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Activision Patent Seeks To Improve VR Shooter Immersion Through Haptic Gun Controller

IbizaPocholo

NeoGAFs Kent Brockman

A new patent by Activision might be the next step for VR, thanks to what the company's new peripheral might mean for first person shooters in virtual reality specifically. The success of this new project may even push improvements on motion tracking controllers entirely, for use on consoles outside of VR environments.


This new patent in question is for a device called a "haptic gun" that Activision is hoping will work in tandem with VR systems, offering real-time feedback in first person shooters. From the description of the item, it sounds like it may be similar to an older Nintendo motion controller peripheral, the Wii Zapper Gun attachment that previously powered titles like Link's Crossbow Training. Activision's controller itself will be comprised of multiple pieces that work together with an undetermined VR system, each of which have different tasks of receiving data to relay to the player as haptic feedback and take motion data to relay to the game.


The figures within the patent do also imply that this new technology won't entirely be for use with current VR systems, but can instead be used for more reality based games like laser tag. From the wording of the abstract and other details, it can be assumed that video games will be the primary use of the "haptic gun", but figure 7 of the patent does show what appears to be two players moving in a shared physical space. A final, additional piece of the patent does also include a headset that is able to give similar haptic feedback to the player's head, although it doesn't appear to be intended to replace an Oculus Rift or HTC Vive headset.

activision-haptic-gun-patent.jpg
activision-haptic-gun-patent-2.jpg
 

pr0cs

Member
I don't get it, how does this do anything different than the current Oculus/Rift controllers? Besides the actual shape of the gun...
I haven't dug into the patent itself but this feels like it's been patent submitted years ago (DK2 type era)
 

Wonko_C

Member
...A final, additional piece of the patent does also include a headset that is able to give similar haptic feedback to the player's head, although it doesn't appear to be intended to replace an Oculus Rift or HTC Vive headset.
Curiously enough, a few weeks ago there were news about a Sony VR patent for haptics in the headset itself.

Maybe it's for a next-generation PlayStation VR Aim Controller for PSVR2? Probably not but if I guess it right in a few years I'll take credit for it. :p


Return of the light gun. Awwwwwwwwwww yisssssss baby
the light gun has returned since 2017 AFAIC:

x8SmDk1.jpg
 
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I hate gimmicky zapper guns like psvr Aim controller. It dilutes the VR experience by having your hands glued to a gun throughout the whole game - you can't throw grenades, pick up stuff or even reload your virtual gun with style, let alone do all kinds of acrobatics with your virtual gun to feel badass...

just quit toying around and bring COD to VR
 

Wonko_C

Member
I hate gimmicky zapper guns like psvr Aim controller. It dilutes the VR experience by having your hands glued to a gun throughout the whole game - you can't throw grenades, pick up stuff or even reload your virtual gun with style, let alone do all kinds of acrobatics with your virtual gun to feel badass...

just quit toying around and bring COD to VR
I wish someone came up with some kind of "hybrid" gun controller because while having both hands stuck to a plastic gun is restrictive, having your two hands grabbing air and pantomiming a rifle sucks too.

Maybe two controllers that can be easily attached and detached via magnets or something, so one second you can be CQCing with a pistol on one hand and knife on the other hand, and switch to a two-handed assault rifle the next.
 
I wish someone came up with some kind of "hybrid" gun controller because while having both hands stuck to a plastic gun is restrictive, having your two hands grabbing air and pantomiming a rifle sucks too.

Maybe two controllers that can be easily attached and detached via magnets or something, so one second you can be CQCing with a pistol on one hand and knife on the other hand, and switch to a two-handed assault rifle the next.

what it I'm Dante and am in the mood for sword rather than guns in the middle of a fight?

I prefer pantomime than gimmicks. It's virtual reality, not real reality.
 

Wonko_C

Member
what it I'm Dante and am in the mood for sword rather than guns in the middle of a fight?

I prefer pantomime than gimmicks. It's virtual reality, not real reality.
Swords are fine because your two hands are closer together. For guns your hands are far from each other, which causes problems with handling and aiming those guns because your virtual hands don't always match your real ones.
 
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