Jormatar
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They are probably still busy figuring out what kind of game Everwild will be.The most puzzling thing for me is why Rare aren’t working on the game?
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They are probably still busy figuring out what kind of game Everwild will be.The most puzzling thing for me is why Rare aren’t working on the game?
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The old saying, ‘too many chefs spoil the broth’, springs to mind.It always seemed like it might take the studio a bit of time to gel. It was basically a who's who from various big studios, maybe that resulted in a bit of a tug of war internally.
This whole thread is really nothing new. It was widely reported in March with more details than this. Still listed as rumor, but discussed half of The Initiative staff leaving. Xbox went on a hiring spree hiring tons of senior level people and basically promising them leadership positions and more independence as developers. They may have even meant that since they seem to take an extremely hands off approach to their studios now in contrast to the 360 days. Then when it came time to actually make something, people saw the open structure as dysfunctional and not every single person was the leader of the vision.
Sounds like they tried a Valve style utopian development environment, and then people didn't like it when they tried to shift to a hierarchal structure to actually get something done. Who knows.
Absolutely, it was a great game.You enjoyed Crackdown 2?
Honestly, I've always said the opposite. The issues they keep having show why their new strategy makes sense.You mean another internal project from MS is having issues?
This isn't news.
They should spend some of the money they have on fixing their internal production already since they can't even manage that, instead of buying half the industry.
We're not compatible, lolAbsolutely, it was a great game.
It’s flippin’ madness if you ask me. It’s like Sony saying, ‘right PD, we want you to make the next Ghost of Tsushima game’.They are probably still busy figuring out what kind of game Everwild will be.
https://gamingbolt.com/perfect-dark...e-to-leadership-and-cultural-issues-rumor/amp
Where's that damn Matt Booty? lol
I said to be cautious when taking what he said wholesale and people got on me for it, see? See what happens when you trust the Booty instead of the Brain?
That’s fine. The way I saw it it was a brainless super hero romp just like infamous.We're not compatible, lol
Sorry, I was thinking about Crackdown 1. Never played 2.We're not compatible, lol
Ah, lol. That makes a bit more sense. C2 is dumb and boring.Sorry, I was thinking about Crackdown 1. Never played 2.
The most puzzling thing for me is why Rare aren’t working on the game?
Gears of War is nowhere of what it was 10 years ago,
They are probably still busy figuring out what kind of game Everwild will be.
Eddie-Griffin What's with the Booty hate boner?
Ah, lol. That makes a bit more sense. C2 is dumb and boring.
I played C1 and C3 back to back, and C1 has not aged well. C3 was far more fun for me.
The most puzzling thing for me is why Rare aren’t working on the game?
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Sometimes you need to step in and micromanage . Sometimes you don’t …knowing when and when not is being a good manager.At the end of the day, its up to the studios management, people like Booty can try and avoid disasters but they cant do to much otherwise they would end up micromanaging the project.
Weather its sony or Microsoft who pays the bills at the end of the day its depends on the teams ability to deliver.
Its a bit like picking players for a team, you get varrying quality of players.
I think the more focused you are when starting up, the better. If you're the guy who lead development of Dead Space, and you start up a new studio to make Dead space basically, and then make it in a similar fashion to how you previously made Dead space, that's going to help. KojiPro is basically just his old studio on a new engine. The Coalition seemed to do better since they had a mandate from the start as the "Gears" studio, and they all knew what to make and followed a very predictable template for multiple games before ever trying to branch out.I mean, there is obviously something going on with the studio. I get they're a new studio and all that + the pandemic. But let's look at 2 AAA games.
Death Stranding, independent Koji Pro created around December 2015, game announced on E3 2016, and from there on we got cinematics from the game and gameplay every year until release on November 2019.
Now with The Callisto Protocol, Striking Distance founded on June 2019, game announced on December 2020. Trailers and gameplay released throughout 2022 with a released date of December 2022.
I think these are examples of new studios developing a new game/IP "smoothly".
And what happens when those players don't deliver?
But even then its not always going to work. Sony game studios have a reputation for being the best and even they have some stinkers.Sometimes you need to step in and micromanage . Sometimes you don’t …knowing when and when not is being a good manager.
I also think what really helped them to work fast was having a strong vision about what they wanted to do with their projects. With The Initiative, judging by this report, there's a lack of that. I don't know if they chose Perfect Dark or if it was given to them but probably the best thing for them was to let them create something entirely new.I think the more focused you are when starting up, the better. If you're the guy who lead development of Dead Space, and you start up a new studio to make Dead space basically, and then make it in a similar fashion to how you previously made Dead space, that's going to help. KojiPro is basically just his old studio on a new engine. The Coalition seemed to do better since they had a mandate from the start as the "Gears" studio, and they all knew what to make and followed a very predictable template for multiple games before ever trying to branch out.
I hope we get more details someday on how Perfect Dark shit the bed.
Assuming that story is true, they could have worked it out. Sounds like more sinister things were happening.This whole thread is really nothing new. It was widely reported in March with more details than this. Still listed as rumor, but discussed half of The Initiative staff leaving. Xbox went on a hiring spree hiring tons of senior level people and basically promising them leadership positions and more independence as developers. They may have even meant that since they seem to take an extremely hands off approach to their studios now in contrast to the 360 days. Then when it came time to actually make something, people saw the open structure as dysfunctional and not every single person was the leader of the vision.
Sounds like they tried a Valve style utopian development environment, and then people didn't like it when they tried to shift to a hierarchal structure to actually get something done. Who knows.
I don't ever hear these stories about SIE studios. Just sayin', I only hear it about Xbox studios and EA, Activision.Show me a single game development studio where one or many people have left without any of them being disgruntled at management.
To troll with it on forums.That maybe the case, but as a gamer what am I suppose to do with this information? My only response to it is, "oh man that sucks I hope they get it together and make a great game".![]()
You’re really trying aren’t youYou mean another internal project from MS is having issues?
This isn't news.
They should spend some of the money they have on fixing their internal production already since they can't even manage that, instead of buying half the industry.
Gears of War is nowhere of what it was 10 years ago, Halo...let's not go there, Fable...that game was announced in 2020 or 2018 and it's still barely a game. This one they had to hire an entire studio...the same studio that gave us the latest Tomb Raider trilogy (which was basically every single idea from better 3rd person games crammed into one) to make a game that's not even theirs. What could possibly go wrong here?
Can't wait to see what they do once they have Activision, lmao.
IMPerfect Dark?!
Loved Crackdown 2 (like wtf?) but hated Crackdown 3Absolutely, it was a great game.
While I unfortunately think this is all too true, this guy completely contradicts himself in that last tweet.More
Of course, this is a game of they said them said, since Matt Booty didn't provide proof, and we have only words from the Yooka Laylee guy but it's clear there's more to it than 'everything's "fine" like Matt Booty implied.
Hopefully the finished product, assuming it doesn't end up like Fable Legends or Scalebound, will be good inspite of these issues.
Loved Crackdown 2 (like wtf?) but hated Crackdown 3
I smell BS here.
Sorry, I was thinking about Crackdown 1. Never played 2.
Never trust a suit. No matter which team he plays for.
Matt Booty doesnt work for The Initiative?Man with vested interest in defending the company he works for defends the company he works for.
More at 11.
He just worded it weirdly.While I unfortunately think this is all too true, this guy completely contradicts himself in that last tweet.
Fair enough, I didn't click through and read any more. That makes way more sense.Matt Booty doesnt work for The Initiative?
He just worded it weirdly.
He clarified in the replys.
The problems with The Initiative was the management at The Initiative.
People who left the company wanted to stay within Xbox Games Studios but NOT at The Initiative.
Im guessing Gallagher or other higher ups there had a different style and the "team" MS put together didnt meld well with his style.
So he basically got his old team at Crystal Dynamics to come in, he has worked with them before, and they get his style.....who knows.
Just speculating.
Certainly not on this site. XGS is just fine and is going to have a massive 2023. They have so many studios and projects now that they can afford to have misses. Not that any of this points to any real issues with PD.Xbox studios can't catch a brake.
Matt Booty doesnt work for The Initiative?
He just worded it weirdly.
He clarified in the replys.
The problems with The Initiative was the management at The Initiative.
People who left the company wanted to stay within Xbox Games Studios but NOT at The Initiative.
Im guessing Gallagher or other higher ups there had a different style and the "team" MS put together didnt meld well with his style.
So he basically got his old team at Crystal Dynamics to come in, he has worked with them before, and they get his style.....who knows.
Just speculating.