Trazyn the Infinite
Member
Fair point! I honestly did forget about those features and I did grow annoyed at the special block situation in Dread. Personally though, I find the scannar/radar situation just a change of making things more smooth and lessening the downtime. I would like to have it showcase less or have it on a longer cooldown.Let me detail it a bit. In Super Metroid you have a scanner that you manually rotate and look with in the rooms for hidden paths. In Dread you just ping a radar and you see the whole room at once and the hidden blocks at once, taking away lots of experimentation and exploration.
And in Super Metroid you just see a dot for some pickup and save and reload rooms etc, nothing else.
In Dread when you see a special block you can never unsee it on the map taking away the need to learn and remember the oddities of the map.
I am of the other opinion. I actually prefer the shinespark in Super! I found them to be more difficult and rewarding to get than Dread’s.The shinespark puzzles in Dread were difficult though, they were both extremely frustrating but also highly rewarding once you cleared them.