Guilty_AI
Member
Playing and following the good games, instead of crying about how Big Corp™ putting out ultra-marketed generic dumbed down game number 1247 is making too much dumbed down and generic games.Where are the alpha nerds at?
Playing and following the good games, instead of crying about how Big Corp™ putting out ultra-marketed generic dumbed down game number 1247 is making too much dumbed down and generic games.Where are the alpha nerds at?
Usually always that, with a dash of mismanagement, miscommunication, etc. It usually has nothing to do with working from home, as plenty of successful projects were done strictly from home. AAA and indie. Nor does it have anything to do with some "woke agenda" or forced diversity hiring. Do some studios practice that? I'm sure. But as far as I know, that number is much smaller than many may think. Especially in the realm of AAA (or adjacent) studios. Hell, a lot of the studios in question still crunch, so that's not an excuse either. A lot of AAA studios still crunch because it's so ingrained in the culture of video game development. That can't just simply disappear unless a bunch of studios were to change their workflow... Which they won't do so easily.It's corporate greed.
Absolutely nothing else.
Executives want a maximum personal profit for minimum outlay. They've got used to an audience that will hoover any old shit up, and have seen that they can put broken games out that make millions, with little effort on their part.
Same management that was there for Witcher 3?This
Best case scenario is cyberpunk 2077. The upper management are clueless and only after profit. They will push the game faster in hopes of raking those money.
I like you.I feel like developers have forgotten how to develop, how to solve problems, how to program, how to optimize, on the whole they have forgotten how to understand the product in its entirety.
Instead, such half-baked disaster games seem like the result of an asset-flipping gang that never learned from scratch how to make games, how games work and why games are fascinating and fun. Throwing assets into a pre-built wonder engine doesn't make a good game, but that's all many studios seem to be capable of these days.
The industry needs real nerds again, not hipsters, people who know how to advance technology and create innovation on a technical level. Games made by gamers who create their own dream game that they would like to play themselves. Such heartfelt projects are very rare in the aa and aaa sector these days.
What's happening right now is not the future, it can't be, and I hope the buying public starts to see it too.
This is an overarching problem that has roots and ties with all the other problems.It's corporate greed.
Absolutely nothing else.
Executives want a maximum personal profit for minimum outlay. They've got used to an audience that will hoover any old shit up, and have seen that they can put broken games out that make millions, with little effort on their part.
I feel like developers have forgotten how to develop, how to solve problems, how to program, how to optimize, on the whole they have forgotten how to understand the product in its entirety.
Instead, such half-baked disaster games seem like the result of an asset-flipping gang that never learned from scratch how to make games, how games work and why games are fascinating and fun. Throwing assets into a pre-built wonder engine doesn't make a good game, but that's all many studios seem to be capable of these days.
The industry needs real nerds again, not hipsters, people who know how to advance technology and create innovation on a technical level. Games made by gamers who create their own dream game that they would like to play themselves. Such heartfelt projects are very rare in the aa and aaa sector these days.
What's happening right now is not the future, it can't be, and I hope the buying public starts to see it too.
At least that's what John Carmack said over 14 years ago
Do you not work in a corporate environment? It’s eating up all productivity and time and energy everywhere else, why should games be any different?You guys are really blaming the "woke" agenda for publishers releasing games too early and forcing everyone to put engagement/financial incentives into games and genres they don't belong in?
Lol. Embarrassing. This is how companies and governments always get away with things. Do yall not know history? You really don't see how absurd and common it is for people to blame "minorities".
I'd argue such projects never existed in AAA space.Such heartfelt projects are very rare in the aa and aaa sector these days
Lately we get almost only unfinished games that barely work. And actually still needed a few months or even years in development. Are there still after-effects of Covid that we see now?
Or is it work from home? And people no longer work as effectively as they used to? and talk past each other and everything takes longer as a result?
Or is it because of the end of the quarter that the game has to come out now. No matter how bad the condition is?
It's really this. A cancer to any profit driven business organization. You can't eat your ESG score. Hire based only on merit and crunch when the work needs to get done. Every industry has periods of intense overtime. Game makers aren't some special species who should be exempt from it.Woke fricken agenda, no crunch, when those dev studios hire according to diversity quota instead of actual talent u go tons of really bad products being made, on top again- woke agenda from ppl deciding about priorities of the game, its not quality anymore but more often than not sticking it to those evil white men ;X
Yeah the people saying woke agenda and race are being insane...essentially implying only white people and asians make good games or have talent to be in the industry..This is the correct answer, among others.
I feel like developers have forgotten how to develop, how to solve problems, how to program, how to optimize, on the whole they have forgotten how to understand the product in its entirety.
Instead, such half-baked disaster games seem like the result of an asset-flipping gang that never learned from scratch how to make games, how games work and why games are fascinating and fun. Throwing assets into a pre-built wonder engine doesn't make a good game, but that's all many studios seem to be capable of these days.
The industry needs real nerds again, not hipsters, people who know how to advance technology and create innovation on a technical level. Games made by gamers who create their own dream game that they would like to play themselves. Such heartfelt projects are very rare in the aa and aaa sector these days.
What's happening right now is not the future, it can't be, and I hope the buying public starts to see it too.
Not even about just being finished...like I had no problem with cyberpunk for example because the juice and ambition was there. I'll take some bugs with ambition and creativity over streamlined commercialized and smooth.Consumers and capitalism are to blame. And in this case (i cant believe i am even typing this) its actually the consumers who are the main problem.
If someone game me money for my products before i even finished them id gladly serve him half of an unfinished game too and id slowly sell him the rest as dlc. Thats exactly what theyve paid for and they deserve it at that point.
Not even about just being finished...like I had no problem with cyberpunk for example because the juice and ambition was there. I'll take some bugs with ambition and creativity over streamlined commercialized and smooth.
I have an issue with the fortnites, CoD, ubisofts and bethesda(recent) acceptance etc those are the definition of churning out procedurally unambitious, formulaic titles for a profit.
Companies chasing whatever is the safest bet at making them maximum amount of money because theyre investing a lot of money and time into projects. Appeasing shareholders doesnt completely kill creativity, but it can limit it.Yeah the people saying woke agenda and race are being insane...essentially implying only white people and asians make good games or have talent to be in the industry..
A wildy racist take for no reason and has no context here...
It's capitalism rearing its gead into the industry, and bad trends/priorities that dont help either. The gamers themselves are largely to blame...
Wheb you go crazy on devs that didnt charge us microtransactions and were ambitious as all hell like CDPR, or Naughty Dog with TLOU 2. But then act like Ubisoft, bethesda and FROM(they tend towards formulaics and unambitious tech) can do no wrong...then were setting a bad precedent in terms of encouraging hardware pushing ambitious titles.
It's like less than the number of times you swap your discreet gpu from pc, totally unjustifiable purchase, and it's not personal or" it's my money I could do whatever I want", it's literally the number of exclusives less than the times Jensen Hwang step on the conference.plus there just isnt the amount of games getting released this generation there use to be, ps5 and xbox x will be three yrs old this nov, yet can u name 10 exclusive games just for that hardware, prob struggle for 5, yet the ps1,ps2,ps3 and even ps4 had miles more games you could name
Woke fricken agenda, no crunch, when those dev studios hire according to diversity quota instead of actual talent u go tons of really bad products being made, on top again- woke agenda from ppl deciding about priorities of the game, its not quality anymore but more often than not sticking it to those evil white men ;X
Woke fricken agenda, no crunch, when those dev studios hire according to diversity quota instead of actual talent u go tons of really bad products being made, on top again- woke agenda from ppl deciding about priorities of the game, its not quality anymore but more often than not sticking it to those evil white men ;X
It's corporate greed.
Absolutely nothing else.
Executives want a maximum personal profit for minimum outlay. They've got used to an audience that will hoover any old shit up, and have seen that they can put broken games out that make millions, with little effort on their part.
There not blaming minorities there blaming the activist HR teams. Who care more about people who fit a certain identity than whether or not there right for the position. There not in anyway saying that the reason the hires are unqualified is because of there race.You guys are really blaming the "woke" agenda for publishers releasing games too early and forcing everyone to put engagement/financial incentives into games and genres they don't belong in?
Lol. Embarrassing. This is how companies and governments always get away with things. Do yall not know history? You really don't see how absurd and common it is for people to blame "minorities".
that gamesradar article is CRINGEEEEEEEEEEEEEEEEEEEEEEE...Yup, look at something like the recent redfall disaster. They wanted to purposefully make a woke 'metaphor' of a game about capitalism and trump, but they forgot to actually have the talent and make a good video game along the way.
By the way that not me saying this, the director said this himself :
https://www.thegamer.com/redfall-commentary-capitalism-creators-disservice/
https://www.gamesradar.com/redfall-is-not-a-horde-shooter-and-the-vampires-are-a-metaphor-actually/
So in other words you are blaming hr...for hiring minorities.There not blaming minorities there blaming the activist HR teams. Who care more about people who fit a certain identity than whether or not there right for the position. There not in anyway saying that the reason the hires are unqualified is because of there race.
Asians aren't 'diverse enough' apparently.Are “diversity hires” really a thing? I’m a software engineer in a different field (healthcare) and lol believe me there’s no need for diversity hiring. It’s probably 50% Asian and about 50% immigrants.
I wonder if the gaming industry just attracts all the wacko activist types.
When I left my last digital agency job back in 2018 it was already a massive problem. We were basically understaffed because management refused to hire any more males and we couldn't;t attract any women because the area our office was in wasnp;t 'desirable' enough for female candidates. So the ones we ended up recruiting were absolute bottom of the barrel talent-wise and knew they didn't have to do shit because they were essentially untouchable. Bad for moral too when you've got a core team of geeks doing the heavy lifting being let down by clock watchers who bring nothing to the business beside ticking a diversity box.Do you not work in a corporate environment? It’s eating up all productivity and time and energy everywhere else, why should games be any different?
Wait, we're letting diversity hires run nuclear power plants now?Exactly i work in the nuclear electrical industry and youd be suprised by the quality of the people working there now, in the past it was always the best person given the job, now its just emails going round about diversity in the workplace, and how as a industry there needs to be more a 50/50 split between male/female in the workplace, there people who cant do there jobs yet if anything said youre sexist,homophobic or a trouble maker, and people thought simpsons was a joke cartoon. Same for gaming with rocksteady letter of the need todo better and how going forward everyone has a say in the development of there games and look how that turning out. If gaming industry same to one i work in then instead of hiring the best qualified person they prob full of staff picked for there diversity than there skills
This. I heard Facebook, salesforce, twitter and other big firms were paying people with just 2-3 years of experience $400k with massive signing bonuses during the covid boom.all the smart programmer people no longer in game development. they gone on to investing/ scamming people with crypto. or working at bigger companies.
Sorry Im confused Why is it you feel so confident in telling others "what there really saying"? What motivates you to go with the worst possible interpretation? It make conversations around this subject very difficult when others refuse to give you any benefit of the doubt.So in other words you are blaming hr...for hiring minorities.
Like I said, this is actually a common diversion tactic by the rich and government and people fall for it hook line and sinker. Literally just blame everything on minorities.
It's nonsense. Most of the minority hires in video games arent even on the systems or technical side. Which is why blaming them or hr is stupid. These are fields where they struggle to get enough people period. And you look at any credits, it's full of white or asian males. It's rather silly to blame "woke" culture on the current state of video games. Like I already said, games are in the state they are in today because companies control the technical aspects (releasing games unfinished and updating them later) and the creative side (only accepting pitches with clear monetization/engagement potential). And pretty much every bad decision or bad game can be traced to those things
The industry needs real nerds again, not hipsters, people who know how to advance technology and create innovation on a technical level. Games made by gamers who create their own dream game that they would like to play themselves. Such heartfelt projects are very rare in the aa and aaa sector these days.