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Activision Working on Making Dynamic Assets Less Intrusive in Multiplayer Games

IbizaPocholo

NeoGAFs Kent Brockman

An example of a dynamic digital asset would be the virtual racing lines that can be found in many racing games like Forza Motorsport. For many games these assets, although dynamic in nature, are fixed parts of the game that are rarely altered after the game is published. But now Activision has patented a computer-implemented system that may allow these dynamic assets to be changed to more optimum positions and timings in response to collated player data.

The Activision patent also describes a method of modifying these dynamic assets in real-time to reflect the real-time changes during multiplayer games. This could lead to dynamic and complex multiplayer maps which players can still navigate easily as the game uses its assets to make the route towards the action clearer to the player. A battle royal game like Call of Duty: Warzone might be able to take the most advantage of this technology.

activision-dynamic-asset-patent.jpg
 

IbizaPocholo

NeoGAFs Kent Brockman
Interestingly a new patent for rhythm games was published yesterday


And in the patent there is an illustration of a first person game, and it mentions some sort of feedback that happens through the aiming reticule

patent.png




It really seems to be some sort of rhythm-based FPS being developed by them:



IbizaPocholo IbizaPocholo PS: Sorry for derailing the thread
Metal Hellsinger is the perfect example of that picture.
 
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