Final Fantasy 16 Producer Confirms It Won't Be Open World - IGN
In a new interview with IGN, producer Naoki Yoshida talked about Final Fantasy 16's inspirations, in the process confirming that it won't be open world.
Final Fantasy 16 Is An Ambitious, More Mature Entry In The Series, Says Producer
Naoki Yoshida talks about what fans can look forward to in the next mainline entry in the Final Fantasy franchise.
- The team played a lot of different modern AAA games to get a feel for what people like these days and for reference. (this shouldnt come as a surprise as Yoshida has always said that the biggest fault of Square devs and devs in general is that they dont actually play games their competitors are making and thus often make outdated design choices.)
- NOT fully open world aka one seamless map. Instead will have Big Areas that are basically different parts of the continent(s) of Valisthea to give players a better feel of a truly “global” scale.
- "In the 35-year history of the Final Fantasy series, it’s always been the guiding policy that each new installment has to be the very best game that the director at the time can put together, no matter how the game world, the characters, or the battle system might change. Because of this, gamers and Final Fantasy fans around the world have very different ideas of what a Final Fantasy game should be—but to me, it’s those elements I mentioned."
- His orginal reaction to being asked to make the next FF “Thanks, but I have my hands full with Final Fantasy XIV, so let me think about it.”
- Team started as a small core team split from XIV team and then eventually grew over the course of several years as dev continued. Didnt want this to have any impact on XIV's continued development.
- the game is fully playable from start to finish. Currently doing multi language VO, fine tuning difficulty, final touches on cutscenes, full scale debugging etc
- His fav summon is Bahamut
- jump straight from story cutscenes into real-time battles and back again without any loading times thanks to the power of PS5
- The titan battles are only a small part of the full experience. That said, each titan battle itself is long, with different phases, stages changing all in real time one of these battles is reminiscent of a 3D shooting game, another feels like a pro wrestling match, while another, like the one with Titan, incorporates an entire area as the battlefield
- Some UI was removed from the trailer for spoiler reasons
- One of the main themes explored in Final Fantasy XVI's narrative deals with the inevitable clash of values and ideals when you get multiple different people with different ideals in the same room; what is truly right and what is truly wrong?
- No plan for any tertiary content. XVI will be a complete experience.
- We follow the life of Clive Rossville through three different stages: his teens, his 20s, and his 30s.
- Lots of background lore, and reading material in the game itself.
- Game is rated 18+/M for mature because they felt it was necessary to allow us to explore those more mature themes that the game tackles.
- Combat is fast paced and you'll switch between different summon abilities on the fly (sounds kinda like weapon/style switching from DMC). Allows for a lot of customization and personal creativity.
- FFXVI is more medieval because of the personal preference of lead devs on the game. They saw a lot of people finding the modern settings of FF kinda static so decided to use this as a chance to go the other way instead.
- Already working on readying a third trailer for release this fall.