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After building an in-house engine for Lego Star Wars (NTT), TT Games will be reverting to UE5 for next project

cormack12

Gold Member
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Previous engines for TT Lego games: https://ttmodding.fandom.com/wiki/Engine

When asked about the engine and whether or not the title would be utilizing Unreal Engine 4, Parson stated: “We can say that it’s brand new technology, from the ground up. Everything with this game is brand new tech. We’ve never used this tech before. We can definitely say that. In terms of how proprietary it is, we can’t say.”

This is refreshing news since the LEGO games have been utilizing and updating the same engine for years, and the capabilities of it were beginning to run thin. TT Games is reworking from a baseline what LEGO Star Wars: The Skywalker will be, and while open-world environments aren’t new to the series, they will be much more ambitious than before.


TT Games has apparently switched back to using Unreal Engine 5 for the new title, moving away from its own proprietary NTT engine used for LEGO Star Wars: The Skywalker Saga, following internal complaints about its stability and missing features. Some employees are also worried that the developer is keeping all of its eggs in one basket by relying on LEGO games and needs to branch out and create other titles.
 

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Or is it just one of Phil's balls in my throat?
It would probably bode well for the PS5 versions going forward. Their proprietary engine very heavily favored Xbox with both a massive gap in resolution and a performance advantage on the Series X over the PS5. Series S and PS5 were running the game on similar resolutions with better performance on Series S on average.





 
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