In an interview with
Kotaku, creative director Ashraf Ismail talked about
Valhalla saying that it would have a “very different” structure than previous games. He didn’t go into detail about exactly what that meant, but that the game’s home base will now be something you have to defend by forging alliances and peace between various factions. That means you’ll have to get political, apparently, and says that diplomacy will be an option more than ever.
“When you set out into the world, to go after whatever that is, you get embroiled into politics,” Ismail says. “You get caught up into a journey. We give options within that. So sometimes, yes, it means that you can, let’s say, negotiate to resolve something.
“The history of the invasion itself in this time period is, of course, a critical part of the journey,” he says. “What did it mean for the Vikings of the Norse to land in England and to cohabitate?”