So, before this gen launched, I, among others, was sceptical that new gen was much more powerful than the previous one, but all everyone told me about was the new shinny tech we were getting: SSDs!
Those were supposed to be the revolution in the use of memory, basically allowing developers to imagine worlds and systems so complex we couldn't really understand. I thought it was just fast loads, but my take was mentioned as ignorant, at best.
Cue 2 years laters and... Yeah, I'm still waiting on this tech doing anything substantial. In fact, this entire new gen has been pushing so little boundaries that almost every game is cross gen. I have my series s as game pass machine and it's great, but I sure as hell don't buy on the power of these new consoles, and specially on those special SSD.
All games made so far can run on last gen still, with some simple downgrades, it seems.
Am I wrong? There was any game making use of this technology that i didn't got to see how big is the difference? Is the new gen disappointing for you?
Now you are changing the entire argument. You said:Let me make sure I got you right. You're saying a SSD like the one in the PS5 can't be used to load assets very quickly, therefore freeing up space in ram for other things like textures??
Now you are trying to change it to ssd quick loading will free up ram(which I have stated I agree with).With the SSD you don't have asset duplication hogging the memory and you're freeing up seeks because it's instant using the SSD. It's more efficient overall
What magic does OP think he’s been denied?
Ok so you agree that the premise of this thread is wrong but you just disagree with me saying that no longer having duplicates frees up space in ram correct?Now you are changing the entire argument. You said:
Now you are trying to change it to ssd quick loading will free up ram(which I have stated I agree with).
One last time. Removing duplicates through the use of an ssd will not lower memory usage. It will lower ssd storage size. That’s my argument and why I disagreed with you.
"I think we haven't even scratched the surface of what will eventually be done with those systems."
Jeez do you get of of not understanding things, it reminds me of this discussion we had about gow not being delayed into 2023 where you were adamant that it was.Now you are changing the entire argument. You said:
Now you are trying to change it to ssd quick loading will free up ram(which I have stated I agree with).
One last time. Removing duplicates through the use of an ssd will not lower memory usage. It will lower ssd storage size. That’s my argument and why I disagreed with you.
Quick Resume is to die for, and IMO is by far the best new feature of all consoles this gen, but is it a function of the SSD?
RIt actually does when you have duplicate assets that have to reside on the drive, the SSD frees up that memory. SSD seeks are virtually instantaneous
A lot of the memory in Marvel's Spider-man on PS4 was from duplicated objects. Cerny spoke about this
Let me make sure I got you right. You're saying a SSD like the one in the PS5 can't be used to load assets very quickly, therefore freeing up space in ram for other things like textures??
This is already happens (to some extent).Obviously there's been a substantial decrease in load times but I'm wondering whether we will ever have the feature whereby the world around you is loaded in as you turn around. I think Mark Cerny over exaggerated that situation.
Final Fantasy 7 Remake Part 2 is PS5 exclusive because of system’s SSD
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Final Fantasy 7 was a linear game that was filled with hidden load screens.
Choosing to go into a more open world environment will require an SSD. Of course, some people on GAF want to make you believe this is not required.
Spider-Man: Miles Morales Dev Says We're Just 'Scratching the Surface' of the PS5 Hardware
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Spider-Man 2 is obviously going to require more data.
You also have to remember this game is also playable on the PS4
Spider-Man's swing speed was limited due to storage speed, I'm sure this is going to be improved in Spider-Man 2.
Mortal Kombat creator on next-gen PS5, Xbox SSDs: 'It'll be huge'
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I think I'll believe developers over some people on NeoGAF.
No he isn’t. This is what he said.Jeez do you get of of not understanding things, it reminds me of this discussion we had about gow not being delayed into 2023 where you were adamant that it was.
What hobbygaming said was that since seeks times are lower you don't need to put as much in the ram since you can load faster from ssd. Imagine having ro render only what you see vs what's 100m around you because the camera move faster than hdd can load.
He is saying that it would lower memory use which is not the case.With the SSD you don't have asset duplication hogging the memory and you're freeing up seeks because it's instant using the SSD. It's more efficient overall
And you don't understand that it would also lower ram usage since you need to have just what the camera is looking instead of anticipating because load/seek times are too long. But yet again you focus on part of a sentence instead of its global meaning... Just like your gow delay response.No he isn’t. This is what he said.
He is saying that it would lower memory use which is not the case.
I’m saying it would reduce the game size on disk, not in memory.
As for GOW I stated it had already been delayed. I didn’t state it was going to be delayed into 2023.
PS5 doesn’t have quick resume? What?Quick Resume and faster loading times alone make them worth it.
Not on PS5 but that seems to load certain games exceptionally fast too.
What magic does OP think he’s been denied?
Final Fantasy 7 Remake Part 2 is PS5 exclusive because of system’s SSD
[/URL]
Final Fantasy 7 was a linear game that was filled with hidden load screens.
Choosing to go into a more open world environment will require an SSD. Of course, some people on GAF want to make you believe this is not required.
Spider-Man: Miles Morales Dev Says We're Just 'Scratching the Surface' of the PS5 Hardware
[/URL]
Spider-Man 2 is obviously going to require more data.
You also have to remember this game is also playable on the PS4
Spider-Man's swing speed was limited due to storage speed, I'm sure this is going to be improved in Spider-Man 2.
Mortal Kombat creator on next-gen PS5, Xbox SSDs: 'It'll be huge'
[/URL]
I think I'll believe developers over some people on NeoGAF.
It's almost as bad as the power of the cloud, but SSD still bring other great benefits. The problem is that Sony handled it like adding SSD could result in better graphics.
SSDs are doing exactly what they are suppose to do and it's great.
It's the "omg powerful I/O" oodles zoodles and noodles marketing terms certain people fall for every gen.
Final Fantasy 7 Remake Part 2 is PS5 exclusive because of system’s SSD
[/URL]
Final Fantasy 7 was a linear game that was filled with hidden load screens.
Choosing to go into a more open world environment will require an SSD. Of course, some people on GAF want to make you believe this is not required.
Spider-Man: Miles Morales Dev Says We're Just 'Scratching the Surface' of the PS5 Hardware
[/URL]
Spider-Man 2 is obviously going to require more data.
You also have to remember this game is also playable on the PS4
Spider-Man's swing speed was limited due to storage speed, I'm sure this is going to be improved in Spider-Man 2.
Mortal Kombat creator on next-gen PS5, Xbox SSDs: 'It'll be huge'
[/URL]
I think I'll believe developers over some people on NeoGAF.
Nobody thinks it's literally reading 5.5GB per second of gameplay. How many terabytes would that be for an 8hr playtime? The difference is that the warping between worlds is done in less than a second due to the SSD. The assets on screen would never be anywhere near 5.5GB at a time either. It would be limited by the RAM and not anywhere near all of it either.I posted a whole ton of data on Beyond3D when I upgraded my PS5 SSD and the game isn't nearly as IO intensive as people think. I recorded a playthrough of the entire game and it only read ~1.5TB from disk over a full 8 hours of play.
Keep in mind though that 500MB read in 0.1s is still a read rate of 5GB/s. It's still a very good showcase of the SSD but people shouldn't think that it's reading at 5.5GB/s throughout the entire game. The actual average is only ~50MB/s.
Here's a fun comparison of the steam deck ssd drive loading times vs mini sd cards.
The results will surprise you.
Literally ratchet explain by developers. Word for wordObviously there's been a substantial decrease in load times but I'm wondering whether we will ever have the feature whereby the world around you is loaded in as you turn around. I think Mark Cerny over exaggerated that situation.
pretty sure he referring to the hundreds of threads going around before PS5 / series x launched claiming super special sauce exclusive to the PS5 SSD that would go far above and beyond the capabilities afforded by SSD technology already available to PC for years at that time, and the flaming of people who understood SSDs true capability trying to say it was just hype.Quick Resume and faster loading times alone make them worth it.
Not on PS5 but that seems to load certain games exceptionally fast too.
What magic does OP think he’s been denied?
Uh, I love how faster everything is.
Only haters try to downplay speed. If it was a GPU that costs £1000 more for very little improve, you’ll hear the praise from the circlejerk elite guys.
But no no no, consoles having faster SSD’s isn’t important. It doesnt make a difference unless we can say ours is better…..
Id also love for PS to have Xbox’s quick resume, its like the best feature thats not on PS
So, before this gen launched, I, among others, was sceptical that new gen was much more powerful than the previous one, but all everyone told me about was the new shinny tech we were getting: SSDs!
Those were supposed to be the revolution in the use of memory, basically allowing developers to imagine worlds and systems so complex we couldn't really understand. I thought it was just fast loads, but my take was mentioned as ignorant, at best.
Cue 2 years laters and... Yeah, I'm still waiting on this tech doing anything substantial. In fact, this entire new gen has been pushing so little boundaries that almost every game is cross gen. I have my series s as game pass machine and it's great, but I sure as hell don't buy on the power of these new consoles, and specially on those special SSD.
All games made so far can run on last gen still, with some simple downgrades, it seems.
Am I wrong? There was any game making use of this technology that i didn't got to see how big is the difference? Is the new gen disappointing for you?
People are not downplaying speed... Everyone loves and expected the faster speeds SSD's will bring. This thread is about other statements regarding what the SSD will deliver.
What about pc then?
Microsoft isn't launching a killer feature of the DirectStorage API yet, which is GPU-accelerated asset decompression. This feature allowed GPUs to use compute shaders to decompress game assets that are stored in compressed asset libraries on the disk. Most games store their local assets this way, to conserve their disk footprint. Without this feature, unless there's special game code from the developer's end to utilize GPGPU for asset decompression; compressed game assets still have to rope in the CPU, and lengthen the pipeline.
I hope to be flung across the map at ultra high speeds, or maybe some multiverse hoppingSpider-Man: Miles Morales Dev Says We're Just 'Scratching the Surface' of the PS5 Hardware