Doesn't it get old really fast that everyone that doesnt agree with your opinion are Nazis?
You would take 30 fps over 60 fps for shooters, sports, racing games, fast paced action games and fighting games?Christ I really hate the way this argument is always framed!
Lowering framrate isn’t just about graphics it's about gameplay.
Stuff like level design size and scale, physics, amount of enemies, amount of npcs, scale of enemies ( Could the colossi be as big as they were on the ps2 at 60fps?)
60fps is obviously better all things equal but they never are I would take 30fps in a heartbeat for meaningful increases in the all of the above
No.... I obviously didn't say that but to answer to question.You would take 30 fps over 60 fps for shooters, sports, racing games, fast paced action games and fighting games?
Christ I really hate the way this argument is always framed!
Lowering framrate isn’t just about graphics it's about gameplay.
Stuff like level design size and scale, physics, amount of enemies, amount of npcs, scale of enemies ( Could the colossi be as big as they were on the ps2 at 60fps?)
60fps is obviously better all things equal but they never are I would take 30fps in a heartbeat for meaningful increases in the all of the above
Good argument well thought out
Thank you.Good argument well thought out
I think gamers have an idea between 30 and 60 based on all the games that give options.It's a bit of a worthless poll since the question is devoid of all context.
The average gamer is ignorant of game development and therefore doesn't understand that designing a game for 60fps on a fixed hardware configuration means compromises have had to have been made to achieve that. Even providing a 60 fps option is no different, because devs will design for 60fps and then provide a "graphics mode" where they just bump the resolution and/or quality of select lighting/shadowing effects.
The compromises devs have to make to achieve a 16.7ms frame time are not just about graphics either. The CPU also has half the time to compute all the game logic and simulation data. So there are compromises in gameplay, game mechanics, and game systems that would get dropped at the development stage because devs can't fit them within the performance budget needed to achieve 60fps.
Asking whether gamers prefer 30fps vs 60fps is just a dumb question because those gamers have no concept of what would have been sacrificed by the developer to achieve 60fps. So you're essentially asking gamers which is better between a "thing" and an "objectively better thing" because you provide no content and so all else is assumed to be equal; whereas in reality is almost certainly not.
I would much rather leave it to the devs to choose whether their vision for their game is ambitious enough to compromise framerate down to 30fps or not. They're much better informed about what they would have to leave out of their vision to make 60fps a priority.
I genuinely don't have any issue playing 30fps games, and in many cases, I find it more than an acceptable compromise.
A whopping 72 per cent of users told us that 60fps should be a priority for all PS5 games. 39 per cent of those people went all-in, saying that all games should be at least 60fps on the console. The other 33 per cent want all PS5 games to have the option of a 60fps mode as standard.
I don't care at all if I want to play the game and it's considered playable. BUT, I prefer 60 fps because if it's free then of course, dah.
Ocarina of Time PC port has itI hope I live long enough to see a 60 fps Zelda game.
Ocarina of Time PC port has it![]()
And right now both modes basically have the same AI and feature set.
There's no concept of "sacrifice" when a game is designed around 60fps from the start. And the so called "sacrifices" often result in a slight drop in resolution or lod changes which no one notices or gives a fuck about during gameplay.It's a bit of a worthless poll since the question is devoid of all context.
The average gamer is ignorant of game development and therefore doesn't understand that designing a game for 60fps on a fixed hardware configuration means compromises have had to have been made to achieve that. Even providing a 60 fps option is no different, because devs will design for 60fps and then provide a "graphics mode" where they just bump the resolution and/or quality of select lighting/shadowing effects.
The compromises devs have to make to achieve a 16.7ms frame time are not just about graphics either. The CPU also has half the time to compute all the game logic and simulation data. So there are compromises in gameplay, game mechanics, and game systems that would get dropped at the development stage because devs can't fit them within the performance budget needed to achieve 60fps.
Asking whether gamers prefer 30fps vs 60fps is just a dumb question because those gamers have no concept of what would have been sacrificed by the developer to achieve 60fps. So you're essentially asking gamers which is better between a "thing" and an "objectively better thing" because you provide no content and so all else is assumed to be equal; whereas in reality is almost certainly not.
I would much rather leave it to the devs to choose whether their vision for their game is ambitious enough to compromise framerate down to 30fps or not. They're much better informed about what they would have to leave out of their vision to make 60fps a priority.
I genuinely don't have any issue playing 30fps games, and in many cases, I find it more than an acceptable compromise.
This is so disingenuous. It's obvious 30fps proponets only have graphic presets in mind. Framerate barely affects level size or scale, and these current gen machines should have no problem handling hundreds if not thousands of npcs at 60fps.Christ I really hate the way this argument is always framed!
Lowering framrate isn’t just about graphics it's about gameplay.
Stuff like level design size and scale, physics, amount of enemies, amount of npcs, scale of enemies ( Could the colossi be as big as they were on the ps2 at 60fps?)
60fps is obviously better all things equal but they never are I would take 30fps in a heartbeat for meaningful increases in the all of the above
No your post is disingenuous. So all the anti cross-gen talk is about graphical presets and not about the scope and scale of games? People are worried the PS4 (for example) will hold back graphics, no worries that its mediocre CPU will prevent devs from expanding the scope of games, doing things that just weren't possible on last gen hardware?There's no concept of "sacrifice" when a game is designed around 60fps from the start. And the so called "sacrifices" often result in a slight drop in resolution or lod changes which no one notices or gives a fuck about during gameplay.
This is so disingenuous. It's obvious 30fps proponets only have graphic presets in mind. Framerate barely affects level size or scale, and these current gen machines should have no problem handling hundreds if not thousands of npcs at 60fps.
Enemy size has exactly zero impact on performance, and that's not the reason SOTC ran so poorly. (was more in the sub-20fps most of the time. Which people at the time complained about.)
blah blah blah, don't know what this has to do with framerate.No your post is disingenuous. So all the anti cross-gen talk is about graphical presets and not about the scope and scale of games? People are worried the PS4 (for example) will hold back graphics, no worries that its mediocre CPU will prevent devs from expanding the scope of games, doing things that just weren't possible on last gen hardware?
No it fucking isn't I am only speaking for myself and those things I mentioned obviously affect framerate to some degree or another.There's no concept of "sacrifice" when a game is designed around 60fps from the start. And the so called "sacrifices" often result in a slight drop in resolution or lod changes which no one notices or gives a fuck about during gameplay.
This is so disingenuous. It's obvious 30fps proponets only have graphic presets in mind. Framerate barely affects level size or scale, and these current gen machines should have no problem handling hundreds if not thousands of npcs at 60fps.
Enemy size has exactly zero impact on performance, and that's not the reason SOTC ran so poorly. (was more in the sub-20fps most of the time. Which people at the time complained about.)
Ok, but most other people understand that if your game has to work on the PS4 CPU, there is a limit to the complexity you can achieve no matter how much you reduce the graphics effects. This is called being CPU bound. If your game only has to work on the PS5 CPU then you can do a lot more.blah blah blah, don't know what this has to do with framerate.
That's great. A PS4 game is not going to look or feel like a current gen game regardless of framerate yet the 30fps crowd will always choose the 30fps option because graphics settings > framerate/gameplay. Anything else?Ok, but most other people understand that if your game has to work on the PS4 CPU, there is a limit to the complexity you can achieve no matter how much you reduce the graphics effects. This is called being CPU bound. If your game only has to work on the PS5 CPU then you can do a lot more.
Understanding that, as most people do (not you though), you can understand that if a game is pushing the CPU then hitting 60fps may only be possible if you reduce the complexity of the game.
This is the simple concept these so called "gamers" fail to grasp. Its fucking Mind boggling.Christ I really hate the way this argument is always framed!
Lowering framrate isn’t just about graphics it's about gameplay.
Stuff like level design size and scale, physics, amount of enemies, amount of npcs, scale of enemies ( Could the colossi be as big as they were on the ps2 at 60fps?)
60fps is obviously better all things equal but they never are I would take 30fps in a heartbeat for meaningful increases in the all of the above
The poll wasn't asking on a game by game basis I.e. if given the choice do you choose to play in 30 or 60.( And before you call me a graphics whore I ve only chosen to play ratchet at 30fps every other game I ve chosen 60).That's great. A PS4 game is not going to look or feel like a current gen game regardless of framerate yet the 30fps crowd will always choose the 30fps option because graphics settings > framerate/gameplay. Anything else?
Yes it's very frustrating. I don't like the underlying snobbery either.This is the simple concept these so called "gamers" fail to grasp. Its fucking Mind boggling.
The thing is with you people is you're just fine with PS4 looking/playing games as long as it runs at 60. You have low standards and zero ambition.That's great. A PS4 game is not going to look or feel like a current gen game regardless of framerate yet the 30fps crowd will always choose the 30fps option because graphics settings > framerate/gameplay. Anything else?
This is my issue, I’d rather they push other tech forward than mandate 60 fps, it’s nice but I don’t need itThe thing is with you people is you're just fine with PS4 looking/playing games as long as it runs at 60. You have low standards and zero ambition.
Looks and plays like a PS4 game? Runs at 60? Next gen!
No. The discussion is about framerate and you brought up crossgen games like an idiot. You might as well have been talking about the Cowabunga Collection and how it "doesn't really take advantage of the PS5" for all the relevance it had.The thing is with you people is you're just fine with PS4 looking/playing games as long as it runs at 60. You have low standards and zero ambition.
Looks and plays like a PS4 game? Runs at 60? Next gen!
Calls people "so called "gamers""with low standards and zero ambition . Complains about snobbery.Yes it's very frustrating. I don't like the underlying snobbery either.
I.e if you enjoy 30fps games you don't care about important stuff like gameplay and smoothness![]()
The reason we are discussing framerate in the first place is because of the fact that 60 being mandated limits all other areas of the game. You clearly don't give a shit about anything else but framerate, as you're will to sacrifice literally fucking everything else in order to hit that number. Go away, or just buy a PC. Console gaming is not for you.No. The discussion is about framerate and you brought up crossgen games like an idiot. You might as well have been talking about the Cowabunga Collection and how it "doesn't really take advantage of the PS5" for all the relevance it had.
Calls people "so called "gamers""with low standards and zero ambition . Complains about snobbery.
Well so does resolution and graphics, asshat. And no one is mandating anything. People just have a natural preference for smooth and stable motion.The reason we are discussing framerate in the first place is because of the fact that 60 being mandated limits all other areas of the game. You clearly don't give a shit about anything else but framerate, as you're will to sacrifice literally fucking everything else in order to hit that number. Go away, or just buy a PC. Console gaming is not for you.
The only possible reason i see is that they push the CPU so hard by the end of the generation that 60fps becomes impossible, like increasing physics simulation or AI complexity. Maybe open world logic and systems. Or if they move to a RT only engine, like Metro Exodus.You can’t really control what 3rd-party devs do, but at least 1st-party PS5 games have 60fps options. As I’ve commented before, I see no reason why this won’t continue to be an option.
Sacrificing 60fps for the potential to have destructible environments, more enemies on screen, more NPC's on screen, larger scale level design, higher resolution, better textures, more effects, ray tracing, and higher overall fidelity is worth it. That is a FACT.Well so does resolution and graphics, asshat. And no one is mandating anything. People just have a natural preference for smooth and stable motion.
Man, do you think 60fps turns the PS5 into an atari or something? You know what else affects all of those things you listed? Resolution. Running your game at 32k (as an absurd example to drive the point home) is going to limit what developers can do elsewhere. Graphics. Having high density meshes and 1 million polygon character models is going to limit what the cpu can do in other areas. So does RT and other effects.Sacrificing 60fps for the potential to have destructible environments, more enemies on screen, more NPC's on screen, larger scale level design, higher resolution, better textures, more effects, ray tracing, and higher overall fidelity is worth it. That is a FACT.
Im done pretending this should even be argued anymore. You people dont want to see games advance. Just forever satisfied with the status quo. Enjoy your PS4 esque games for the rest of eternity, fine by me.
The reason we are discussing framerate in the first place is because of the fact that 60 being mandated limits all other areas of the game. You clearly don't give a shit about anything else but framerate, as you're will to sacrifice literally fucking everything else in order to hit that number. Go away, or just buy a PC. Console gaming is not for you.
I think gamers have an idea between 30 and 60 based on all the games that give options.
And right now both modes basically have the same AI and feature set. The difference is one mode is smoother but has shittier res, visuals, and zero RT, while the other is half the frames at better res, visuals and possibly RT.
The poll has nothing to do with considering development issues. It's simply a poll on what a gamer prefers context or not.
There's no concept of "sacrifice" when a game is designed around 60fps from the start. And the so called "sacrifices" often result in a slight drop in resolution or lod changes which no one notices or gives a fuck about during gameplay.
Sacrificing 60fps for the potential to have destructible environments, more enemies on screen, more NPC's on screen, larger scale level design, higher resolution, better textures, more effects, ray tracing, and higher overall fidelity is worth it. That is a FACT.
why not aim for 20 or 15 fps, it's not like games are entirely unplayable at those frames and just imagine having even more impressive looking games than those limiting and shitty looking 30 fps ones.
yes. it is.not it's not. also:
thisright here is why your reasoning is nonsense, because he is right, why do you draw the line at 30fps? why not 20fps? why not freeing up an additional 50% of frametime budget over 30fps... so all those shitty looking 30fps games would look so much better having 33.3% less frames to render each frame!
and indeed 15fps is also playable, there have been plenty of beloved games in the past that ran at or even under 15fps at times. absolutely playable.
and 15fps would mean 100% more frametime budget than 30fps! IMAGINE THE GRAPHICS! THE RAYTRACING!
and it's perfectly playable as well! the beloved games GoldenEye and Perfect Dark on N64 regularly dropped to ~15fps for prolonged periods of time, and that's without even starting to talk about splitscreen performance!
imagine how shitty Perfect Dark would have looked at a locked 30fps! now imagine how shitty Spider-Man on PS5 looks being constrained by that push for 30fps! all our games look like shit because people like youRepresent. want that useless 30fps nonsense!
It's the same reason that you consider 60 fps reasonable, the consoles can output more than that why arent you demanding 120 fps mode? 30fps for games is pretty much the lowest you can go while maintaining the illusion of motion. 60 fps is the lowest you can go while maintaining fluid motion and input responsiveness.not it's not. also:
thisright here is why your reasoning is nonsense, because he is right, why do you draw the line at 30fps? why not 20fps? why not freeing up an additional 50% of frametime budget over 30fps... so all those shitty looking 30fps games would look so much better having 33.3% less frames to render each frame!
and indeed 15fps is also playable, there have been plenty of beloved games in the past that ran at or even under 15fps at times. absolutely playable.
and 15fps would mean 100% more frametime budget than 30fps! IMAGINE THE GRAPHICS! THE RAYTRACING!
and it's perfectly playable as well! the beloved games GoldenEye and Perfect Dark on N64 regularly dropped to ~15fps for prolonged periods of time, and that's without even starting to talk about splitscreen performance!
imagine how shitty Perfect Dark would have looked at a locked 30fps! now imagine how shitty Spider-Man on PS5 looks being constrained by that push for 30fps! all our games look like shit because people like youRepresent. want that useless 30fps nonsense!
People are not going to miss what was never intended. Which is really not that much. 30fps is not some "secret sauce" that unlocks the "full potential" of a console. If they cared that much about graphics, ai, npcs and other shit they would demand 10fps to "get the most out of a console", playability be damned. After all, people played Doom "just fine" on the snes.Errrr... yes. That's what I said. If a game is designed around 60fps then a 30fps mode is just a cheap option that is in no way equivalent to what the game could have been, had it been designed around 30fps. So asking gamers this question when they have no concept of the latter is meaningless since you're only canvassing the ignorance of a group who have no knowledge of what the same game could have been had it actually been designed for the ground up for 30fps.
The industry standard was 60fps since the start. During the 5th gen of consoles, the industry standard changed to 10-20fps. Everyone rejoiced when 60fps games became attainable on the ps2. Once upon a time 240p/480p was the industry standard as well. It doesn't matter.No one wants 15fps. We want 30. Nothing less. You know, the industry standard since.. the beginning of time.
Yup.The industry standard was 60fps since the start. During the 5th gen of consoles, the industry standard changed to 10-20fps. Everyone rejoiced when 60fps games became attainable on the ps2. Once upon a time 240p/480p was the industry standard as well. It doesn't matter.
It's the same reason that you consider 60 fps reasonable, the consoles can output more than that why arent you demanding 120 fps mode? 30fps for games is pretty much the lowest you can go while maintaining the illusion of motion. 60 fps is the lowest you can go while maintaining fluid motion and input responsiveness.
More nonsensical posts from this group.
No one wants 15fps. We want 30. Nothing less. You know, the industry standard since.. the beginning of time.
Going back to the old PS2 titles, I definitely have more issues going back to the 30hz over the 60hz ones. Despite its age, PS2 had an obscene amount of 60 fps games that look and play great to this day. Of course 60 fps comes at a cost but we've reached a point where devs really need to justify that 30 fps lock. Because these new consoles are actually well-constructed beefy machines. The 30 fps locked games this gen have not been due to ambition.Christ I really hate the way this argument is always framed!
Lowering framrate isn’t just about graphics it's about gameplay.
Stuff like level design size and scale, physics, amount of enemies, amount of npcs, scale of enemies ( Could the colossi be as big as they were on the ps2 at 60fps?)
60fps is obviously better all things equal but they never are I would take 30fps in a heartbeat for meaningful increases in the all of the above