be more DRS than NXG/VGT have seen.

I find it impossible that the frame rate improves *that* much just by increasing from 1944 to 2160. That's barely a difference in pixel counts to account for such a big difference.


I think they mentioned that resolution mode also has some higher settings, it's not just a bump in resolution. We'll, that's what I heard, I only played it once in performance mode to be honest, but that would explain the performance gains. But yes, the difference in resolution between both modes is tiny.
 

Thief1987

Member
I think it has to be more DRS than NXG/VGT have seen.

I find it impossible that the frame rate improves *that* much just by increasing from 1944 to 2160. That's barely a difference in pixel counts to account for such a big difference.
It's just because you are bad at math, 1944 to 2160 is ~20% less pixels, meanwhile

PS5 Res mode w/RT - 56.1 fps

PS5 Framerate mode w/RT - 59.37 fps
 

adamsapple

Or is it just one of Phil's balls in my throat?
That's why Digital Foundry calls this "the post-resolution era" and says that resolution doesn't matter that much these days, the quality of the reconstruction technique in use is way more important than the actual pixel count. Well, here we have an example to support their claim, I guess. 🤷🏻‍♂️

I wonder if Capcom will revisit this and change it on PS5 with future patches or if they'll just leave it as is.
 

Lysandros

Member
It was Alex and Tom who did the pixel counts, if I remember correctly.
Well you can include all of them if you want, not much of a difference. Not one of them is a sharp shooter in this context. Consistency being that PS5 generally ends up with lower resolution figures (vs XSX) at DF compared to Vgtech/NXgamer findings (which are often inline like here).
 
Last edited:

Mr Moose

Member
Well you can include all of them if you want, not much of a difference. Not one of them is a sharp shooter in this context. Consistency being that PS5 generally ends up with lower resolution figures at DF compared to Vgtech/NXgamer findings (which are often inline like here).
I think it's mostly Tom and Oliver (Tom 2.0) that fuck up.
 

Lysandros

Member
It appears that XSS lacks terrain tesselation. Possibly somewhat related to its less than half geometry/tesselation throughput compared to PS5/XSX.
 

TrebleShot

Member
What’s the chances of a patch on PS5 then seems it’s running 4k almost 60 in quality mode but looks like 1080 or 1440.
 

kingyala

Banned
It appears that XSS lacks terrain tesselation. Possibly somewhat related to its less than half geometry/tesselation throughput compared to PS5/XSX.
i think 60fps is a far stretch for series s tesselation existed even on ps3/360 titles i dont know but this game doesnt look visually demanding at all for the performcance its producing i think the re engine needs fixing
 

01011001

Banned
Thanks for mentioning this!

Hopefully we get news of a patch as this is a serious game-play problem.

yeah. it's crazy they released it in this state.
if you have an 8bitdo Ultimate tho it will feel slightly better.
in the controller's app you can tick an option that "deactivates deadzones", what it really seems to do is add a small negative deadzone to the controller, which in return sligtly reduces the deadzone in RE4.

it's not a big difference, but for people that have the controller it will be an improvement over the first party options
 
Last edited:

Imtjnotu

Member
genius. dj khaled GIF by Genius


frame rates all over the place on XSX and looks good. PS5 looks like ass with a solid frame rate
 

Lysandros

Member
i think 60fps is a far stretch for series s tesselation existed even on ps3/360 titles i dont know but this game doesnt look visually demanding at all for the performcance its producing i think the re engine needs fixing
Of course, it needs improvement all around. I only think XSS having only ~35% of geometry capabilities of PS5 (including the hardware tesselator being much slower) might play a role.
 
Last edited:

Arioco

Member
I wonder if Capcom will revisit this and change it on PS5 with future patches or if they'll just leave it as is.


I wouldn't hold my breath, to be honest. I mean, they must be well aware of the issue and they shipped the game in this state anyway. They might if the cause is the reconstruction method not working properly, but I can't remember Capcom doing major changes to the visuals of a game after it launched. They did fix the performance issues Resident Evil 3 Remake had on One X (and pretty quickly I must say) and to do that they adjusted the resolution - apparently they were a bit too ambitious targeting 4K-, but apart from that specific game...


In any case it's a bit weird. We've seen this engine and reconstruction method working on PS5 in RE2R, RE3R, RE VII and RE VIII and so far so good. I can't even imagine what might've changed this time. It could be something related to PSVR 2 as you have suggested, only Capcom knows, but it's clear that for some reason the game has a noisier IQ than it should. It kind of reminds me a bit of Horizon FW in performance mode when it launched.
 
It somehow has 1080p like IQ on PS5 and you could drive a tank through the huge deadzones on XSX.

It will obviously be a great game but it'll be £20 on CD-Keys before long so I can wait.
 

analog_future

Resident Crybaby
The deadzone problem sucks, but idk, it's a single player cinematic narrative focused experience. It's not like I'm playing online COD matches here.

I'd much, much rather have sharper image quality in this case.

Series X it is, for me.
 
Last edited:

DenchDeckard

Moderated wildly
One of reasons behind IQ differences is that XSX is using a sharpening filter apparently.

Not just that man....I think the vr shout might be a good one. Maybe it needs quarter to half res effects to handle the vr and its stung it in the ass...

Looks much worse than just sharpening.
 
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