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Assassin's Creed 3 Game Informer Details

If this game keep going to the most famous period of a country, it may still visit French when Napoleon Bonaparte show up. And then we have British industry revolution.

Can you name any famous Japanese period? This series is too popular in the west to be based on any Eastern countries. Maybe a portable game.

Meiji Era Japan could be interesting. But if you look at where they've gone in AC 1, 2 and 3, they've always chosen key moments that have shaped global history. The Crusades, The Renaissance and the American Revolution were all more formative to the world than anything that happened in Japan before the Second World War. But if you jump that far forward you'd probably cover Germany and the rise of National Socialism primarily and only maybe hit Japan in a spinoff.


Unconfirmed Member
Can't tell if my connection has went to shit or the site is getting hammered.


Well I missed the big GI reveal, but I gotta say I like everything I've seen and read about the game. Really encouraging stuff. Revelations was super disappointing so I really hope it's actually true that they started development right after AC2 wrapped up. Someone should ask them if Desilets was involved at the start before he left.
Well I missed the big GI reveal, but I gotta say I like everything I've seen and read about the game. Really encouraging stuff. Revelations was super disappointing so I really hope it's actually true that they started development right after AC2 wrapped up. Someone should ask them if Desilets was involved at the start before he left.

He had to have been. The question is how much of AC3 was finalized before he left. They could've been still figuring out what they wanted to do.
30 Seconds till the timer is up! I hope it is video. CG or gameplay, doesn't matter to me.
Edit: Its go time!
Edit 2: Refreshed and now there is loading...
Edit 3: Okay, there is still just an expired timer.
Edit 4: Oh no! Somebody at Ubisoft forgot to pull the lever! We need to tell someone.


I knew this would happen. Hype up with a countdown, then when it hits zero, too many people overloading the server and nothing happens..


Not actual gameplay, but it still gave off enough of the overall game vibe that I can easily say I will love this more than the previous two due to the environment and atmosphere alone. Looks like Assassin's Creed, yet so new and fresh at the same time. Which was very much needed.


Gold Member
Dear god that was so good.

The unique qualities of the setting, the new main character, and the aforementioned new features will no doubt blast this one to the top of my favorites. The one thing I love most about this series is taking unique periods in history, and really breathing life into them. It will be refreshing as hell to free run trees. If they can pull of the exploration factor and the atmosphere of splintering cold forests... How fucking amazing.
So, what do the rest of you really want to see in motion first? Personally, I can't wait to see some of the new chase things mentioned below.

-The cities have a lot more subtle detail now in terms of ambient things that happen.
-You can now leap over wagons or slide under obstacles, including navigating over and around moving objects. The free running stuff also has you jumping through windows to trees and then on top of church roofs. Basically, expect the free running stuff, but more fluid and presumably generally closer to the ground.

Of course, the combat should be interesting to see as well.


GI put an article up about the cover design.

GameInformer said:
Game Informer gets lots of questions about the images that grace our cover each month. Where do they come from? Who are the artists? Who writes the headlines? We were extremely happy this month to unveil two beautiful covers announcing Ubisoft's Assassin’s Creed III. On top of a fantastic wide-release cover, we also obtained a special edition cover image created by Alex Ross.

Here’s how it all comes together.


Building the Assassin's Creed Universe:

GameInformer said:
The massive Ubisoft studio in Montreal is not only the center for production on Assassin's Creed III, but also the directing hub for all books, novels, and films relating to Assassin's Creed. We gathered together the brand content manager for the series, the writer and the creative director for Assassin's Creed III, and Game Informer's Matt Bertz to talk about what it is like to manage the complicated Assassin's Creed lore across all media. To learn more about the specific process of writing Assassin's Creed III and ensuring that it is as historically accurate as possible, click here to watch the bonus portion of this interview on our YouTube page.

Check out the video below to hear how the lore for Assassin's Creed is created and managed, then stick around to hear the team discuss the potential of playing an Assassin in feudal Japan or World War II.


The 8 best things we saw at GDC 2012 (GamesRadar)
Assassin's Creed III

After weeks of rumors, leaked art and teased information, Ubisoft invited a handful of journalists over to its offices to finally see Assassin’s Creed III in action. It was pretty amazing, and the stuff that happened in the wilderness alone was… oh, but we can’t tell you. Not just yet. As much as we want to gush over every detail right now, Ubi only showed it to us on the condition that we not reveal anything until later this month. So be sure to check back here again around, oh, say, March 26 if you want the full story.


Really interested in hearing what the people who saw it in motion have to say. Can't wait for the extra details. Of course, I'd like to see a gameplay demo even more, but it seems like I'm going to have to wait until E3 to see that.
Just got my GI in today. Nirolak basically covered it all, but there were a few small details he left out.

You apparently don't buy shops anymore, at least not in the way you did in AC:B/R.

Their seems to be a new stealth system in place and it appears to be entirely context-sensitive (similar to U2, I'm guessing).

The dynamic camera supposedly zooms in continuously as you take out more and more enemies. When you end up fighting against a single guy, it apparently resembles a fighting game.

The counter button is now the Circle/B button apparently, instead of holding high-profile and X/Square.

GI says that Connor is definitely more wolf-like than either Ezio or Altair and his Mohawk name reflects that. He also appears to be more agile than his predecessors.

Snow isn't just a different ground texture, it is an actual substance in the game.

'Landmark trees' seem to serve as the new viewpoints. They are basically just really tall trees.

There are a few new pieces of artwork in the article that show off a young Connor, Ben Franklin, Washington, and Lee. There is also this really cool piece that shows an older Connor scaling a cliffside.
Can you still get the new copy of Revelations on PS3 that comes with AC1 on the Bluray?

Or was this just a first printing kinda thing?

I just hope I get the same feeling as in RDR when I'm traversing the wilderness areas. You know, that adventure feeling where you're creating you're own story and scenarios just by going through those environments. That was brilliant.
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