Just an FYI, something I just noticed while going through my albums. DF is prone to making mistakes as well.
In this scene, the xbox was actually dipping to 46 FPS at its worst point which would give the PS5 a 30% advantage.
Yep, I have posted this table several times.
The XSX numbers are from Xbox's Hot chips presentation. While the PS5 numbers were extrapolated from the same calculations used by MS to arrive at their numbers.
The question is why the performance in ray tracing games like Watch Dogs is so similar but so much better in Metro and Doom. In Control, the performance advantage averaged out at 16% which lines up with the 18% advantage mentioned above. And yet we saw FPS counts of 32 vs 33 in the infamous corridor of doom where ray traced reflections are at its most straining. So clearly, the xbox is being held back by something or the PS5's GPU advantages are making it perform better than it should. Otherwise, the advantage would be consistently at 18%.