2 years after release with a supplemental mp mode added after the fact.....From a developer that makes single-player narrative focused games. It's fine.Yeah this isn't a GAAS or the games primary mode, still two years, or one if you count from the PS5 re-release still feels too quick to launch 'the final patch', that's all I'm saying.
2 years after release with a supplemental mp mode added after the fact.....From a developer that makes single-player narrative focused games. It's fine.
Been playing Legends with a friend for the last 3 weeks or so, absolutely love it.
Very sad to hear this is the last patch, i really wanted there to be more.
Maybe it makes more financial sense for them to use their resources to make a new game? This was a free mode without any store feature/ways to spend money (at least, last I played this mode there wasn't)Yeah this isn't a GAAS or the games primary mode, still two years, or one if you count from the PS5 re-release still feels too quick to launch 'the final patch', that's all I'm saying.
I think we are lol. I could envison a game with alot of depth but low enemy count. E.g. by having complex A.I.. varied level design or giving a ton of options to the player mgs5 kinda fits this. Is this what your getting at?That's a pretty simplistic way of looking at it, although it could be cynical but that's doubtful if I read your energy right, which I do mostly lol
Can you explain what you mean by subtle and detail please.It's about subtlety and detail. Every other scenario can be monotonous and generic. Cut and paste if you will.
I think with realistic settings your gonna stuggle with variety yes. With fantasy or Sci fi anything goes.That's the price you pay when committing to a specific setting; unless you REALLY go hardcore you'll end up with to much similarity
Drink up dude enjoy your easter!I'm drunk so bear with me but for example Sekiro took one setting and it didn't feel so copy paste. Sure I see the difference in scope but perhaps that's the issue
Well sekiro does lean on it's fantasy elements a bit to bump variety. Even some of the human enemies have a fantasy feel that probably wouldn't fly in an authentic setting.Yes I know Sekiro took a more folklore type of approach which gave more lieneance regarding creative freedom but my point still stands
Sucker Punch has announced that Patch 2.18 for Ghost of Tsushima will be the game’s final update after almost two years.www.videogameschronicle.com
Sucker Punch has announced that Patch 2.18 for Ghost of Tsushima will be the game’s final update, after almost two years. The patch, which mostly affects multiplayer mode Legends, will also make minor adjustments to single player. Sucker Punch has thanked fans for their continuing support of the game and will “monitor feedback” going forward for any high priority bugs.
A message from the team was included at the end of the patch notes on the PlayStation Blog.
To me it's opposite i didn't like Infamous much, but i loved GOT.This was merely okay. Which was a big disappointment after the infamous games.
Combat got so easy towards the end which robbed the need to go and explore.
Exploration was dull anyway after being hyped so much. Lack of UI was nice but ruined cause the main map ended getting cluttered with icons anyway.
Biggest issue is the setting ultimately. Your not gonna encounter a dragon, robot t rex or an alien space ship. Your gonna encounter another clown with a sword or maybe a fox to get another health upgrade which you dont need. I am done after one game and I don't see how suckerpunch can make an interesting sequel.
Having said all that the controls are amazing and the amount of options you have without going into a menu is incredible.
A Souls game with this button layout and controls would be the GOAT.
I think considering it was meant to be single player game and its been 2 years, they probably wanna add more staff to their main projects nowWeird, you'd think they'll have continued support for the MP mode. Seems like they're dropping the game a little quick after launch.
That what happens when you have no MTX policy. You simply can't work for free. The Legend mode needs continuous support and content and let the MTX help there, a perfect live service complimenting a wonderful SP game.
nah fuck that.
let's move on.
its like people don't learn their lesson with gta5
the problem is not having or havce microtransanction. the problem is if the mp becomes more successful than the single player section they wont move on like rockstar and epicYeah I agree but I dont think Sony is gonna stop making single player games. Mtx that doesnt effect gameplay could help the multiplayer for a few years till the next game comes out.
There gonna do microtransaction for some online games anyway
Possible but they have so many studios and I dont see them leaving single player games. The next multiplayer Ghost will probably be seperate like how they are supposedly doing TLOU factions 2 separatethe problem is not having or havce microtransanction. the problem is if the mp becomes more successful than the single player section they wont move on like rockstar and epic
Hold out and hopefully they will. I still get annoyed that I had to buy a PS5 to play Sony games. If they, like MS, release everything on PC then I will buy them there, even if many months later. MS saved me 500 bucks and the hassle of finding an XSX and I appreciate that.One of the reasons i kind of regret joining the green rat army is that i don't have access to these PS exclusives (love me some 3rd person action games) - i had already sold my PS4 Pro when this and LOU2 came out so i never got around playing them , got a new lappy recently though so i hope they both release on PC sooner rather than later.
Hold out and hopefully they will. I still get annoyed that I had to buy a PS5 to play Sony games. If they, like MS, release everything on PC then I will buy them there, even if many months later. MS saved me 500 bucks and the hassle of finding an XSX and I appreciate that.
I dunno. I feel he was getting at enemy monotony. So I feel him