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[IGN] Don't Expect GTA 6 to Have a 60fps Mode, Tech Experts Say

LectureMaster

Or is it just one of Adam's balls in my throat?




You might have seen reports doing the rounds that GTA 6 will come with a mode that lets you play it at 60 frames per second, based on retailer listings that have emerged online. Well, like so many things around Rockstar's upcoming gaming behemoth, do not believe everything you read.

The tech experts at Digital Foundry have said there's nothing they've seen of GTA 6 so far — including the recently released screenshots and brief video clips — that suggests a 60fps mode is possible on the current generation of consoles, although of course Rockstar has yet to make anything official.

"Unfortunately, the level of detail evident in the trailer, preorder screenshots and other, more recent footage seems extremely challenging to scale down in a way that allows for a 60fps mode," DF's Will Judd said.

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That assessment is based on the established demands that games heavy on simulation have on the CPUs of the nearly six-year-old consoles ("the GTA 6 world looks another level of magnitude more challenging than the likes of Dragon's Dogma 2 or Baldur's Gate 3"). With GTA 6 this is an even tougher challenge because of the speed you can move around the open world. DF predicts 30fps for GTA 6 across the consoles, saying "60fps feels like a bridge too far."

Even the more powerful PS5 Pro would struggle to output GTA 6 at 60fps, DF suggests, because it only offers "a fractional CPU performance bump" over base PS5 (the Pro is more more about improved Ray Tracing and support for PSSR upscaling than it is higher framerate). At best, DF suggests a 40fps mode could be possible on PS5 Pro, but again, that's unconfirmed for now.

And it's worth noting Rockstar's own release history suggests 60fps isn't happening for GTA 6. GTA 4, GTA 5 and Red Dead Redemption 2 all launched at 60fps on console, with the focus on fidelity at 30fps. The developer just doesn't tend to release games built around delivering 60fps.
 



The tech experts at Digital Foundry

There it is folks, guaranteed confirmation of GTA VI 60 fps mode.
 
30 FPS and no disk would be a deal breaker for me.

Has to get to 40fps surely?
40 is a best case scenario, but knowing Rockstar you're not getting that either. The minute they announced the PS5 Pro as having "more stable framerates" they all but admitted that there wasn't a 60 fps mode. On top of that they have zero incentive to make anything other than a 30 fps mode. People are going to buy it anyway and then they can turn those same people another "enhanced" copy next gen or on PC.
 
Wait for PC version in 2029-2030. I'll certainly be doing that. If you don't have the patience and have a good TV at least get a pro to get nice image quality and maybe 40 fps.
 
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There hasn't been a single 30 fps game so Gen. i don't think gta6 will be pushing the cpu enough for it to become a bottleneck.
 
Even if the PRO didn't have a shit-tier CPU, it still wouldn't have a 60fps mode because Rockstar would lose the opportunity to sell you the game three times over, and Sony would lose the opportunity to sell you a new product.
 
"Fuck ya that means it will have the best graphics possible, 60 fps is too smoove anyway, feels like I'm skating everywhere. Looks artificial. I'd prefer if we got a true cinematic 24fps to eek out a few more pixels, but 30 fps(almost too fast tbh) will do."- Represent.
 
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The game just sounds better and better..
Sarcastic Season 9 GIF by The Office
Sorry. What are you expecting from an RDNA 1.5 as base hardware and weak cpu

The open-world nature of this game requires lots of CPU power that consoles don't have.

Honestly, between base PS5 an xbox series X, I even expect it to run better on the X. Obviously, the PS5 Pro will help push better graphics, but the CPU on the Xbox should make the game more stable between these 2 consoles.

It will be the fastest and highest-selling game in gaming history, even if it runs at 15 fps. Console gamers don't really care sadly.

Between GA6, MW4, Dune 3, and the Avengers movie, this fall is gonna be crazy good for business in the entertainment industry. I do not think we will get anything like that for a long time, if ever.

Fuck ya that means it will have the best graphics possible, 60 fps is too smoove anyway, feels like I'm skating everywhere. Looks artificial. I'd prefer if we got a true cinematic 24fps to eek out a few more pixels, but 30 fps(almost too fast tbh) will do.- Represent.


Daily Show Wtf GIF by CTV Comedy Channel
 
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Sorry. What are you expecting from an RDNA 1.5 as base hardware CPU?
I'm by no means a tech guy. But if the game is expected to run on the Series S and there's rumors bubbling about a Switch 2 version down the line I'd expect the Ps5 Pro, or even base Ps5, to perform better.

Well, unless the Series S version is literally running 15fps.

Of course it's going to sell regardless though. So does all of these huge IP's. Pokemon constantly runs like absolute ass and sell millions upon millions each time..
 
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There hasn't been a single 30 fps game so Gen. i don't think gta6 will be pushing the cpu enough for it to become a bottleneck.
What makes you think GTA6 wont be pushing the cpu? Isnt that exactly what we're all expecting?
I dont believe we've had a single Gta game release with 60fps from day1. Knowing rockstar, that'll continue.
 
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I'm by no means a tech guy. But if the game is expected to run on the Series S and there's rumors bubbling about a Switch 2 version down the line I'd expect the Ps5 Pro, or even base Ps5, to perform better.

Well, unless the Series S version is literally running 15fps.
This game ain't coming to Switch 2. Whoever came up with that rumor should suck a dildo and stfu. Switch 2 will melt at the title screen. They would have released it on PS4 if they were able to.

As for the Series S, it has the same CPU as the Series X, so I am not really sure what the problem is here, aside from, of course, the much lower resolution and texture.

The CPU is what handles the processing of the open world/physics of the game, the Xbox Series S isnt lagging in that department. But I am still expecting the series S to be around 500p with 20 to 30 frames and vaseline texture everywhere
 
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Tech experts -> quoting digital clowndry. Circus.
Remember this shit from the "tech experts"?:


"In actual fact, the evidence suggests that the 30fps performance target underpins the majority of Sony's impressive first-party offerings including Horizon Forbidden West, Ratchet and Clank: Rift Apart and Marvel's Spider-Man: Miles Morales. It's seemingly a key point of difference between PlayStation 5 and Xbox Series X"

Turned out all the games had 60fps. Not that this is definitely the case for GTA6 too but more proof that these "tech experts" don't know shit.
 
Remember this shit from the "tech experts"?:


"In actual fact, the evidence suggests that the 30fps performance target underpins the majority of Sony's impressive first-party offerings including Horizon Forbidden West, Ratchet and Clank: Rift Apart and Marvel's Spider-Man: Miles Morales. It's seemingly a key point of difference between PlayStation 5 and Xbox Series X"

Turned out all the games had 60fps. Not that this is definitely the case for GTA6 too but more proof that these "tech experts" don't know shit.

People quoting these guys at this point are just borderline masochistic and love embarrassing themselves gta 6 will 100% have a 60fps performance mode at whatever resolution they can upscale from and it will run at higher res on the pc/ps6 that will be the selling point
 
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As for the Series S, it has the same CPU as the Series X, so I am not really sure what the problem is here, aside from, of course, the much lower resolution and texture
I guess that's what I stumble on personally. Is CPU all there is to it?

I'd assume that if both Series X and Series S have the same CPU, and the Series X has improvements on top of that in most other areas, the Series X should be able to push the game further than the Series S.
 
What makes you think GTA6 wont be pushing the cpu? Isnt that exactly what we're all expecting?
I dont believe we've had a single Gta game release with 60fps from day1. Knowing rockstar, that'll continue.
There hasn't been a single console gen with CPU adequate for the demands of its corresponding gen. The PS3 was the only exception, but that was an absolute monster to tame. This gen has good enough CPU if devs know how to use them well. And R* is currently one of the best in the industry. It's completely logical to think they would try to meet what has become an industry standard on console ie performance and quality modes.

I think 60/40 chances of DF being wrong.
 
Remember this shit from the "tech experts"?:


"In actual fact, the evidence suggests that the 30fps performance target underpins the majority of Sony's impressive first-party offerings including Horizon Forbidden West, Ratchet and Clank: Rift Apart and Marvel's Spider-Man: Miles Morales. It's seemingly a key point of difference between PlayStation 5 and Xbox Series X"

Turned out all the games had 60fps. Not that this is definitely the case for GTA6 too but more proof that these "tech experts" don't know shit.
This is rockstar though not first party Sony studios. They make great open worlds but they aren't really known for having the most optimised ones.
 
People quoting these guys at this point are just borderline masochistic and love embarrassing themselves gta 6 will 100% have a 60fps performance mode at whatever resolution they can upscale from and it will run at higher res on the pc/ps6 that will be the selling point
I hope so just for the option but even if it did I'd probably be playing the high fidelity mode with crowd, traffic, graphics etc cranked up to 11.
 
I guess that's what I stumble on personally. Is CPU all there is to it?

I'd assume that if both Series X and Series S have the same CPU, and the Series X has improvements on top of that in most other areas, the Series X should be able to push the game further than the Series S.
What do you mean is CPU All there is to it ? CPU handles stuff like the NPC, physics, game logic like quests/inventory/networking in multiplayer games, and audio processing.

You can also think of it as the brain that tells the GPU what the next object is that needs rendering.

GPU takes the task/request to render objects from CPU. and will do stuff like rendering the 3d models, shadows, lighting, texture, ray tracing, anti aliasing / dlss etc.


in a game like GTA, because of the nature of the open world, so much logic, NPC, Physics needs to be rendered. If your CPU is weak, you are not going anywhere even if you have a high-end GPU. The GPU is just waiting for the CPU to send the tasks to render, but the CPU is not keeping at all.

It also goes the other way around. If your cpu is very powerful but your GPU is weak, the CPU sends tasks fast to the GPU, but the GPU is weak, the tasks are building up in the CPU cache and bottlenecking the CPU.

This is why you hear people say the CPU and GPU should be close in terms of power. Don't use Ryzen 3600X with a 5090. or 9800x3d with 2060 rtx. You are just killing the performance of the other by bottlenecking it.


same thing goes with the PlayStation 5. As a PlayStation 5 base console. CPU RDNA 1.5 and the GPU were close as PS5 GPU is about 2070 level give or take.


When it comes to PS5 Pro, the CPU is still the same as the base PS5, but the GPU is, I dunno, 4060 Super level ? or 4070, whatever, not the point.

Now will the games look better on the pro? Yes, because it still handles the same rendering 3d models, and ray tracing erc better than the base PS5. But when it comes to physics and NPC, etc, you're still stuck on PS5 level on the pro system.

This is why Digital Foundry is positive it's not 60 fps on the PRO. If Sony upgraded the CPU, then 100% will do 60 fps; it will make the GPU perform even better because it's now sending tasks to the GPU faster. But then again, might as well call it PS6, because changing the CPU it kinda changing the design of the system, as the CPU is the brain of the unit. .

Hopefully that helps you understand a little of how it works.
 
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What do you mean is CPU All there is to it ? CPU handles stuff like the NPC, physics, game logic like quests/inventory/networking in multiplayer games, and audio processing.
Thanks!

So technically the game could run in a resolution of, say, 240p, and still have to be capped at 30fps because of the physics etc. (CPU intensive actions going on in the background)?
 
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I hope so just for the option but even if it did I'd probably be playing the high fidelity mode with crowd, traffic, graphics etc cranked up to 11.

Not all 30fps are equal and im a 60fps fanatic but red dead 2 was very stable 30 on Xbox one x and ps4pro so I have no worries either way
 
Thanks!

So technically the game could run in a resolution of, say, 240p, and still have to be capped at 30fps because of the physics etc. (CPU intensive actions going on in the background)?
Sexy Man Gifs For Ants GIF

My face at this point -_-

kidding... I think.

Here is what a 240 looks like at hi resolution monitor....

at some point. It's too garbage of a resolution to even consider an option by devs. .
 
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Sexy Man Gifs For Ants GIF

My face at this point -_-

kidding... I think.

Here is what a 240 looks like at hi resolution monitor....

at some point. It's too garbage of a resolution to even consider an option by devs. .
I mean, I know how shitty it'd look and that it's not feasible. It's a theoretical question. Keeping NPC density, physics, game logic like quests/inventory/networking, and audio processing etc. constant and lowering the resolution to an extreme (e.g. 240p), the cap would still be 30fps?
 
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I mean, I know how shitty it'd look and that it's not feasible. It's a theoretical question. Keeping NPC density, physics, game logic like quests/inventory/networking, and audio processing etc. constant and lowering the resolution to an extreme (e.g. 240p), the cap would still be 30fps?
I mean… Its possible but there no point. You won't see it. Why rendering at 240p ? Why not render data at 64x64p ? or at 1x1 pixel resolution? processor can do millions of stuff more than what it can do at 4k.. You just won't see it because your rendering is so low, things start to become invisible or look like a shadow or some floating pixels that has no meaning because it was upscaled from that low rez to 4k tv
 
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