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To me helps that time doesn’t move fast when you standing still, I can just look around and see what I can or can’t interact without fearing I’m losing time.Yeah, it's pretty integral to the design; so you don't just go around exhausting every option with no thought whatsoever. I do think the Somnium's get short shrift in some people's estimation, they're very creative and although I do take the criticism that there's perhaps too much trial and error vs considered problem solving. That being said it's not purely guesswork the way some people tell it. There are clues in the story leading up to each Somnium that help you understand the dream logic of them and in some cases it works really well.
Overall the I enjoy the more conventional adventure puzzles in Zero Escape but I'm happy to see Uchikoshi take risks, try new things, etc. The Somnium puzzles hit more than they miss for me and I think they'll refine them further in the sequel.