Hendrick's
If only my penis was as big as my GamerScore!
Did ubisoft swap the tools?
#Toolsgate
How did the update make PS5 tools worse?
That's one way to bring parity
Did ubisoft swap the tools?
#Toolsgate
How did the update make PS5 tools worse?
That's one way to bring parity
I don't think they are trying it to sell anything to audiophiles. They are trying to introduce 3D audio to a much larger audience by making it more accessible. I'm not saying it will necessarily be fully successful but I think it has a lot of potential because they are making a push for it and trying to get developers to take it more seriously than before.Microsoft doesn't have to sell their audio tech because they went with established standards. They probably also don't want to advertise it because if Series consoles are like Xbox One you probably have to pay $15 for the Atmos app to enable that part of it.
Sony has to market their audio thing because it's custom and non-standard. While Sony is great at audio they have made some blunders with proprietary formats, like when MP3 was becoming a thing and Sony decided to only allow their audio players use their proprietary ATRAC format and got their asses handed to them early on in the MP3 player market. It was a format nobody wanted and nobody would adopt. When you're dealing with audiophiles who spend thousands on high end gear you have to sell to them that your custom thing is going to work with their equipment. If there's ambiguity they won't buy it.
I shouldn't have updated my valhalla
You wrote:Buddy, you started this by putting words in my mouth. I never said that Xbox doesn't have an audio chip or that it's never ever been done anywhere else. I said it's different from the way it's generally handled. And then you came at me and made this a console war thing, when I was just trying to explain why Tempest is a thing that people talk about.
Which games actually support Atmos? HDTVtest claims latency on Atmos is not suitable for gaming??
So like Windows Sonic then lol. Windows Sonic is available to literally every xbox console owner for free with headphones. 3D audio, just like tempest.The whole point of Tempest is to make it readily available for everyone who buys the console without any additional thing needed and also commit so much silicon to it, so developers have every reason to start putting more work into audio than before. Cerny wanted to change the way people approach audio in games by making it a big part of the PS5 rather than just a niche feature. And like I said, launch games aren't using it much because they were trying to get their games done in time for launch in a pandemic so committing time to audio work wasn't on the agenda but as the generation goes on it will become a bigger deal.
I can't help what you chose to read into my post and be offended by, the words are clear on their own. I didn't say anything to suggest that Xbox doesn't an audio chip. I responded to that person because he was trying to suggest Tempest is just a myth and a buzzword, and I was explaining why Tempest is something worthwhile. You made this into a different argument for no reason and then suddenly started acting all high and mighty with me.You wrote:
"It's a powerful dedicated processor for 3D audio, which is different to the way audio is generally handled in consoles, and it can do a lot more if developers actually take the time to do it."
This was on response to another poster claiming that the xbox had 3d audio as well. Yes, you didn't explicitly claim that Xbox didn't have a chip, but the way you worded it was to substantiate your claim that the PS5 has something the Xbox does not (aka a chip).
If that's not what you intended you should have immediately said that in your next response to me. Now... after all of this, you are arguing semantics and calling me "buddy".
If you can't go back and re-read your post and understand why it looked like that then I guess we are at an impasse.
Have a good day.
I forgive you. My recovery will be long and hard though.I can't help what you chose to read into my post and be offended by, the words are clear on their own. I didn't say anything to suggest that Xbox doesn't an audio chip. I responded to that person because he was trying to suggest Tempest is just a myth and a buzzword, and I was explaining why Tempest is something worthwhile. You made this into a different argument for no reason and then suddenly started acting all high and mighty with me.
And I'm so sorry I offended you by using the terrible word 'buddy', I hope you can forgive me and recover from this. You have a good day too.
Your wasting your time. The ignorance in sound codecs vs the authored content behind them is staggering. It’s like suggesting a single pixel on a 4k output is equivalent to a fully rendered scene in 4k..........because get this.....both are 4k therefore all 4k capable GPUs are the same!The whole point of Tempest is to make it readily available for everyone who buys the console without any additional thing needed and also commit so much silicon to it, so developers have every reason to start putting more work into audio than before. Cerny wanted to change the way people approach audio in games by making it a big part of the PS5 rather than just a niche feature. And like I said, launch games aren't using it much because they were trying to get their games done in time for launch in a pandemic so committing time to audio work wasn't on the agenda but as the generation goes on it will become a bigger deal.
Windows Sonic is a software solution that's on PC, it's nothing like Tempest. And I certainly haven't seen any game in my time with Xbox that offered 3D audio for free on headphones, maybe that's changed and there are now games that offer such a thing on XSX but I haven't seen it marketed.So like Windows Sonic then lol. Windows Sonic is available to literally every xbox console owner for free with headphones. 3D audio, just like tempest.
Windows Sonic is a software solution that's on PC, it's nothing like Tempest. And I certainly haven't seen any game in my time with Xbox that offered 3D audio for free on headphones, maybe that's changed and there are now games that offer such a thing on XSX but I haven't seen it marketed.
I honestly don't get why people think so little of Mark Cerny that they think he would commit all that time and money and engineering talent to this venture just to proudly achieve something that's apparently not even a bulletpoint worth talking about for MS because they've always had it.....Your wasting your time. The ignorance in sound codecs vs the authored content behind them is staggering. It’s like suggesting a single pixel on a 4k output is equivalent to a fully rendered scene in 4k..........because get this.....both are 4k therefore all 4k capable GPUs are the same!
As you say, PS5 has extra hardware to generate sound content, XsX can do the same if needed but likely needs to dedicate cpu cycles to generate the content unless there is a hidden processor capable of crunching the data.....unlikely or it would be branded and marketed to the hilt by MS more than anyone.
Dolby Atmos or any container output means nothing if all your sending is rudimentary beeps and bloops to it. Shit in, shit out.
I posted this in the other thread about the patch last night, and it seems my fears have come true. ps5 looks worse and performs worse. god i hate AC devs.Trying to wade through the console warrior nonsense in this thread but the muck is pretty thick.
Hopefully they fixed the tearing on both consoles and the frame drops in performance mode on XsX.
But it also sounds like a lot of the pretty big bugs haven’t been addressed, which is a shame.
Wonder if someone can give impressions on the PS5/XSX quality modes; how much better does it look? Don’t think I’ll be giving up 60FPS unless the difference is monumental (which is unlikely).
i am cancelling the download, and just keeping it at the previous version. thankfully the ps5 is too stupid to download patches in rest mode.I remember when they downgraded the graphics in AC Origins on the Pro to get better performance.
I really hope that doesnt happen here after the scathing digital foundry analysis. I wouldnt be surprised if they lock down to 1440p and 60 fps instead of the dynamic resolution they have now.
i held off on playing this and now im regretting it because this might actually get worse.
Turn off auto-download and auto-install for updates just to make sure.I posted this in the other thread about the patch last night, and it seems my fears have come true. ps5 looks worse and performs worse. god i hate AC devs.
i am cancelling the download, and just keeping it at the previous version. thankfully the ps5 is too stupid to download patches in rest mode.
Windows Sonic is a software solution that's on PC, it's nothing like Tempest. And I certainly haven't seen any game in my time with Xbox that offered 3D audio for free on headphones, maybe that's changed and there are now games that offer such a thing on XSX but I haven't seen it marketed.
I honestly don't get why people think so little of Mark Cerny that they think he would commit all that time and money and engineering talent to this venture just to proudly achieve something that's apparently not even a bulletpoint worth talking about for MS because they've always had it.....
This reminds me of when people said the DualSense is a myth because Xbox has had rumble in its triggers since 2013, and it's EXACTLY the same thing of course!
Your wasting your time. The ignorance in sound codecs vs the authored content behind them is staggering. It’s like suggesting a single pixel on a 4k output is equivalent to a fully rendered scene in 4k..........because get this.....both are 4k therefore all 4k capable GPUs are the same!
As you say, PS5 has extra hardware to generate sound content, XsX can do the same if needed but likely needs to dedicate cpu cycles for the calculation unless there is a hidden processor capable of crunching the data.....unlikely or it would be branded and marketed to the hilt by MS more than anyone.
Dolby Atmos or any container output means nothing if all your sending is rudimentary beeps and bloops to it. Shit in, shit out.
You're replying to one of the biggest head in the sand fanboys on this site. Don't bother.
Defining the Next Generation: An Xbox Series X|S Technology Glossary - Xbox Wire
[Editor’s Note: Updated on 10/21 at 11AM to ensure it is now reflective of the capabilities across both of our next-gen Xbox consoles following the unveil of Xbox Series S.] As we enter a new generation of console gaming with Xbox Series X and Xbox Series S, we’ve made a number of technology...www.google.com
I'm not gonna keep going around in circles with you, I explained why Tempest is different and worthy of attention, you keep repeating the same thing. We'll find out who was right in the fullness of time as the generation goes on.Nothing like tempest? It's 3D audio lol. Do you even have an Xbox? You don't seem to understand that all faked 3D audio, like it is in headphones, is a software solution.
You really don't understand what you're talking about here and it shows.
Again - Xbox already had 3D audio, via windows sonic and dolby atmos, on the Xbox One. Sony wanted to roll their own proprietary solution for 3D audio for some reason, just sony being sony. Vita memory cards ring a bell? MS didn't make it a bullet point because again, and this is like the 5th time I've told you, they already had 3D audio on the previous generation so it's not a big selling point for them.
Resident Evil 2 Remake and Hellblade have 3D audio on PS4. So?!?Nothing like tempest? It's 3D audio lol. Do you even have an Xbox? You don't seem to understand that all faked 3D audio, like it is in headphones, is a software solution.
You really don't understand what you're talking about here and it shows.
Again - Xbox already had 3D audio, via windows sonic and dolby atmos, on the Xbox One. Sony wanted to roll their own proprietary solution for 3D audio for some reason, just sony being sony. Vita memory cards ring a bell? MS didn't make it a bullet point because again, and this is like the 5th time I've told you, they already had 3D audio on the previous generation so it's not a big selling point for them.
But you didn't actually explain anything lol.I'm not gonna keep going around in circles with you, I explained why Tempest is different and worthy of attention, you keep repeating the same thing. We'll find out who was right in the fullness of time as the generation goes on.
I shouldn't have updated my valhalla
...
Also, Cerny said that they are still doing a ton of research on their algorithms for HRTF and it will be ongoing process throughout the generation. And besides all that, the biggest advantage for Tempest is to make 3D audio easily available for everyone through basic headphones or stereo speakers without the need for anything else, rather than to reinvent audio.
Well currently PS5 doesn't support 3D audio for stereo speakers. That option will come later and we'll find out how good it is. And like I said very few games even have 3D audio at all right now. Apprarently Demon's Souls makes some decent use of it with headphones but I haven't really played that yet. I think RE8 will be a really good test case.3D audio has benefits for stereo headphone users, though those benefits are vastly overstated.
Simple stereo speakers (TV speakers or even a 'surround' soundbar) will never provide a convincing surround sound effect, regardless of the software and hardware in the PS5.
But you didn't actually explain anything lol.
"Tempest has special hardware!" - so does Xbox.
"Tempest is to make 3D audio support easy!" - so is Windows Sonic and Dolby Atmos, both of which have been available for years and already have games supporting them on the Xbox One and Series S/X.
Explain to me why tempest is actually different to the industry leaders standard, dolby atmos.
It never will for stereo speakers. Physics don't work like that.Well currently PS5 doesn't support 3D audio for stereo speakers. That option will come later and we'll find out how good it is. And like I said very few games even have 3D audio at all right now. Apprarently Demon's Souls makes some decent use of it with headphones but I haven't really played that yet. I think RE8 will be a really good test case.
Do we have anything detailing the Audio coprocessor apart from the marketing headline that one exists? From that it could be anything from a stream processing monster to a basic channel mixer. It’s puzzling that MS wouldn’t be providing any detail if it were of any significance.
Defining the Next Generation: An Xbox Series X|S Technology Glossary - Xbox Wire
[Editor’s Note: Updated on 10/21 at 11AM to ensure it is now reflective of the capabilities across both of our next-gen Xbox consoles following the unveil of Xbox Series S.] As we enter a new generation of console gaming with Xbox Series X and Xbox Series S, we’ve made a number of technology...www.google.com
You really don't have to wait. Stereo speakers and soundbars will never, ever be able to convincingly mimic true surround sound, or even get close to a basic 5.1 system.Well currently PS5 doesn't support 3D audio for stereo speakers. That option will come later and we'll find out how good it is. And like I said very few games even have 3D audio at all right now. Apprarently Demon's Souls makes some decent use of it with headphones but I haven't really played that yet. I think RE8 will be a really good test case.
Me? Project any harder and you’ll need to change the already dim lightbulb in your head.You're replying to one of the biggest head in the sand fanboys on this site. Don't bother.
A bird told me that the drops in ps5 has nothing to do with the patch, but with the system update itself. More games are facing the same problem.....
It is obvious a bug or a mistake. Why do some of you have to act like this? Do you really think UBI had a meeting and said "hey we need to reduce performance on the PS5". This will be fixed and most likely fixed pretty quickly.So Ubisoft is officially taking the piss now arnt they.
Not happy with angry XSX owners, they thought they would outrage the PS5 user base as well.
This fucking company man.
Sometimes this happens. Fixing issues like "memory leaks" can tend to affect performance.Performance is also worse on pc.
Turn off auto-download and auto-install for updates just to make sure.
Do we have anything detailing the Audio coprocessor apart from the marketing headline that one exists? From that it could be anything from a stream processing monster to a basic channel mixer. It’s puzzling that MS wouldn’t be providing any detail if it were of any significance.
Sony claims their chip is the equivalent of an entire Jaguar cpu capable of processing 20gig/s of data. Where is the comparison?
Do we have anything detailing the Audio coprocessor apart from the marketing headline that one exists? From that it could be anything from a stream processing monster to a basic channel mixer. It’s puzzling that MS wouldn’t be providing any detail if it were of any significance.
Sony claims their chip is the equivalent of an entire Jaguar cpu capable of processing 20gig/s of data. Where is the comparison?
I don’t subscribe to such notions when it comes to compute devices. The more power on the table, the more potential for development. It doesn’t matter if it’s gfx, physics, ai, or sound.Youd have to ask Microsoft where the comparison is on that one but simply assuming it must be inferior because they haven't talked about it is pretty silly in my mind.
Could tempest achieve higher throughput of raw data? Probably, impossible to say. But audio being better by the amount of data being processed as a factual conclusion has been debunked many times. If that was the case DTS X would trump everything on the market.
The reality is they both support 3D audio codecs and are capable of producing high quality sound. The final product will always be at the mercy of the sound designers and their ability to leverage the tech and not which processes more sources.
I don’t subscribe to such notions when it comes to compute devices. The more power on the table, the more potential for development. It doesn’t matter if it’s gfx, physics, ai, or sound.
There is more to sound than just output quality. It is about being able to tie it as closely to the virtual game environment as possible in real-time without need to pre-bake the sound effects, samples, what have you. E.g. Being in a cave and calculating the echo accordingly vs slapping on a global reverb effect.
Simple comparison in the gfx world is prebaking lighting into textures, vs real-time lighting through global illumination.
Sound resources have always been relegated to last on the resource pie, doesn’t have to be this way.
Your wasting your time. The ignorance in sound codecs vs the authored content behind them is staggering. It’s like suggesting a single pixel on a 4k output is equivalent to a fully rendered scene in 4k..........because get this.....both are 4k therefore all 4k capable GPUs are the same!
As you say, PS5 has extra hardware to generate sound content, XsX can do the same if needed but likely needs to dedicate cpu cycles for the calculation unless there is a hidden processor capable of crunching the data.....unlikely or it would be branded and marketed to the hilt by MS more than anyone.
Dolby Atmos or any container output means nothing if all your sending is rudimentary beeps and bloops to it. Shit in, shit out.
The AC Valhalla patch.Dude what the FUCK are you talking about?
Would you like me to draw you a picture?Dude what the FUCK are you talking about?
welp! We know PS5 runs the game faster so it needs to be crippled to not make MS look bad. Nice move Phil.
Wait, are you sure they downgraded the graphics or are you just preparing for the worst?I posted this in the other thread about the patch last night, and it seems my fears have come true. ps5 looks worse and performs worse. god i hate AC devs.
i am cancelling the download, and just keeping it at the previous version. thankfully the ps5 is too stupid to download patches in rest mode.
There is only one way to reach parityAccording people on Twitter Ubi has downgraded PS5 version and have more drops in framerate and tearing than previous patch