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PlayStation studios were apparently briefed on the PS6 handheld

So how is this going to work for physical games? Do you buy a physical PS6 game and also receive a code for the PS6 handheld? Or do you have to buy the same game twice?
 
So how is this going to work for physical games? Do you buy a physical PS6 game and also receive a code for the PS6 handheld? Or do you have to buy the same game twice?

same game twice.

if you're lucky they'll maybe have a system in place that allows you to verify a game for the handheld through your stationary system, and maybe play it on the handheld as long as the disc is inside the console, and the console is online to verify the disc is in the drive.

Another possibility would be a time limited verification, maybe verifying the disc in the console allows you to play it on the handheld for 3h or something like that.

but I doubt they'll do either.
it will just be a Series S and Series X situation. one has disc support, the other doesn't.
 
Calm yourself.

What external environmental should I pay attention to on a 7 hour flight? Shall I raw dog it and stare at the back of the seat? If I want to game while travelling that's up to me.
It's called being a real man. Watch an embarrassing movie without shame or watch someone else watch in embarrassing movie. Have a conversation with the other person. Fucking sleep.


A looser for playing a portable handheld device in public? It's none of your business. Who are you to judge others like that?
So why is it loser behavior to play a portable game in public (like on a plane), but not watching a movie on your cellphone in public?
Facetiousness doesn't read well I guess.

Although I will partial-down on the weirdness of playing vidya in public. The way shit is today, if you go outside, it's for a pretty direct purpose. I just think it's a bit weird to chungus out and start playing... what? When you've got something planned.

This obviously doesn't go for flights or coaches, but then I think that if you spend enough time on those to need the next gen ruined for a bit of handheld play, you're probably travelling too much.

It is pretty different from watching a movie but I can't remember the last time I was just watching anything in public. Even that is more than listening to music.
 
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same game twice.

if you're lucky they'll maybe have a system in place that allows you to verify a game for the handheld through your stationary system, and maybe play it on the handheld as long as the disc is inside the console, and the console is online to verify the disc is in the drive.

Another possibility would be a time limited verification, maybe verifying the disc in the console allows you to play it on the handheld for 3h or something like that.

but I doubt they'll do either.
it will just be a Series S and Series X situation. one has disc support, the other doesn't.
That wouldn't be too bad of an idea. Just hope they make it consumer friendly. I've been waiting for another PS handheld.
 
That wouldn't be too bad of an idea. Just hope they make it consumer friendly. I've been waiting for another PS handheld.

I also think it'll be digital only. I think the question is whether they will let you have one handheld device (along with one PS6) that is allowed to be mostly offline like the current setup.

I don't think there would be much more than that.
 
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Are we pretending that Steam Deck doesn't exist?
Steamdeck had low sales, not even 10m total, so no1 gives a damn, its handheld of pc market same way switch/switch2 is handheld of console market, aka devs making AAA demanding games never make demanding games to cater to it, they simply later "optimise" aka cut them to hell and back to make them work on it somehow (720p or lower res at low/ultra low settings and not even stable 30fps) :p

Just look at Wukong as an example, 800p and still 65% of it fsred, everything on low with just textures and shadows on medium(coz on low shadows simply disseapear), and game still cant hold stable 30 in relatively low demanding scenes early on even:

At those settings game looks worse from many base ps4 games btw :p

And here for comparison wukong in its full fat glory on 5090, its at least 2 gens ahead in visuals(think avg ps4 game to top ps6 game)and has much better framerate on top :D

 
I realllllly hope this doesn't turn into a series S situation, where it holds back the entire generation.

Sony will run into the same conundrum every time there is a change in platform. Will Sony require that games are certified to run (and to what level of performance) on the PS6 handheld?

- If they do require it, yes, we will likely see games be held back and it will be a Series S situation.

- If they don't require it, they run the risk of the PS6 handheld being poorly supported and a commercial failure.

I personally think the right call is to NOT require compatibility, trust devs to implement some level of support, and rely on PSSR to help with handheld performance at a lower resolution. We already see some evidence of this (low power mode) and Sony has been very pro-developer, so I don't believe we'll see a Series S problem.
 
I hope it comes with an OLED display from the get-go and we don't have to wait like 4 years for an OLED version.

But I know it won't because they'll wanna keep the costs down as much as possible at launch :(
 
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So how is this going to work for physical games?
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I don't see the point of a PS6 portable that can barely run PS5 games.
For those already invested heavily in the PS ecosystem it might make some sense, if they're wanting to play games on the go. They buy a Switch 2 or a Steam Deck, then they don't have their existing libraries on there and have to buy again.
 
You're correct. "IF" this handheld was a PS6. We'll know in a year or so, but it'll all be clear in what they name this device. I'm assuming it won't be a PS6 though.

Logically I ask myself the question, "how can a machine that has half the TF power of a PS5 (with more RT and ML abilities), but at a smaller resolution ever be considered a PS6?" At that point generation cease to exist. Sony would officially be ushering in the Age of Generationless Console Gaming. Like, it's been happening on PC but never in the console space. Is that what Sony truly wants? Because that comes with some obvious downsides.
Its actually really simple. Just do the math.

So forget TFs and all that to begin with, lets look at the raw numbers. Lets take a PS6 game for instance, this game is running natively at 1440p@60fps. PSSRx is taking that to 4K. So, ~40TF / 640GB/s / 26GB of RAM is getting you 1440p@60fps.

But now let's look at that raw pixel count, and compare 1440p to other lower internal resolutions.

1440p is;
  • 7.1 x 540p
  • 9 x 480p
  • 16 x 360p
You see how that works? So technically, for the most part, on the GPU side of things, a "PS6 handheld" can be as much as 16x weaker than a PS6 to run the same game but at 360p and use PSSR to upscale that to 1080p. Cannis is probably around 6-8 times weaker when you factor in RAM capacity, bandwidth, CPU and GPU core count and clocks...etc. But thats fine, when you consider what internal rez cannis would be working with.
 
Its actually really simple. Just do the math.

So forget TFs and all that to begin with, lets look at the raw numbers. Lets take a PS6 game for instance, this game is running natively at 1440p@60fps. PSSRx is taking that to 4K. So, ~40TF / 640GB/s / 26GB of RAM is getting you 1440p@60fps.

But now let's look at that raw pixel count, and compare 1440p to other lower internal resolutions.

1440p is;
  • 7.1 x 540p
  • 9 x 480p
  • 16 x 360p
You see how that works? So technically, for the most part, on the GPU side of things, a "PS6 handheld" can be as much as 16x weaker than a PS6 to run the same game but at 360p and use PSSR to upscale that to 1080p. Cannis is probably around 6-8 times weaker when you factor in RAM capacity, bandwidth, CPU and GPU core count and clocks...etc. But thats fine, when you consider what internal rez cannis would be working with.
It's a bit more complicated than that because not every GPU workload scales linearly (or at all) with resolution, but yeah the GPU is not an issue. The (potential) issue is the CPU, which could limit how much next-gen games push in terms of physics, crowd density, etc. if support for the handheld is mandatory.
 
It's a bit more complicated than that because not every GPU workload scales linearly (or at all) with resolution, but yeah the GPU is not an issue. The (potential) issue is the CPU, which could limit how much next-gen games push in terms of physics, crowd density, etc. if support for the handheld is mandatory.
Lol of course it's a lot more complicated than that. And yes. The CPU would be the main issue.
 
I'd love to have a true portable handheld, but I guess it'll end up with the same gacha, live service and microtransaction bullshit I already don't enjoy on stationary consoles.
 
Of course it will play every ps6 game, it's a ps6

I'm not quite sure of that just yet. If it is a PS6, then that's a hard task to live up to. What will it do that the PS5 generation can't do?

Sorry, I didn't mean they'd mandate 3rd parties. Sony games will definitely run on both though imo.

but like you said, I don't think they need to mandate anything, devs will continue to make games "cross-gen" cause there's not much reason not to anymore. especially given the economy this thing is launching into, a lot of people just aren't gonna be upgrading.

So basically the PS6 generation will actually be one big long 15 year PS5 generation in truth......that's what's I'm reading.
 
I'm not quite sure of that just yet. If it is a PS6, then that's a hard task to live up to. What will it do that the PS5 generation can't do?



So basically the PS6 generation will actually be one big long 15 year PS5 generation in truth......that's what's I'm reading.
Now you are getting it. There will be gen overlap. Every PS6 game will be cross gen with PS5. Every PS7 game will be cross gen with PS6.

So overlap with previous and next gen while the older gen gets deprecated.
 
So now we can just look forward to gimped games going into the 2030s. Swell.


The Switch isn't primarily a handheld. It's a console with handheld functionality, born out of the inability for Nintendo to continue splitting their library and resources.

The PC handhelds are a niche market. The Steam Deck is far and away the most popular and it tops out at 5 million last time we heard credible figures. Best case scenario you're looking at 7 million in 4 years.

That's not worth holding back the entire next gen. It's worse than the extended crossgen period. Anyone who really buys this scalability bullshit after the Series S is just not applying critical thought.
The Deck has become a scalper item and they're still moving quickly at higher than retail pricing. Handheld segment is growing. Couch and cutting edge graphics segment is shrinking. Sony is playing the trend as they should.
 
I'm not quite sure of that just yet. If it is a PS6, then that's a hard task to live up to. What will it do that the PS5 generation can't do?



So basically the PS6 generation will actually be one big long 15 year PS5 generation in truth......that's what's I'm reading.

I mean yeah, I guess. Gens just don't really exist. The reality is that these things are just PCs now. PCs have never really had gens either.
 
Steamdeck had low sales, not even 10m total, so no1 gives a damn, its handheld of pc market same way switch/switch2 is handheld of console market, aka devs making AAA demanding games never make demanding games to cater to it, they simply later "optimise" aka cut them to hell and back to make them work on it somehow (720p or lower res at low/ultra low settings and not even stable 30fps) :p

Just look at Wukong as an example, 800p and still 65% of it fsred, everything on low with just textures and shadows on medium(coz on low shadows simply disseapear), and game still cant hold stable 30 in relatively low demanding scenes early on even:

At those settings game looks worse from many base ps4 games btw :p


And THIS is exactly what I'm scared of when people say, "just downscale it to fit on the PS Handheld from PS6" as if that's okay. I don't want devs to be forced to do this.
 
Its actually really simple. Just do the math.

So forget TFs and all that to begin with, lets look at the raw numbers. Lets take a PS6 game for instance, this game is running natively at 1440p@60fps. PSSRx is taking that to 4K. So, ~40TF / 640GB/s / 26GB of RAM is getting you 1440p@60fps.

But now let's look at that raw pixel count, and compare 1440p to other lower internal resolutions.

1440p is;
  • 7.1 x 540p
  • 9 x 480p
  • 16 x 360p
You see how that works? So technically, for the most part, on the GPU side of things, a "PS6 handheld" can be as much as 16x weaker than a PS6 to run the same game but at 360p and use PSSR to upscale that to 1080p. Cannis is probably around 6-8 times weaker when you factor in RAM capacity, bandwidth, CPU and GPU core count and clocks...etc. But thats fine, when you consider what internal rez cannis would be working with.

So going by this logic, 540p will and should be the native resolution of most games on this PSHH. And even some going as low as 480p and then his PSSR3 to push it up to 1080p. That sounds good. But if this is the case, I'm assuming Sony absolutely knows that can't add a dock to this device. Meaning they'll save money relative to the Switch2 and dedicate that cost to a better CPU and GPU (when compared to what the Switch 2 has).

There's no way Sony will want to create a Handheld PS Profile and a Docked-Handheld PS Profile. Along with a PS5 and PS5 Profile. And a PS6 Profile. And a PS6s profile (GOD PLEASE LIKE THIS BE NONEXISTENT!)
 
So how is this going to work for physical games? Do you buy a physical PS6 game and also receive a code for the PS6 handheld? Or do you have to buy the same game twice?
Sony already treats physical like a second-class citizen on PS5. It's going to be an afterthought on PS6.
 
So going by this logic, 540p will and should be the native resolution of most games on this PSHH. And even some going as low as 480p and then his PSSR3 to push it up to 1080p. That sounds good. But if this is the case, I'm assuming Sony absolutely knows that can't add a dock to this device. Meaning they'll save money relative to the Switch2 and dedicate that cost to a better CPU and GPU (when compared to what the Switch 2 has).
Well in principle... yes, as long as we never have a game that can't run above 30fps on the PS6 due to some sort of CPU limitation, we should be fine. And some can even go as low as 360p. I posted a video in some thread on here of a 4060 running Spiderman at 360p and then DLSS 'ing to 1080p. You'll be surprised how good it looks.

As for the dock, I doubt Sony would ship it with the handheld, so it will likely be something you buy separately.
There's no way Sony will want to create a Handheld PS Profile and a Docked-Handheld PS Profile. Along with a PS5 and PS5 Profile. And a PS6 Profile. And a PS6s profile (GOD PLEASE LIKE THIS BE NONEXISTENT!)
Those profiles aren't the hardest thing to make. It's like having a quality and performance mode. Hell, sometimes the only change that needs to be made is rez. Or toggling RT on or off.
 
Steamdeck had low sales, not even 10m total, so no1 gives a damn, its handheld of pc market same way switch/switch2 is handheld of console market, aka devs making AAA demanding games never make demanding games to cater to it, they simply later "optimise" aka cut them to hell and back to make them work on it somehow (720p or lower res at low/ultra low settings and not even stable 30fps) :p

Just look at Wukong as an example, 800p and still 65% of it fsred, everything on low with just textures and shadows on medium(coz on low shadows simply disseapear), and game still cant hold stable 30 in relatively low demanding scenes early on even:

At those settings game looks worse from many base ps4 games btw :p

And here for comparison wukong in its full fat glory on 5090, its at least 2 gens ahead in visuals(think avg ps4 game to top ps6 game)and has much better framerate on top :D



That actually looks decent compared to this lol.





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Well in principle... yes, as long as we never have a game that can't run above 30fps on the PS6 due to some sort of CPU limitation, we should be fine. And some can even go as low as 360p. I posted a video in some thread on here of a 4060 running Spiderman at 360p and then DLSS 'ing to 1080p. You'll be surprised how good it looks.

Where that link? You've got me interesting now....
 
You can't see the point of a powerful PlayStation handheld? In terms of power this should be much more powerful than previous PS handhelds comparing console to handheld for PSP and Vita which couldn't play any console game natively.

Do you see the point of Switch or PC handhelds?
The point of steamdeck is steam library. The point of Nintendo is Nintendo exclusives.

Translate Ps exclusives output this generation onto ps6.. that's a no for me dawg
 
SONY is seeing valve count their $ with steam deck, as someone who doesn't do portable gaming, plus it's power won't be equal to that of the PS6 system.

Bored Episode 15 GIF by The Simpsons
 
Both eye toy on PS2 and PS3 eye were super niche.
10M+ sold is hardly 'super niche', especially in 00s.
Or are we now accepting that's what Dreamcast was too ;P

And obviously both Kinect and Move were completely reactionary - but MS did a lot more to move it.
 
10M+ sold is hardly 'super niche', especially in 00s.
Or are we now accepting that's what Dreamcast was too ;P

And obviously both Kinect and Move were completely reactionary - but MS did a lot more to move it.

Dreamcast was a failure that sinked Sega as a hardware maker...
 
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