I started Unusual Findings.
(this poster is fucking fantastic)
First impressions are really good and there's a little letdown.
Looks great, great pixel art and good animations - it's a great throwback to a certain type of old adventure and to the 80s (I'm an absolute sucker for 80s movies and aesthetic).
The music is fantastic, really sets the tone. Really an excellent job on that. There's also some licensed music and I wonder how much they paid that and if it weren't better to use those money elsewhere...
Voice acting is a mixed bag. there's some good actor (the kids) but most of the others are absolutely AWFUL, even sounding like a parody (the hobo, the electrician). They really spoil the mood.
Walking: ok, bear with me. This is often very annoying because you always have to be mindful of where you click. Meaning that due to hotspots in the path you'll often open the menu instead of walking. And if you double click to run you'll have to listen to a description or something, so you'll have to find an empty spot to avoid the triggers. This seems like a minor thing, but I assure you, it's VERY annoying - you move a between screens quite often and it happens a lot. Also, the action coin is pretty big and ugly, and sometimes part of it might appear out of screen, forcing you to close it, walk more and reopen it. And by the way, this would have been a perfect game for verbs, why the fuck did they go with a barebone coin interface is beyond me.
Writing can be a little amateurish and ingenuous here and there, but nothing major.
I've been stuck in the first part for a while and it wasn't bad, felt exactly like when I walked around in adventures trying to get a lightbulb moment, back then. Once I solved that
I just didn't see an extra exit on a screen the game basically went on on autoplay. And here comes that little letdown -
Act one is set in the small city, which has a very 80s atmosphere - which was what I was looking for, the main point of interest. But it's brief, and you'll get thrown WAY too soon into the research base. So, goobye "Back to the Future vibes"; the game definitely doesn't take enough time to set the prologue and first act right, they don't take enough time to define the 80s tropes and atmospheres. No school, no bullies, not a wide enough cast of supports. We get way too quickly to the uncovering of the "mistery". Research bases are historically reserved for the endings, goddammit! They throw away the 80s too soon. And it looks like we won't get out of the base quickly, probably just the resolution will happen outside. This is a big letdown for me, but I suppose most people wouldn't care.
Now I'm stuck again on multiple puzzles, which is good. I'll might add some more impressions later on.
Edit: I forgot.
*
sigh*
The game has a single autosave slot. A. SINGLE. AUTOSAVE. SLOT.
You can't save, ever. Want to keep a save of that scene you like? FUCK YOU.
This is especially surprising due to how the game is conceived, the tones and all the references to the golden age of adventures.
I can't even begin to state how much I fucking hate it. For me, it's an
HUGE flaw
.