Thought I would share this here.
As a student trying to break into the games industry (some 15 years ago now) I used to send speculative game designs and ideas to studios and publishers. And I'd get the polite but firm response each time - 'we do not accept unsolicited submissions...'
And ironically, in my very first role at THQ (back in 2003) one of my jobs was to reply to letters and emails, and return fan submissions with a similar response.
And it was just as depressing writing them as getting them.
So the opportunity to do this with 4A Games was... kinda special. And if they are not already one of your favourite developers, they really, really should be. Read how it happened here:
THE MULTI-BARRELED BICYCLE SHOTGUN - FROM FAN-MADE DESIGN TO IN-GAME REALITY
The original design:
4A's bike bell addition - note, they even modelled the clamp...
Hi-Res model
In-game
As a student trying to break into the games industry (some 15 years ago now) I used to send speculative game designs and ideas to studios and publishers. And I'd get the polite but firm response each time - 'we do not accept unsolicited submissions...'
And ironically, in my very first role at THQ (back in 2003) one of my jobs was to reply to letters and emails, and return fan submissions with a similar response.
And it was just as depressing writing them as getting them.
So the opportunity to do this with 4A Games was... kinda special. And if they are not already one of your favourite developers, they really, really should be. Read how it happened here:
THE MULTI-BARRELED BICYCLE SHOTGUN - FROM FAN-MADE DESIGN TO IN-GAME REALITY
The original design:
4A's bike bell addition - note, they even modelled the clamp...
Hi-Res model
In-game