No, quality always trumps quantity. It's just that quality is harder to pull off, so devs ensure some quality, but throw in a lot of quantity. And the development environment is not the hardware; it's the developers and in part, their region. Its the very reason why you can have a team like Insomniac releasing 4 games in 6 years, and another like ND releasing 1 game in 7 years. Yet both devs are working on the same hardware.Devs don't set the asking price, and market expectations force their hands as to what is considered as the standard.
Content requires assets, assets require creation and management within the system. The system is defined by the deployment environment, i.e. the hardware.
I addressed that, so yes, devs have to do "more" work for lighting. But what is making them do more work: PT, which takes significantly less time to implement, or Raster, which takes a shit ton of time? And should they then ignore something that makes their games better simply because not everyone has the hardware to run it? Do you realize you are speaking against something that has defined gaming since its inception? Its like hardware comes along that actually makes the work easier for devs, and you are suggesting they don't use it and instead focus on the one that takes up more time and in turn, more money.Path tracing is fine if all deployments can support it beyond a baseline level. Problem is, even in the PC space its not something that can be guaranteed to be present, requiring fall-back solutions. So in actuality its mainly increasing workload and limiting addressable market.
The value to the end product is not debatable; it's clear and there for all to see. But more importantly, its the value to the devs; if you want game dev costs to drop, then you want a world where devs are making their games targeting only hardware that can support PT.And the truth is its value to the end product is debatable as implementing such a computationally expensive technique often involves other compromises, such as over reliance on upscaling and/or frame-gen techniques all of which create visual artefacts and imperfections.
And all for what actual benefit.
The tech isnt escalating prices; the market is. And what sony or Xbox are to do, is find ways to adjust. If that means making a PS5pro refresh that is smaller and called the PS6 lite, or making a handheld PS6 that both can be sold at $500... or just continuing support for their current gen well into the life of their next gen hardware... then that's what they do.This is a mass-market entertainment/art-form. So if the tech escalates prices beyond the range acceptable to the mass market (both for software and hardware) its of no benefit.
You realize that people are buying the Steam Machine for over $1000 and it's a piece of crap, the base PS5 is better, so people will have no problem paying $1000 for a cutting edge PS6.Sorry to burst your bubble, but in the 2020s, nobody outside of hardcore fans are going to buy a PS6 at $1000. It'll sell like Wii U.
That's the takeaway in all of this.it's not like releasing the PS6 in 2027 will kill the PS5, cross-gen will be a thing for 3-4 years. So for those who can't afford a PS6, they can get a PS5 or keep using it, if they already have one.
Crazy how, 15 years ago, the western devs was making fun and telling the eastern devs how slow and how bad there devs teams and tech was. Now it just the west devs just can't make any fun games. They great with the tech. But there writing and gameplay just sucks ass![]()
As we can clearly see in the western developer landscape right now when we directly compare it to the output and budgets of f.e. asian developers the issue is tooootally the hardware and not the teams or the management.
200m+ pure development budget for stuff like Concord or Marathon, even more for an asset roulette like Spider Man 2.........
I just don't see a mainstream audience for an expensive PS6 when PS5 already exists. I can't imagine Sony being happy with Steam Deck levels of sales for PS6 in 2027.You realize that people are buying the Steam Machine for over $1000 and it's a piece of crap, the base PS5 is better, so people will have no problem paying $1000 for a cutting edge PS6.
Console players today are mostly in their 30s, 40s and 50s. Those are the age groups with the most disposable income. They will pay $1000 for their hobby. There are plenty of hobbies that cost WAY more. Also there's no need to chase kids with a lower price because kids today don't care about home consoles.
it's not like releasing the PS6 in 2027 will kill the PS5, cross-gen will be a thing for 3-4 years. So for those who can't afford a PS6, they can get a PS5 or keep using it, if they already have one.
Switch is underpowered and I don't see any graphical marvel there you can argue that you like the artistical direction but a pearl of incomparable beauty? none.He's saying exactly what I've been saying. More horse power equates to lazier developers. The beauty of 90's era gaming was the limitations of what was possible and was the era that created all of the franchises we play today. Except now, all those franchises are getting milked beyond recognition.
What if (and hear me out here), you could have a $1000 console but for around $600 instead? That will hopefully be the reality when prices settle. Nobody wants to pay that much for a console unless there isn't really a choice.
The tech isnt escalating prices; the market is. And what sony or Xbox are to do, is find ways to adjust. If that means making a PS5pro refresh that is smaller and called the PS6 lite, or making a handheld PS6 that both can be sold at $500... or just continuing support for their current gen well into the life of their next gen hardware... then that's what they do.
What you don't do is not try and push and innovate on tech; if we did that, everyone would become Nintendo or mobile phones.
As long as new tech launches in pc gaming space, new console tech will follow no matter what![]()
But this is a reductive argument, won't you say?Here's the plain reality:
With every console generation, team head-counts have increased across the board. Dev cycles have extended, and production cost has ballooned.
This is absolute, unassailable fact, and shows a clear and undeniable correlation between tech advancement and overall expense incurred in putting a product on the market.
And its extremely obvious why this is the case. Its about granularity.
The new hardware is sold on the premise it facilitates things that the previous generation hardware could not do.
Hence it becomes a commercial imperative for it to justify itself, it needs to be *MORE*.
That could be more resolution, framerate, scope, detail, mechanical depth... all kinds of stuff that can be umbrella termed as being granular as that communicates that ultimately its about all the additional details being added into a familiar (product) picture.
All those extra granular detail add time-cost, because it needs designing, implementing and debugging. So when the premise of the new tech is that it allows you to see (for example) pores in your player-character's skin, all this micro-detail that shows what hardware is capable of, the causal link is exceedingly obvious.
What many people seem to fail to grasp is that a lot of these micro-details have, at best, minor novelty value. From a gameplay/entertainment perspective they are mostly worthless, and that maybe increased "immersion" could be attained artfully, rather than using the blunt instrument of computational grunt.
There are ways around this, and it comes down to better management or smarter design,
But I already gave you the evidence. I listed out games from the very same console hardware generations and even in similar genres with vastly different development budgets. And I didn't ever say EVERYONE Is doing it wrong; I literally listed out devs or studios that are doing it right.You keep arguing this, but where's your evidence ?
The argument you are making is basically the whole industry is "doing it wrong" and under some hypothetical new paradigm it'd be much better.
To which the obvious retort is, why isn't anyone doing this now, and as a result becoming industry leaders in the process ?
This should have ended the thread. Underrated post.As long as new tech launches in pc gaming space, new console tech will follow no matter what![]()
But I already gave you the evidence. I listed out games from the very same console hardware generations and even in similar genres with vastly different development budgets. And I didn't ever say EVERYONE Is doing it wrong; I literally listed out devs or studios that are doing it right.
Your argument is that costs are climbing because devs are trying to maximize hardware... mine is that costs are climbing because a lot of developers are doing shit wrong, not all of them, but a good number of them. And I gave you examples of exactly what I mean. You can't say the problem is the hardware when I can show you 5 different devs that make five games of equivalent length and level of detail but all arrive at those results with vastly different development costs and time.
And even if there were only one, the fact that one exists is proof that there is a better way of doing these things. Hell take Capcom for instance; they have released around 15 games, full titles, remakes...etc on the PS5 between 2020 and now. And their AAA budgets per title is estimated at being between $40- $100. And most of those titles are using things like RT. So how do you explain that away?
But don't you want 400 side missions, fully level designed with story tidbits, meaningless upgrades and voice acting so that you can get lost in the game for 100+ hours? Monthly as well as annual DLC so you just stop playing other games altogether?better hardware literally makes development cheaper as it can brute force a lack of optimisation.
development only gets more expensive if AAA devs continue to push for nonsense that noone needs
RT/PT plus smart use of Ai should massively reduce development times for native PS6 games. Last gen consoles will serve as a fucking anchor for cross gen titles, devs will still have to do some kind of raster lighting...
But don't you want 400 side missions, fully level designed with story tidbits, meaningless upgrades and voice acting so that you can get lost in the game for 100+ hours? Monthly as well as annual DLC so you just stop playing other games altogether?
Metro devs (and others) already talked about benefits of RT. Baking up the lighting in one room:
![]()
30 minutes vs. 0 seconds and results of RT looks better, then when you want to change something in that room (adding/removing furniture) you need to redo the process.
RT/PT plus smart use of Ai should massively reduce development times for native PS6 games. Last gen consoles will serve as a fucking anchor for cross gen titles, devs will still have to do some kind of raster lighting...
Capcom is making quality games, some with cutting edge graphics, and they're doing exceptionally well. Nintendo is doing so well they raised salaries by 10%. In Korea, ShiftUp and Pearl Abyss employees received bonuses for their games performing well.
If Western studios are failing, it's their own fault for hiring talentless, whiny activists who have no interest in making games gamers want. They(re only interested in pushing agendas and inserting their ugly selves into their games. So forgive me, if I don't give a shit what these commie losers think. Every time one of their wokeslop studios closes, I rejoice. We don't need them for next gen, there's enough quality devs in Asia to make all the games we'll ever need. And in the West there's still smaller dev studios with passionate employees that will put out quality content.
The PS6 should come out in 2027 because it's based on 2027 tech. What PlayStation fan would get excited for a 2027 console being released in 2031? It would be somewhat obsolete from the get go. Also there's absolutely no guarantee that memory prices will be back to 2025 levels 5 years from now. If anything they will be even higher making new consoles out of reach for the average Joe. Get it out in 2027, $1000 is fine.
The masses don't want a $1000 console but many still do
Release it at whatever cost and lower the price when you can, many wont mind the early adopters fee
You may not want a $1000 console but others like me do and I'll be getting a PS6 on Day 1.
I don't get it. Why is $1000 this invisible line for consoles that can't be crossed?Nobody wants a $1000 console.
That's why everyone sleeps In $1000 beds.If you can spend several hours a day using something that brings something worthwhile to your life then why limit yourself so it can only cost $1000?
Times have changed, we are in a different world with the price and availability of tech, it's no longer viable to make a $500 console that's worth a damn to play AAA games.Nobody wants a $1000 console.
I'd say that you're perfectly normal, among enthusiasts.Id buy a 2 grand console if the tech warranted it. But, I'm not normal.
Oh there are many that do that, and pay much much more than that, and have a modern OLED TV, new iPhone, freaking jewelry and handbags and shoes or whatever, hightech stuff for the house like a modern stove or fridge with some wifi functionality nobody need, or a big ass lawnmower for their tiny yard, nice looking rims or tires for their car, or the car itself, etc. And they barely even think about it. It's the cost of life. Or something. They just load up their credit card and go on with their lives.That's why everyone sleeps In $1000 beds.
Consoles work on the razor blade model, sell the handle cheap and make bank on the blades.But gaming devices somehow can't cost that much, then nobody would buy it, supposedly.
Yeah, I'll also spend hours:That's why everyone sleeps In $1000 beds.
You see, you are completely right. But for one little issue, and is what it seems people are just refusing to accept.The whole point of the console industry was releasing more affordable systems that would be appealing to the masses though. Historically the niche crowd that had the cash and cared most about graphics, fps, etc, went with PC.
The console gaming industry will implode if most people are priced out and the PS6 struggles to even sell 40 million lifetime.
Hell, the "Early adopter fee" may even be extinct as this generation has proven with prices increasing after launch.
The thing is though, that full fat experience has taken thousands of people 15 years, and $2bn, to make.Personally prefer full fat experience here, to each their own, even if i have to pay nasty premium for it![]()
I think we got room for both, wish all the best to capcom obviously, they are smashing it big time this gen and thats before we even saw dmc6 which is defo being made with how well dmc5 soldThe thing is though, that full fat experience has taken thousands of people 15 years, and $2bn, to make.
Give the same time and resources to a dev like Capcom, and you could have 10 good games to play instead of one.
(And before anyone takes the 'quality over quantity' angle. GTA is not that game.)
It really doesn't have to. PC gamers don't need 5090s or DLSS5 or any of that other slop, let alone console gamers. Let Nvidia keep pushing their graphical boundaries if they like but we reached diminishing returns in 2013As long as new tech launches in pc gaming space, new console tech will follow no matter what![]()
Asian developers regularly release their games for switch and switch 2.![]()
As we can clearly see in the western developer landscape right now when we directly compare it to the output and budgets of f.e. asian developers the issue is tooootally the hardware and not the teams or the management.
200m+ pure development budget for stuff like Concord or Marathon, even more for an asset roulette like Spider Man 2.........
What's the point of releasing a switch 3 then?The Switch 3 should be barely more powerful than the Switch 2 and instead focus on becoming a cheap mass market device again.
Orly?It really doesn't have to. PC gamers don't need 5090s or DLSS5 or any of that other slop, let alone console gamers. Let Nvidia keep pushing their graphical boundaries if they like but we reached diminishing returns in 2013
Which leads to more unoptimized games that eventually push past what the hardware's capable of, which means you need another new system which costs 2000 dollars, etc like it's stupid.better hardware literally makes development cheaper as it can brute force a lack of optimisation
GTA5 was meant to run on hardware from 2005 Red dead redemption 2 is running on hardware from 2013. Difference is night and day.Orly?
gta5 launched sept 2013, to be even more generous thats ps4 version, 1080p30, from nov 2014:
Orly?
gta5 launched sept 2013, to be even more generous thats ps4 version, 1080p30, from nov 2014:
VS
I don't get people when it comes to stuff like this. Like, how can't you see it? I mean, let's forget about dlss5, being that it's just a by product of GPUs having matrix cores now for Ai processing. But on that? Matric Cores? PCs and consoles definitely need that.It really doesn't have to. PC gamers don't need 5090s or DLSS5 or any of that other slop, let alone console gamers. Let Nvidia keep pushing their graphical boundaries if they like but we reached diminishing returns in 2013
And thats what PC allows. Those that seek an additional 5 or 10% can pour in hundreds or thousands more into their gpu purchase.And while I dully agree on the diminishing returns thing, hell I even advocate on it... Haven gotten there doesn't mean there isn't a lot more improvements that can be made. We just happen to be at a point now where to get that extra 5 or 10% here or there... You need to pour in 100% more resources. Better hardware, if used right. Can and should make that push easier.
I don't get people when it comes to stuff like this. Like, how can't you see it?
Im saying we are still extremly far from where we wanna be, not to mention previous claim about 2013 dimnishing returs is total bogus xDAre you saying a PC is going to have a bigger jump then gta 5 to gta 6 is?
With that logic everything from pong and then tetris onwards is just dimnishing returnsWhich leads to more unoptimized games that eventually push past what the hardware's capable of, which means you need another new system which costs 2000 dollars, etc like it's stupid.
Stop letting lazy devs off the hook and stop letting corporations set wild deadlines that forces rushed and subpar work.
GTA5 was meant to run on hardware from 2005 Red dead redemption 2 is running on hardware from 2013. Difference is night and day.
GTA6 meanwhile doesn't demonstrate nearly as big a jump from RDR2 as that game did from GTA5.
Of course. Rockstar is going from targeting ps3/360 spec to ps5. It's a vast improvement. But whats coming in pc gpu space that requires a ps6? Let's see what the price of next gen gpus ends up being with ai bubble still not popped first.Im saying we are still extremly far from where we wanna be, not to mention previous claim about 2013 dimnishing returs is total bogus xD