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PS6S Budget Model Rumored at $350-$550 According to MLID

Bruh what do you think scaling to a lower end system is going to result in exactly? That the game will run the same or better? lol Of course it's going to look relatively worse. Especially if the GPU perf is 1/3 or less...

People are just doing mental gymnastics now because they have to somehow square the concept Sony possibly doing a lower end model after years of shitting on the Series S.

Yeah, anybody pushing the notion that "scaling will be savoir next-gen" are either lying or just Playstation fanboys cheerleading. There's no reason for Sony to make a PS6S. And even worse would be making the PSP Next mandatory for all PS6 games.
 
I think it's a good idea because I don't think games have fundamentally benefitted from minor tech improvements over the last 10 - 15 years. PS5 games feel a lot like they'd be capable on the PS3.

Id rather developers and publishers be able to sell to a large console audience than watch the market shrink considerably with a $900 dollar PS6.

No way you really believe this. Do you remember games during the PS3 era?
 
$899 console suggests otherwise.

How about not rushing into next-gen in 2027 for starters? Sony is forcing this bullcrap on us gamers and it shows. They knew darn well that Covid slowed down game development for years. The PS5 generation really got going in 2024 & 2025 with games like Helldivers 2, Black Myth Wukong, Battlefield 6, and Crimson Desert.

But necessary if the handheld is going to work.

With cross-gen lasting for years all the PSP3 needs to do is play all PS5 games. People act like the Steam Deck is great, yet it can't play many huge AAA games. Doesn't seem to be a huge issue for PC gamers. So why would it be a problem for the PSP3?
 
No way you really believe this. Do you remember games during the PS3 era?
Yeah, but I also remember games on the PS4 and PS5 and would have trouble telling you which games couldn't fundamentally be played on the Switch / PS3.

You have to weigh the trade off of what a significantly smaller console market would mean for game production.
 
Yeah, but I also remember games on the PS4 and PS5 and would have trouble telling you which games couldn't fundamentally be played on the Switch / PS3.

You have to weigh the trade off of what a significantly smaller console market would mean for game production.

Understandable. Which is why I'm so confused as to why Sony must start the beginning of a new generation so quickly. Why 2027? Why not just extend the length of time for the PS5 gen by supporting it with a properly priced PS5 Pro and the PSP3?

A $750 PS5 Pro and a $500 PSP3 could extend the current generation until Fall of 2029 to be honest.
 
Understandable. Which is why I'm so confused as to why Sony must start the beginning of a new generation so quickly. Why 2027? Why not just extend the length of time for the PS5 gen by supporting it with a properly priced PS5 Pro and the PSP3?

A $750 PS5 Pro and a $500 PSP3 could extend the current generation until Fall of 2029 to be honest.
I don't understand that either. They must have some rationale for it.
 
Understandable. Which is why I'm so confused as to why Sony must start the beginning of a new generation so quickly. Why 2027? Why not just extend the length of time for the PS5 gen by supporting it with a properly priced PS5 Pro and the PSP3?

A $750 PS5 Pro and a $500 PSP3 could extend the current generation until Fall of 2029 to be honest.

They have to because they didn't upgrade the CPU on the Pro. They cannot let MS have the only console on the market that can play GTA 6 at 60 fps.
 
They have to because they didn't upgrade the CPU on the Pro. They cannot let MS have the only console on the market that can play GTA 6 at 60 fps.

GTA6 should be 60 fps on the PS5 Pro. If Crimson Desert and CyberPunk 2077 have great 60fps modes with raytracing, then I can't see why the master programmers for Rockstar wouldn't be able to properly us PSSR2 by now. Especially with all the delays.
 
Understandable. Which is why I'm so confused as to why Sony must start the beginning of a new generation so quickly. Why 2027? Why not just extend the length of time for the PS5 gen by supporting it with a properly priced PS5 Pro and the PSP3?

A $750 PS5 Pro and a $500 PSP3 could extend the current generation until Fall of 2029 to be honest.
I'll buy helix if they dont
 
For a gen on gen leap you need to double memory at least. 30GB is a nice compromise, but remember 4GB is going to the OS so really moving from 12GB to 16GB if they go with 20GB limits what developers can do.
You're saying that but you're okay with Canis-based PS6 with low watt 24GB of RAM.

If Sony has to do a budget PS6, an Orion-based console with 20GB is the better option.

Sony could slot in a 4GB low watt RAM for all OS functions leaving 20GB GDDR7 dedicated to games.
The quality of textures, AI models, scale of worlds, is all impacted by the amount of memory. So moving from 12GB to 24 or 26GB available for gaming i.e 30GB of total ram makes the most sense. So no Kepler is 100% right. If anything developers are going to be wishing for more memory and memory bandwidth.
30GB RAM is better if the goal is not to come up with a budget PS6. You can't say you all need that 30GB of RAM when you agree to a Canis-based PS6 with slow ass RAM.

What I suggest is the simplest and the more powerful by a wide margin entry level PS6. An Orion-based 20GB PS6.

The handheld being named something else like PlayStation GO without the PS6 name on it. No mandate but with advanced dev tools to allow easy co-development. 99% of PS6 games will release on it but it will remain handheld only with TV output capability.

PS6 Pro can come 3 years down the line with a bigger RAM at a much higher sticker price.
 
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GTA6 should be 60 fps on the PS5 Pro. If Crimson Desert and CyberPunk 2077 have great 60fps modes with raytracing, then I can't see why the master programmers for Rockstar wouldn't be able to properly us PSSR2 by now. Especially with all the delays.

Cryberpunk is a last gen game when it comes to models, AI and numbers of NPCs.

Crimson Desert drops to 30fps in CPU intensive places, and overall it should be less demanding than GTA style city.

"30fps GTA6" people (like me) think that game will be way too CPU intensive for any (close to) locked 60fps mode - unless they drop quality significantly vs. 30fps mode (not just resolution like in most games but also numbers of NPCs, traffic etc.).

Personally I expect 30 and 40fps modes, maybe option for totally unlocked framerate as well with VRR+LFC in 120Hz container?
 
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Whats the point in investing 400 dollars and only be "next gen" in name ... since cross-gen games are probably the norm, just stay at the ps5.

Like why buy a Ps6 S (for shit) if you are going to play games at 30 fps or 60 fps with heavy limitations just like the ps5 ? ...in fact just like it happened with the series S vs Series X

In the case of series S crossgen was not that present so in part was justified, now with crossgen being so prevalent, it seems just pointless a false "next gen" console.
Well....... No

Look, I don't think Sony will mandate PS6 handheld from PS6, they'll probably recommend it but not mandate it. That said, this isn't exactly a Series S/X situation, besides one being a handheld so lower power is expected, a lot of the heavy lifting for both the handheld and the PS6 in general is going to be ML. That will allow both upscaling and frame gen at a very high level (along with boosting RT and other AI functionality), something the Series S (and even Series X) are not specifically designed to do.
 
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I said 449-549$ range for it. I also don't think Canis will have nor does it need more than 18GB of LPDDR5X. Most people are assuming 24GB LPDDR5X.
I agree with 18GB RAM for the handheld. 20GB RAM for Orion PS6.

Budget gaming will have to live with budget RAM amount. It doesn't matter that PCs will have 32GBs of VRAM when those cards will cost thousands of dollars anyway.
They have too many cards to suppress the price. Things like 256GB SSD on the handheld, not including a controller on a console version. Etc.
I agree. So if Sony can make a $499 Orion-based PS6 with 20GB RAM and 512 SSD, there's no need for a Canis-based PS6. I say keep the Canis handheld (but with TV output). No mandate for PS6 games (and don't attach PS6 name on it). And I don't doubt 99% of PS6 games will still come to it with the right development tools and incentives from Sony.

With this modest upgrade in RAM for both the handheld and the console, PS6 Pro could still be in the pipeline for more power and more RAM at a higher sticker price. The Pro does not need to be cheap anyway. Market saturation is not its purpose.
 
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Cryberpunk is a last gen game when it comes to models, AI and numbers of NPCs.

Crimson Desert drops to 30fps in CPU intensive places, and overall it should be less demanding than GTA style city.

"30fps GTA6" people (like me) think that game will be way too CPU intensive for any (close to) locked 60fps mode - unless they drop quality significantly vs. 30fps mode (not just resolution like in most games but also numbers of NPCs, traffic etc.).

Personally I expect 30 and 40fps modes, maybe option for totally unlocked framerate as well with VRR+LFC in 120Hz container?

Do we know anything about the use of RT in GTA6 at all yet?
 
I agree. So if Sony can make a $499 Orion-based PS6 with 20GB RAM and 512 SSD, there's no need for a Canis-based PS6. I say keep the Canis handheld (but with TV output). No mandate for PS6 games (and don't attach PS6 name on it). And I don't doubt 99% of PS6 games will still come to it with the right development tools and incentives from Sony.

With this modest upgrade in RAM for both the handheld and the console, PS6 Pro could still be in the pipeline for more power and more RAM at a higher sticker price. The Pro does not need to be cheap anyway. Market saturation is not its purpose.

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A Canis based-PS6 maybe the dumbest decision Sony's PlayStation would have ever done. It literally makes no sense at all. The bolded is the clear path to a great generation.
 
I wouldn't go off the trailers as a sign of the quality of the game for the mass majority of people (if even possible on any system)

Rockstar rarely lied about this. RDR2 trailers were very close to final version of the game.

We know RT is core feature of GTA6, maybe they don't even have any baked lighting without RT (I wonder how Series S will handle it).
 
You're saying that but you're okay with Canis-based PS6 with low watt 24GB of RAM.

If Sony has to do a budget PS6, an Orion-based console with 20GB is the better option.

Sony could slot in a 4GB low watt RAM for all OS functions leaving 20GB GDDR7 dedicated to games.

30GB RAM is better if the goal is not to come up with a budget PS6. You can't say you all need that 30GB of RAM when you agree to a Canis-based PS6 with slow ass RAM.

What I suggest is the simplest and the more powerful by a wide margin entry level PS6. An Orion-based 20GB PS6.

The handheld being named something else like PlayStation GO without the PS6 name on it. No mandate but with advanced dev tools to allow easy co-development. 99% of PS6 games will release on it but it will remain handheld only with TV output capability.

PS6 Pro can come 3 years down the line with a bigger RAM at a much higher sticker price.
Sony is looking at an 8 year horizon for the PS6 the current memory prices are not going to last 8 years. On the other hand the 30GB memory PS6 with 160 bit bus was their idea of a cheap base console, as opposed to Xbox's Magnus/Helix. As well they will be providing the PS6 portable. There isnt any way around any of this especially when you consider current absurd memory and storage prices are primarily caused by speculation and hoarding. They are not directly related to the increasing demand for memory and storage and do not account for medium to long term improvements in memory and storage supply. So Sony cannot brick the entire 8 year gen providing console hw that doesnt meet minspec memory requirements for an 8 year console gen based on a 2 year memory hypecycle.
 
Sony is looking at an 8 year horizon for the PS6 the current memory prices are not going to last 8 years. On the other hand the 30GB memory PS6 with 160 bit bus was their idea of a cheap base console, as opposed to Xbox's Magnus/Helix. As well they will be providing the PS6 portable. There isnt any way around any of this especially when you consider current absurd memory and storage prices are primarily caused by speculation and hoarding. They are not directly related to the increasing demand for memory and storage and do not account for medium to long term improvements in memory and storage supply. So Sony cannot brick the entire 8 year gen providing console hw that doesnt meet minspec memory requirements for an 8 year console gen based on a 2 year memory hypecycle.
Alright. I went through post and you didn't seem to agree to a Canis-based PS6. My bad.

I see your argument making sense. So basically you're just optimistic that 30GB PS6 will come down in price eventually. I hope you're right.

Releasing PS6 at $699 for the first 2 years is not too bad when most hardcore buyers will lap it up for even higher of a price. But if RAM prices does not deflate as predicted, Sony will have a problem with a PS6 at such a price. Console market will shrink.
 
Releasing PS6 at $699 for the first 2 years is not too bad when most hardcore buyers will lap it up for even higher of a price. But if RAM prices does not deflate as predicted, Sony will have a problem with a PS6 at such a price. Console market will shrink.

$699 is probably what the PS6 would have been without the RAM price increases. So it's the first 2 years of what's most likely $899 with the hope that maybe it'll come down to $699 eventually.
 
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Let's be honest, a PlayStation handheld whose games are based on a home console is a waste of time and resources.

Japan isn't going to buy the PlayStation 6 handheld if the catalog continues to focus on the West, where they have their biggest sales (USA/Europe).

And as much of a fan as I am of the brand, I'm not going to play Intergalactic on a handheld after spending a fortune on a good 65" OLED TV.

Nintendo's success isn't based solely on making a "good handheld," but on making good games that are suited to the handheld ecosystem.

Sony always focuses its efforts on making "cinematic" games with high-caliber graphics.

If they go ahead with the PlayStation 6 handheld, it's going to be a resounding failure.
 
Alright. I went through post and you didn't seem to agree to a Canis-based PS6. My bad.

I see your argument making sense. So basically you're just optimistic that 30GB PS6 will come down in price eventually. I hope you're right.

Releasing PS6 at $699 for the first 2 years is not too bad when most hardcore buyers will lap it up for even higher of a price. But if RAM prices does not deflate as predicted, Sony will have a problem with a PS6 at such a price. Console market will shrink.
Yes exactly. Memory market is cyclical so at worst it can only be a longer term upcycle otherwise it will have to come down, there's no other way. I think thats why some like Kepler have said it doesnt make sense for them to delay the PS6 in any case.
 
There's no reason for Sony to make a PS6S. And even worse would be making the PSP Next mandatory for all PS6 games.
There are quite a few,

How about not rushing into next-gen in 2027 for starters? Sony is forcing this bullcrap on us gamers and it shows. They knew darn well that Covid slowed down game development for years. The PS5 generation really got going in 2024 & 2025 with games like Helldivers 2, Black Myth Wukong, Battlefield 6, and Crimson Desert.
PS5 generation started in 2020
By the same notion it could be said that PS3 generation started in 2009 and PS4 in 2018 - every generation had a slow start and best games "utilizing platform properly" only appear in second half of lifetime

With cross-gen lasting for years all the PSP3 needs to do is play all PS5 games. People act like the Steam Deck is great, yet it can't play many huge AAA games. Doesn't seem to be a huge issue for PC gamers. So why would it be a problem for the PSP3?
It'll be haunted in the same way Vita did

Understandable. Which is why I'm so confused as to why Sony must start the beginning of a new generation so quickly. Why 2027? Why not just extend the length of time for the PS5 gen by supporting it with a properly priced PS5 Pro and the PSP3?
A $750 PS5 Pro and a $500 PSP3 could extend the current generation until Fall of 2029 to be honest.
Because Sony hardware cycle is 7 years
There is no point in extension when Orion already feature fixed, delaying it bring nothing to a table
Games are unimportant here, feature sets are, and PS5 already feels outdated and weak without ML and strong RT support. The earlier devs start moving onto future, cutting PS5 version to 720p30, the better. As usual it will take some years before it go from "PS6 is enhanced version" to "PS5 is a gimped version"
 
Good. Goodluck just selling an 800$+ console without a plan B and leaving Nintendo to conquer the best bang for the buck item in the market.
 
There are quite a few,


PS5 generation started in 2020
By the same notion it could be said that PS3 generation started in 2009 and PS4 in 2018 - every generation had a slow start and best games "utilizing platform properly" only appear in second half of lifetime


It'll be haunted in the same way Vita did


Because Sony hardware cycle is 7 years
There is no point in extension when Orion already feature fixed, delaying it bring nothing to a table
Games are unimportant here, feature sets are, and PS5 already feels outdated and weak without ML and strong RT support. The earlier devs start moving onto future, cutting PS5 version to 720p30, the better. As usual it will take some years before it go from "PS6 is enhanced version" to "PS5 is a gimped version"

- Why would you want games that are only playable on the PSP Next? What would that solve for that game? Why wouldn't you as Sony making the game, make it available also on PS5 and PS6?
- The delay would be to get more out of the PS5 generation and to ease easier into the PS6 generation. People need to start realizing that the current BOM prices are artificially high due to American tariffs and new A.I. construction demand. But both of those things could\should start to drift away in 2027 and darn near be gone by 2028.
 
- Why would you want games that are only playable on the PSP Next? What would that solve for that game? Why wouldn't you as Sony making the game, make it available also on PS5 and PS6?
I wouldn't. I expect all games to be played on ps6 and ps6hh

- The delay would be to get more out of the PS5 generation and to ease easier into the PS6 generation. People need to start realizing that the current BOM prices are artificially high due to American tariffs and new A.I. construction demand. But both of those things could\should start to drift away in 2027 and darn near be gone by 2028.
Don't delude yourself - prices will not go down. By the time ram prices normalize other factors (like current redhead ormuz stuff) will kick-in and inflation will eat any possible gain. I wouldn't be surprised if we will see 1000$ price tag by 2030.
And it's better to start building installbase even with a high entry point instead of waiting for price to fall, that might never even happen, making hardware outdated.
Too slow adoption will lead just slower transition and longer pro pro treatment of nextgen versions, releasing same hardware 2 years later achieves nothing but frustration as we will get overprices and weak hardware. 2030 it should be already Pro console launch, not just getting out of vanilla launch.
If you or any other don't want to buy ps6 - you are free to stay on ps5, but overall playstation will benefit from earlier than later arrival of ps6
 
Come on lads, there is zero possiblity this is real. Zero. MLID is getting cocky with fake news.

Sony is not dumb to split ps6 dev into 3 SKU.

There is no need for $350. Gamers salary would have caught up with inflation, or least they have to make a choice, a new iPhone or PS6 this year.
For developers, it should be same as dealing with two SKUs. Sony cant' upclock Canis beyond heldheld clocks so what's the difference?
 
Understandable. Which is why I'm so confused as to why Sony must start the beginning of a new generation so quickly. Why 2027? Why not just extend the length of time for the PS5 gen by supporting it with a properly priced PS5 Pro and the PSP3?

A $750 PS5 Pro and a $500 PSP3 could extend the current generation until Fall of 2029 to be honest.
Nothing stopping Sony from not launching ps6 in 2027. Zero competitive pressure from Microsoft this time around with series momentum all but ground to a halt. Just keep building ps5/pro userbase and let the devs deliver games to well over 100 million owners by that point.
 
Nothing stopping Sony from not launching ps6 in 2027. Zero competitive pressure from Microsoft this time around with series momentum all but ground to a halt. Just keep building ps5/pro userbase and let the devs deliver games to well over 100 million owners by that point.
Eh, everything is pointing to Microsoft just as with the original Xbox, suddenly dropping everything and wanting to go into the next generation ahead of SONY to capture more of the market, just like they did with xbox360.
 
Eh, everything is pointing to Microsoft just as with the original Xbox, suddenly dropping everything and wanting to go into the next generation ahead of SONY to capture more of the market, just like they did with xbox360.
Yes the difference there was xbox 360 was much cheaper than ps3 at launch, Core at $299 and premium at $399. PS3 launched at $599 12 months later in US and around 18 months later in Europe.
 
Nothing stopping Sony from not launching ps6 in 2027. Zero competitive pressure from Microsoft this time around with series momentum all but ground to a halt. Just keep building ps5/pro userbase and let the devs deliver games to well over 100 million owners by that point.
Also nothing stopping Sony to launch ps6 at whatever price it comes to be to build nextgen installbase at the same time delivers games to over 100m ps5 owners
There are no downside for Sony or anyone else
 
Also nothing stopping Sony to launch ps6 at whatever price it comes to be to build nextgen installbase at the same time delivers games to over 100m ps5 owners
There are no downside for Sony or anyone else
Once ps6 launches the ps5 momentum will slow.
 
Don't delude yourself - prices will not go down. By the time ram prices normalize other factors (like current redhead ormuz stuff) will kick-in and inflation will eat any possible gain. I wouldn't be surprised if we will see 1000$ price tag by 2030.
And it's better to start building installbase even with a high entry point instead of waiting for price to fall, that might never even happen, making hardware outdated.
Too slow adoption will lead just slower transition and longer pro pro treatment of nextgen versions, releasing same hardware 2 years later achieves nothing but frustration as we will get overprices and weak hardware. 2030 it should be already Pro console launch, not just getting out of vanilla launch.
If you or any other don't want to buy ps6 - you are free to stay on ps5, but overall playstation will benefit from earlier than later arrival of ps6

If this becomes true, it will be the start of the downfall of gaming as we know it. :(
 
The
Again, these companies are ran by complete idiots.

Who, of sound mind, would spend $1,000 on a PS6 knowing that it will ALWAYS be held back by the cheaper underpowered version?

The series S absolutely held back not only the Xbox Series X but the entire generation of non-playstation exclusives.

Why do you think we have an endless stream of remakes and remasters? It's because, partly, the Xbox had a mandate that any game released on the series X had to also run on the awful Series S.
The XSS didn't hold back the XSX. The only real example people ever bring up is Baldur's Gate 3 and that didn't "hold back" the X, it just delayed it because split-screen was a pain on Series S.

Games already scale across way bigger gaps than S vs X. Cyberpunk ran on a base PS4 and high-end PCs at the same time. That's a massive difference compared to Series S vs X.
 
The

The XSS didn't hold back the XSX. The only real example people ever bring up is Baldur's Gate 3 and that didn't "hold back" the X, it just delayed it because split-screen was a pain on Series S.

Games already scale across way bigger gaps than S vs X. Cyberpunk ran on a base PS4 and high-end PCs at the same time. That's a massive difference compared to Series S vs X.


Yes it did, there's plenty of developers who directly said that.

Yes games can scale in some cases. But the Xbox has a mandate that games had to run on the Series S. Developers were not allowed to only release a game for the series x.

That meant that when they're developing the Xbox version of a multiplatform game, the X version was held back by the S version since that had to be the baseline. Pouring tons of additional resources into the X version simply wasn't economical.
 
Yes it did, there's plenty of developers who directly said that.

Yes games can scale in some cases. But the Xbox has a mandate that games had to run on the Series S. Developers were not allowed to only release a game for the series x.

That meant that when they're developing the Xbox version of a multiplatform game, the X version was held back by the S version since that had to be the baseline. Pouring tons of additional resources into the X version simply wasn't economical.

This is NOT the case, the Series X gets the PS5 version in nearly all cases.
 
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