As long as it's not Fallout 76 and has modding support that's fine by me, i'm not expecting a bug free, graphically great game, just a good SP one like they use to make all those year's ago lol.
it's only been delayed once though?I feel it is going to pull another Cyberpunk 2077 in the hype to failure ratio. It has been delayed too many times, baking in the oven for too long, and left to people's imagination on what to expect.
Anyone beyond the die hard Elder Scrolls / Fallout fans are going to hate on this game hard for what it DID NOT do instead of what it brought to the table.
Fallout is it’s own thing, I think Starfield looks more like No Man’s Sky or as you say The Outer Worlds. They could probably make a post-apocalyptic Fallout-like planet though. It’ll be fun to see how far they go with the planets. Hoping for some crazy alien infested hell planet where the most awesome resources can be found. That’s where I’m making my base!If they are I feel it’s only Bethesdas own fault. They’ve been advertising it as their magnum opus.
Personally I’m not really sure what to expect. People keep saying Fallout in space, but I don’t like Fallout. From the footage I’ve seen it looks more like Outer Worlds, which I enjoyed quite a bit. Although if there’s no humor in this game I guess I might not like it as much.
You can either have a game with high player agency and persistent systems like Bethesda makes them and deal with bugs, or you can have a highly polished but very limiting game like many others.And that's the part I don't understand.
To me, they are not fine.
A few, yeah they're expected and forgivable. But Bethesda, and their customers, seem to revel in them. Like it's some kind of endearing trait.
Yeah NMS seems like a good comparison as well.[…] I think Starfield looks more like No Man’s Sky […] It’ll be fun to see how far they go with the planets. Hoping for some crazy alien infested hell planet where the most awesome resources can be found.
One delay too many after 25 years of no delays.it's only been delayed once though?
This. The way they build things can make things unpredictable like simulating a settler moving between settlements and getting into combat on the way and having to navigate around obstacles instead of just teleporting there like what any other game would do. Or having conversations that take place in the world in real-time that can be interrupted. But that same randomness can lead to unforeseen issues.You can either have a game with high player agency and persistent systems like Bethesda makes them and deal with bugs, or you can have a highly polished but very limiting game like many others.
Bethesda could polish Starfield for the next three years and they still couldn't predict and find what tens of millions of people would do and find when they play it.
Let's just hope they aren't game breaking bugs.