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Ex Naughty Dog/Rocksteady dev wish "PS6 and Xbox Project Helix never steps foot into this decade"

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As we can clearly see in the western developer landscape right now when we directly compare it to the output and budgets of f.e. asian developers the issue is tooootally the hardware and not the teams or the management.
200m+ pure development budget for stuff like Concord or Marathon, even more for an asset roulette like Spider Man 2.........
 
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Nvida 16th march 2026:


Sony few days ago, 20th july, barely 3 months after nvidia revealed their move:


Stuff gonna happen no matter what particular ex dev or even collective group of current AAA devs want, hence crazy consequences of woke-slop adventures in western AAA devstudios :P
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Gaming industry is one of most competetive business, especially AAA, its called bleeding edge coz to stay at the top u gotta bleed money :)
 
So it's the hardware's fault that the devs have become incompetent, wasteful fucks?

Look at what devs managed to do with a 1.8TF console. And things like TY and PT if used properly, should be making devs work a whole lot easier.
 
So it's the hardware's fault that the devs have become incompetent, wasteful fucks?

Look at what devs managed to do with a 1.8TF console. And things like TY and PT if used properly, should be making devs work a whole lot easier.
PS5 games look slighty better than PS4 games but they cost 2-3x more because the devs have to render skin's pores (I know this because I zoomed-in on Eve's thighs in Stellar Blade)
 
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Funny because the idea that making consoles closer to PC architecture is to save time and money. It was pitched as this silver bullet that would streamline development and slash optimization costs. The crisis in gaming isn't a hardware bottleneck but a management bottleneck. Rather than using efficient hardware to save time, they're ballooning game scopes and the AAA market will come crashing down.
 
Funny because the idea that making consoles closer to PC architecture is to save time and money. It was pitched as this silver bullet that would streamline development and slash optimization costs. The crisis in gaming isn't a hardware bottleneck but a management bottleneck. Rather than using efficient hardware to save time, they're ballooning game scopes and the AAA market will come crashing down.
Budgets are ballooning because consumers want more and more fidelity, but graphics are on a state of diminishing returns
 


This guy even familiar with recent ND games?

Sounds like he's fully aware of how watered down the ND games have become and even himself takes an issue with that's what they (the AAA devs) are forced to do. I mean, he worked at the studio. You have to understand, some of these things are out of the devs hands and pushed down on them from above by people who supposedly believe they "know better" (hint: they don't).
 
Budgets are ballooning because consumers want more and more fidelity, but graphics are on a state of diminishing returns
I dont know if there is any merit behind the claim that its just for visuals.

Gaming has become an over complex mess of a business, just look at the credits of any AAA game, even ones without the greatest visual fidelity.

The problem is paying 1000s of people to make them for 8 years, salaries are usually most of a companies expenses, which is why firing people can bump that number up for shareholders to be happy

The industry is a bloated mess of people who aren't actually equipped to make these big titles
 
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Capcom is making quality games, some with cutting edge graphics, and they're doing exceptionally well. Nintendo is doing so well they raised salaries by 10%. In Korea, ShiftUp and Pearl Abyss employees received bonuses for their games performing well.

If Western studios are failing, it's their own fault for hiring talentless, whiny activists who have no interest in making games gamers want. They(re only interested in pushing agendas and inserting their ugly selves into their games. So forgive me, if I don't give a shit what these commie losers think. Every time one of their wokeslop studios closes, I rejoice. We don't need them for next gen, there's enough quality devs in Asia to make all the games we'll ever need. And in the West there's still smaller dev studios with passionate employees that will put out quality content.

The PS6 should come out in 2027 because it's based on 2027 tech. What PlayStation fan would get excited for a 2027 console being released in 2031? It would be somewhat obsolete from the get go. Also there's absolutely no guarantee that memory prices will be back to 2025 levels 5 years from now. If anything they will be even higher making new consoles out of reach for the average Joe. Get it out in 2027, $1000 is fine.
 
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Ai must strengthen the launch lineup just like the PS1 and 2, otherwise, it's straight up expensive garbage like Apple. Make 10 double and a half 'A'ays, I don't care.
 
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I don't want to see a new console for a long while. Graphical fidelity as it stands is absolutely fine and a new console isn't likely to bring much to the table. Even if a new console drops in the next couple of years, cross generations games will probably last even longer than previous generations due to the vastly improved architecture of current platforms.

The industry is at a point where the cost of entry is higher than ever for consoles and PC parts are ridiculously expensive, so any increase in graphical fidelity that requires higher end hardware is likely going to have a much smaller player base. In addition, there are already so many SKUs to develop for eating up developer time, so adding another set of consoles to the mix will inflate these costs which is good for absolutely nobody.
 
I don't want to see a new console for a long while. Graphical fidelity as it stands is absolutely fine and a new console isn't likely to bring much to the table.
Exactly. What the industry should focus on is cheap hardware instead of powerful hardware. Getting development cost and time down to a reasonable level again. Style over graphics. Substance over size.
 
Exactly. What the industry should focus on is cheap hardware instead of powerful hardware. Getting development cost and time down to a reasonable level again. Style over graphics. Substance over size.
Exactly, work with what is available now. Wait until the component crisis is over (which will happen sooner or later) and then focus on new hardware. The leap will be so much greater and prices are more likely to be reasonable. It's a win win for console manufacturers, developers and consumers.
 
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Ninny did back in 2006 with og wii, didnt change a thing.
It didn´t? The Wii was super successful and more profitabel than 360 and PS3 combined.
They´re still the only one in the industry having reasonably priced hardware and game development. And if they´re smart they will slow the tech progression down even further. The Switch 3 should be barely more powerful than the Switch 2 and instead focus on becoming a cheap mass market device again.
 
It didn´t? The Wii was super successful and more profitabel than 360 and PS3 combined.
They´re still the only one in the industry having reasonably priced hardware and game development. And if they´re smart they will slow the tech progression down even further. The Switch 3 should be barely more powerful than the Switch 2 and instead focus on becoming a cheap mass market device again.
Cool, to u thats whats most important, and more cudos to u, but just to give u an idea how wii exclusive games were gimped coz of its hardware:

thats how og wii version of xenoblade chronicles looked vs quick and dirty low effort switch port, if wii back in 2006 launched as powerful as ps360(and not drawing 20W from the wall) thats about the quality we would get(maybe not full 100% of it but 90% for sure).
Personally prefer games to not look gimped coz of questionable(bad) choices of hardware company/platform holder, but it must be just me :)

U telling me u will be fine if this kind of artrocity is standard AAA practice:

Personally prefer full fat experience here, to each their own, even if i have to pay nasty premium for it :D

285m views, 12,4m likes and only 253k dislikes, i say i might be not alone on this one :P
 
If they were to release in 2030 they need to up the specs. If they remain the same, release early for below 1000 and drop the price when possible in the future.
 
Budgets are ballooning because consumers want more and more fidelity, but graphics are on a state of diminishing returns
Fidelity is cheap.
Resolution is the easiest thing to increase with power.
More and more things are being calculated on modern h/w instead of being baked in (i.e. made by hand by some artist).
Most game assets are being produced in very high quality and are then downscaled to the h/w capabilities, has been like this since ~PS360 days.
Faster h/w makes producing games cheaper, not more expensive.

What is more expensive though is the need to create gobs of content to fill the gaming world with enough junk for the game to be some 100+ hours in length.
This is the biggest source for all the ballooning budgets - the insatiable and unexplainable modern players desire for games which will last them for months.
This has nothing to do with the h/w and everything to do with gamer expectations from a typical AAA/$60-70 title.
 
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Capcom is making quality games, some with cutting edge graphics, and they're doing exceptionally well. Nintendo is doing so well they raised salaries by 10%. In Korea, ShiftUp and Pearl Abyss employees received bonuses for their games performing well.

If Western studios are failing, it's their own fault for hiring talentless, whiny activists who have no interest in making games gamers want. They(re only interested in pushing agendas and inserting their ugly selves into their games. So forgive me, if I don't give a shit what these commie losers think. Every time one of their wokeslop studios closes, I rejoice. We don't need them for next gen, there's enough quality devs in Asia to make all the games we'll ever need. And in the West there's still smaller dev studios with passionate employees that will put out quality content.

The PS6 should come out in 2027 because it's based on 2027 tech. What PlayStation fan would get excited for a 2027 console being released in 2031? It would be somewhat obsolete from the get go. Also there's absolutely no guarantee that memory prices will be back to 2025 levels 5 years from now. If anything they will be even higher making new consoles out of reach for the average Joe. Get it out in 2027, $1000 is fine.
Resident Evil Requiem was the most expensive Capcom production of all time despite being a 15h long game with barely any content outside its story mode.
 
I dont know if there is any merit behind the claim that its just for visuals.

Gaming has become an over complex mess of a business, just look at the credits of any AAA game, even ones without the greatest visual fidelity.

The problem is paying 1000s of people to make them for 8 years, salaries are usually most of a companies expenses, which is why firing people can bump that number up for shareholders to be happy

The industry is a bloated mess of people who aren't actually equipped to make these big titles
It takes 1000s of people and 8 years to make an open-world game with ultra detailed visuals.
 
For those wanting the PS6 soon for "better" fidelity, hate to break it to you but fidelity is the least of the improvements you will see due to diminishing returns as well as costs.

Sony may choose to focus on these types of games but be prepared for incredibly long development times and less output. It's no secret increased fidelity increases development time and budgets.
 
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It takes 1000s of people and 8 years to make an open-world game with ultra detailed visuals.
Aaah so now its open worlds too, move the goalpost an inch..

Nah champ, theres bloated messes of games that arent visual pushing open world games.

It wasnt that long ago we had concord
 
Compared to how much effort og game needed, it wasnt even 20% lets not lie to ourself here, game still looks much uglier vs top graphics showpieces on og switch.

They remade the game under the Xenoblade 2 engine, redid all the assets + soundtrack. The issue being the Xeno 2 engin runs very poorly on the OG Switch.

A low effort port would've been the Wii game upscaled to 1080p. Which they should've probably as the Wii to Switch ports tend to run way better.
 
I agree with the sentiment.

Continually pushing the tech is far more about commerce and consumerism than art and entertainment.

There's a weird idea that continually upping the ante on the visuals and scope are just plots on graph that curves upwards to infinity... Why would anyone think this when the evidence from every other art and entertainment form has proven this to be nonsense.

Modern movies are not a new high water mark, neither is music, literature, comedy... anything!

People have been brainwashed into thinking that things that don't really add much, or in truth really matter are somehow indispensible.

The actuality is that high end games today are the most complex and sophisticated ever produced, and yet audience satisfaction feels lower than ever.
 
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