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Virtua Fighter Crossroads | New footage

No wonder why I like this so much. This is partially an imaginary Sleeping Dogs 2 without the cars/guns RGG style with VF fighting. We shall see about the open world.

Day 1.
 
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Still need to see extended footage of 1 on 1 battles for me. The stuff I saw previously looked too cinematic. I'm not bothered about playing a yakuza rip off.
 
Still need to see extended footage of 1 on 1 battles for me. The stuff I saw previously looked too cinematic. I'm not bothered about playing a yakuza rip off.
No wonder why I like this so much. This is partially an imaginary Sleeping Dogs 2 without the cars/guns RGG style with VF fighting. We shall see about the open world.
From all of the interviews at SGF, this is the best way I can describe what this game is:
  1. The RGG primary team is making a full fledged Yakuza/Shenmue inspired game.
  2. The Virtua Fighter team is making a full fledged sequel/evolution to VF
  3. They are mashing both into a cohesive super game.
For the fighting-end, they looked at every VF from the ground up to improve and refine it on all fronts since it's been so long after 5.

You can see the fighting part here (I'll add it to the OP):

 
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The coolest thing is approaching enemies straight on

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and then switch to the classic 1v1 fighting game camera

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that's pretty new and fresh, looking forward to experiencing this
 
It is different, fresh, and appealing for a fighting game...especially one with "Sheldon Cooper" levels of autism in its systems.

This looks like it is going to be a "hit" for fighting game fans but who know what that means any more. It could sell 1.5 million copies in the first few months and be deemed a complete failure commercially by SEGA, but I would think that would be a huge success for this franchise given the extended hiatus it has been on.

Hopefully this game will have mortal kombat levels of "game story" success in terms of moving copies by pulling in normies. I also would love to see it maintain a passionate enough pro scene to make tournaments exciting/engaging from a spectator point of view.
 
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Hopefully this game will have mortal kombat levels of "game story" success in terms of moving copies by pulling in normies. I also would love to see it maintain a passionate enough pro scene to make tournaments exciting/engaging from a spectator point of view.
I hope so too, only because I haven't seen a mode this ambitious in a fighting game since Tobal No 1 and 2, which managed to fit a full dungeon crawling RPG mode in them.
 
From all of the interviews at SGF, this is the best way I can describe what this game is:
  1. The RGG primary team is making a full fledged Yakuza/Shenmue inspired game.
  2. The Virtua Fighter team is making a full fledged sequel/evolution to VF
  3. They are mashing both into a cohesive super game.
For the fighting-end, they looked at every VF from the ground up to improve and refine it on all fronts since it's been so long after 5.
what virtua fighter team... there hasn't been a virtua fighter in 20 years

I hope so too, only because I haven't seen a mode this ambitious in a fighting game since Tobal No 1 and 2, which managed to fit a full dungeon crawling RPG mode in them.
did you not play SF6
 
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I don't get showing a game to death when it won't even be released anytime soon. It just makes the game feel dated before it's even out, since you get used to the graphics. unless they had planned an arcade version.
 
Lol.

Someone let SF6 World Tour mode completely pass them by.
did you not play SF6
SF6 does not have the same level of complexity that this team is trying to achieve.

You have to think of it this way, would SF6 actually thrive on it's own if the pvp fighting game side/online side were completely removed? How many fighting games out there would actually thrive without their main modes?

That is the difference.

A better way to describe this level of ambition would be if someone mashed together Mortal Kombat Shaolin Monks and one of the PS2 MK fighters together into one super game.
 
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I still can't comprehend why this looks so much better than Stranger Than Heaven and Like a Dragon. Materials, detail, lighting, character models.....everything is a noticeable step above.
 
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This game is gonna be so sick. It's cool that they're adding the weird story mode. 20 years ago it was normal for fighting games to have expansive single player options. The old MK games were crazy ambitious. SoulCal had a ton of content. SF6 single player open world thing was alright but this looks way cooler.
 
I still can't comprehend why this looks so much better than Stranger Than Heaven and Like a Dragon. Materials, detail, lighting, character models.....everything is a noticeable step above.
They're not exactly the same team within RGG. (Talents from all Sega +Atlus work on Virtua Fighter)
 
Bakunawa Killer looks like a hybrid of Lei-Fei and Lau Chan. And moreover, Pai is shocked when she sees his face.

At 0:59 there is some Cantonese spoken, which is not translated.
 



Damn. Is that Lau? Can't be right?


Yeah, It's pretty obviously Lau Chan, given the fighting stances. Or like... it's Lau's son or Pai's half brother or some stupid twist like that. In any case this is a Lau character type with the same classic fighting move set.
 
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It's pretty obviously Lau, given the fighting stances. Or like... it's Lau's son or Pai's half brother or some stupid twist like that. In any case a Lau character with the same fighting move set.
Let me see if I understand this correctly: is any character who practices the same martial art considered the same character? Are you implying that Eddy Gordo and Christie Monteiro are the same character?
 
Let me see if I understand this correctly: is any character who practices the same martial art considered the same character? Are you implying that Eddy Gordo and Christie Monteiro are the same character?

I mean, some people think it is Lei Fei with a Lau Chan fighting style. But the story trailer video is really designed to fool people into thinking it is Lau with his classic move set and recognizable stances.

The plot seems to suggest that this character isn't part of the tournament and has been murdering other participants? All I am saying is that this is the designated 'Lau-type' for the game.. either that or its Lan-Di crossing over from Shenmue?

Pai recognizes the character when he is unmasked, which means that the character trained under Lau Chan. So similar moves and stances with probably a few different twists to mix things up.
 
I mean, some people think it is Lei Fei with a Lau Chan fighting style. But the story trailer video is really designed to fool people into thinking it is Lau with his classic move set and recognizable stances.

The plot seems to suggest that this character isn't part of the tournament and has been murdering other participants? All I am saying is that this is the designated 'Lau-type' for the game.. either that or its Lan-Di crossing over from Shenmue?

Pai recognizes the character when he is unmasked, which means that the character trained under Lau Chan. So similar moves and stances with probably a few different twists to mix things up.
It's neither Lau nor Lan Di; although she recognizes the character—and it is obviously someone who is part of the plot—it is a character from the story who has yet to be revealed. The masked character appears to fight using Jeet Kune Do, a martial art not yet featured in the series. I hope Virtua Fighter this time introduces its own capoeira fighter.
 
Any evidence of path tracing in the game ? Can anyone with experience with the technology comment ? It appears to be present in the cutscenes imho
 
It's neither Lau nor Lan Di; although she recognizes the character—and it is obviously someone who is part of the plot—it is a character from the story who has yet to be revealed. The masked character appears to fight using Jeet Kune Do, a martial art not yet featured in the series. I hope Virtua Fighter this time introduces its own capoeira fighter.

You mean besides Jacky Bryant and Sarah Bryant (in the early games)? isn't Stellar Bridge (sounds like a new CPU from Intel) going to be Jeet Kune Do character as well?

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This looks like Lau Chan's Koen-Ken with Lei Fei's hand combat style. I am not an expert on martial arts. But I am a huge Virtua Fighter fan. I really wish I got more into Virtua Fighter 5, though.

In any case, this is a fantastic reveal trailer. Holy shit, is RGG pulling out the stops for this Virtua Fighter return. It's the only fighting game right now that I am truly excited for. I most likely will buy VF: Crossroads. It's hard to look at this and say that I am on the fence.

A lot of Lan-Di comparisons from Shenmue in this character. Really even closer to Lan Di than Lau. But of course Shenmue is a completely different series. The adventure mode and stuff like this gives me Shenmue Vibes.

 
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At Evo Las Vegas 2026, a cinematic trailer was unveiled, showcasing a new character from Cielo's story who will be playable in Battle Mode in VIRTUA FIGHTER CROSSROADS, launching in 2027.
In VIRTUA FIGHTER CROSSROADS, the city of Vilasapara has been rocked by a string of attacks targeting fighters. The latest footage highlights the man at the center of it all--the Bakunawa Killer--and Pai Chan and Cielo's attempts to pursue this elusive figure.



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Good.

Always wanted to explore a city like my own. So I'm glad it's finally a thing after exhausting the same west inspired or real locations from the west.

I fucking love it. I remember when "asia" servers were all in east aus. Times have changed. SEA is like 10% of the global population, has multiple booming economies, its own Monaco, vibrant cultures, amazing scenery, and great weather. Its going to be a peak market as countries develop.
 
when I first saw the summer game Fest trailer I was like is this just a single player action game with the fighting game part just being tacked on multiplayer.
and the more I read about it the more I think it is
 
  1. The RGG primary team is making a full fledged Yakuza/Shenmue inspired game.
  2. The Virtua Fighter team is making a full fledged sequel/evolution to VF
  3. They are mashing both into a cohesive super game.
oh so they're making two games in one
that makes me feel better about the multiplayer fighting game part
 
oh so they're making two games in one
that makes me feel better about the multiplayer fighting game part

Yeah, I think the thing to note here is that the core 1v1 fighting game will be intact, just like any modern fighting game.

The single player will be bumped up considerably with a much more modernized single player campaign story mode. It seems like the story mode won't be that deep or contain a massive open world. It seems to be much more linear with some areas to move around in, NPC's to interact with. Lower tier fights and tournament battles. Probably feature some QTE's. Not sure how character customization would work?

This is Sega's RGG team applying what they have learned from making Yakuza games for the last few decades to Virtua Fighter. But even then, you can still see some of the old Shenmue DNA show up in this game too.

Virtua Fighter from FV1-5 are not exactly known for their in-game story arcs or cutscenes. As those games generally are pretty bare bones when it came to any sort of story telling. In most cases the character stories were limited to the manuals. Sega is finally bringing their primer fighting game franchise into the modern era. As Mortal Kombat 2009 really set the tone single player story campaigns in fighting games.
 
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Yeah, I think the thing to note here is that the core 1v1 fighting game will be intact, just like any modern fighting game.

The single player will be bumped up considerably with a much more modernized single player campaign story mode. It seems like the story mode won;t be that deep or contain a massive open world. It seems to be much more linear with some areas to move around in, NPC's to interact with. Lower tier fights and tournament battles. Probably feature some QTE's. Not sure how character customization would work?

This is Sega's RGG team applying what they have learned from making Yakuza games for the last few decades to Virtua Fighter. But even then, you can still see some of the old Shenmue DNA show up in this game too.

Virtua Fighter from FV1-5 are not exactly known for their in-game story arcs or cutscenes. As those games generally are pretty bare bones when it came to any sort of story telling. In most cases the character stories were limited to the manuals. Sega is finally bringing their primer fighting game franchise into the modern era. As Mortal Kombat 2009 really set the tone single player story campaigns in fighting games.
Shenmue... The reason is simple, most AM2 has been integrated into RGG. The usual RGG team is working on Stranger than Heaven, AM2 is mostly working on Virtua Fighter:

The core gameplay is made by OG Shenmue/Virtua Fighter team members.(Check the battle director background if you don't believe me).

It makes sense after all. Usual RGG members are mostly here for cosmetic. The core gameplay is pure AM2 (check the 3 vs 1 battle becoming 1v1 a la Shenmue in the story mode...)
 
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